Multipurpose Main Attack +Kick+Shiv Edit
#show Hemorrhage /console Sound_EnableSFX 0 /use Figurine - Shadowsong Panther /console Sound_EnableSFX 1 /cast [modifier:alt] Kick /cast [modifier:shift] Shiv /cast Hemorrhage /stopmacro [help] [noexists] /cancelaura Blessing of Protection /startattack
Additionally, if you are trying to attack a target with Blessing of Protection on you, it will be automatically taken off of you, to let you melee attack. I'd recommend binding it to your mouses up scrolling. Also, this will use your trinket any time it is ready to use.
Unified Mount MacroEdit
/use [nomounted, flyable] Swift Purple Windrider; [nomounted, noflyable] Horn of the Frostwolf Howler /cast [mounted, nocombat] Stealth /dismount [mounted, noflying] /dismount [exists, harm] /cast [nomounted] Stealth
One button, one press to: Mount an appropriate mount if not mounted. Dismount and drop into stealth if you are not flying, but do it anyway if you have an enemy target. Lacking a conditional test for how far above the ground you are, this seems the best balance of combat function vs. going splat from an accidental, high altitude keypress.
Many favorite level 60+ rogue trinkets can be used to provide 10-20 second buffs (attack power, crit rating, or haste) which are on different 2 min cooldowns. If you have 2 of these equiped, you can activate whichever is out of cooldown with a macro like this. If the first listed item is on cooldown, the macro will use the second.
/use Bladefist's Breadth /use Ancient Draenei War Talisman
A simplier way, as per Useful_macros#Use_either_Trinket, is to use:
/use 13 /use 14
The following macro will automatically activate your trinkets for you. You can chain as many items with uses - and which don't trigger the global cooldown - into the /castrandom as you have. It's not a good idea to add abilities that cost energy (like Adrenaline Rush) or which might break crowd control (like Blade Flurry).
The rather elaborate-looking code simply clears any errors or error sounds (such as "That item isn't ready yet") produced by the trinkets being on cooldown.
/showtooltip Sinister Strike /console Sound_EnableSFX 0 /castrandom Bladefist's Breadth /cast Sinister Strike /console Sound_EnableSFX 1 /script UIErrorsFrame:Clear()
Backstab if mainhanding a dagger, Sinister Strike otherwiseEdit
This will backstab if you have a dagger in your mainhand, or sinister strike if you have a fist weapon. This is useful for situations such as the Flame Wreath in the Shade of Aran encounter where you have to spend prolonged periods in front of a mob unable to move behind it to backstab. Just click your fist weapon on your bar and then sin strike a few times while you wait so you don't waste energy
The reason you have to do it this way is you likely have a dagger in your offhand, so the macro will just keep trying to backstab if you say [equipped:Daggers] [noequipped:Daggers] instead
Note: You'll have to change "Fist Weapon" to "Sword" or "Mace" as appropriate if you don't have a fist weapon
/cast [noequipped:Fist Weapon] Backstab; /cast [equipped:Fist Weapon] Sinister Strike
(macro by Raymond from Nazjatar US)
With this macro, you can left click to poison your main hand, right click to poison your offhand. Hold down the alt-button when clicking to use crippling poison or the ctrl-button to use mind-numbing poison, and so on...
#showtooltip /use [mod:ctrl,mod:shift] Anesthetic Poison;[mod:ctrl,mod:alt] Deadly Poison; [mod:alt] Crippling Poison;[mod:ctrl] Mind-numbing Poison;[mod:shift] Wound Poison;Instant Poison /use [btn:1] 16; [btn:2] 17
Note that the double-modifier uses have to come before the single ones.
- Additional Note: It is probably best to pick the "?"-icon for this macro so you would know what poison you are applying (the icon will alternate based on what modifier keys you hold down). Also, this macro will not function as intended if you are using higher-rank poisons and do not include rank numbers. Rank 1 poisons are simply known as "Instant Poison", "Deadly Poison", etc. The game's API looks for that specific name when you don't use a rank ("II", "III", etc.), which will causes it to register as non-functional if those poisons aren't in inventory. To avoid this, you can also use bag slot ID numbers to force the macro to always use whatever poison you put in that bagslot.
Expose Armor Edit
Expose Armor or Cheap Shot without breaking gouge/sap/blind. You must not have a bow equipped in your ranged slot!
/equip [noequipped:bow] Bow of Love /cast Expose Armor /stopattack
Cheap Shot would work like this:
/equip [noequipped:bow] Bow of Love /cast Cheap Shot /stopattack
Change "Bow of Love" to your actual ranged weapon of course. The EA macro currently doesn't come out very reliably, CS is 100% working if you mash it, very weird.
Dagger Switch to do a Mutilate, then back to normal weaponsEdit
- This macro is not commonly used though
This is to switch to your highest DPS, slowest dagger to mutilate, then back to your standard sword
/equipslot17 [insert lowest DPS dagger for MH] /equipslot18 [insert highest DPS dagger for OH] /cast Mutilate /equipslot17 [normal MH wep] /equipslot [normal OH wep]
Cold Blood => <Ability> Edit
One Button Press Cold Blood -> Eviscerate
/cast Cold Blood /cast Eviscerate
Note that this will also use Coldblood even if you can't use Eviscerate through lack of combo points or energy.
/cast [button:2] Cold Blood /cast Eviscerate
Sinister Strike => Riposte Edit
A very primitive way to bypass the restrictions. You have to mash this non-stop and it works fine.
/castrandom Sinister Strike, Riposte
This will cast Sinister Strike on the first press, and on the next press, Riposte. The macro resets in 1 second. The problem with this macro is that you have to Sinister Strike before you can Riposte.
/castsequence reset=1 Sinister Strike, Riposte
This will cast Sinster Strike on a normal click, and when Riposte becomes available, Right-click to use Riposte. I use this because the S. Strike + Riposte listed above seems buggy, and sometimes wont reset, so you're stuck trying to do Riposte over and over, when it's not available.
/cast [button:1] Sinster Strike; [button:2] Riposte
Stealth => Sinister Strike Edit
This macro will...
- Stealth you if you have a dagger equipped and are not in combat.
- Equip your dagger if you are not stealthed, not in combat, and not wielding a dagger (change "Dagger of Pwnage" to the name of your dagger).
- Equip your sword/whatever if you are in combat and are wielding a dagger (remember to change the name of the weapon in the macro).
- Hit your target with Sinister Strike otherwise.
/cast [equipped:Daggers,nocombat] Stealth /equipslot [nocombat,noequipped:Daggers] 16 Dagger of Pwnage /equipslot [combat,equipped:Daggers] 16 Sword of Pwnage /cast Sinister Strike
/cast [stealth] Ambush
Stealth -> Cheapshot => HemorrhageEdit
/cast [nostealth] stealth /cast [stealth] cheap shot /cast [combat] Hemorrhage
Blind Macros Edit
This lets you blind mobs/players without changing target but simply by hovering your mouse over them. Because your cursor is being used to select a target, you will need to have this macro bound to a key.
/cast [target=mouseover] Blind
A far more useful version: Blinds the mouseover if appropriate or the main target if not.
/cast [target=mouseover,exists,harm,nodead][harm,nodead] Blind
This has the same effect, but also alerts party members that you have blinded an enemy.
/cast [target=mouseover] Blind /focus [target=mouseover] /stopmacro [target=focus, noharm] /p %f has been blinded. DO NOT TOUCH!
Ambush & Backstab Edit
Ambush if Stealthed else BackstabEdit
This will cast Ambush if the player is stealthed, Backstab if not.
/cast [stealth] Ambush; Backstab
- OR -
/cast [nostealth] Backstab; Ambush
Ambush if Dagger else CheapshotEdit
This will ambush your target if you have a dagger equipped, and cheapshot them otherwise.
/cast [equipped:Daggers] Ambush; Cheapshot
Note that [equipped:Daggers] will evaluate true if you have a dagger in either hand. So if you are wielding a mace in your main hand, and a dagger in your off hand, then this macro will attempt to Ambush, give you an error message, and do nothing.
Equip Dagger and AmbushEdit
This will equip your dagger if you have something else equipped, and ambush your target otherwise.
/equipslot [stealth,noequipped:Daggers] 17 Dagger of Pwnage /cast [stealth,equipped:Daggers] Ambush
Trinket => Evasion => Adrenaline RushEdit
13 is top trinket slot, 14 is bottom. If Evasion is not up, Adrenaline Rush will not come out. There is no way to bypass this at the moment, unless you want to /castrandom and get those abilities out randomly.
/use 13 /castsequence Evasion, Adrenaline Rush
This is the /castrandom version and is very effective in bypassing the restriction above:
/use 13 /castrandom Adrenaline Rush, Evasion
Premeditation => CheapshotEdit
Premed/CS in One Button Press Without Global CD
/cast Premeditation /cast Cheap shot
Burn all your preparable abilities before using Preparation. Since you're going to be resetting all the CDs anyway, you might as well dodge a little more and move faster for a little bit.
/cast Evasion /cast Sprint /cast Preparation
You can put Vanish in there too... but it can mess you up in a solo mob fighting situation, and may blow an unnecessary Flash Powder.
Ghost Strike HemorrhageEdit
Ghost Strike/Hemo. 5 hemos for every ghost strike is plenty. This for me works better than /castrandom Ghost Strike, Hemorrhage, you can try both versions and see which one you prefer.
/castsequence reset=6 ghostly strike, hemorrhage, hemorrhage, hemorrhage, hemorrhage, hemorrhage
Since the Debuff from Hemorrhage is now so powerful(Worth around 150 Attack Power) you would probably want to use;
/castsequence reset=7 hemorrhage, ghostly strike, hemorrhage, hemorrhage, hemorrhage, hemorrhage, hemorrhage
Stealth => Shadowstep => Premeditation => Ambush => HemorrageEdit
Stealths if not stealthed and not in combat. Shadowstep and apply Premed if its up. Ambush. Hemorrhage spam during combat. Great with the new Shadowstep.. can be a bugger when attempting on a moving mounted foe.
/cast [nostealth,nocombat] stealth /cast [stealth] Shadowstep /cast [stealth] Premeditation /cast [stealth] Ambush /cast [combat] Hemorrhage
Pick Pocket + AmbushEdit
If you use this macro it will Stealth you and Pick Pocket your mob netting you a few extra silver and the occassional Locked Box. You should(!) enable Autoloot in your Interface-Menu. If you are stealthed when using the macro, it will just Pick Pocket and use the opener. Instead of Ambush you can use every other Opener of course.
/cast [nostealth] Stealth /stopcasting /cast Pick Pocket /stopcasting /cast Ambush
Auto-loot only when Pickpocketing Edit
If you only want to auto-loot when you are pickpocketing use this macro:
/script SetAutoLootDefault(1) /cast Pick Pocket /in 1 /script SetAutoLootDefault(0)
Without the /in 1 the auto-loot-default setting is returned to 0 before the pick pocket completes, defeating the whole purpose.
This will select the most close target, and Sap then auto loot pick pocket,
#showtooltip Pick Pocket /console targetNearestDistance 5.000000 /targetenemy [noharm][dead] /console targetNearestDistance 10.000000 /cast [harm,nodead] Sap /script SetAutoLootDefault(1) /cast Pick pocket /in 1 /script SetAutoLootDefault(0)
If you wish to change from sap simply replace "Sap" with what ever skill you wish to use, Or you can take Sap out of it and just have auto select and auto loot.
Note: The '/in' command is not a blizzard command but comes from Cosmos. If you are not running Cosmos or one of it's addons, this macro will not work.
#showtooltip Stealth /cast [stealth, harm] Pick Pocket; Stealth
If stealthed and targeting a neutral or hostile enemy, performs Pick Pocket, otherwise uses Stealth or cancels it depending on your current form.
This macro will throw a throwing weapon or shoot your bow/gun/crossbow depending on which you have equipped.
/cast [equipped:Thrown] Throw; Shoot
#showtooltip /cast [button:1, equipped:thrown]Throw; [button:1] Shoot; /startattack [button:1] /stopmacro [button:1] /script if ( not CursorHasItem() ) then PickupContainerItem(0,15); PickupInventoryItem(18); PickupContainerItem(0,15); end
Change the bag slot numbers to fit your own bags.
Equip throwing weapon + Deadly ThrowEdit
This macro will equip your throwing weapon & cast Deadly Throw (requires two button presses, about a 1 second delay due to global cooldown). Handy if you want to keep a bow/gun/crossbow equipped due to better stats.
/equipslot [noequipped:Thrown] 18 My Thrown Weapon /cast [equipped:Thrown] Deadly Throw
It'll use deadly throw if you have the combo points, otherwise it'll just throw/shoot.
/cast Deadly Throw /cast [equipped:Thrown] Throw; Shoot
There is still a little problem, if you do not have enough energy but the combo point(s) it won't do a Throw but sayin "Not enough energy".
Sap + Pick PocketEdit
Needs Autoloot option enabled
WARNING: Do not use this macro when sapping a member of a group. If your pick pocket gets resisted, you break stealth and aggro the whole group.
Almost guaranteed pick pocket even in laggy situations and on moving mobs. It has its weakness in world PvP though, your enemy can easily know you're there.
/cast Sap /cast Pick Pocket
- Patch 2.1.0 (2007-05-22): As of 2.1.0. Sap no longer breaks stealth, and thus you no longer need Improved Sap for this to work.
Gouge => BandageEdit
Automatically Gouges the target and begins bandaging yourself. Be warned that if your Gouge fails, this will still expend a bandage. Replace Netherweave Bandage with the name of whatever bandage you wish to use with this macro.
/cast Gouge /stopcasting /use [target=player] Netherweave Bandage
Gouge => BackstabEdit
Casts gouge, then switches button to Backstab till gouge runs out. Hit control to cast backstab without gouge. Change the 4 to 4.5, 5, or 5.5 to account for Improved Gouge
#showtooltip /castsequence [nomodifier:ctrl] reset=4 Gouge, Backstab /cast [modifier:ctrl] Backstab
This macro is probably only used for pvp. When nearing a target you want to gouge so you could for example open with minor CC, you will Stealth => Cheap Shot should you suddenly leave combat just before you get in range for Gouge. Best use for this macro is if you don't put it in one of your main action bars, since action buttons change once you stealth. This will also always show the tooltip of the ability it will currently exeed. Do note that this macro is most usefull for rogues without Improved Gouge and with Dirty Deeds, which is comon to hemo or PvP assaination builds.
#showtooltip /cast [combat,nostealth] Gouge /cast [nocombat,nostealth] Stealth /cast [stealth] Cheap Shot
Vanish if combat - Stealth if nocombatEdit
Place in your non-stealth bar, normal Stealth in same slot on in-stealth bar.
To vanish when stealthed in combat:
/cast [nocombat] Stealth; Vanish
To unstealth when stealthed in combat:
/cast [combat,stealth] Stealth; [nocombat] Stealth; Vanish
Trinket => Blade FlurryEdit
This casts your trinket and Blade Flurry in one mashable macro. Replace "Bladefist's Breadth" with your trinket. It will also auto attack if you haven't started attacking yet.
#show Blade Flurry /startattack /use Bladefist's Breadth /cast Blade Flurry
Dagger <=> Sword switchingEdit
This macro switch the weapon in your main hand. Useful if want to start with a dagger and switch to your sword after opening. Can be used to switch your main hand with your off-hand too.
/equipslot [equipped:Sword] 16 Dagger /equipslot [equipped:Dagger] 16 Sword
The first click will re-equip a dagger if the main hand isn't a dagger, and the second click will equip a sword if the main hand isn't a sword.
It's basically the same as the above macro. However, this make sure that it will only equip the main hand w/ the dagger you specify while stealth, preventing an accident of switching back to a sword/mace/fist weapon if press the button 1 too many times. Probably better for efficiency. Remember to change the name of the weapon each time when you get a better weapon.
/equipslot [stealth,equipped:Sword/Mace/Fist] 16 (name of your dagger) /equipslot [nostealth,equipped:Dagger] 16 (name of your Sword/mace/fist weapon)
Dismount and stealth Edit
Switch main and off handEdit
This macro will swap the weapons equipied in your main and off hand. Usefull to switch between sword and dagger. When you do this instantly with other ability you may even trick the global cooldown. Note that you must have the "one hand" weapons equippied, not "main hand"
/script PickupInventoryItem(16); PickupInventoryItem(17);
This will make one button for stunning a target. It will perform Cheap Shot if stealthed, Kidney Shot otherwise
/cast [stealth] Cheap Shot; Kidney Shot
This is a good macro if you want to get away from some mobs quickly.
/cast Sprint(Rank 2) /cast Evasion(Rank 2)
Implicit Weapon SwitchingEdit
These are a couple macros I found good for switching weapons on the fly depending on what you are doing.
This one will prepare a dagger for backstabbing after a gouge, or equip 2 daggers for a mutilate.
/cast Gouge /equipslot 16 <dagger> /equipslot 17 <dagger>
This one will equip a sword, mace, or fist weapon after executing a backstab or mutilate so you can keep up DPS without fumbling around.
/cast Backstab /equipslot 16 <sword or mace or fist weapon> /equipslot 17 <sword or mace or fist weapon>
This one is in case your gouge misses so you don't have to waste time using the previous macro switching back. You may lose some DPS Sinister Striking with a weak weapon but you will put your normal weapons on right afterwards.
/cast Sinister Strike /equipslot 16 <sword or mace or fist weapon> /equipslot 17 <sword or mace or fist weapon>
Boss Bleeder MacroEdit
This macro is explicitly for subtlety specced rogues and should be used primarily against boss mobs.
/castsequence Premeditation, Shadowstep, Preparation, Premeditation, Garrote, Shadowstep, Rupture
This will provide a maximum effect from your two primary bleed effects. As a subtlety specced rogue, your oppening garrote will hit for +50% damage (+20% Opportunity, +10% Master of Subtlety, +20% Shadowstep) and your rupture will hit for +60% (+30% Serrated Blades, +10% Master of Subtlety, +20% Shadowstep) with 5 combo points. This is only effective once every 10 minutes which is why it should be saved for bosses. You can open up for about 600 damage every 2-3 seconds without pulling excessive threat away from your tank.
Kick or Arcane Torrent MacroEdit
This macro is only useful for blood elf rogues. It performs a Kick. While kick is on cooldown, the same button will do Arcane Torrent instead.
#showtooltip /castsequence reset=10 Kick, Arcane Torrent
Limitations: If you do not have a kickable target this will NOT do an arcane torrent because kick must be cast on the first press, then arcane torrent on the second press.
This simple macro is only really useful when fighting another rogue. You can sneak around stealthed while spamming this button, and it will instantly target then sap your opponent if you see him/her first, allowing you to casually start off with an opening move.
#showtooltip Sap /console targetNearestDistance 10.000000 /targetenemy [noharm][dead] /console targetNearestDistance 41.000000 /cast [harm,nodead] Sap