Warriors are melee fighters highly trained in the arts of weaponry. They are strong and quick on the battlefield. Depending on their spec, a warrior can often deal very high damage, or be tough as nails to kill. Warrior abilities depend on rage generation. This is different to all but one melee class, which is the druid; specifically a druid in bear form. Rage is generated through damage being dealt to and by the warrior and is capped at 100. Warriors have several talents capable of aiding rage generation.
Warriors can change between three combat stances: Battle Stance, Defensive Stance and Berserker Stance. Many abilities have a stance requirement. However, stances give the class a fluid play style allowing the player a variety of responses to any given PvE or PvP situation. Warriors can wear any type of armor although they receive a bonus from for wearing plate armor Level 50 and beyond, although they can wear Plate starting at level 40. They are able to use shields and can wield any weapon with the exception of wands and relics.
The primary warrior attributes depend on the talent spec of the warrior. For Fury, attributes are strength and agility. For Arms, attributes are Strength and Stamina. For Protection, attributes are Stamina and Strength. Keep in mind this is generally for leveling warriors, and not endgame. Stamina is the most useful while leveling for all specs until around level 60 as critical strike rating on gear is rare until later levels. Warrior-oriented gear found towards end-game provides a wider range of attributes. Gear oriented specifically to damage dealing warriors may include critical strike rating, or haste. Gear oriented to warrior tanks usually includes some combination of block rating, dodge rating or parry rating. Hit rating or expertise rating are also commonly found on gear and can be useful for warriors performing either role.
For endgame warriors (level 85), the attributes are more advanced. Depending on your specialization and whether you are PvP or PvE geared, you will want different amounts of each attribute. For both PvP and PvE, your primary goal is to cap your hit rating so that you have a 100% chance to hit your target. For PvP this is only 5%. In PvE it will be 8%, as you will often be fighting mobs higher level than you generally. Even if you are hit capped for PvP, keep in mind that Night Elves will always have a small chance of causing you to miss. This is due to their racial passive ability Quickness. No matter how much hit you have, you will always miss a Night Elf on occasion. After your Hit rating is capped you will generally go for strength and critical strike rating for Arms and Fury, and Stamina and Mastery for Protection. Since Protection are tanks, you will want a lot of dodge and parry rating for PvE, and resilience for PvP.
- See also: List of warriors
As long as war is waged on Azeroth, there will be men and women who fight those wars. The warrior is no mere sword-swinger; they are skilled combatants, combining strength of arm, knowledge of weaponry and practiced maneuvers to slice or bludgeon their foes into little red bits. The warrior is the most versatile of the combat classes, and they supplement their fighting prowess with the ability to rally their allies and spur them to victory, but not only can they rally their allies into victory; they can themselves charge into the heart of the battle, take several lives and live to tell the tale. All races fight, and all races boast many warriors in their ranks. Warriors are common among dwarves, Forsaken, humans, and orcs, but are less so among the other races. Masters of swords, spears, and weapons of all kinds, warriors share a common way of life on Azeroth. Using their abilities to deal pain and cause bloodshed, warriors are deadly adversaries and welcome friends in violent times (which seem to be all the time in recent decades). Warriors have existed in every race, from the murlocs to the tauren. Anyone willing to take up arms to defend their people can be classed as a warrior. A knight is the warrior elite among humans.
Notable warriors Edit
- Main article: Warrior races
The warrior class can be played by the following races:
Before the release of Cataclysm, blood elf players were the only race that could not be warriors. Blood elf warriors are a standard class for blood elves in the RPG. Some blood elves become warriors (or scouts or hunters) — especially those seeking to be spell breakers, demon hunters, and rangers. In addition, there were High Elf Swordsmen in the Undead campaign in Warcraft III: Reign of Chaos, so Elven warriors have technically always been justified.
With the release of Cataclysm, warriors are the first non-hero class to be available to all races.
- Humans: Sword and Mace specializations give 3 increased expertise with swords and maces, which are two very popular warrior weapons. Perception passively gives the ability to detect stealthed units, which can be useful for those in PvP situations. Humans also gain the "racial PvP trinket" – Every Man for Himself – effectively freeing up a trinket slot which warriors might find more useful.
- Dwarves: Stoneform removes poison, disease and bleed effects, and increases armor by 10%. Both of these can be very useful in PvE and PvP fights. The additional Frost resistance is always useful, as a warriors sworn enemy is the frost mage. Increased expertise with maces provides additional threat generation when using them. Though warriors will not primarily be using guns as their main weapon, they can be useful for a pull, and Gun Specialization helps with this category. Lastly, warriors are notorious for their high repair bills. Treasure Finding can help alleviate some of this payment, though it is minimal at best.
- Gnomes: Escape Artist can be very useful, primarily in PvP situations, but also in PvE situations. Warriors being the prototypical tank often have to lead mobs and bosses away from the healers and ranged fighters, thus making Escape Artist very useful. Gnomes also benefit from increased Arcane resistance, which is always useful. Because of their small size, gnome warriors are useful in PvP environments, posing a difficulty to target. Inexperienced or careless opponents can be quickly hit by Hamstring, Thunder Clap, and Sunder Armor before they have any idea as to what happened.
- Night elves: Quickness adds an extra layer of survivability to night elf warriors. The enhanced nature resistance is always nice. Shadowmeld provides an interesting element to night elves, who can stealth to avoid mob detection (more useful for solo play), or to get out of combat when about to die. In addition, in PvP settings, Shadowmeld can be devastating. Stealth, Charge, Hamstring, Thunder Clap, etc., and Ta-da! You just became a rogue in heavy armor! An additional bonus to Shadowmeld is the ability to temporarily drop threat in combat, and possibly even save your life (if you're the last person standing).
- Draenei: Gift of the Naaru heals 20% of the subject's health over 10 seconds, giving Draenei warriors a healing ability. Extremely useful for high level PvP and PvE. The extra shadow resistance is always welcomed. Heroic Presence can help Off tanks or the Main tank perform better, depending on what role you may be fulfilling. For a DPS warrior, Heroic Presence will also reduce the amount of gear you (and your party/raid) need to dedicate to reaching hit caps.
- Orcs: Axe Specialization increases expertise by 5 when wielding an axe or fist weapon. This is equal to 41 expertise rating, and reduces player's chance to be dodged/parried by 1.25%. Hardiness reduces stun duration, which can save a warrior in PvP settings, or save their group in PvE settings. Blood Fury increases either spell power or attack power, (depending on class) and scales with the players level. The formula for scaling attack power is [(level*4)+2]. The spell power formula is [(Level*2)+3]. This grants 322 AP or 163 spell power at level 80.
- Trolls: Berserking increases attack speed by 20% for 10 seconds, useful for all warriors, particularly Fury warriors, but can also provide a marginal TPS buff to Protection warriors. Health regeneration in combat can help keep you alive during PvP fights, or boss battles, and the increased healing can reduced down time for soloing players. The increased damage against beasts can be useful, since beasts are located almost everywhere in the world. Da Voodoo Shuffle reduces the duration of movement impairing effects by 15% as well, and the less time you spend walking to something then the more time you spend hitting it.
- Undead: The increased shadow resistance is always useful, as is Cannibalize, which can rapidly increase your health, and save your healer's mana. The increased Underwater Breathing is also useful, especially when soloing, where a warrior might not have access to an alchemist or warlock. Will of the Forsaken is one of the best racials in game, and can be the difference between life and death in both PvP and PvE settings.
- Tauren: War Stomp is very important to interrupting a caster, especially at low levels, when warriors have no stuns or silences . Endurance provides tauren with extra health, meaning tauren warriors can have the highest possible HP of any warrior. The additional nature resistance is always a plus.
- Worgen: Have an increased critical hit chance, especially good for low level PvE and PvP and for Fury and Arms warriors at higher levels. Also, worgen's Darkflight is very useful to chase down a fleeing opponent in PvP, to avoid being kited, and for just saving time moving when you cannot use a mount.
- Main article: Rage
By default, a Warrior's rage bar is empty. Warriors can gain rage by being struck in combat, dealing damage, drinking rage potions, or using certain abilities. Most of their abilities require a certain amount of rage in order to be activated. When a Warrior exits combat, any left-over rage slowly decays until the bar returns to empty.
Warriors need to be in combat or use a rage-generating ability to generate rage. The longer the battle, the more rage a warrior can accumulate. A Warrior with a full rage bar can quickly unload a large amount of damage.
- Main article: Stance
The warrior has different stances for different situations.
- : The standard stance for all warriors. An aggressive combat stance. Generates high rage from normal melee attacks.
- : A tanking combat stance. Decreases damage taken by 15%. Increases Threat generated and generates rage.
- : A reckless combat stance. Generates rage from normal melee attacks and also from damage taken.
Battle-hardened masters of two-handed weapons, using mobility and overpowering attacks to strike their opponents down.
- Hit (until 7.5%)
- Expertise (until 7.5%)
- Critical Strike
Furious berserkers wielding a weapon in each hand, unleashing a flurry of attacks to carve their opponents to pieces.
- Hit (until 7.5%)
- Expertise (until 7.5%)
- Critical Strike
- Hit (until 26.5%)
Stalwart protectors who use a shield to safeguard themselves and their allies.
- Hit (until 7.5%) / Expertise (until 15%)
- Parry / Dodge
|15 (Choose one)|
|30 (Choose one)|
|45 (Choose one)|
|60 (Choose one)|
|75 (Choose one)|
|90 (Choose one)|
|(requires 425 inscription skill)|
|T:#||Learned from a trainer with # Inscription skill|
|M:#||Minor Inscription Research (requires # Inscription skill)|
|N||Northrend Inscription Research (requires 385 Inscription skill)|
|V:#||Vendor (requires # Inscription skill)|
See also Edit
- Warrior twinking guide for details on making a warrior twink.
- Warrior instance grouping guide for tips in Instances.
- In the Warcraft RPG, warrior and fighter were separate classes. Warrior was an NPC class, while fighter was a core class. In the World of Warcraft RPG, the old warrior class was replaced with the soldier class, while fighter was replaced with a new warrior class for gameplay purposes. 
- Warriors have the most widely available choices in permanent Legendary weapons, as most are designed (through use or through lore) as melee weapons, which is the warrior's forte. The only one that was never available to warriors was Atiesh, Greatstaff of the Guardian (only magi, warlocks, druids, and priests could obtain it). Val'anyr, Hammer of Ancient Kings can theoretically be used by a warrior, though the fragments, which are needed to make the weapon can only be used by druids, shamans, priests, and paladins.