| Talent | Description
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| Improved Eviscerate
| Increases the damage caused by your Eviscerate ability by 5/10/15%.
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| Remorseless Attacks
| After killing an opponent that yields experience or honor, gives you a 20/40% increased critical strike chance on your next Sinister Strike, Hemorrhage, Backstab, Mutilate, Ambush, or Ghostly Strike. Lasts 20 sec.
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| Malice
| Increases Critical Strike chance by 1/2/3/4/5%.
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| Ruthlessness
| Gives your finishing moves a 20/40/60% chance to add a combo point to your target.
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| Murder
| Increases all damage caused against Humanoid, Giant, Beast, and Dragonkin by 1/2%.
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| Improved Backstab
| Increases the critical strike chance of your Backstab ability by 10/20/30%.
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| Relentless Strikes
| Your finishing moves have a 20% chance per combo point to restore 25 energy.
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| Improved Expose Armor
| Increases the armor reduced by your Expose Armor ability by 25/50%.
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| Lethality
| Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ambush, Ghostly Strike, Mutilate, Shiv, or Hemorrhage abilities by 6/12/18/24/30%.
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| Vile Poisons
| Increases the damage dealt by your Poisons and Envenom ability by 4/8/12/16/20% and gives your poisons an additional 8/16/24/32/40% chance to resist Dispel effects. Note: As of the BC release, there is a bug with Vile Poisons making poisons 100% resistant to dispells. [1]
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| Improved Poisons
| Increases the chance to apply poisons to your target by 2/4/6/8/10%.
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| Fleet Footed
| Increases your chance to resist movement impairing effects by 5/10% and increases your movement speed by 4/8%. This does not stack with other movement speed increasing effects.
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| Cold Blood
| When activated, increases the critical strike chance of your next offensive ability by 100%.
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| Improved Kidney Shot
| While affected by your Kidney Shot ability, the target recieves an additional 3/6/9% damage from all sources.
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| Quick Recovery
| All healing effects on you are increased by 10/20%. In addition, your finishing moves cost 40/80% less energy when they fail to hit.
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| Seal Fate
| Your critical strikes from abilities that add combo points have a 20/40/60/80/100% chance to add an additional combo point.
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| Master Poisoner
| Reduces the chance your poisons will be resisted by 2/4% and increases your chance to resist poison effects by an additional 15/30%.
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| Vigor
| Increases your maximum Energy by 10.
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| Deadened Nerves
| Decreases all physical damage taken by 1/2/3/4/5%.
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| Find Weakness
| Your finishing moves increase the damage of all offensive abilities by 2/4/6/8/10% for 10 seconds.
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| Mutilate
| Instantly attacks with both weapons for an additional 101 for each weapon. Damage is increased by 50% against poisoned targets. Must be behind the target. Awards 2 combo points.
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| Talent | Description
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| Improved Gouge
| Increases the effect duration of your Gouge ability by .5/1/1.5 seconds.
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| Improved Sinister Strike
| Reduces the Energy cost of your Sinister Strike ability by 3/5.
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| Lightning Reflexes
| Increases your Dodge chance by 1/2/3/4/5%.
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| Improved Slice and Dice
| Increases the duration of your Slice and Dice ability by 15/30/45%.
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| Deflection
| Increases your Parry chance by 1/2/3/4/5%.
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| Precision
| Increases your chance to hit with melee weapons by 1/2/3/4/5%.
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| Endurance
| Reduces the cooldown of your Sprint and Evasion abilities by 45/90 sec.
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| Riposte
| A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 seconds.
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| Improved Sprint
| Gives a 50/100% chance to remove all movement impairing effects when you activate your Sprint ability.
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| Improved Kick
| Gives your Kick ability a 50-100% chance to silence the target for 2 seconds.
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| Dagger Specialization
| Increases your chance to get a critical strike with Daggers by 1/2/3/4/5%.
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| Dual Wield Spec.
| Increases the damage done by your offhand weapon by 10/20/30/40/50%.
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| Mace Specialization
| Increases your skill with Maces by 1/2/3/4/5, and gives you a 1/2/3/4/5% chance to stun your target for 3 seconds with a mace.
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| Blade Flurry
| Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 seconds.
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| Sword Specialization
| Gives you a 1/2/3/4/5% chance to get an extra attack on the same target after dealing damage with your Sword.
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| Fist Weapon Spec.
| Increases your chance to get a critical strike with Fist Weapons by 1/2/3/4/5%.
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| Blade Twisting
| Gives your Sinister Strike, Backstab, Gouge and Shiv Abilities a 10/20% chance to Daze the target for 8 Seconds.
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| Weapon Expertise
| Increases your skill with Swords, Fist, and Dagger weapons by 5/10.
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| Aggression
| Increases the damage of your Sinister Strike and Eviscerate abilities by 2/4/6%.
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| Adrenaline Rush
| Increases your Energy regeneration rate by 100% for 15 seconds.
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| Vitality
| Increases your total Stamina by 2/4%, and your total Agility by 1-2%.
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| Nerves of Steel
| Increases your chance to resist Stun and Fear effects by an additional 5/10%.
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| Combat Potency
| Gives your successful off-hand melee attacks a 20% chance to generate 3/6/9/12/15 Energy.
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| Surprise Attacks
| Your finishing moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shiv, and Gouge abilities is increased by 10%.
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| Talent | Description
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| Master of Deception
| Reduces the chance enemies have to detect you while in Stealth mode. Master of Deception (Rank 5) improves your Stealth to that of a character three levels higher.
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| Opportunity
| Increases the damage dealt when striking from behind with your Backstab, Mutiliate, Garrote, and Ambush abilities by 4/8/12/16/20%.
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| Sleight of Hand
| Reduces the chance you are critically hit by melee and ranged attacks by 1/2% and increases the threat reduced by your Feint ability by 10/20%.
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| Improved Sap
| Gives you a 50/100% chance to return to Stealth after using your Sap ability.
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| Camouflage
| Increases your speed while stealthed by 3/6/9/12/15% and reduces the cooldown of your Stealth ability by 1/2/3/4/5 seconds.
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| Initiative
| Gives you a 25/50/75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
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| Ghostly Strike
| (Active) A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 seconds. Awards 1 combo point.
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| Improved Ambush
| Increases the critical strike chance of your Ambush ability by 15/30/45%.
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| Setup
| Gives you a 15/30/45% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
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| Elusiveness
| Reduces the cooldown of your Vanish and Blind abilities by 45/90 seconds.
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| Serrated Blades
| Causes your attacks to ignore 1.67/3.34/5 armor/level of your target's Armor and increases the damage dealt by your Rupture ability by 10/20/30%. The amount of Armor reduced increases with your level.
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| Heightened Senses
| Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2/4%.
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| Preparation
| (Active) When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, Cold Blood, Adrenaline Rush, and Premeditation abilities.
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| Dirty Deeds
| Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10/20 Energy.
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| Hemorrhage
| (Active) An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3/5/7/10. Lasts 30 charges or 15 sec. Awards 1 combo point.
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| Master of Subtlety
| Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 4/7/10% damage.
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| Deadliness
| Increases your Attack Power by 2/4/6/8/10%.
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| Enveloping Shadows
| Increases your chance to avoid area of effect attacks by an additional 5/10/15%.
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| Premeditation
| (Active) When used, adds 2 combo points to your target. You muss add to or use those combo points within 10 seconds or the combo points are lost.
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| Cheat Death
| You have a 10/20/30% chance to completely avoid any damaging attack that would otherwise kill you.
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| Sinister Calling
| Increases your total Agility by 3/6/9/12/15%.
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| Shadowstep
| (Active) Attempts to step through the shadows and reappear behind your enemy. The damage of your next Ambush, Backstab or Garrote ability is increased by 20%. Lasts 10 seconds.
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