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User:Gcircle/Wars in the Oceans

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Contents

Wrath of the Tides

Features

  • Synopsis: Ever since the Sundering, the Naga have planned to retake the landmasses that survived the catastrofe. The return of Illidan after his release and exile gave them the iniciative. Lady Vashj, along with a massive army of Naga, was dispatched to the surface to aid Illidan. However, both Illidan, Vashj and Kael'Thas lie dead, and the Burning Legion lies shattered, due to the defeat of Kil'Jaeden. In revenge, Queen Azshara devised a new plan: to melt Northrend's ice caps and flood the world, effectively destroying all their enemies. However, the surface-dwellers have stopped her plans once again. In fury, she turned out to a much sinister plan: to release Neptulon the Tidehunter, and use his power to conquer the surface. Though Neptulon accepted to help the Naga, he demanded leadership of the underwater world. Powered by tremendous power, and new weapons directly from Maelstrom, Azshara has unleashed her legions to the surface, hoping to finally conquer all of Azeroth, and reestabilishe the empire they once commanded before the Sundering. Prepare to explore the deepest regions of Azeroth, battle it's greatest dangers, and locate it's greatest treasures, as you defy: the WRATH OF THE TIDES!
  • Related Areas: Kezan, Undermine, Zandalari, The Great Sea, Maelstrom, South Seas, and much more.
  • Related Factions: Kul Tiras as new Alliance faction and Horde Naval Fleet as Horde counterpart faction (ever since the defeat of the Horde, it's warfleet was left to it's own devices, it now reemerges from the brink of anailation to serve the Horde once more), Pandaren (who reveal themselves, seeing aid to fight the newest threat from the sea), Zandalar Tribe, Goblin factions (players fight other cartels or win Arena/Race competitions for them), and more.
  • Related Enemies: Naga, Sea Elementals, Murloc, Makura, Sea Giants, Sea Dragonflight (flight of pre-Titan dragons, they reveal themselves as slaves of Neptulon's legions and the sea giants, others seek to save their brethren), and more
  • Related Allies/Playable Races: Neutral Race - Goblins (as you create the Goblin, you can choose to either help Alliance or Horde) that operate in a new small island chain, they work to drive the naga and enmy goblins from their lands, while getting themselves rich; Sea Dragonflight, Sea Giants, Makura, Murlocs, Mur'Gul, Pirates, Zandalar Tribe, and much more.
  • Related Bonuses: level cap increase, Hero Class - Tinker -, Naval Combat Battlegrounds, Underwater Dungeons/Raids in the Maelstrom (Maelstrom will be the final region, but don't worry, the chaotic energies and volcanic activity make the water breathable but gravity effects will take place, you wont be able to swim all the way to the surface), new Underwater mounts and a Arena Combat/Race Competitions dungeon system.
  • New Caverns of Time instances: as a secondary historyline: seeDay of the Dragon

End-Game Boss: Neptulon the Tidehunter

  • Melee: Melee damage is mainly Physical, but 50% of that damage is turned into Frost, so only 50% of the damage is mitigated by armor.
  • Berserk: After 10 minutes, he berserks, gaining 500% attack damage and 150% attack speed.

Phase 1

Drench: dispels any Fire-based debuffs placed on him and Fire-based buffs on random raid member; does it every few seconds.

  • Ice Shards: 3-target frostbolt.
  • Slam: Cleave-like attack. Cause a high amount of damage split between all melee attackers.

Phase 2

Stops using Frostbolt. Starts using the following:

  • Block of Ice: turns a large sphere of water into ice. Players must move out of signalled area before they get trapped inside. The sphere lasts 30 seconds, then Neptulon casts it again in another area. Players trapped are frozen, take damage from ice, and cannot be released until the sphere is dispelled.
  • Crushing Pressure: AoE Physical Damage attack. Uses on a random area. It's Physical damage, but tanks should try to move out of the area.

Phase 3

Uses Vortex and then Enrages, using Phase 2 attacks for the rest of the match. Stops using Drench.

  • Vortex: transforms into a vortex that goes around the area. Causes a very bad Frost AoE/DoT to all caught within the vortex, so move away when he starts casting. After Vorte he enrages.
  • Enrage: increases damage caused and attack speed by 25% for the rest of the match.

Quotes

  • Introduction: You faced many dangers, just so you have a chance to stop me. Fools! Not even the mighty Titans could kill me! Your pathetic intrusion won't go unscarred. You can flee, but if you manage to escape my wrath now, you won't do it again when the world is flooded forever!
  • Aggro: Though I'd scarred you away with that speech.Ok... If you want that much, I'll be very happy to kill you.
  • Phase 2: Let's make it more interesting, shall we?
  • Phase 3: What is this?? Pain? Impossible! You actually hurt me! You will pay!!!
  • Death: IMPOSSIBLE!!! I AM A GOD!!! NOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!
  • Player Death: You didn't really think you could defeat me, did you?
  • Wipe: Game over for you I guess Hahaha!
  • Berserk: Time to die!