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Igiarmpr/Azshara's Rise/Buccaneer
< Igiarmpr | Igiarmpr/Azshara's Rise

The Buccaneer is a hero class i imagined for my expansion pack idea Azshara's Rise.
Contents |
Story
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- Choice between two starting-zones (Gillijim's Isle or Island of Doctor Lapidis)
Overview
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Some of the Buccaneer's Stats:
Power Resources
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The Buccaneer uses Energy as main power resource.
His "speciality" are what i call "Regeneration-Arrows" (RA)(a more appropiate name has still to be found).
The arrows regulate the Buccaneer's Energy-regeneration, but they can be used differnently as well, they serve as instantanious Energy-Ressource (like Thistle Tea) and are similar to the Death knight's runes, as a ressource for powerfull attacks.
| Inactive Arrow | Arrow's Cooldown | Arrows beeing inactive | Regeneration Rate |
|---|---|---|---|
| None | / | 0 | 2 e/s |
| Red | 32 sec | 1 | 1 e/s |
| Dark Orange | 16 sec | 2 | 0.75 e/s |
| Orange | 8 sec | 3 | 0.5 e/s |
| Yellow | 4 sec | 4 | 0.25 e/s |
| Green | 2 sec | 5 (all of them) | 0 e/s |
The arrow's color plays no special role, but every arrow has it's own Cool-Down.
Talents and Abilities
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- Piracy is the Range-DD Specialisation, similar to a hunter only without his pet, he also has several abilities to keep his enemys away.
- The Mutiny-Buccaneer is the Melee-DD Specialisation, it is a hybrid between rogue and warrior, striking fast and strongly.
- The Perseverance-Buccaneer is a Supporter and Healer, he has powerfull buffs and debuffs, he also has a few weak herbal/alchemist-heals.
Piracy
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Mutiny
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Scimitar (15 Energy): Hits the enemy causing him to bleed (X damge every 3 seconds for 15), if the enemy is hit while the bleeding effect still affects him he will suffer the already lost damage instantly.
Scrape (20 Energy): The enemy starts to bleed losing X HP over 10 seconds.
Acid (35 Energy): For every bleeding effect on the target, Acid inflicts X damage.
Perseverance
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Notice
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I know that Buccaneers are not very likely to be healers, but as the Death knights also have tanking abilities, the new HeroClass should have healing abilities, i have thought, while doing this, of another class that could fit the "Great Sea" environment: the Monk.
To see my version of the Monk, please see Here.