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User:Jormungand01/Return of the Queen

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This article or section includes speculation, observations or opinions possibly supported by lore or by Blizzard officials.
It should not be taken as representing official lore!

The Lich King has once again been defeated and what remains of the Scourge has beem scattered across Northrend and Lordaeron ready to be picked off. However a new threat has risen to take its place. The cursed Naga led by their ancient queen Azshara have risen from beneath the waves and launched a massive invasion of the surface lands.

Contents

Basic Information

  • New continent: The Great Sea
  • Level range: 78-90
  • New professions: Woodcutting, Carpentry and Sailing
  • Enemies: Naga, trolls, pirates

New Neutral Race - Naga

Not all the naga were once Highborne. A fair number of them were ordinary Night Elves, whether palace guards or citizens who managed to hide from the Burning Legion. After the Sundering sent them to the bottom of the sea they became caught up in the spell that transformed kaldorei into naga. When they encountered the Highborne survivors, they fought back fiercely being bent on revenge now that the Well had gone, but they were defeated and enslaved. For ten thousand years they stuggled through a life of slavery, their morale destroyed by their overseers sport of hunting their children. And it would have remained so if it were not for the timely arrival of Malfurion Stormrage in the dreams of Foreman Venomscale.

Venomscale was one of the slaves who had demonstrated an uncommon skill for his work and so had been promoted to watch over groups of his comrades. When Malfurion, who also happened to be a distant cousin, contacted him, he began to make plans for his people's escape from Nazjatar. With the aid of a Highborne sympathiser he managed to distract the guards for long enough to open the cell doors and get most of the slaves out. Settling in the reefs around one of the Broken Isles, they evaded detection for long enough to build up an army and defend themselves.

By that time Malfurion had contacted Venomscale again and several emissaries had been exchanged between the Bloodtorn Naga and the Kaldorei. Under their influence Venomscale and most of his friends and family turned to druidism, and they tried to persuade the others to follow. However many of the elders had known nothing but the arcane for over ten thousand years and so were unwilling to change their ways. They managed to travel to Quel'thalas and speak with the Blood Elves, resulting in two factions threatening to tear the fragile nation apart.

To make matters worse, their oppressors have now caught up with them and desire nothing more than to kill every last Bloodtorn. Then there are the native jungle trolls, who fight to defend their villages. And advancing from the other side are the armies of Mak'aru, who have seized the initiative of trying to destroy the naga while they are divided.

Information

Home City: Azjani

Starting Zone: Lagoon of Renunciation

1-10 Zone: Nal'duna Isle

10-20 Zone: Bulwark Reef

Naga are neutral. That means that they can choose early on which faction to join. Prior to the decision, they are unfriendly with both Alliance and Horde, meaning that while they are not restricted to their home islands they cannot interact with either players or NPC's of the two factions. Once they choose they receive a big rep boost sending them to neutral with one and hated with the other. They also learn the main language of their chosen faction.

There is a boat to Auberdine and a zeppelin to Undercity. These are located on the beach, just outside the cavern that houses Azjani. The NPC's here are faction aligned, discouraging Alliance players from hopping on the zeppelin to raid Undercity, and vice versa.

Classes: Mage, Druid, Priest, Hunter, Warrior, Rogue

New Neutral Race - Goblins

Goblins do not care about petty skirmishes between the Alliance and the Horde. If anything, they encourage them, since war is one of the most profitable things that can happen to a merchant. During the Second War the Steamwheedle Cartel worked exclusively with the Horde, but after it was defeated they decided they could make more money by playing both factions against each other.

The one problem with this sort of work is that any goblin who works as a mercenary for one will very often find themselves rejected by the other on the grounds that they are untrustworthy. This means that increasing numbers of goblins are being forced to side with one or the other, causing Undermine to become increasingly polarised.

Information

Home City: Undermine

Starting: Mount Kajaro

1-10 Zone: South Kezan

10-20 Zone: North Kezan


As with the naga, goblins are neutral. They can get a zeppelin to Orgrimmar or a boat to Menethil from Bilgewater Port on the north coast of Kezan. They also have goblin-only boat routes to Steamwheedle Port in Tanaris and Booty Bay in Stranglethorn.

New Hero Class - Privateer

Officially the Alliance and Horde have both taken a tough stance against piracy. Unofficially however, they have seen the benefits of employing certain trustworthy pirates to strike against the enemy without starting open warfare. These privateers often form small bands which roam the lands striking against the enemy and pillaging the towns - but always knowing that if they are caught their employer will deny all knowledge of their existance.

Class Abilities

Privateers not only have supreme skill with handling all manner of boats and ships, but they are also deadly when it comes to melee combat.

Players can unlock a Privateer when they reach level 70.

New Continent - The Great Sea

The Great Sea is a vast expanse of water stretching all the way from Kalimdor to the Eastern Kingdoms. It is dotted with numerous islands such as Kezan, the Darkspears and the Broken Isles, as well as the monstrous Maelstrom which marks the spot of the ancient Well of Eternity.

Player Owned Boats

Thanks to the massive distances involved when navigating the Great Sea, the only way to travel between island clusters will be by boat or zeppelin. The practical issues in adding all those extra docks will be enormous, so instead the Player Owned Boat will be introduced. At selected ports and zeppelin towers an extra dock will be added, which has an instance portal at the end. Once on the boat the owner can steer the boat anywhere they like that is on a sea or major body of water, and leave the boat when they like (although they must visit a dock to reboard). By getting cannons from Engineers they can also engage in combat with the enemy. If the owner is in a party with players who do not own a boat those others can board it as well.

At level 78 players can start a quest which will give them the Sailing skill, required to use a boat. The boat itself can be either crafted by Carpenters or bought for 1000 gold, and once acquired must be in the inventory when entering the portal.

Mounts

Flying mounts will be allowed, but since a lot of the expansion is water-based they will not often be used. Instead the Aquatic Mount will be introduced. This gives a 150% swim speed increase, underwater breathing and slows the effects of fatigue.

Instances

Tol Barad

Razed to the ground by the Horde during the Second War, Tol Barad is now the site of a prison holding many of the most dangerous magicians in Azeroth. The Dalaran mages who run the place have recently discovered that a number of prisioners have escaped through a tunnel, and are employing adventurers to bring the criminals to justice.

Sargeras's Tomb

Once holding the body of the Dark Titan Sargeras the ancient Kaldorei city of Suramar is now home to a swarm of angry demons. Rumour has it that they are guarding something...

Nazjatar

Built upon the remains of Zin'Azshari, the Naga capital of Nazjatar is one of the most inaccesable places in the world of Azeroth. Not only is it situated far down on the abyssal plain, the entrance from the surface happens to be within the heart of the Maelstrom. Any ship which ventures too close is smashed apart by the terrible winds and the survivors are swiftly killed by Naga sentinels.

However there is nothing to stop access from underwater. From a nearby island the Night Elves are launching a submarine to try and put an end to this menace once and for all. The city itself is inside a great bubble mantained by Naga magic, and is divided into four wings - the Barracks, the Mur'gul Pens, the Mages Academy and the Royal Quarters.

Halls of the Tidehunter

This is where Neptulon bases his operations from, on the east side of the Eye. He and Azshara currently tolerate one anothers presence so long as they have the same goal in mind, but Neptulon makes clear that there is no alliance between them. The halls are guarded by three massive kraken who swim constantly around them and several armies of water elementals fill the cavernous insides, all of which must be defeated before the Tidehunter himself will come forth.

Caverns of Time - Betrayal of the Earth-warder

Ten thousand years ago, in the midst of the War of the Ancients, the Age of the Dragons was forever lost as one of the five Dragon Aspects turned against the others. Neltharion the Earth-warder was corrupted by the Old Gods and tricked into creating the Dragon Soul, to which all the other dragons added their essence. Then, in the middle of a crucial battle, Neltharion used the Dragon Soul against the dragons and their allies and became known as Deathwing the Destroyer.

Later on in the war the Burning Legion planned to use the Soul's power to enlargen the portal that would bring Sargeras into the world. They successfully managed to claim the disc and sent it out to hover over the Well of Eternity, only to have it stolen by Deathwing and throwing the portal into chaos. The Old Gods, who were planning on hijacking the portal to release themselves, had their plans thwarted and doomed to spend another ten milennia in captivity.

And then they stumbled across a group of renegade Bronze Dragons and managed to turn them away from their loyalties to the flight. Naming themselves after their infinite masters, the dragons were tasked with disrupting key events throughout history in the hope that the resulting chaos would tear the timeline to shreds. If they had succeeded then it was possible that the Old Gods would never have been imprisoned in the first place. Luckily they failed, thanks to the efforts of a small group of heroes.

So instead they targeted one of the most pivotal moments in the history of Azeroth - Neltharion's betrayal. A number of Infinite dragons have been sent into the past to convince Neltharion to remain true to the Aspects for just a few weeks longer. By the time that the Dragon Soul was stolen he would still be in the stages of stopping himself from tearing apart and so would be in no position to pursue the thieves.

And so he would inadvertently release the Old Gods to ravage Azeroth once more.

Bloodsail Hold

Here on the island of Hiji is where Duke Falrevre holds his court. The Bloodsail Buccaneers have long been interested in capturing Booty Bay from the Blackwater Raiders, so it is only natural that Baron Revilgaz wants to strike back...

New Professions

Woodcutting

Similar to other Gathering professions, woodcutting allows the player to harvest wood from special trees. It requires a Lumber Axe to use. The wood produced is most often used for Carpentry, but can also be used for Cooking and any other professions which currently require bought wood.

Carpentry

Carpentry uses the wood from Woodcutting to create wooden products including staves, bows and arrows and ships. They can also construct temprary shelters which act like inns and last as long as there is someone inside it.

PvP

Ruins of Kul Tiras

The seafaring nation of Kul Tiras has finally fallen to invaders. Not long ago a small Scourge contingent landed on the northern coast, and though they were quickly vanquished they managed to spread their plague. Before long that whole region of the isle had been contaminated, and the only reason it didn't spread to the rest was a quarantine imposed by the Kul Tiras army and navy.

Now that the undead there have regained free will they have joined the Forsaken and tried the best they can to settle down and make the most of their new life. Unfortunately the humans want to reclaim the land and cleanse it of the undead taint, and so have started attacking . The Forsaken have called for reinforcements from the Horde, resulting in a stalemate broken occasionally by

More Ideas

Great Sea expansion ideas