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User:Minionman/Northrend

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With Wrath of the Lich King as the next expansion, I won't be adding anything to this page.]].


No new races.

New classes: Necromancer, Arcanist, Geomancer (As described above in User:Minionman/Necromancer, User:Minionman/Arcanist, and User:Minionman/Geomancer other sections). The introduction cutscene would probably show these new classes in action (similar to how the races are shown in the existing introduction cutscenes), plus a shot of the Lich king sitting on the frozen throne and talking. (sort of like how Illidan is introduced in Burning Crusade)

The level cap is increased to 90.

Northrend would be accessible at first from northern ports, (Ruther'an village, blood elf and Naga starting areas, the northern great sea islands.) An NPC would transfer people between a Northrend port and the Eastern Kingdoms/Great Sea/Kalimdor ports.

Contents

Northrend Factions

Argent Dawn

As the main scourge fighters, this group would naturally be involved in Northrend. Extra faction rewards, quests, and such would be offered for these higher levels in Northrend.

Nerubian Rebels

A faction of Nerubians that seeks adventurers to take revenge on the scourge, as well as clear out other threats to reclaim azjol-nerub. they would offer items, crafting recipes, and webbing material that could be sold and/or used in new profession recipes.

Grizzlemaw Furbolgs

A group of northrend Furbolgs. This neutral faction is open to either alliance or horde, but alliance starts out with a better reputation (thanks to being friendly with Furbolgs already).

Outland Strikeforce

These are remnants of Illidan's northrend invasion that were left behind accidentally when the other forces evacuated back to Outland. They do not know what has happened during the past four years on outland, or anywhere else in the world, and have been struggling to survive during that time. They start with a better reputation with the horde (Thanks to blood elves and Naga joining the horde) but can be friendly to alliance as well.

Muradin's Expedition

This is the very small group of people leftover from Muradin's original group that survived both encounters with Arthas. It is mostly dwarves, but includes a bit of humans and elves as well. It is an alliance Faction.

Fist of Lordaeran

This is a horde faction made of the most determined and vengeful forsaken and blood elves, who were the first and/or most aggressive volunteers to go to northrend and get revenge on the scourge for the destruction of their homelands.

Thundercloud Bluffs

This is a neutral faction of geomancers. It has a number of rewards designed to help geomancers level before the trip to northrend, though the rewards are accessible to all classes if wanted. In northrend, it is involved in understanding the weather, reversing the scourge blight, and fixing the damage done when Illidan tried to destroy the frozen throne with the eye of Sargeras. Their main outpost is in thousand needles, on the southwest side of the canyon, and they also would have outposts and agents in the major geomancer race cities and in northrend.

Necromantic Coven

This is a neutral faction for necromancers. Similar to geomancers, in lower levels it provides a number of rewards designed to help necromancers level up, and in later levels deals with all classes in northrend. It would serve a similar function in teaching necromancers to use various minions as the cenarion circle does when training druids in bear form, cure poison, and aquatic form. This faction is interested in the possible uses of necromancy in helping the people of azeroth, and wishes to discover more secrets of necromancy, as well as destroy the stigma the scourge gives necromancy, and remove their main competition for interested recruits. Their main outpost would be in a new zone east of the burning steppes, where an empty area was, and they would have agents in major cities and outposts in northrend.

Tower of Tyranion

This would be a neutral faction for arcanists, similar to the ones above for necromancers and geomancers. Their interest in northrend is in understanding how the lich king was created, discovering new sources of magic in northrend, and fixing the sunwell. Their main outpost would be in the zone west of burning steppes, and again would have agents in all major cities, as well as outposts and agents in northrend.

New PvE type: Army battle

The idea with this type of PvE is that instead of fighting monsters 1 by 1, that aggro and fight more or less individually, players will get to fight well balanced armies of various types, with front line fighters, ranged fighters, siege weapons, flying units, etc. that would work together. Most of these would likely be against the scourge. Types of battles would include open field fights, sieges, rough terrain fights, and other variations on places where huge armies could fight. Players would likely be in groups of 40, possibly in groups of 80 if that could be handled in some way (These would also likely be cross server). Instead of looting the undead, rewards would come from reputation gains from killing undead units and/or wins, or quest type rewards at the end when wining.

Icecrown Citadel

This army battle would have players trying to siege and conquer the citadel that houses the frozen throne. It would be for player levels 19 and above, and involve a fight against powerful scourge units.

New Zones

Thundercloud Bluffs

This is an outpost of the geomancer faction in southwest Thousand Needles, above the canyon wall, it will have elevator access similar to freewind post It will have the usual selection of vendors, some faction reward vendors, a flight path, and inn, but no quests aside from geomancer/faction reputation instance quests.

Instance: Elementnal battlegrounds This is accessible from a portal in Thundercloud bluffs, and has various repeatable quests and items for reputation with thundercloud bluffs. Most of the quests are geomancer only, and a geomancer, or someone revered with the faction, will have to be in the party to enter. The instance will function similarily to battlegrounds, starting at level 30, so levels 30-39 will get one level set of monsters, 40-49 another, and so on, up to level 80.

Inside the instance will be five sections, 4 will contain creatures related to theearth, fire, water, air elements, the fifth will be plant and nature related elementals. Each section will have terrain the goes with it's type of element, so that the earth section will have rocky caves, the plant section will be jungly, with vines, lots of plants, etc., the air section will be floating, same for other elements.

Greymist Hills

This zone is east of the burning steps, accessible from burning steppes, redridge mountains, and badlands. The main arcanist outpost, Tower of Tyranion, is here, and has an inn, flight path, and the usual vendors, as well as faction vendors. The outer areas of this zone will have level 30-40 creatures, usual forest types with some arcane types mixed in.

  • Outpost: Tower of Tyranion

Instance: Ley Caves These caves will be full of various arcane elementals, mana wyrms, void creatures, and other such magic creatures, that either have come to feed on mana, or are associated with magic. Similar to the elemental battlegrounds, this instance will be enterable in sections of 10 levels, starting at 30. An arcanist, or someone revered with Tower of Tyranion, will be needed to enter.

Lotharian forest

This is the zone that was west of burning steppes, it will be accessible from burning steppes only. The zone will be accessible by necromancers through a teleport spell received at level 10, similar to moonglade with druids, and for other classes will be accessible at level 30 after a quest to open up a teleport NPC. It will not have any enemies to fight, but will have some neutral undead creatures. Necromancers will usse this zone for quests to get them zombie, skeleton, and ghost minions in a similar manner as druids.

  • Outpost: Necromantic Coven

Instance:Awakened Crypts These, again, come in sets of 10 levels from 30-80, and require a necromancer of someone revered with necromantic coven to enter. They mainly contain undead of various types, along with some worgen demonic animals.