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RalOrtTal/Great Sea ideas
< RalOrtTal
This article is fan fiction The contents herein are entirely player made and in no way represent official World of Warcraft lore or history. The characters, places, and events listed are of an independent nature and are applied for roleplaying purposes only. |
Contents |
Basic Features
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- Level cap increased to 90
- New continent: The Great Sea
- New professions: Lumberjacking and woodworking
New Landmasses
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The great sea expansion pack introduces multiple new islands in the sea between Kalimdor and the eastern kingdoms.
Undermine
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The great goblin city was once hidden to all but the Steamwheedle cartel has been under attacked by enraged naga in the recent months. In their desperation, the goblins opened up a number of new zepplin and boat paths to it, open to all who have the courage to. It is reachable by boat from Ratchet or Booty bay or by zepplin from Gagetzan, Orgrimmar, Undercity or Howling Fjord. The player must be at least level 78 to board. On the other end of the zepplin ride, the player reaches a small island with a cave in a cliff. A large pier sticks out of the mouth of the cave, where the zepplin pulls up. Inside the cave is a large series of tunnels that eventually leads to the Undermine. The undermine is a non-pvp neutral city, with mostly goblin NPC's.
The Broken isles
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The broken isles are a remnant of the original Kalimdor that were raised from the depths by some unknown power. They are inhabited primarily by naga and mur'guls.
Zones
Deeptide Beach
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The first place that a typical adventurer would visit when journeying to the broken isles, it has an environment typical to tropical islands. It was previously a zone of great peace, excepting Maiev's battle with the naga. Now something seems to be enraging the creatures to the point of attacking anyone who comes near.
- level: 78-81