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User:Sandwichman2449/Great Sea Expansion

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This article is fan fiction

The contents herein are entirely player made and in no way represent official World of Warcraft lore or history. The characters and events listed are of an independent nature and are applied for roleplaying purposes only.

Contents

New Horde race: Murlocs

While the dawn of murlocs is a mystery, they were not always the savage, xenophobic, ganking, monsters they are today. Before the naga rebuilt and began their campaign to enslave the depths, the murloc race was very culturally advanced. The jewel of their civilization was the towering city of Murktropolis, or in their native language. They were very happy and content. At least until some of them heard whispers from deep below the waves, whispers telling some of them to conduct strange rituals. Most others disregarded those receveing them, thinking the messages from their beloved Deep Mother. These murlocs soon distanced themselves from their brethren and formed a new order with other 'chosen' beings that came to be known as the Underworld Minions. They were visited by a projection of a Naga Sea Witch, the Sea Witch, and through her orders they put in action a plan to enslave their entire race for their new goddess. They gained new already-enslaved allies from the depths, including their ancient and savage cousins that had been mutated for generations by the Maelstrom (Mutant murlocs are regular murlocs newly mutated by it), to aid in the siege of their homeland (Homesea really) and capital. The murlocs fought valiantly, but the forces serving the banished kaldorei were too strong and the murlocs that were not enslaved or killed went mad (Stopped wearing clothes) and fled to land to escape. For ages the ruined city laid abandoned until very recently those who were not affected with the madness that befell so many of their kin returned to their homeland, and met up with those who were already there in hiding. They also regained some of their makrura allies. Now these ‘pure’ murlocs have allied with the shamanistic Horde in retaliation to the Night elfs accepting the pleas of the rebel naga, for regardless of who they serve, all naga and their allies must die for what has been done to the murloc race. Feeling likewise towards the murlocs, the trolls still have a grudge against all murlocs for nearly wipeing them out and get along with them the least, eating Murloc Fin Soup in front of them whenever they can. They also do not like being the butt of more jokes than the gnomes.

Starting area

I see the murloc stating newbie area as a small twilight marsh with tall weeds and no-to-few trees on an island. The entire area is flooded up to a murloc’s knees. The main light comes from small orange spheres on the weeds. The player would start off surrounded small ring of weeds covered in murloc eggs and baby murlocs swimming around. Here the recently matured player gets his first quest to go to a small group of hovels in the center of the marsh to get more. The rest of the zone is swampy as well; the tropical island reef look goes to the alliance naga.

Murktropolis

Their capital of Murktropolis looks like giant, less-crude hovels connected by bridges on giant, jagged, wave-battered rocks with smaller hovels at water level. The city is circular with shallow pool of water in the center and a decorated underwater cave in the center of the pool where King Gak holds court.

Gameplay details

Classes:

Their mounts are turtles (Not the big submarine ones)

New Alliance race: Naga

They are rebel naga who begged the Night elves to accept them back as allies. To show their loyalty they magically removed their gills to sever the tie they have to the seas and Azshara (Removing that gameplay issue). Everyone still hates them. They may be a Horde race because they and the blood elves are both Highborne-ish. Though Vashj is allied with a group of blood elves, those are seprate from the Horde-aligned ones so that does not count for or against anything.

They get Snap Dragon mounts.

Zones

Gillijim's Isle with Island of Doctor Lapidis

Darkspear Islands - Instance: The Underworld

Gilneas With Zul'Dare (Would have to extend westward so Kul Tiras could fit)

Kul Tiras With Crestfall and Tol Barad

Tel Abim

Plunder Isle/Hiji - Instance: Bloodsail Hold (Could be a true faction instance)

Zandalar

Kezan - Neutral Capital: Undermine - Instance: Razdunk's palace that leads to an encounter with Deathwing in Mount Kajaro

Broken Isles - Instance: Tomb of Sargeras

Maelstrom (Rased to the surface) - Instance: Nazjatar