Icon of Wisdom
|Character classes||Druid, Hunter, Priest, Rogue, Warrior, Death Knight, Mage, Monk|
|Starting zone||Shadowglen, Teldrassil|
|Racial leader||Tyrande Whisperwind, Archdruid Malfurion Stormrage|
|Racial mount||Saber cat|
Night elf players will start as the Naga where they are been held as prisoners in Shadowglen. As a male Night elf Priest meets the player, he will turn them into a pure Night elf of the Alliance.
Starting attributes Edit
Racial traits Edit
|Shadowmeld - instant - 2 min cooldown|
|Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Any threat is restored versus enemies still in combat upon cancellation of this effect. (Stealth)|
|Elusiveness - passive (rogue/druid only)|
|Reduces the chance enemies have to detect you while shadowmelded or stealthed.|
|Quickness - passive|
|Reduces the chance that melee and ranged attackers will hit you by 2%.|
|Wisp Spirit - passive|
|Transform into a wisp upon death, increasing speed by 75% (instead of 50%).|
|Nature Resistance - passive|
|Reduces the chance you will be hit by Nature spells by 2%.|
Reasons for racial traits Edit
Surprise is at the heart of kaldorei battle tactics. A typical attack consists of a group of Sentinels staying hidden, melding with the shadows around them, making a rapid strike, and then disappearing before the enemy can respond. This Elusiveness makes rogues and Druids of the Claw even more stealthy than their counterparts of other races. When an enemy does strike at a night elf they will find that her natural reflexes and Quickness make her difficult to hit.
Night elves live alongside nature rather than pushing it away. This way of life gives them a slight resistance to the elements and to chemical attacks like poisons.
Wisp Spirits wander the forests of Kalimdor and sometimes aid the night elves in construction and gathering. According to legend, these forest lights are the ghosts of dead kal'dorei.