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A new wind is arising from Azeroth, but not the one mortal races can see. The sanctuary of the dream has been breached. The evil once thought dead lives again. Deathwing's evil influences are about to erupt a new Nightmare...
 
A new wind is arising from Azeroth, but not the one mortal races can see. The sanctuary of the dream has been breached. The evil once thought dead lives again. Deathwing's evil influences are about to erupt a new Nightmare...
   
==WORLD OF WARCRAFT: Recurring Nightmare==
 
 
*'''New Playable Races'''
 
*'''New Playable Races'''
 
**Alliance: [[High Elf]] and Draconian
 
**Alliance: [[High Elf]] and Draconian
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*''' Profession rank raised to Guru.'''
 
*''' Profession rank raised to Guru.'''
 
*'''Players can learn other languages of their faction'''
 
*'''Players can learn other languages of their faction'''
===New Playable races===
+
====New Playable races====
   
====High Elf====
+
=====High Elf=====
 
''It took us how long to become Playable?''
 
''It took us how long to become Playable?''
   

Revision as of 03:39, 2 September 2010

Deathwing has been sealed. Azeroth is once again safe. The world, though forever changed, can return to normal once again... Or can it?

A new wind is arising from Azeroth, but not the one mortal races can see. The sanctuary of the dream has been breached. The evil once thought dead lives again. Deathwing's evil influences are about to erupt a new Nightmare...

  • New Playable Races
  • New Completely Neutral Zone: The Emerald Dream
  • 8 New Hero Classes: One for each race on a faction
  • New Class: Monk
  • Mount Customization (though not as silly as P1mp my Mount...)
  • Guild Houses
  • Level cap raised to 100
  • Profession rank raised to Guru.
  • Players can learn other languages of their faction

New Playable races

High Elf

It took us how long to become Playable?

With the last remaining energies of the Sunwell wearing off, The High Elves are desperate for a new source of magic. Seeking help from the Night Elves, the High Elves have adapted new magics, giving up Demonology for Druidism.

  • Classes: Monk, Paladin, Hunter, Mage, Warrior, Priest, Druid
  • Hero Classes: Death Knight, High Mage
  • Mount: Elven horse
  • Racial Capital: None, But shares Darnassus with the Night Elves
  • Language: Thalassian (High Dialect)
  • Racial Leader:Vereesa Windrunner
  • Racial Abilities
    • Blood Separation passive: High Elves are more resistant to Fire and Shadow Magics.
    • Silvermoon Ancestry passive: High Elves are better at using Bows than most other races.
    • Arcane Discharge active: High Elves can shoot a bolt of Arcane energy at opponents. Leveled arcane damage, 2 minute cooldown.
    • Highborne Effect passive: High Elves non-magical attacks may cause additional Arcane damage.
    • Advanced Literature passive: High Elves start with a better inscription skill than other races.

Draconian

*burps* Whoa. Should not have eaten that last elemental.

The Goblins escape from Kazen has left the island mostly uninhabited. With the settling of the lava, new beings emerge from the fire depths of Mount Kajaro. The Draconians, proud children of the long forgotten Jade Dragonflight, reemerge. Both factions race for the chance to ally this new race, but the Worgen arise first, signing the drakonid-like race to the alliance.

  • Classes: Warrior, Paladin, Priest, Mage], Warlock, Hunter], Rouge, Shaman
  • Hero Classes: Death Knight, Draco Knight*Mount: [Salamande]] (Same as the ones in WC3, but a different model from thunder lizards)
  • Racial Capital: Meteopolis (Located in Deep Scorch, entrance through Mount Kajaro)
  • Language: Draconic (Jade Dialect)
  • Racial Leader:The 5 Jade Dragon Lords
  • Racial Abilities
    • Draco Bolt active: Draconians can launch a bolt of fire from their mouths. Leveled fire damage, 2 minute cooldown.
    • Clawed Combat passive: Draconians are better at fighting bare handed or with hand weapons than other races.
    • Pact of Dragons passive: Draconians will not be bothered by Horde guards unless they are flagged for PvP. Draconians can't talk, trade, or join parties with Horde members outside the Emerald Dream.
    • Scaled Armor passive: Draconians have 25 armor automatically.
    • Metal Finder passive: Dragonians start with a better mining stat than other races and they don't need a pick axe.

Pandaren

Anyone want to join me for a pint or two? Or three? Or four..."

An emerald appears off the coast of the Swamp of Sorrows. Just as it appears, it lifts, reveiling the long lost land of Pandaria. Though both the Horde and Alliance attempt to sign the peaceful race, Mojo Stormstout, leader of Pandaria and brother to famous Brewmaster Chen Stormstout, chooses the Horde, remembering his brother's affiliation with the Darkspear Trolls and the Beastmaster Rexxar.

  • Classes: Warrior, Monk, Druid, Mage, Paladin, Priest, Hunter, Shaman
  • Hero Classes: Death Knight, Brewmaster
  • Mount: Pandaren Ox
  • Racial Capital: Great Walled City of the Ling Sing Dynasty, Located in central Pandaria.
  • Language: Pandaren
  • Racial Leader: Mojo Stormstout
  • Racial Abilities
    • Beer Gut passive: Pandaren don't get drunk as fast as other races and recover much quicker.
    • Bartender passive: Pandaren start with a higher cooking stat and know several unique dishes.
    • World Trader passive: Pandaren will not be bothered by Alliance guards unless they are flaged for PvP. Pandaren Can't talk, trade, or join parties with Alliance members outside the Emerald Dream.
    • Form of the Monkey active: When used, Pandarens will become less likly to be hit for 5 minutes. 10 minute cooldown.
    • Teachings of Pandaria passive: Pandarens learn skills quicker than other races.

Naga

This is my squishy. I will call him Squishy and he shall be mine. OW! No! Bad Squishy!

With Queen Azshara out of the picture (or at the very least defeated), a small group of Naga fled their home. Welcomed by the Blood Elves, they built residence in Quel'Thalas.

  • Classes: Warrior, Rouge, Mage, Priest, Hunter, Shaman, Warlock
  • Hero Classes: Death Knight, Draco Knight
  • Mount: Mud Lizard
  • Racial Capital :None, shares Silvermoon City with the Blood Elves.
  • Language: Nazja
  • Racial Leader: None, Run by a small group of Sirens and Warlocks.
  • Racial Abilities
    • Deep Sea Aquatics passive: Naga can breathe underwater and swim as fast as they can walk on land.
    • Undersea Hunting passive: Naga start with higher a Fishing skill and can fish underwater.
    • Slippery Scales active: Naga can remove most debuffs (Not Resurrection sickness, debuffs caused by buffs, or item debuffs). 10 minute cooldown.
    • Scale Deflection passive: Naga have a very small chance of reflecting holy and arcane magics.
    • Physiological Differences passive: Female Naga have higher spell power, while Male Naga have higher melee power.

The Emerald Dream

Level range: 83-100 For many centuries, the Druids of Azeroth have been exploring this alternate world, studding it. Within the dream is a world that is untouched by the mortal races. The land forms one mass, and in the center the Emerald Nightmare erupts.

Unlike Azeroth and Outland, the dream is completely neutral. As neither faction can claim full hold in it's region, both the Alliance and Horde can work together to push back the Nightmare. That's not to say that they HAVE to work together... As with Northrend, flying mounts require a new training level; Dreaming Flier. Readily available at level 90, it's not cheep, costing 2500 gold. Cheaper than Artisan flying, yes, but not as cheep as Cold Weather flying.

Emerald Dream Dungeons

Coming Soon

Emerald Dream Raids

Coming Soon

Hero Classes

Each race has a uniqe hero class. However, on the opposite faction is another race with the same class exists. Human and Orc: Battlemaster Dwarf and Pandaren: Brewmaster Gnome and Goblin: Tinkerer Night Elf and Undead: Demon Hunter Draenei and Troll: Great Shaman Worgen and Tauren: Beastmaster High elf and Blood elf: High/Blood mage (great mage) Draconian and Naga: Draco Knight

To create one of these heroes, a player must, on any realm, have a character reach level 55 with the corresponding race. EX: to be a tinker, you must have a Goblin or Gnome character reach level 55. A player may have three DIFFERENT Hero classes per realm. Each Class plays differently, and many are similar to a normal class or a combination of classes. Like Death Knight, they start at level 55 in a phased area and are able to get a full set of epic gear by the time the phased area is finished.

Battlemaster

  • Races: Human and Orc
  • Armor Level: Heavy (Plate)
  • Raid styles: DPS, Tank
  • Special Abilities
    • Can set three weapons on a roster to switch between with ease
    • Like a warrior, uses a rage bar.
    • New resource bar, Moral, allows the Battlemaster to buff self and others
    • Is able to use all weapon types

Battlemasters are just as their name suggests; masters of battle. While esialy nothing more than a buffed up warrior, Battlemasters also have several abilities of their own. Command

  • Tree focuses on Moral abilities

Assault

  • Tree focuses on DPS.

Stand

  • Tree focuses on Tanking.