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Deathwing has been sealed. Azeroth is once again safe. The world, though forever changed, can return to normal once again... Or can it?

A new wind is arising from Azeroth, but not the one mortal races can see. The sanctuary of the dream has been breached. The evil once thought dead lives again. Deathwing's evil influences are about to erupt a new Nightmare...

WORLD OF WARCRAFT: Recurring Nightmare

  • New Playable Races
  • New Completely Neutral Zone: The Emerald Dream
  • 8 New Hero Classes: One for each race on a faction
  • New Class: Monk
  • Mount Customization (though not as silly as P1mp my Mount...)
  • Guild Houses
  • Level cap raised to 100
  • Profession rank raised to Guru.

New Playable races

High Elf

It took us how long to become Playable?

With the last remaining energies of the Sunwell wearing off, The High Elves are desperate for a new source of magic. Seeking help from the Night Elves, the High Elves have adapted new magics, giving up Demonology for Druidism.

  • Classes: Monk, Paladin, Hunter, Mage, Warrior, Priest, Druid
  • Hero Classes: Death Knight, High Mage
  • Mount: Elven horse
  • Racial Capital: None, But shares Darnassus with the Night Elves
  • Language: Thalassian (High Dialect)
  • Racial Leader:Vereesa Windrunner
  • Racial Abilities
    • Blood Separation passive: High Elves are more resistant to Fire and Shadow Magics.
    • Silvermoon Ancestry passive: High Elves are better at using Bows than most other races.
    • Arcane Discharge active: High Elves can shoot a bolt of Arcane energy at opponents, dealing damage.
    • Highborne Effect passive: High Elves non-magical attacks may cause additional Arcane damage.
    • Advanced Literature passive: High Elves start with a better inscription skill than other races.

Draconian

*burps* Whoa. Should not have eaten that last elemental.

The Goblins escape from Kazen has left the island mostly uninhabited. With the settling of the lava, new beings emerge from the fire depths of Mount Kajaro. The Draconians, proud children of the long forgotten Jade Dragonflight, reemerge. Both factions race for the chance to ally this new race, but the Worgen arise first, signing the drakonid-like race to the alliance.

  • Classes: Warrior, Paladin, Priest, Mage, Warlock, Hunter, Rouge
  • Hero Classes: Death Knight, Draco Knight
  • Mount: Salamander (Same as the ones in WC3, but a different model from thunder lizards)
  • Racial Capital: Meteopolis (Located in Deep Scorch, entrance through Mount Kajaro)
  • Language: Draconic (Jade Dialect)
  • Racial Leader:The 5 Jade Dragon Lords
  • Racial Abilities
    • Draco Bolt active: Draconians can launch a bolt of fire from their mouths.
    • Clawed Combat passive: Draconians are better at fighting bare handed or with hand weapons than other races.
    • Tastes Like Chicken active: When used, Draconians can eat a dead beast to regain health.
    • Scaled Armor passive: Draconians have 25 armor automatically.
    • Metal Finder passive: Dragonians start with a better mining stat than other races and they don't need a pick axe.

More info as time sees fit...

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