User:Whirlygig/Great Sea Expansion Idea
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Contents |
This article is fan fiction The contents herein are entirely player made and in no way represent official World of Warcraft lore or history. The characters and events listed are of an independent nature and are applied for roleplaying purposes only. |
Please note, this is a fan made expansion idea for the expansion after Burning Crusade. This is in no way from Blizzard.
Increased level cap
Two New Playable Races
- A faction of former night elves that join the Horde in the expansion. Their capital is Nazjatar. Their racial mount is the Snap Dragon.
Class Changes
New Spells and Talents
New Zones
Pandaren starting zones in Pandaria
- Northern Pandaria- Level 1-10
- Southern Pandaria - Level 10-20
Naga starting zones, in and around the Maelstrom
- Undersea Hills - Level 1-10
- Broken Isles - Level 10-20
Great Sea - an entirely new area, reachable by player owned or normal boats
Dungeon Changes
Meeting Stone changes
New High-Level Dungeons
Azeroth
- Tomb of Sargeras in Broken Isles
- A long forgotten crypt, now ruled by lost spirits and hideous beasts. Final boss is Ghost of Sargeras.
- Ruins of Zul'Vesjani on Zandalar
- A ruined city of the Trolls, now home to Zalazane and possibly Neptulon
- Shrine of the Safekeeper in Southern Pandaria
- The now corrupted Shrine of the Safekeeper of Pandaria. Home to demons.
Raid and Instance Changes
Profession Changes
- Tailors can now make sails.
- Blacksmiths can make anchors, cannons and other ship items.
Sailing and Player-owned Boats
- Sailing is a new profession, allwoing players to eventually build and sail their own boat.
Some parts of this profession are building parts of your ship. Starting with a small raft, and eventually working up to a large boat, much like the path-set boats.
Operated much like a mount, but with combat possibilites. Can sail in any source of water.
