|This article concerns content exclusive to Warcraft: Arena of Champions.|
Arena of Champions is a fighting game for computers, where legendary heroes and villains can fight on famous battlefields. The game is playable both offline and on BattleNet.
Many characters are playable in WAoL, and most of them have different "skins" to choose from, representing both themselves at various points in life (and unlife) and even other characters in lore. In addition, each character has an alternate melee weapon that can be unlocked.
All characters can fight both in melee and at a range, although some are better at one or the other. In addition, each character has access to four different abilities, using the character's Mana to perform powerful attacks or bestow potent effects, plus a special Ultimate Ability only available after a certain period of time has passed in a game, draining all the character's Mana and having a long recharge time, but with an unequalled efect.
|Character||Melee Weapon||Alternate||Ranged Weapon||Ultimate Ability||Alternate Skins|
|Akama||Kamas||Axeblades||Fel Missile||Ashtounge||Elder Sage Akama|
|Alexstrasza||Staff||Mace||Fire Missile||Aspect's Wrath||Katrana|
|Blackhand||Axe||Sword||Throwing Axes||Rage of the Horde||Chess Event Blackhand, Rend, Maim|
|Blaumeux||Axe||Sword||Shadow Missile||Dark Famine|
|Chen||Staff||Swords||Fire Missile||Storm, Earth, and Fire|
|Cho'gall||Fists||Staff||Fel Missile||Eldritch Chaos||Twisted Cho'gall, Dentarg, Blackheart|
|Darion||Corrupted Ashbringer||Swords||Shadow Missile||Dark Inferno||Redeemed Darion, The Ebon Watcher, Corrupted Alexandros Mograine|
|Drek'thar||Staff||Swords||Lightning Missile||Revenge of Elements||Nobundo, Third War Drek'thar, Ner'zhul, Rehgar, Mogor|
|Grom||Gorehowl||Axes||Throwing Axes||Bladestorm||Outland Garrosh, Northrend Garrosh, Kalimdor Saurfang, Northrend Saurfang, Broxigar, Saurfang the Younger|
|Gul'dan||Staff||Dagger||Fel Missile||Curse of Doom||Shadowmoon Gul'dan, Putress, Xavius, Vorpil|
|Illidan||Warglaives||Staff||Shadow Missile||Metamorphosis||Apprentice Illidan, Demon Hunter Illidan, Altruis, Varedis|
|Iridi||Staff||Mace||Holy Missile||Holy Twilight||Ishanah, Whitemane|
|Jaina||Staff||Sword||Arcane Missile||Brilliant Ray||Apprentice Jaina, Aegwynn|
|Kael'thas||Felo'melorn||Staff||Felfire Missile||Phoenix||Sunwell Kael'thas, Rommath, Dath'Remar, Voren'thal, Zendarin|
|Kalec||Sword||Staff||Arcanefrost Missile||Frost Dragon||Malygos|
|Kargath||Handblades||Handblade & Axe||Fel Missile||Fel Assault||Second War Kargath|
|Kel'Thuzad||Chains||Staff||Shadowfrost Missile||Death and Decay||Living Kel'Thuzad, Dar'Khan, Zalazane|
|Korth'azz||Mace||Axe||Fire Missile||Meteor Swarm|
|Krasus||Sword||Staff||Fire Missile||Fire Dragon||Wyrmrest Krasus, Daval Prestor, Victor Nefarius, Sabellian|
|Liadrin||Mace||Sword||Holy Missile||Onslaught||Shattered Sun Liadrin, Crusade Abbendis, Onslaught Abbendis|
|The Lich King||Frostmourne||Mace||Shadowfrost Missile||Army of the Dead||Death Knight Arthas, Baron Rivendare, Thassarian, Koltira, Orbaz, Death Knight Falric, Death Knight Marwyn, Tyrannus|
|Lor'themar||Warglaive||Sword||Bow||Hail of Arrows||Halduron|
|Lothar||Great Royal Sword||Quel'Zaram||Crossbow||Lion Horn||First War Lothar, Danath, Thoras, Captain Falric, Captain Marwyn, Valonforth|
|Magni||Hammers||Hammer & Axe||Stormhammers||Avatar||Muradin, Yorg Muradin|
|Maiev||Blade Ring||Moonglaive||Knives||Vengeance||Naisha, Third War Maiev|
|Malfurion||Staff||Mace||Nature Missile||Nature's Fury||Third War Malfurion, Apprentice Malfurion, Fandral, Hamuul|
|Medivh||Atiesh||Dagger||Arcanefel Missile||Full Possession|
|Mekkatorque||Wrench||Sword||Gun||Mecha-Armor||Thermaplugg, Gazlowe, Mimiron|
|Paletress||Staff||Mace||Holy Missile||Dark Memory|
|Putress||Bonesaw||Dagger||Fel Missile||Plague||Faranell, Putricide|
|Rhonin||Staff||Sword||Arcane Missile||Eye of Dalaran||Antonidas, Master Khadgar Apprentice Khadgar, Ansirem, Redeemed Medivh, Meryl|
|Sylvanas||Swords||Scythe||Bow||Charm||Dark Ranger Sylvanas, Banshee Sylvanas|
|Teron||Gorefiend's Truncheon||Sword||Fel Missile||Felstorm||Second War Teron, Attumen|
|Thrall||Doomhammer||Axe||Bow||Earthquake||Gladiator Thrall, Orgrim|
|Thaurissan||Ironfoe||Staff||Firehammers||Avatar of Flame||Fineous|
|Tirion||Ashbringer||Hammer||Holy Missile||Holy Cataclysm||Paladin Alexandros Mograine, Past Tirion, Stormwind Bolvar, Northrend Bolvar, Uther, Turalyon, Arator, Paladin Arthas, Maraad, Eadric, Zeliek|
|Varian||Shalla'tor & Ellemayne||Swords||Crossbow||Slay||Lo'Gosh, Diplomat Varian|
|Velen||Staff||Mace||Holy Missile||Light's Retribution||Benedictus, Rohan|
|Vereesa||Sword||Axe||Bow||Endless Arrows||Second War Vereesa, Silver Covenant Vereesa, Alleria, Ranger Sylvanas, Shandris|
|Vol'jin||Fel Glaive||Sword||Javelins||Primal Voodoo||Witch Doctor Vol'jin, Barrens Rokhan, Northrend Rokhan, Sen'jin|
|Zul'jin||Armblade||Axe||Axes||Loa Incarnation||Second War Zul'jin, Ukorz|
More skins will be available with downloadable patches.
Unique Characters: 49
Skin Characters: 76 (78 with Arthas and Ner’zhul)
Total Characters: 125 (127 with Arthas and Ner’zhul)
What Skins ChangeEdit
Skins may (and often do) change the following: physical appearance, weapon appearance, name (written and announced), voice.
Skins never change the following: abilities, stats (Mana, Health, attack, defense, mobility...), movement scheme, general size, type of weapons.
All arenas are fully three-dimensional, with a mix of open spaces and ideal ambush spots. Much of the scenery is destructible, and everything is at least dentable.
Sometimes, special items appear on the arena. Pick them up to activate their powers. Items come in three categories:
A Summoning Tome summons a computer-controlled entity to assist its summoner for a short period of time.
An Enchantment Scroll provides the character with a temporary combat bonus. Enchantments come in Minor, normal, and Major varieites.
|Enchantment||Effect||Absorption||You absorb a portion of damage taken|
|Agility||Increases movement speed, mobility, and attack speed|
|Arcane Strike||Attacks deal additional arcane damage, imbuing them with a mana-draining effect|
|Banishing||Increases damage done to minions and resistance to summoned entities|
|Fire Strike||Attacks deal additional fire damage, imbuing them with a damage over time effect|
|Frost Strike||Attacks deal additional frost damage, imbuing them with a slowing effect|
|Holy Strike||Attacks deal additional holy damage, imbuing them with a damage-reducing effect|
|Intellect||Increases mana, mana efficiency, and ability power|
|Lifestealing||Makes your attack drain health from your opponents|
|Nature Strike||Attacks deal additional nature damage, imbuing them with a stunning effect|
|Resistance||Increases resistance towwards ill effects|
|Shadow Strike||Attacks deal additional shadow damage, imbuing them with a health- and mana-regeneration-reducing effect|
|Strength||Increases attack damage, blocking efficiency, and health|
There are three kinds of Replenishment Orbs: red Health orbs, restoring a bit of the character's Health, blue Mana orbs, restoring a bit of the character's Mana, and magenta Power orbs, restoring a bit of both Health and Mana. Orbs also come in three sizes, the larger the more effective.
Some items are not items, but rather traps, meaning that when you try to pick the "item" up, you instead get exposed to a damaging effect. Tough luck.
Deathmatch: This is the standard mode. All normal rules apply. Can be played in both Time and Stock versions, and with Army.
Duel: A mode for two characters only. The fighting area becomes very restricted. Can be played in both Time and Stock versions.
Ranged Duel A variant of Duel where both characters are placed in tiny, separate zones, and are unable to enter melee.
Capture the Flag: A mode for two teams. Capture the opposing team's flag and hold it for the required period of time while at the same time protecting your own. Can be played with Army.
Time means that the character who has suffered the least damage when the designated time has passed wins. In a Time game, ultimate abilities become available after 2/3 of the time has passed (default, can also be set to 1/3, 1/2, and immediately).
Stock means that any character who dies the designated number of times (which can include 1) is out, and the last man (or woman) standing wins. In a Stock game, ultimate abilities become available after a set period of time has passed.
Army means that each character has a batallion of appropriate (computer-controlled) minions that fights with him or her. These minions are weaker than normal characters. Characters can slo give simple commands to their minions (fight offensive, fight defensive, attack that character...). In Stock games, they possess as much stock as their master, and disappear when that character dies. In Time games, they respawn, but losses have impact on their master's score. Minions are also unable to capture the flag in the mode of that name.