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User:Xavius/Warcraft: Arena of Legends

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This article is fan fiction

The contents herein are entirely player made and in no way represent official World of Warcraft lore or history. The characters and events listed are of an independent nature and are applied for roleplaying purposes only.

Contents

General

Arena of Legends is a fighting game for computers (and soon also Blizzard's upcoming Icicle console), where legendary heroes and villains can fight on famous battlefields. The game is playable both offline and on BattleNet.

Characters

Many characters are playable in WAoL, and most of them have different "skins" to choose from, representing both themselves at various points in life (and unlife) and even other characters in lore. In addition, each character has an alternate melee weapon that can be unlocked.

All characters can fight both in melee and at a range, although some are better at one or the other. In addition, each character has access to four different abilities, using the character's Mana to perform powerful attacks or bestow potent effects, plus a special Ultimate Ability only available after a certain period of time has passed in a game, draining all the character's Mana and having a long recharge time, but with an unequalled efect.

Character Melee Weapon Alternate Ranged Weapon Ultimate Ability Alternate Skins
Akama Kamas Axeblades Fel Missile Ashtounge Elder Sage Akama
Blackhand Axe Sword Throwing Axes Rage of the Horde Chess Event Blackhand, Rend, Maim
Brann Pickaxe Axe Gun Titanic Watcher
Cairne Totem Axe Bow Reincarnation Baine
Chen Staff Swords Fire Missile Storm, Earth, and Fire
Cho'gall Fists Staff Fel Missile Eldritch Chaos Twisted Cho'gall, Dentarg, Blackheart
Darion Corrupted Ashbringer Swords Shadow Missile Dark Inferno Redeemed Darion, The Ebon Watcher, Corrupted Alexandros Mograine
Drek'thar Staff Swords Lightning Missile Revenge of Elements Nobundo, Third War Drek'thar, Ner'zhul, Rehgar, Mogor
Garona Kama Kingsbane Crossbow Assassination Comic Garona
Grom Gorehowl Axes Throwing Axes Bladestorm Outland Garrosh, Northrend Garrosh, Kalimdor Saurfang, Northrend Saurfang, Broxigar, Saurfang the Younger
Gul'dan Staff Dagger Fel Missile Curse of Doom Shadowmoon Gul'dan, Putress, Xavius, Vorpil
Illidan Warglaives Staff Shadow Missile Metamorphosis Apprentice Illidan, Demon Hunter Illidan, Altruis, Varedis
Iridi Staff Sword Holy Missile Holy Twilight Ishanah
Jaina Staff Sword Arcane Missile Brilliant Ray Apprentice Jaina, Katrana, Aegwynn
Kael'thas Felo'melorn Staff Felfire Missile Phoenix Sunwell Kael'thas, Rommath, Dath'Remar, Voren'thal, Zendarin
Kalec Sword Staff Arcanefrost Missile Frost Dragon Malygos
Kargath Handblades Handblade & Axe Fel Missile Fel Assault Second War Kargath
Kel'Thuzad Chains Staff Shadowfrost Missile Death and Decay Living Kel'Thuzad, Dar'Khan, Zalazane
Krasus Sword Staff Fire Missile Fire Dragon Wyrmrest Krasus, Daval Prestor, Victor Nefarius
Liadrin Mace Sword Holy Missile Onslaught Shattered Sun Liadrin, Crusade Abbendis, Onslaught Abbendis
The Lich King Frostmourne Mace Shadowfrost Missile Army of the Dead Death Knight Arthas, Baron Rivendare, Thassarian, Koltira, Orbaz
Lor'themar Warglaive Sword Bow Hail of Arrows Halduron
Lothar Great Royal Sword Quel'Zaram Crossbow Lion Horn First War Lothar, Danath, Thoras
Magni Hammers Hammer & Axe Stormhammers Avatar Muradin, Yorg Muradin
Maiev Blade Ring Moonglaive Knives Vengeance Naisha, Third War Maiev
Malfurion Staff Mace Nature Missile Nature's Fury Third War Malfurion, Apprentice Malfurion, Fandral, Hamuul
Medivh Atiesh Dagger Arcanefel Missile Full Possession
Mekkatorque Wrench Sword Gun Mecha-Armor Thermaplugg, Gazlowe, Mimiron
Rexxar Axes Axe Bow Stampede Leoroxx
Rhonin Staff Sword Arcane Missile Eye of Dalaran Antonidas, Master Khadgar Apprentice Khadgar, Ansirem, Redeemed Medivh, Meryl
Sylvanas Swords Scythe Bow Charm Dark Ranger Sylvanas, Banshee Sylvanas
Teron Gorefiend's Truncheon Sword Fel Missile Felstorm Second War Teron, Attumen
Thrall Doomhammer Axe Bow Earthquake Gladiator Thrall, Orgrim
Thaurissan Ironfoe Staff Firehammers Avatar of Flame Fineous
Tirion Ashbringer Hammer Holy Missile Holy Cataclysm Paladin Alexandros Mograine, Past Tirion, Stormwind Bolvar, Northrend Bolvar, Uther, Turalyon, Arator, Paladin Arthas, Maraad
Tyrande Moonglaive Staff Bow Starfall Warrior Tyrande
VanCleef Swords Dagger Bow Brotherhood Mathias Shaw
Varian Shalla'tor & Ellemayne Swords Crossbow Slay Lo'Gosh, Diplomat Varian
Vashj Swords Staff Bow Monsoon Azshara
Velen Staff Mace Holy Missile Light's Retribution Benedictus, Rohan
Vereesa Sword Axe Bow Endless Arrows Second War Vereesa, Silver Covenant Vereesa, Alleria, Ranger Sylvanas, Shandris
Vol'jin Fel Glaive Sword Javelins Primal Voodoo Witch Doctor Vol'jin, Barrens Rokhan, Northrend Rokhan, Sen'jin
Zul'jin Armblade Axe Axes Loa Incarnation Second War Zul'jin

Characters marked with are unlockable and not available from the start of the game. All skins are also unlockable.

More skins will be available with downloadable patches.

Statistics

Unique Characters: 43

Skin Characters: 66 (68 with Arthas and Ner’zhul)

Total Characters: 109 (111 with Arthas and Ner’zhul)

What Skins Change

Skins may (and often do) change the following: physical appearance, weapon appearance, name (written and announced), voice.


Skins never change the following: abilities, stats (Mana, Health, attack, defense, mobility...), movement scheme, general size, type of weapons.

Arenas

All arenas are fully three-dimensional, with a mix of open spaces and ideal ambush spots. Much of the scenery is destructible, and everything is at least dentable.

Arena
Ahn'Qiraj
Alterac Valley
Arathi Basin
Ashenvale
Auchindoun
Azjol-Nerub
The Barrens
Blackrock Depths
Blackrock Spire
The Black Temple
Blade's Edge Mountains
The Broken Isles
Dalaran
Dalaran Sewers
The Dark Portal
Darnassus
The Deadmines
Dire Maul
Duskwood
The Emerald Dream
The Exodar
Eye of the Storm
Felwood
Ghostlands
Gnomeregan
Halaa
Icecrown
Ironforge
Molten Core
Mount Hyjal
Naxxramas
Nazjatar
The Nexus
Onyxia's Lair
Orgrimmar
Ragefire Chasm
Ruins of Lordaeron
Scarlet Enclave
Scarlet Monastery
Shattrath City
Ship
Sholazar Basin
Silvermoon City
Stair of Destiny
Stormwind
Strand of the Ancients
Stratholme
Sunwell Plateau
Tempest Keep
Theramore
Thunder Bluff
Ulduar
Undercity
Wailing Caverns
Warsong Gulch
Wintergrasp
Zangarmarsh
Zeppelin
Zul'Aman
Zul'Drak
Zul'Gurub

Items

Sometimes, special items appear on the arena. Pick them up to activate their powers. Items come in three categories:

Summoning Tomes

A Summoning Tome summons a computer-controlled entity to assist its summoner for a short period of time.

Summon Power

Enchantment Scrolls

An Enchantment Scroll provides the character with a temporary combat bonus. Enchantments come in Minor, normal, and Major varieites.


Enchantment Effect Absorption You absorb a portion of damage taken
Agility Increases movement speed, mobility, and attack speed
Arcane Strike Attacks deal additional arcane damage, imbuing them with a mana-draining effect
Banishing Increases damage done to minions and resistance to summoned entities
Fire Strike Attacks deal additional fire damage, imbuing them with a damage over time effect
Frost Strike Attacks deal additional frost damage, imbuing them with a slowing effect
Holy Strike Attacks deal additional holy damage, imbuing them with a damage-reducing effect
Intellect Increases mana, mana efficiency, and ability power
Lifestealing Makes your attack drain health from your opponents
Nature Strike Attacks deal additional nature damage, imbuing them with a stunning effect
Resistance Increases resistance towwards ill effects
Shadow Strike Attacks deal additional shadow damage, imbuing them with a health- and mana-regeneration-reducing effect
Strength Increases attack damage, blocking efficiency, and health

Replenishment Orbs

There are three kinds of Replenishment Orbs: red Health orbs, restoring a bit of the character's Health, blue Mana orbs, restoring a bit of the character's Mana, and magenta Power orbs, restoring a bit of both Health and Mana. Orbs also come in three sizes, the larger the more effective.

Traps

Some items are not items, but rather traps, meaning that when you try to pick the "item" up, you instead get exposed to a damaging effect. Tough luck.

Game Modes

Deathmatch: This is the standard mode. All normal rules apply. Can be played in both Time and Stock versions, and with Army.

Duel: A mode for two characters only. The fighting area becomes very restricted. Can be played in both Time and Stock versions.

Ranged Duel A variant of Duel where both characters are placed in tiny, separate zones, and are unable to enter melee.

Capture the Flag: A mode for two teams. Capture the opposing team's flag and hold it for the required period of time while at the same time protecting your own. Can be played with Army.


Time means that the character who has suffered the least damage when the designated time has passed wins. In a Time game, ultimate abilities become available after 2/3 of the time has passed (default, can also be set to 1/3, 1/2, and immediately).

Stock means that any character who dies the designated number of times (which can include 1) is out, and the last man (or woman) standing wins. In a Stock game, ultimate abilities become available after a set period of time has passed.

Army means that each character has a batallion of appropriate (computer-controlled) minions that fights with him or her. These minions are weaker than normal characters. Characters can slo give simple commands to their minions (fight offensive, fight defensive, attack that character...). In Stock games, they possess as much stock as their master, and disappear when that character dies. In Time games, they respawn, but losses have impact on their master's score. Minions are also unable to capture the flag in the mode of that name.