In this video we will investigate the reasons why WoW became so successful and some of the reasons why it may become stagnated.
Some might say there really is no need to review WoW because it's the undisputed champion of the MMORPG world, and those individuals would be correct. There is no need for me to give a review to it, at least not in the traditional sense of the word.
What I'm going to do with this video is critique WoW. My goal for this review is not to inform people about WoW, but rather analyze what makes it a successful game, and what makes it a stagnating game.
Some have said WoW is the first casual MMORPG and I strongly disagree with that statement. WoW is a MMORPG that can be played in a casual way, but the bulk of content cannot be experienced by a casual player, such as raids and pvp.
What also makes the game unfriendly to casuals is that its mechanics are constantly changing. Every patch seems to dramatically change formulas, abilities, item effects and even how a class is played. This means that if the player takes a break for a month or two, they may discover they need to completely re-learn how to play their character because some of the talents that make up their character's build doesn't exist anymore, or itemization has changed so substantially they need to regear their character.
Having said all that, let's explore some of the reasons why the World of Warcraft became successful.