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(bot; deploying #data/itemtip)
 
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{{#data:itemtip
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Thanks for wanting to leave me a note! Click the little + next to edit and I'll review this page and take care of any business here ASAP.
 
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|name=Cho'Rush's Blade
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|quality=rare
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|icon=inv_weapon_shortblade_04
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|bind=BoP
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|slot=One-Hand
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|type=Sword
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|dmglow=59
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|dmghigh=111
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|speed=2.60
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|agility=8
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|stamina=5
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|durability=90
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|haste=5
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|level=44
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|ilvl=49
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|sellprice=27007
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|itemid=18484}}
   
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'''Cho'Rush's Blade''' is a rare sword from [[Dire Maul]].
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Please put a signature on all comments so I know who you are! (use "<nowiki>-- ~~~</nowiki>" to insert one automagically). -- [[User:AlexanderYoshi|AlexanderYoshi]]
 
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{{clrl}}
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=Source=
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Cho'Rush's Blade drops from [[Cho'Rush the Observer]], in [[Dire Maul]] (north). He is one of the final bosses.
   
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=Notes=
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Completed Tasks can be seen on [[AlexanderYoshi Completed Notes|Alex's Completed Sheet]].
 
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The estimated drop rate is 22%.
   
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==Patches and hotfixes==
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== From [[User:RoJ|RoJ]] ==
 
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{{Patch 1.3.0|note=Added}}
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Man, there needs to be an "respond" button. Does the sender check my notes? Should I leave one for him? Who knows! I'm responding to your note about my Mage Racial Page:
 
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[quote]RoJ, fantastic work on the Mage Racial traits page. Excellent work, good attention to details and well-balanced opinions. -- AlexanderYoshi 18:42, 22 Dec 2004 (EST)[/quote]
 
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After all that yakking... Thanks! I appriciate the accolades. I must have edited that page 20 times correcting things as I talked to Horde mages about cannibalizing and whatnot, it's nice to see that work appriciated. I'm thinking about fleshing out the mage pages (bah! They rhymes, now we're cute) so be sure to let me know if you ever catch any of my mistakes. Thanks again. -- [[User:RoJ|RoJ]]
 
   
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==External links==
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== Thanks for the note. ==
 
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<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
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Links that do not conform to the rules will be DELETED.
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Repeat violations may result in a BAN.
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Have a nice day. :) -->
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{{elinks-item|18484}}
   
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[[Category:World of Warcraft one-handed sword items]]
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Please leave a username too next time. Maybe mention what you added! -Alex
 
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[[Category:World of Warcraft rare items]]
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[[Category:Dire Maul items]]
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P.S. add double square braces around a link to link me to the code!
 
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{{DEFAULTSORT:Cho'rush'S Blade}}
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Why add unnecessary parens around the if exp on [[API_SpellIsTargeting]]? Is there a wowwiki Lua style guide I missed? -- [[User:Caedric|Caedric]]
 
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I should write one. :-) -- [[User:AlexanderYoshi|AlexanderYoshi]] 20:26, 16 Dec 2004 (EST)
 
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== updated and "bug fixed" libarm ==
 
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i have updated and/or bug fixed your libarm and it's running now fine with the latest sea unter ui version 1300. if you're still working on it i'll gladly send you my modified code so you can update yours as well. just drop me a note at my [[User talk:Phexter|usertalk]]. -- [[User:Phexter|phexter]]
 
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==battlegrounds==
 
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Added a stub for [[Battlegrounds]] which mirrors the in beta state of the in game content by the same name.
 
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Maybe a link from the guides page some day when the in game content makes its debut? [[User:Dga|Dga]]
 
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=== Response ===
 
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Cool. Note sure what you were asking for here, dga.
 
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-- [[User:AlexanderYoshi|AlexanderYoshi]]
 
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== Sea.wow.item.classifyInventoryItem bug fixes ==
 
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Hi,
 
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In Sea.wow.item.classifyInventoryItem replace:
 
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local texture, itemCount, locked, quality = GetContainerItemInfo(bag,slot);
 
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with:
 
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if (bag == BANK_CONTAINER) then
 
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local texture = GetInventoryItemTexture("player", slot);
 
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local itemCount = GetInventoryItemCount("player", slot);
 
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local locked = false;
 
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local quality = GetInventoryItemQuality("player", slot);
 
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else
 
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local texture, itemCount, locked, quality = GetContainerItemInfo(bag,slot);
 
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end
 
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It would also be nice if the texture and lock status were saved in the resulting data structure so that users of this function wouldn't have to call GetContainerItemInfo() again...
 
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In Sea.wow.item.classifyItemStrings add:
 
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local cur_durability = 0, max_durability = 0;
 
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add the following into the lastLine loop:
 
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local index, length, cur_d, max_d = string.find(strings[i].left, "^Durability (%d+)/(%d+)$);
 
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if (length > 1) then
 
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cur_durability = Sea.string.toInt(cur_d);
 
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max_durability = Sea.string.toInt(max_d);
 
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end
 
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and add at the end of function:
 
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itemInfo.cur_durability = cur_durability;
 
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itemInfo.max_durability = max_durability;
 
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=== Response ===
 
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Not a bad idea. I wonder if people even really use that code anymore though. Libraries seem to have fallen to the side like rotten fishes at a market.
 
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-- [[User:AlexanderYoshi|AlexanderYoshi]]
 
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== template:1 ==
 
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Please delete [[template:1]] and all templates like it. Their existence is very annoying. See [[template talk:1]]. -- [[User:D. F. Schmidt|D. F. Schmidt]] [[user talk:D. F. Schmidt|talk]] 02:18, 24 Aug 2005 (EDT)
 
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:He will... all pages marked as {terminate} should be deleted as soon as you come on next time. THey have either been decided upon by the community as being worthy for deletion; or are for some other reason marked [[WoWWiki:Policies/Deletion|terminate]] (make sure to check out that link). -- [[User:SilverSide|&nbsp;]]<sub>[[User:SilverSide|&#8465;ilver]]</sub>[[User:SilverSide|&#167;]]<sup>[[User talk:SilverSide|&#8465;ide</sup>]] 09:51, 21 Dec 2005 (EST)
 
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== another admin or two please ==
 
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[[Special:Listadmins]] lists only two admins. ([[user:Admin]] has never contributed anything; I think it's a safe assumption to say that that's a dummy account.) Neither one (you nor [[user:Rustak]]) has been active in quite some time. There are some that would say that [[Main Page]] needs updating or other changes. At least two besides me have contributed to [[WoWWiki:Policy]], a new page that I made seeking to standardize article naming, categorizing, etc. We would like an admin to endorse that, along with the possibility of making new namespaces (see [[WoWWiki:Namespace]] and [[WoWWiki talk:Namespace|its talk page]]). I for one say that too many articles should be deleted.
 
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Could we get another person or two on the admin list? Would you want us to list nominations someplace? Let us know. Thanks. [[User:D. F. Schmidt|Schmidt]] [[user talk:D. F. Schmidt|talk]] 02:30, 6 Oct 2005 (EDT)
 
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:Ok, sure. [[User:AlexanderYoshi|AlexanderYoshi]] 20:57, 13 Nov 2005 (EST)
 
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:Ummm, what happened here? You said you would - any particular reason you changed your mind? May I remind you that adminship isn't really that big a privilege - merely allows them to break some of the rules of a wiki when necessary... see bottom of this page, anybody who cares. -- [[User:SilverSide|&nbsp;]]<sub>[[User:SilverSide|&#8465;ilver]]</sub>[[User:SilverSide|&#167;]]<sup>[[User talk:SilverSide|&#8465;ide</sup>]] 09:53, 21 Dec 2005 (EST)
 
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== Sea and ReagentHelper ==
 
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I have made quite a few improvements to Sea's reagent tables and added a German localization (at least for all reagents, the rest is still to come). Furthermore, I've cleaned up ReagentHelper's code a little bit and added a localization for the profession names. My big question is now: How can I submit these patches to the Cosmos project? Browsing this wiki and the Cosmos site, I was not able to find a "How to contribute" explanation. :-( I'd be more than happy to send the changed files if I had an email address to send them to. Or even better: If there is (anonymous) Subversion access to Cosmos, I could send the diffs to the main trunk (or whichever branch is for the "Alpha" Cosmos).
 
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Hope to hear from you and thanks for a great mod collection,
 
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Archibalgul (level 60 undead warlock on EU-Kargath, mailto:sven.panne@aedion.de )
 
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everyone AT cosmosui.org
 
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=== Response ===
 
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Looks like your email got through eventually. Thanks for the contributions.
 
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-- [[User:AlexanderYoshi|AlexanderYoshi]]
 
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== get original version of a hooked function ==
 
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is there a way to retrieve an 'original' unmolested version of a function that has been hooked? at the moment i've added:
 
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--
 
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-- Get original
 
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--
 
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-- Gets the original function
 
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Sea.util.getOriginal = function(name, scriptElementName)
 
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local compoundName = name;
 
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if (scriptElementName) then
 
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compoundName = name.."."..scriptElementName;
 
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end
 
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if (compoundName and Sea.util.Hooks[compoundName] and Sea.util.Hooks[compoundName].orig) then
 
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return Sea.util.Hooks[compoundName].orig;
 
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else
 
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return nil;
 
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end
 
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end
 
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but i'm not sure if it's the most elegant solution. why would i want to do this?
 
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it's mainly for those mods that don't play nicely with hooking (i had a problem with selfcast)...some of them want to do the whole 'replace' thing, but they also want to call the original UI function. if it's already been hooked, from memory (i actually changed this months ago), then it ends up in some infinite recursive loop.
 
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-- [[User:Facboy|Facboy]]
 
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= API =
 
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actionSlot, defined in: [[API_IsAutoRepeatAction]], appears to be a different "slot" type than [[API_TYPE_InventorySlotID]], which is what is linked most commonly in the API page.. i'm trying to figure out if my character is currently "autoattacking" a mob,, and if not, that 1 button always enables it, before attempting Sinister strike. and if you press the same button, the action is not disabled. (something that AttackTarget() unfortunately does do )
 
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Basically this is the macro :
 
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* /script if(UnitAffectingCombat("player")==nil) then AttackTarget();end;
 
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* /script if(UnitMana("Player")>=10) and (IsUsableAction(18)) then CastSpellByName("Riposte");end;
 
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* /script if(UnitMana("Player")>=40) then CastSpellByName("Sinister Strike");end;
 
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Now, the first line i'd need to change, because obviously it does not work properly.. suggestions are welcome.. [[User:CrazyJack|CJ]] 09:15, 8 Mar 2006 (EST)
 
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== Frivolous Question ==
 
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Are you still 22 like [[AlexanderYoshi]] says? --[[User:Fandyllic|Fandyllic]] 2:18 PM PDT 17 Aug 2006
 
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* Not anymore! --[[User:AlexanderYoshi|AlexanderYoshi]]
 

Revision as of 23:16, 18 February 2011

Inv weapon shortblade 04

Cho'Rush's Blade is a rare sword from Dire Maul.

Source

Cho'Rush's Blade drops from Cho'Rush the Observer, in Dire Maul (north). He is one of the final bosses.

Notes

The estimated drop rate is 22%.

Patches and hotfixes

WoW Icon update Patch 1.3.0 (2005-03-07): Added

External links