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JeremiahJohnson

1,037 Edits since joining this wiki
January 6, 2010
Revision as of 15:11, June 2, 2010 by PCJ (Talk | contribs)

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| User:JeremiahJohnson

Please leave a message on my talk page if I can help with anything! -- Coobra (Talk) 10:28, January 6, 2010

Warcraft II imagesEdit

Awesome images, man. They are way better than the previous ones. Anyway, do you plan on making more for the normal units and buildings? (icon + model) Yours picture the unit in angle, and the current images post them head-on, showing less of the unit. Whatever, great work ;).--Lon-ami (talk) 14:21, January 6, 2010 (UTC)

Yes very nice job, however if you could do me the favor of marking the images you're removing/replacing with a {{speedydelete}} so we can help keep the wiki clean of obsolete images. Thank you and keep up the good work, User:Coobra/Sig4 22:22, January 6, 2010 (UTC)

If you replace one image with another of the same name, you've done what one can/should. If you replace one image with another of a different name, you can mark the old image like you can any other page. --Eirik Ratcatcher (talk) 17:56, January 7, 2010 (UTC)

Icon, Model and Icon+ModelEdit

I think you should make those 3 things in separate. If you make Icon+Model only, then, when we want to use the model or the icon alone we don't have any images available. Icon+Model is awesome, but don't remove icon and model ;). Thanks for the work!--Lon-ami (talk) 13:29, January 9, 2010 (UTC)

I think you should aim for this:
  • Normal units: icon and model
  • hero units: icon and icon+model
Don't bother making icon+model for the normal units ;).--Lon-ami (talk) 15:46, January 18, 2010 (UTC)

New order and missing iconsEdit

I've make a new order for the icon list. Hope it's clearer than before, and makes your work easier. Also, I included the missing icons on the talk page. Some of them already have images around, but their quality don't match yours. Also, it would be nice if you made separate icons for beta/demo models, so we can have them, too. That's all, keep the good work, man. You're really doing a great one.--Lon-ami (talk) 14:39, January 10, 2010 (UTC)

Unknown source W2 imagesEdit

I'm speaking of these ones:

IconSummonDaemonIconSummonSpidersIconSummonWaterElementalIconSummonScorpions

Where did you get them from, Warcraft 2 Beta? If you just rendered the WarCraft 1 icons then the category is wrong, hence my doubts.--Lon-ami (talk) 16:30, January 18, 2010 (UTC)

  • I got those from a beta version of WarCraft 2. In that build, the Human Paladin/Mage and the Orc Ogre-Mage/Death Knight weren't implemented yet. In their place was WarCraft 1 Units: the Cleric (Paladin), the Wizard (Mage), the Necrolyte (Ogre-Mage), and the Warlock (Death Knight). Those spell icons belonged to those units. HeroPTeronGorefiendWC2 Jeremiah Johnson (talk) / contr 08:58, January 19, 2010 (UTC)

Mogor Edit

Hi JeremiahJohnson. Can you tell me in what mission appeared Mogor in BtDP? I don't remember seeing him in the game at all, not even in the map editor. Benitoperezgaldos (talk) 01:02, January 10, 2010 (UTC)

  • What's up Benitoperezgaldos? Yeah, actually the game doesn't have him as a unique unit. In the very first level of the BTDP Orc campaign, the mission briefing states that Mogor is a renegade Ogre Mage that is holding Grom Hellscream captive and is in control of the Laughing Skull Clan. You must kill him and the Death Knights he has captured. The briefing states him as an Ogre Mage, but ingame he is just a no name plain Ogre. I added him in the Warcraft II units section as what he is supposed to be according to the lore. HeroPTeronGorefiendWC2 Jeremiah Johnson (talk) / contr 01:24, January 10, 2010 (UTC)
Oh, I see. You are doing a really good work :). Keep it up! Benitoperezgaldos (talk) 02:23, January 10, 2010 (UTC)
Thank you, I appreciate that. Everyone here has done a lot of work and I just wanted to help out in any way I can
HeroPTeronGorefiendWC2 Jeremiah Johnson (talk) / contr 09:35, January 10, 2010 (UTC).

Image size Edit

Hi I saw you reduced the size of some files I had uploaded, what program do you use and how do you do it?--SFSig-2009 13:28, January 18, 2010 (UTC)

  • I just used Photoshop 5.5 and saved them at a slightly lower quality to reduce the filesize. In some cases, I reduced the resolution to the WoW-Wiki guidelines. I tried to be very selective in the quality loss to still provide for a clean and clear image.
    HeroPTeronGorefiendWC2 Jeremiah Johnson (talk) / contr 09:06, January 19, 2010 (UTC)

Deathwing & Template Edit

Hi JeremiahJohnson. I have a question about the deathwing model: the picture you uploaded is strangely balck & white opposed to the normal dragon model of WC2 wich was green & color of player (in this case black). So, is it a mistake or what happened?
In an unrelated note, I noted that you are copying and pasting a "See also" section in WC2 articles, but I think that is better to do a template with that info so that it is updated in every article. I'll try to do it and see what you think. Benitoperezgaldos (talk) 15:37, January 19, 2010 (UTC)

Here is the template I made:
Units & Structures
Other
General Information
I think we should remove the see also section and put it in the articles. If I miss something, just add it to the template and it will update in all the articles. Benitoperezgaldos (talk) 16:00, January 19, 2010 (UTC)
I like that idea, yeah it would save a me a lot of hassle having it as a template. Thank you for the help! Honestly I don't know why I overlooked that.
With the Deathwing unit, I changed the hue of the unit to try and match it's portrait. Even though he's considered a black dragon, the ingame portrait shows his face as a sort of cream colored white-ish. Just to try to make it interesting, I modified his unit, I hope it doesn't go too far against it being 'official'. Here's a quick breakdown of the other modifications I also made:
• Danath has a wizard's head to look like he's not wearing a helm
• Gul'dan has green arms and an orc face
• Lothar is displayed as the Beta version Knight ( he's old school :)
• Dentarg has blue stripes on his face to match his portrait
• Cho'gall has purple stripes on his face to match his portrait, also a beard on each face
• I also made a "Medivh" warcraft 2 mage with a custom portrait, that hasn't been uploaded.
All of these are minor changes that I thought helped make the units stand out amongst their normal counterparts. If it isn't allowed, I have no problem re-uploading them in their original form. HeroPTeronGorefiendWC2 Jeremiah Johnson (talk) / contr
I think it's not allowed to upload models modified by fans in the mainspace (at least WoW models). You could put them in your userspace but I don't think they should replace the original models by Blizz. And about the knight beta model, I think it can stay but specifying that it was the beta model. Benitoperezgaldos (talk) 21:58, January 21, 2010 (UTC)
All altered images have been fixed to what they appear like in game.
HeroPTeronGorefiendWC2 Jeremiah Johnson (talk) / contr

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