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{{Herbalism}}
   
  +
'''Herbalism''' allows you to find and harvest [[herb]]s from particular [[resource]] nodes scattered around the world. It is a primary profession. While a very small number of herbs are sometimes used for other trade skills, the vast majority are used for [[Alchemy]] and [[Inscription]]. The [[Burning Crusade]] expansion contains several mobs that are capable of being harvested.
As with the other original classes, at level 10 a mage can begin spending [[talent points]] in order to gain and improve abilities. '''Mage talents''' underwent a significant review for patch 1.11, with additional modifications in 2.0.1 and 3.0.2.
 
   
  +
See [[harvestable mobs]] for a list.
Below, each talent has a quoted description of the talent, which was taken from the game. The differences between the various levels of each talent are quoted in brackets. For example, "Reduces the chance that the opponent can resist your Arcane spells by {2/4/6/8/10}%" to describe the 1, 2, 3, 4, or 5 point variations of the talent.
 
   
  +
Herbalism pointers:
Prerequisites are listed for all talents that have them.
 
  +
:[[File:Pointer herb on 32x32.png]] ''in range of gatherable herb'' <br/>[[File:Pointer herb off 32x32.png]] ''out of range of gatherable herb''
   
  +
For other articles related to Herbalism, see the [[:Category:Herbalism|Herbalism category]].
All tier '''N''' talents require that you spend '''5(N-1)''' talent points in their tree as a prerequisite. For example, to get a Tier 2 Arcane talent, you must first have spent at least 5 points on other Arcane talents, Tier 3 requires 10 points, etc.
 
   
== Arcane ==
+
==Proficiencies==
[[Image:Spell holy magicalsentry.png|36px]] ''Manipulates arcane energies, playing with the very fabric of time and space.''
 
   
  +
Herbalism proficiency refers to a [[character|character’s]] [[train]]ing in Herbalism. The table below summarizes what [[level]] and [[skill]] required to advance to each [[proficiency]].
'''Choosing this tree instantly gives you:'''
 
*[[Arcane Barrage]]
 
*[[Arcane Specialization]]
 
*[[Mana Adept]] (Mastery)
 
   
{| class="darktable zebra sortable" style="width:100%"
+
{| class="darktable"
  +
! Proficiency !! Level !! Skill
|-
 
! class="unsortable" | Icon
 
! Talent
 
! class="unsortable" | Points
 
! Requirements
 
! class="unsortable" | Description
 
 
|-
 
|-
| align="left" |[[File:spell shadow manaburn.png|32px]] || [[Arcane Concentration]]
+
| align=left | [[Herbalism proficiencies#Apprentice|Apprentice]] || n/a || 1 - 75
| align="center" | 3 ||
+
|- class="alt"
  +
| align=left | [[Herbalism proficiencies#Journeyman|Journeyman]] || n/a || 50 - 150
None
 
|| Gives you a {3/6/10}% chance of entering a [[Clearcasting]] state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%
 
|-
 
| align="left" |[[File:spell frost iceshock.png|32px]] || [[Improved Counterspell]]
 
| align="center" | 2 ||
 
None
 
|| Your [[Counterspell]] also silences the target for {2/4} sec.
 
 
|-
 
|-
| align="left" |[[File:ability mage netherwindpresence.png|32px]] || [[Netherwind Presence]]
+
| align=left | [[Herbalism proficiencies#Expert|Expert]] || 10 || 125 - 225
| align="center" | 3 ||
+
|- class="alt"
  +
| align=left | [[Herbalism proficiencies#Artisan|Artisan]] || 25 || 200 - 300
None
 
  +
|-
|| Increases your spell haste by {1/2/3}%.
 
  +
| align=left | [[Herbalism proficiencies#Master|Master]] || 40 || 275 - 375 {{bc-inline}}
|-
 
  +
|- class="alt"
| align="left" |[[File:spell arcane focusedpower.png|32px]] || [[Torment the Weak]]
 
  +
| align=left | [[Herbalism proficiencies#Grand Master|Grand Master]] || 55 || 350 - 450 {{wotlk-inline}}
| align="center" | 3 ||
 
  +
|-
Arcane 5
 
  +
| align=left | [[Herbalism proficiencies#Illustrious Grand Master|Illustrious Grand Master]] || 75 || 425 - 525 {{Cata-inline}}
|| Your arcane spells deal {2/4/6}% more damage to snared or slowed targets.
 
|-
 
| align="left" |[[File:spell arcane invocation.png|32px]] || [[Invocation]]
 
| align="center" | 2 ||
 
Arcane 5
 
|| You gain {5/10}% damage bonus for 8 sec after successfully interrupting a spell.
 
|-
 
| align="left" |[[File:spell nature starfall.png|32px]] || [[Improved Arcane Missiles]]
 
| align="center" | 2 ||
 
Arcane 5
 
|| Increases the number of missiles fired by your Arcane Missiles spell by {1/2}.
 
|-
 
| align="left" |[[File:spell arcane blink.png|32px]] || [[Improved Blink]]
 
| align="center" | 2 ||
 
Arcane 5
 
|| Increases your speed by {35/70}% for 3 sec after casting the Blink spell.
 
|-
 
| align="left" |[[File:ability mage potentspirit.png|32px]] || [[Arcane Flows]]
 
| align="center" | 2 ||
 
Arcane 10,
 
[[Presence of Mind]]
 
|| Reduces the cooldown of your Presence of Mind, Arcane Power and Invisibility spells by {12/25}% and the cooldown of your Evocation spell by {1/2} min.
 
|-
 
| align="left" |[[File:spell nature enchantarmor.png|32px]] || [[Presence of Mind]]
 
| align="center" | 1 ||
 
Arcane 10
 
|| When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
 
|-
 
| align="left" |[[File:ability mage missilebarrage.png|32px]] || [[Missile Barrage]]
 
| align="center" | 2 ||
 
Arcane 10
 
|| Your Arcane Missiles spell will fire its missiles every {0.6/0.5} sec.
 
|-
 
| align="left" |[[File:spell arcane prismaticcloak.png|32px]] || [[Prismatic Cloak]]
 
| align="center" | 3 ||
 
Arcane 10
 
|| Reduces all damage taken by {2/4/6}% and reduces the fade time of your Invisibility spell by {1/2/3} secs.
 
|-
 
| align="left" |[[File:spell nature polymorph.png|32px]] || [[Improved Polymorph]]
 
| align="center" | 2 ||
 
Arcane 15
 
|| When a target you've polymorphed is damaged, that target is stunned for {1.5/3} sec. This effect cannot occur more often than once every 10 sec.
 
|-
 
| align="left" |[[File:spell arcane arcanetactics.png|32px]] || [[Arcane Tactics]]
 
| align="center" | 1 ||
 
Arcane 15, [[Presence of Mind]]
 
|| Increases the damage of all party and raid members within 100 yards by 3%.
 
|-
 
| align="left" |[[File:ability mage incantersabsorbtion.png|32px]] || [[Incanter's Absorption]]
 
| align="center" | 2 ||
 
Arcane 15
 
|| When your Mana Shield or Mage Ward absorbs damage your spell damage is increased by {10/20}% of the amount absorbed for 10 sec. In addition, when your Mana Shield is destroyed, all enemies within 6 yards are knocked back 12 yards.
 
|-
 
| align="left" |[[File:spell nature wispsplode.png|32px]] || [[Improved Arcane Explosion]]
 
| align="center" | 2 ||
 
Arcane 15
 
|| Reduces the global cooldown of your Arcane Explosion spell by {0.25/0.5} sec and reduces the threat generated by {40/80}%.
 
|-
 
| align="left" |[[File:spell arcane arcanepotency.png|32px]] || [[Arcane Potency]]
 
| align="center" | 2 ||
 
Arcane 20
 
|| Increases the critical strike chance of your next two damaging spells by {7/15}% after gaining Clearcasting or Presence of Mind.
 
|-
 
| align="left" |[[File:spell nature slow.png|32px]] || [[Slow]]
 
| align="center" | 1 ||
 
Arcane 20
 
|| Reduces target's movement speed by 60%, increases the time between ranged attacks by 60% and increases casting time by 30%. Lasts 15 seconds. Slow can only affect one target at a time.
 
|-
 
| align="left" |[[File:spell arcane blast.png|32px]] || [[Image:Spell arcane blast.png|18px]][[Nether Vortex (mage talent)]]
 
| align="center" | 2 ||
 
Arcane 20, [[Slow]]
 
|| Gives your Arcane Blast a {50/100}% chance to apply the Slow spell to any target it damages if no target is currently affected by Slow.
 
|-
 
| align="left" |[[File:spell arcane studentofmagic.png|32px]] || [[Focus Magic]]
 
| align="center" | 1 ||
 
Arcane 25
 
|| Increases the target's chance to critically hit with spells by 3%. When the target critically hits your chance to critically hit with spells is increased by 3% for 10 sec. Cannot be cast on self.
 
|-
 
| align="left" |[[File:inv misc gem emerald 01.png|32px]] || [[Improved Mana Gem]]
 
| align="center" | 2 ||
 
Arcane 25
 
|| Mana gained from your Mana Gem also increases your spell power by {1/2}% of your maximum mana for 10 sec.
 
|-
 
| align="left" |[[File:spell nature lightning.png|32px]] || [[Arcane Power]]
 
| align="center" | 1 ||
 
Arcane 30, [[Slow]]
 
|| When activated, you deal 20% more spell damage but spells cost 10% mana to cast. This effect lasts 15 sec.
 
|-
 
 
|}
 
|}
   
  +
[[Grand Master]] is only available after installing the [[expansion]] [[Wrath of the Lich King]].
== Fire ==
 
  +
[[image:Spell fire firebolt02.png|36px]] ''Ignites enemies with balls of fire and the breath of dragons.''
 
  +
[[Illustrious Grand Master]] is only available after installing the [[expansion]] [[Cataclysm]].
   
  +
==Uses==
'''Choosing this tree instantly gives you:'''
 
  +
As herbalism is a gathering profession like [[Skinning]] and [[Mining]], it can potentially be useful to any class who intends to use it as a source of income by selling the herbs they gather. However, it is of particular interest to any [[Alchemy|alchemist]], since herbalism gives you a good supply of ingredients for your potions.
*[[Pyroblast]]
 
  +
While the majority of the herbs you will find are used by alchemists to create various potions, some will have other uses as well.
*[[Fire Specialization]]
 
  +
[[Scribe]]s with the [[inscription]] skill will also use most type of herbs as ingredients for pigments, which are used to make [[glyphs]].
*[[Flashburn]] (Mastery)
 
   
  +
* [[Rogue]]s will find [[Swiftthistle]] useful in making [[Thistle Tea]].
{| class="darktable zebra sortable" style="width:100%"
 
  +
* [[Wildvine]] is used for [[Leatherworking quests]] for learning the [[Wild Leather collection|Wild Leather]] set.
  +
* Certain [[Tailoring]] and [[Leatherworking]] patterns require relatively small amounts of herbs, mostly [[Wildvine]].
  +
* [[Enchanters]] use [[Nightmare Vine]] for [[Superior Wizard Oil]] and [[Netherbloom]] for [[Superior Mana Oil]].
  +
* [[Lifeblood]] is a healing spell with [[Patch 3.0.2]] that scales with herbalism skill level.
  +
* While of little importance, the sword [[Phytoblade]] requires the player to have a skill of 100 or more in Herbalism in order to be equipped.
  +
* Some herbs were used for class quests, such as [[Liferoot]] for [[Warrior quests|Warriors]] and [[Earthroot]] for [[Druid quests|Druids]]; but they were removed in [[Patch 4.0.3a]].
  +
  +
==Tools==
  +
===Required Tools===
  +
Unlike [[skinning]] and [[mining]], no special tools are required to gather herbs, although to collect the high-level herb [[bloodvine]], a [[Blood Scythe]] must be in the herbalist's inventory.
  +
  +
===Find Herbs===
  +
[[Find Herbs]] is a skill gained when learning Apprentice Herbalism. While active it highlights unharvested herb resources in the immediate area on the mini-map. In addition a number of other resources (those that may be considered plants) will also be highlighted. Find Herbs is a detecting ability. As of [[patch 4.0.1]], it may be active with [[Find Minerals]] or other [[tracking]] abilities. Previously, only one such ability could be active at any given time.
  +
  +
===Bags===
  +
An [[Herb bag]] is a special type of bag that goes into one of your four bag slots (or a [[bank]] bag slot). It can carry only herbs (as well as a handful of [[Herb Bag#Other herbs|other related items]]), but is usually much larger than the average inventory bag that you would normally have at that level. A 12-slot herb bag can be purchased from certain herbalism supply vendors, while the larger varieties (20- and 24-slot) must be made by a [[Tailoring|tailor]] with [[Cenarion Circle]] rep; they can be found in the [[Auction House]], too. There are also [[Mycah's Botanical Bag|28-slot]] and [[Emerald Bag|32-slot]] herbalism bags available.
  +
  +
===Skill bonuses===
  +
* [[Tauren]] gain a 15-point bonus to their herbalism skill from the "Cultivation" [[racial trait]]. However, this does not allow a Tauren to harvest herbs without training the herbalism skill. This [[racial trait]] also provides a faster gathering time, as of [[patch 4.0.1]].
  +
* [[Herbalist's Gloves]] will give you a +5 bonus to herbalism.
  +
* [[Enchant Gloves - Herbalism]] will give you a +2 bonus to herbalism.
  +
* [[Enchant Gloves - Advanced Herbalism]] will give you a +5 bonus to herbalism.
  +
* {{wotlk-inline}} [[Enchant Gloves - Gatherer]] will give you a +5 bonus to all gathering professions, including herbalism.
  +
  +
==XP table==
  +
{| class="darktable zebra" style="text-align: center;"
 
|-
 
|-
  +
! Level range !! [[Peacebloom]]<br>[[Bloodthistle]]<br>[[Silverleaf]] || [[Earthroot]] || [[Mageroyal]]<br>[[Briarthorn]]<br>[[Bruiseweed]] || [[Stranglekelp]]<br> || [[Kingsblood]]<br>[[Grave Moss]] !! [[Wild Steelbloom]] !! [[Liferoot]] !! [[Fadeleaf]] !! [[Khadgar's Whisker]]<br>[[Sungrass]]
! class="unsortable" | Icon !! Talent !! class="unsortable" | Points !! Requirements !! class="unsortable" | Description
 
 
|-
 
|-
  +
| 5 || 45 || ? || ? || ? || ? || ? || ? || ? || ?
| align="left" |[[File:spell fire masterofelements.png|32px]] || [[Master of Elements]]
 
| align="center" | 2 ||
 
None
 
|| Your spell criticals will refund {15/30}% of their base mana cost.
 
 
|-
 
|-
  +
| 6 || 55 || ? || ? || ? || ? || ? || ? || ? || ?
| align="left" |[[File:spell burningsoul.png|32px]] || [[Burning Soul]]
 
| align="center" | 3 ||
 
None
 
|| Reduces the casting time lost from taking damaging attacks by {23/46/70}%.
 
 
|-
 
|-
  +
| 7 || 65 || 76 | ? || ? || ? || ? || ? || ? || ?
| align="left" |[[File:spell fire fireball.png|32px]] || [[Improved Fire Blast]]
 
| align="center" | 2 ||
 
None
 
|| Increases the critical strike chance of your [[Fire Blast]] spell by {4/8}% and increases its range by {5/10} yards.
 
 
|-
 
|-
  +
| 8 || 70 || 70 || ? || ? || ? || ? || ? || ? || ?
| align="left" |[[File:spell fire incinerate.png|32px]] || [[Ignite]]
 
| align="center" | 3 ||
 
Fire 5
 
|| Your critical strikes from Fire damage spells cause the target to burn for an additional {13/26/40}% of your spell's damage over 4 sec.
 
 
|-
 
|-
  +
| 9 || 80 || 80 || ? || ? || ? || ? || ? || ? || ?
| align="left" |[[File:spell fire immolation.png|32px]] || [[Fire Power]]
 
| align="center" | 3 ||
 
Fire 5
 
|| Increases the damage done by your Fire spells by {1/2/3}% and gives your [[Flame Orb]] a {33/66/100}% chance to explode at the end of its duration.
 
 
|-
 
|-
  +
| 10 || 85 || 85 || ? || ? || ? || ? || ? || ? || ?
| align="left" |[[File:spell fire burningspeed.png|32px]] || [[Blazing Speed]]
 
| align="center" | 2 ||
 
Fire 5
 
|| Gives you a {5/10}% chance when hit by a melee or ranged attack to increase your movement speed by 50% and dispel all movement impairing effects. This effect lasts 8 sec.
 
 
|-
 
|-
  +
| 11 || 90 || 85 || ? || ? || ? || ? || ? || ? || ?
| align="left" |[[File:spell fire meteorstorm.png|32px]] || [[Impact]]
 
| align="center" | 2 ||
 
Fire 5
 
|| Gives your damaging spells a {5/10}% chance to cause reset the cooldown on the next [[Fire Blast]] and to cause the next Fire Blast you cast to stun the target for 2 sec and spread any Fire [[damage over time]] effects to nearby enemy targets within 12 yards.
 
 
|-
 
|-
  +
| 12 || 90 || 90 || ? || ? || ? || ? || ? || ? || ?
| align="left" | [[File:spell fire rune.png|32px]] || [[Cauterize]]
 
| align="center" | 2 ||
 
Fire 10
 
|| You have a {50/100}% chance that an attack which would otherwise kill you will instead bring you to 40% of your maximum health. However, you will burn for 12% of your maximum health every 1.50 sec for the next 6 sec. This effect cannot occur more than once per minute.
 
 
|-
 
|-
  +
| 13 || 90 || 85 || ? || ? || ? || ? || ? || ? || ?
| align="left" |[[File:spell holy excorcism 02.png|32px]] || [[Blast Wave]]
 
| align="center" | 1 ||
 
Fire 10
 
||
 
*Instant spell
 
*15 second cooldown
 
*Casting cost: 7% of base mana
 
*A wave of flame radiates outward from the target location, damaging all enemies caught within the blast for X to Y Fire damage and are slowed by 70% for 3 sec.
 
 
|-
 
|-
  +
| 14 || 100 || 85 || 100 || ? || ? || ? || ? || ? || ?
| align="left" |[[File:ability mage hotstreak.png|32px]] || [[Hot Streak]]
 
| align="center" | 1 ||
 
Fire 10
 
||Your spells no longer trigger Arcane Missiles. Instead, your critical strikes with Fireball, Frostfire Bolt, Scorch, Pyroblast, or Fire Blast have a chance to cause your next Pyroblast spell cast within 15 sec to be instant cast and cost no mana.
 
 
|-
 
|-
  +
| 15 || 110 || 85 || ? || ? || ? || ? || ? || ? || ?
| align="left" |[[File:spell fire soulburn.png|32px]] || [[Improved Scorch]]
 
| align="center" | 2 ||
 
Fire 10
 
|| Reduces the mana cost of your Scorch spell by {50/100}%.
 
 
|-
 
|-
  +
| 16 || 110 || 70 || ? || ? || ? || ? || ? || ? || ?
| align="left" |[[File:spell fire firearmor.png|32px]] || [[Molten Shields]]
 
| align="center" | 1 ||
 
Fire 15
 
|| Reduces the global cooldown of your [[Mage Ward]] spell by 1 sec and your Mage Ward triggers the [[Blazing Speed]] effect when it dissipates from absorbing damage.
 
 
|-
 
|-
  +
| 17 || 110 || ? || 130 || ? || ? || ? || ? || ? || ?
| align="left" |[[File:spell fire sealoffire.png|32px]] || [[Combustion]]
 
| align="center" | 1 ||
 
Fire 15
 
||
 
*Instant spell
 
*2 minute cooldown
 
*Casting cost: 0 mana
 
*40 yard range
 
*Instantly deals X to Y Fire damage and creates a new periodic fire effect on the target, lasting 10 sec and dealing the same damage per time as all your existing periodic fire effects.
 
 
|-
 
|-
  +
| 18 || 110 || ? || 140 || ? || ? || ? || ? || ? || ?
| align="left" |[[File:ability mage hotstreak.png|32px]] || [[Improved Hot Streak]]
 
| align="center" | 2 ||
 
[[Hot Streak]]<br />Fire 15
 
||Any time you score 2 non-periodic spell criticals in a row using Fireball, Fire Blast, Scorch, Living Bomb, or Frostfire Bolt, you have a {50/100}% chance to trigger your [[Hot Streak]] effect.
 
 
|-
 
|-
  +
| 19 || 110 || ? || 150 || ? || ? || ? || ? || ? || ?
| align="left" |[[File:ability mage firestarter.png|32px]] || [[Image:ability mage firestarter.png|16px]][[Firestarter (mage talent)]]
 
| align="center" | 1 ||
 
Fire 15
 
||Your [[Molten Armor]] allows you to cast the [[Scorch]] spell while moving instead of reducing the chance you are critically hit.
 
 
|-
 
|-
  +
| 20 || 110 || ? || 160 || ? || ? || ? || ? || ? || ?
| align="left" |[[File:spell fire selfdestruct.png|32px]] || [[Improved Flamestrike]]
 
| align="center" | 2 ||
 
Fire 20
 
||Reduces the casting time of your Flamestrike spell by {50/100}% and gives you a {50/100}% chance that your Blast Wave spell will also automatically Flamestrike the same location if two or more targets are affected by the Blast Wave.
 
 
|-
 
|-
  +
| ...
| align="left" |[[File:inv misc head dragon 01.png|32px]] || [[Dragon's Breath]]
 
| align="center" | 1 ||
 
Fire 20
 
||
 
*Instant spell
 
*20 sec. cooldown
 
*Casting cost: 7% of base mana
 
*Targets in a cone in front of the caster take X to Y Fire damage and are Disoriented for 5 sec. Any direct damaging attack will revive targets. Turns off your attack when used.
 
|-
 
| align="left" |[[File:spell fire moltenblood.png|32px]] || [[Molten Fury]]
 
| align="center" | 3 ||
 
Fire 20
 
|| Increases damage of all spells against targets with less than 35% health by {4/8/12}%.
 
|-
 
| align="left" |[[File:spell fire burnout.png|32px]] || [[Pyromaniac]]
 
| align="center" | 2 ||
 
Fire 25
 
|| Increases spell haste by {5/10}% if 3 or more targets are taking Fire damage over time from your spells.
 
 
|-
 
|-
  +
| 22 || ? || ? || 180 || ? || ? || ? || ? || ? || ?
| align="left" |[[File:spell nature wispheal.png|32px]] || [[Critical Mass]]
 
| align="center" | 3 ||
 
Fire 25
 
|| Your Living Bomb and Flame Orb spells deal {5/10/15}% more damage, and your Pyroblast and Scorch spells have a {33/66/100}% chance to cause your target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 5% and lasts 30 sec.
 
|-
 
| align="left" | [[File:ability mage livingbomb.png|32px]] ||[[Living Bomb]]
 
| align="center" | 1 ||
 
[[Dragon's Breath]]<br />Fire 30
 
||
 
*Instant spell
 
*Casting cost: 22% of base mana
 
*Range: 35 yards
 
*The target becomes a Living Bomb, taking X Fire damage over 12 sec. After 12 sec or when the spell is dispelled, the target explodes dealing Y Fire damage to up to 3 enemies within 10 yards. Limit 3 targets.
 
|}
 
 
== Frost ==
 
[[image:Spell frost frostbolt02.png|36px]] ''Freezes enemies in their tracks and shatters them with Frost magic.''
 
 
'''Choosing this tree instantly gives you:'''
 
*[[Summon Water Elemental]]
 
*[[Frost Specialization]]
 
*[[Frostburn]] (Mastery)
 
 
{| class="darktable zebra sortable" style="width:100%"
 
 
|-
 
|-
  +
| 23 || ? || ? || 190 || ? || ? || ? || ? || ? || ?
! class="unsortable" | Icon !! Talent !! class="unsortable" | Points !! Requirements !! class="unsortable" | Description
 
 
|-
 
|-
  +
| 23 || ? || ? || 200 || ? || ? || ? || ? || ? || ?
| [[File:Spell frost chillingbolt.png|32px]]
 
| [[Early Frost]]
 
| 2
 
| None
 
| Reduces the cast time of your Frostbolt spell by {0.35/0.70} secs. This effect becomes inactive for 15 sec after use.
 
 
|-
 
|-
  +
| 24 || 20 || 10 || 200 || ? || ? || ? || ? || ? || ?
| [[File:spell frost frostbolt.png|32px]]
 
| [[Piercing Ice]]
 
| 3
 
| None
 
| Increases the critical strike chance of your spells by {1/2/3}%.
 
 
|-
 
|-
  +
| 25 || ? || ? || ? || ? || ? || ? || ? || ? || ?
| [[File:spell frost frostshock.png|32px]]
 
| [[Shatter]]
 
| 2
 
| None
 
| Multiplies the critical strike chance of all your spells against frozen targets by {2/3}.
 
 
|-
 
|-
  +
| 26 || ? || 120 || ? || ? || ? || ? || ? || ? || ?
| [[File:spell frost icefloes.png|32px]]
 
| [[Ice Floes]]
 
| 3
 
| Frost 5
 
| Reduces the cooldown of your Frost Nova, Cone of Cold, Ice Block, Cold Snap, Ice Barrier, and Icy Veins spells by {7/14/20}%.
 
 
|-
 
|-
  +
| ...
| [[File:spell frost glacier.png|32px]]
 
| [[Improved Cone of Cold]]
 
| 2
 
| Frost 5
 
| Your Cone of Cold also freezes targets for {2/4} sec.
 
 
|-
 
|-
  +
| 29 || ? || ? || 200 || ? || 240 || 110 || ? || ? || ?
| [[File:Spell frost piercing chill.png|32px]]
 
| [[Piercing Chill]]
 
| 2
 
| Frost 5
 
| Your Frostbolt criticals apply the chill effect to {1/2} additional nearby targets.
 
 
|-
 
|-
  +
| 30 || 10 || 10 || 200 || ? || ? || 70 || ? || ? || ?
| [[File:spell frost wisp.png|32px]]
 
| [[Permafrost]]
 
| 3
 
| Frost 5
 
| Your Chill effects reduce the target's speed by an additional {4/8/12}%, and the target's healing received by {8/16/24}%. In addition, whenever you deal spell damage, your Water Elemental is healed for 5% of the amount dealt.
 
 
|-
 
|-
  +
| 31 || 10 || 10 || 160 || ? || 250 || 35 || ? || ? || ?
| [[File:spell frost ice shards.png|32px]]
 
| [[Ice Shards]]
 
| 2
 
| Frost 10
 
| Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by {25/40}%. Lasts 2 sec. In addition, increases the range of your Ice Lance spell by {2/5} yards.
 
 
|-
 
|-
  +
| 32 || 10 || 10 || 120 || ? || 270 || 15 || ? || ? || ?
| [[File:spell frost coldhearted.png|32px]]
 
| [[Icy Veins]]
 
| 1
 
| Frost 10
 
| Instant cast spell: Hastens your spellcasting, increasing spell casting speed by 20% and reduces the pushback suffered from damaging attacks while casting by 100%. Lasts 20 sec. 3 min cooldown
 
 
|-
 
|-
  +
| 33 || 10 || 10 || 80 || ? || ? || 15 || ? || ? || ?
| [[File:ability mage wintersgrasp.png|32px]]
 
| [[Fingers of Frost]]
 
| 3
 
| Frost 10
 
| Gives your Chill effects a {7/14/20}% chance to grant you the Fingers of Frost effect, which causes your next Ice Lance or Deep Freeze spell to act as if your target were frozen. Fingers of Frost can accumulate up to 2 charges and lasts 15 sec.
 
 
|-
 
|-
  +
| 34 || 10 || 10 || 40 || 40 || 310 || 15 || 250 || ? || ?
| [[File:Spell frost summonwaterelemental.png|32px]]
 
| [[Improved Freeze]]
 
| 3
 
| Frost 10,<br />[[Fingers of Frost]]
 
| Gives your Water Elemental's Freeze spell a {33/66/100}% chance to grant 2 charges of Fingers of Frost.
 
 
|-
 
|-
  +
| 35 || 10 || 10 || 40 || ? || ? || ? || 250 || ? || ?
| [[File:spell frost arcticwinds.png|32px]]
 
| [[Enduring Winter]]
 
| 3
 
| Frost 15
 
| Reduces the mana cost of all spells by {3/6/9}%. In addition, your Frostbolt spell has a {33/66/100}% chance to grant up to 10 party or raid members mana regeneration equal to 1% of their maximum mana over 10 sec.
 
 
|-
 
|-
  +
| 36 || 10 || 10 || ? || ? || 330 || ? || 200 || 350 || ?
| [[File:spell frost wizardmark.png|32px]]
 
| [[Cold Snap]]
 
| 1
 
| Frost 15
 
| Instant: When activated, this spell finishes the cooldown on all Frost spells you recently cast. 8 min cooldown.
 
 
|-
 
|-
  +
| ...
| [[File:ability mage brainfreeze.png|32px]]
 
| [[Brain Freeze]]
 
| 3
 
| Frost 15
 
| Your spells no longer trigger Arcane Missiles. Instead, your Frost damage spells with chilling effects have a {5/10/15}% chance to cause your next Fireball or Frostfire Bolt spell to be instant cast and cost no mana. When Frostfire Bolt is instant, it can benefit from Fingers of Frost. Brain Freeze cannot be triggered by Frostfire Bolt.
 
 
|-
 
|-
  +
| 40 || 10 || 10 || 20 || ? || 330 || 330 || 28 || ? || 440
| [[File:spell ice lament.png|32px]]
 
| [[Ice Barrier]]
 
| 1
 
| Frost 20
 
| Instant: Instantly shields you, absorbing X damage. Lasts 1 min. While the shield holds, spellcasting will not be delayed by damage.
 
|-
 
| [[File:ability mage shattershield.png|32px]]
 
| [[Shattered Barrier]]
 
| 2
 
| Frost 20,<br />[[Ice Barrier]]
 
| Gives your Ice Barrier spell a 100% chance to freeze all enemies within 10yds for {3/6} sec when it is destroyed.
 
|-
 
| [[File:spell frost manarecharge.png|32px]]
 
| [[Reactive Barrier]]
 
| 2
 
| Frost 20,<br />[[Ice Barrier]]
 
| Gives the caster a {50/100}% chance for Ice Barrier spell to automatically cast with no mana cost upon taking damage that lowers the caster's life below 50%. This effect obeys Ice Barrier's cooldown, and will trigger the cooldown when activated.
 
|-
 
| [[File:Spell firefrost orb.png|32px]]
 
| [[Frostfire Orb]]
 
| 2
 
| Frost 25
 
| Converts your Flame Orb into a Frostfire Orb, causing your Frostfire Orb to benefit from your Frost Specialization. In addition, reduces the speed of targets slowed by your Frostfire Bolt's chill effect by an additional {10/20}%.
 
|-
 
| [[File:ability mage deepfreeze.png|32px]]
 
| [[Deep Freeze]]
 
| 1
 
| Frost 30,<br />[[Ice Barrier]]
 
| Instant: Stuns the target for 5 sec. Only usable on Frozen targets. Deals X to Y damage to targets that are permanently immune to stuns. 30 sec cooldown. 35 yd range.
 
 
|}
 
|}
  +
Rested doubles XP gained from gathering. Also the PvP buffs in Outland and Northrend zones that increase XP gained from killing monsters increase XP gained from gathering.
   
  +
==Training==
==Deprecated talents==
 
  +
Mousing over and inspecting the tooltip for any herb in the game world will allow you to determine whether or not you can harvest it. The "Requires Herbalism" text will be color coded as follows:
These talents were used prior to patch [[4.0.1]], but has since then been either moved, removed, or replaced.
 
  +
* <font color="red">'''Red'''</font>: Skill insufficient.
{|
 
  +
* <font color="orange">'''Orange'''</font>: 100% chance of increasing skill level. (in past possible "Failed attempt")
| colspan=8 |
 
  +
* <font color="yellow">'''Yellow'''</font>: 100% chance of increasing skill level.
|-
 
  +
* <font color="green">'''Green'''</font>: < 100% chance of increasing skill level.
| align="left" |[[File:spell frost frostbolt02.png|32px]] || [[Improved Frostbolt]]
 
  +
* <font color="gray">'''Gray'''</font>: Hardly ever increases skill level. (Never increases skill level if the "gray point" is 15 or more skill points below your current skill level.)
| align="left" |[[File:spell frost frostward.png|32px]] || [[Frost Warding]]
 
  +
| align="left" |[[File:spell ice magicdamage.png|32px]] || [[Precision (mage talent)]]
 
  +
You must therefore level through the zones sequentially to level herbalism. However, once you are 60, it is very easy to level herbalism from 1-300 because you can move quickly between zones.
| align="left" |[[File:spell frost icestorm.png|32px]] || [[Improved Blizzard]]
 
  +
|-
 
  +
At skill levels 75(50+), 150(125+), 225(200+), and 300 you have to visit [[Herbalism trainers]] in order to increase your skill further.
| align="left" |[[File:spell shadow darkritual.png|32px]] || [[Arctic Reach]]
 
  +
| align="left" |[[File:spell frost stun.png|32px]] || [[Frost Channeling]]
 
  +
It is recommended that you purchase the [[Herbalist's Gloves]] with the +5 [[Enchant Gloves - Advanced Herbalism]], giving a total +10 herbalism bonus. This will double if not triple the speed you level on herbs, reducing the time to skill 1-375 significantly, as "orange" and "yellow" herbs will stay so 10 skill points longer, giving a much broader spectrum of herbs you can loot and level on.
| align="left" |[[File:spell frost frozencore.png|32px]] || [[Frozen Core]]
 
  +
| align="left" |[[File:ability mage coldasice.png|32px]] || [[Cold as Ice]]
 
  +
==Quests==
|-
 
  +
Only one quest is known that requires Herbalism to complete.
| align="left" |[[File:spell frost chillingblast.png|32px]] || [[Winter's Chill]]
 
  +
*{{questlong|Neutral|16|Root Samples}}
| align="left" |[[File:spell frost arcticwinds.png|32px]] || [[Arctic Winds]]
 
  +
| align="left" |[[File:spell frost summonwaterelemental 2.png|32px]] || [[Summon Water Elemental]]
 
  +
== Harvestable herbs ==
| align="left" |[[File:ability mage chilledtothebone.png|32px]] || [[Chilled to the Bone]]
 
  +
See: [[herb]] for a complete listing of herbs you can gather, as well as their skill requirements.
|}
 
  +
  +
== Herbalism in Outland ==
  +
{{bc-section}}
  +
With ''World of Warcraft: The Burning Crusade'', several changes have been made to the herbalism profession in the expansion zone: [[Outland]]. Herbalism is the primary gathering trade skill employed by [[Alchemy]] to make potions, elixirs and flasks. Skill level 301-375, Master, can be learned at the Herbalism trainer, [[Rorelien]], who can be found in the ground floor room of the tower in [[Honor Hold]], or, for the Horde, [[Ruak Stronghorn]], found in the north-west tower in [[Thrallmar]], on the bottom floor underneath the stairs. You need to have a skill of 275 or higher to learn this. There is no apparent level requirement. With the expansion pack, the following changes have occurred to make herbalism a much more rewarding gathering skill:
  +
  +
* Outland offers a wide array of monsters that can be skinned for herbs after the target has been killed and all loot has been taken. Several types of herbs as well as [[Vendor Trash]] can be "herb-skinned" off a kill. Several areas in Zangarmarsh offer monsters that can be "herb-skinned" for herbs such as Ancient Lichen, Terocone, and Felweed. In addition to herbs that can be farmed off of these creatures, motes can also be found. Motes are an integral part of crafting professions in the expansion. Note that "herb-skinning" monsters requires herbalism skill equal to five times the monster's level, like skinning does, but will not cause a player to gain skill.{{Citation needed}}
  +
  +
* Outland also offers herbalists a slight opportunity to find items of significant value when gathering a herb. Green quality items have been discovered, but this seldom occurs.
  +
  +
* One time use items can be picked up when collecting a herb. These items can also be picked up off of skinning a monster in Outland. These items may be eaten to receive a stat bonus for a short period of time. Herbs can yield an item that will absorb damage for a period of time.
  +
  +
* Merely collecting certain types of herbs in Outland may yield a particular stat bonus for a short period of time. For example, [[Dreaming Glory]] gives a buff that regenerates a small amount of health over time.
  +
  +
== Abilities gained ==
  +
  +
Sufficiently skilled herbalists gain the [[Lifeblood]] ability.
  +
  +
== Notes ==
  +
*[[Bloodthistle]] can only be found in [[Eversong Woods]].
  +
* [[Swiftthistle]] is occasionally found in [[Briarthorn]] and [[Mageroyal]] patches. There are no plants that contain [[Swiftthistle]] only.
  +
* [[Wildvine]], in the same manner as [[Swiftthistle]], is found in [[Purple Lotus]] patches. Wildvine also drops from many Trolls.
  +
* [[Bloodvine]] is an {{quality|Uncommon|Uncommon}} herb can only be found in herb bushes in [[Zul'Gurub]], and even then you must have a [[Blood Scythe]] in your inventory. A Blood Scythe can be found in some [[Jinxed Hoodoo Pile]]s.
  +
* [[Black Lotus]] (also {{quality|Uncommon|Uncommon}}) is extremely rare and hard to find as it spawns randomly and infrequently in various high-level classic zones.
  +
* [[Dreaming Glory]] gives a regeneration [[buff]] (30 [[HP5]]) for 15 min after gathering.
  +
* [[Flame Cap]] gives a fire damage buff when used, but has no [[Alchemy]] use.
  +
* [[Fel Blossom]] is occasionally found with the Outland herb [[Felweed]] and gives a damage absorption buff (absorbs 750 to 1250 damage) lasting 15 sec when used. It has no Alchemy use.
  +
* [[Fel Lotus]] is occasionally found in Outland herbs including: [[Felweed]], [[Ragveil]], [[Dreaming Glory]], [[Terocone]], [[Ancient Lichen]], [[Netherbloom]], [[Nightmare Vine]], and [[Mana Thistle]].
  +
* [[Frost Lotus]] is occasionally found in Northrend herbs including: [[Goldclover]], [[Tiger Lily]], [[Talandra's Rose]], [[Adder's Tongue]], [[Icethorn]], [[Lichbloom]], and [[Firethorn]].
  +
* [[Tauren]] can harvest [[Earthroot]] immediately after training Herbalism, since their skill will start at 16.
  +
* If the tooltip text is grey when hovering over an herb blip on the minimap, the node is underground.
  +
  +
== Roleplaying resource ==
  +
[[User:Eveshka/A Medicinal Guide to Azerothian and Outland Herbs|A Medicinal Guide to Azerothian and Outland Herbs]] lists harvestable herbs and their real-world medicinal equivalents or approximations. A resource for role-players who want to use herbs for more than just alchemy. Now you too can be an [[Apothecary]] (a doctor-like profession that specializes in herbs).
  +
  +
== Patch changes ==
  +
*{{Patch 4.0.3a|note=XP from gathering increased.}}
  +
*{{Patch 4.0.1|note=Gathering herbs now gives [[XP]].<ref>http://forums.worldofwarcraft.com/thread.html?topicId=26725955794&pageNo=1</ref> The higher level the character is, the less XP it will get.}}
   
== Notable talents ==
+
== References ==
  +
{{reflist}}
* Arcane Concentration gives you a chance to enter a [[Clearcasting]] state, improving your mana efficiency by about 10%. When you [[proc]] Clearcasting, take the opportunity to cast a mana expensive spell.
 
* Pyroblast is the highest single target damage spell available, but is limited by its long casting time.
 
* Ice Shards, Frostbite and Shatter are the holy trinity of Shatter/critical hit Frost mage build, giving you a 50% bonus to [[crit]] a frozen target. They can now all be maxed with only 20 points in Frost. Also, Shatter now affects all your spells, not just Frost spells, giving additional flexibility to Shatter builds.
 
* Ice Block is a very situational ability with a number of uses. As of patch 2.3.2 Ice Block is trainable to any mage at the level of 30. See main article for details: [[Ice Block]].
 
* The tier 7 Frost talent [[Ice Barrier]] is potentially much more efficient than [[Mana Shield]]. In [[Patch 1.11]] its cooldown was reduced to 30 seconds, making it much more useful. Its functionality and mana efficiency are similar to a self-cast version of a priest's [[Power Word: Shield]].
 
   
== See also ==
+
==External links==
  +
<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
* [[Mage theorycraft]]
 
  +
Links that do not conform to the rules will be DELETED.
* [[Mage talent analysis]]
 
  +
Repeat violations may result in a BAN.
  +
Have a nice day. :)
   
  +
Please do *not* put leveling guide elinks here, they belong on http://www.wowwiki.com/Tradeskill_leveling_guides -->
== External links ==
 
  +
: ''For leveling guides please visit [[Tradeskill leveling guides]]''
* [http://wowlevelingbuilds.com/index.php?p=mage Mage Leveling Builds at WoW Leveling Builds]
 
* [http://www.worldofwarcraft.com/info/classes/mage/talents.html Mage Talents calculator at the Official Site]
 
* [http://www.wowhead.com/?talent=o Mage Talent Calculator at Wowhead]
 
   
  +
{{elink|type=wowus|link=http://www.worldofwarcraft.com/info/professions/herbalism.html}}
{{Classfooter|Mage}}
 
  +
{{elink|type=wowhead|link=http://www.wowhead.com/?spells=11.182}}
  +
{{elink|link=http://www.AHseller.com/Herbalism|site=AHseller.com|desc=Discover most profitable herbs. Online database for making gold.|type=AHseller}}
   
  +
{{professions}}
[[Category:Mage talents| ]]
 
  +
{{herbs}}
   
[[ja:Mage/Talent]]
+
[[es:Herboristería]]
  +
[[fr:Herboriste]]
  +
[[Category:Herbalism| ]]
  +
[[Category:RPG professions]]
  +
[[Category:WoW professions]]
  +
[[Category:WoW primary professions]]

Revision as of 21:16, 10 June 2011

Herbalism Icon WoW Icon update Herbalism (Profession)
List of herbs  •  Mob herbalism  •  Herbalism quests  •  Techniques  •  Trainers  •  Equipment

Herbalism allows you to find and harvest herbs from particular resource nodes scattered around the world. It is a primary profession. While a very small number of herbs are sometimes used for other trade skills, the vast majority are used for Alchemy and Inscription. The Burning Crusade expansion contains several mobs that are capable of being harvested.

See harvestable mobs for a list.

Herbalism pointers:

Pointer herb on 32x32 in range of gatherable herb
Pointer herb off 32x32 out of range of gatherable herb

For other articles related to Herbalism, see the Herbalism category.

Proficiencies

Herbalism proficiency refers to a character’s training in Herbalism. The table below summarizes what level and skill required to advance to each proficiency.

Proficiency Level Skill
Apprentice n/a 1 - 75
Journeyman n/a 50 - 150
Expert 10 125 - 225
Artisan 25 200 - 300
Master 40 275 - 375 Bc icon
Grand Master 55 350 - 450 Wrath-Logo-Small
Illustrious Grand Master 75 425 - 525 Cataclysm

Grand Master is only available after installing the expansion Wrath of the Lich King.

Illustrious Grand Master is only available after installing the expansion Cataclysm.

Uses

As herbalism is a gathering profession like Skinning and Mining, it can potentially be useful to any class who intends to use it as a source of income by selling the herbs they gather. However, it is of particular interest to any alchemist, since herbalism gives you a good supply of ingredients for your potions. While the majority of the herbs you will find are used by alchemists to create various potions, some will have other uses as well. Scribes with the inscription skill will also use most type of herbs as ingredients for pigments, which are used to make glyphs.

Tools

Required Tools

Unlike skinning and mining, no special tools are required to gather herbs, although to collect the high-level herb Inv misc herb 09 [Bloodvine], a Inv weapon shortblade 29 [Blood Scythe] must be in the herbalist's inventory.

Find Herbs

Inv misc flower 02 [Find Herbs] is a skill gained when learning Apprentice Herbalism. While active it highlights unharvested herb resources in the immediate area on the mini-map. In addition a number of other resources (those that may be considered plants) will also be highlighted. Find Herbs is a detecting ability. As of patch 4.0.1, it may be active with Spell nature earthquake [Find Minerals] or other tracking abilities. Previously, only one such ability could be active at any given time.

Bags

An Herb bag is a special type of bag that goes into one of your four bag slots (or a bank bag slot). It can carry only herbs (as well as a handful of other related items), but is usually much larger than the average inventory bag that you would normally have at that level. A 12-slot herb bag can be purchased from certain herbalism supply vendors, while the larger varieties (20- and 24-slot) must be made by a tailor with Cenarion Circle rep; they can be found in the Auction House, too. There are also 28-slot and 32-slot herbalism bags available.

Skill bonuses

XP table

Level range Inv misc flower 02 [Peacebloom]
Inv misc herb 11 [Bloodthistle]
Inv misc herb 10 [Silverleaf]
Inv misc herb 07 [Earthroot] Inv jewelry talisman 03 [Mageroyal]
Inv misc root 01 [Briarthorn]
Inv misc herb 01 [Bruiseweed]
Inv misc herb 11 [Stranglekelp]
Inv misc herb 03 [Kingsblood]
Inv misc dust 02 [Grave Moss]
Inv misc flower 01 [Wild Steelbloom] Inv misc root 02 [Liferoot] Inv misc herb 12 [Fadeleaf] Inv misc herb 08 [Khadgar's Whisker]
Inv misc herb 18 [Sungrass]
5 45 ? ? ? ? ? ? ? ?
6 55 ? ? ? ? ? ? ? ?
7 65 ? ? ? ? ? ? ?
8 70 70 ? ? ? ? ? ? ?
9 80 80 ? ? ? ? ? ? ?
10 85 85 ? ? ? ? ? ? ?
11 90 85 ? ? ? ? ? ? ?
12 90 90 ? ? ? ? ? ? ?
13 90 85 ? ? ? ? ? ? ?
14 100 85 100 ? ? ? ? ? ?
15 110 85 ? ? ? ? ? ? ?
16 110 70 ? ? ? ? ? ? ?
17 110 ? 130 ? ? ? ? ? ?
18 110 ? 140 ? ? ? ? ? ?
19 110 ? 150 ? ? ? ? ? ?
20 110 ? 160 ? ? ? ? ? ?
...
22 ? ? 180 ? ? ? ? ? ?
23 ? ? 190 ? ? ? ? ? ?
23 ? ? 200 ? ? ? ? ? ?
24 20 10 200 ? ? ? ? ? ?
25 ? ? ? ? ? ? ? ? ?
26 ? 120 ? ? ? ? ? ? ?
...
29 ? ? 200 ? 240 110 ? ? ?
30 10 10 200 ? ? 70 ? ? ?
31 10 10 160 ? 250 35 ? ? ?
32 10 10 120 ? 270 15 ? ? ?
33 10 10 80 ? ? 15 ? ? ?
34 10 10 40 40 310 15 250 ? ?
35 10 10 40 ? ? ? 250 ? ?
36 10 10 ? ? 330 ? 200 350 ?
...
40 10 10 20 ? 330 330 28 ? 440

Rested doubles XP gained from gathering. Also the PvP buffs in Outland and Northrend zones that increase XP gained from killing monsters increase XP gained from gathering.

Training

Mousing over and inspecting the tooltip for any herb in the game world will allow you to determine whether or not you can harvest it. The "Requires Herbalism" text will be color coded as follows:

  • Red: Skill insufficient.
  • Orange: 100% chance of increasing skill level. (in past possible "Failed attempt")
  • Yellow: 100% chance of increasing skill level.
  • Green: < 100% chance of increasing skill level.
  • Gray: Hardly ever increases skill level. (Never increases skill level if the "gray point" is 15 or more skill points below your current skill level.)

You must therefore level through the zones sequentially to level herbalism. However, once you are 60, it is very easy to level herbalism from 1-300 because you can move quickly between zones.

At skill levels 75(50+), 150(125+), 225(200+), and 300 you have to visit Herbalism trainers in order to increase your skill further.

It is recommended that you purchase the Inv gauntlets 18 [Herbalist's Gloves] with the +5 Enchant Gloves - Advanced Herbalism, giving a total +10 herbalism bonus. This will double if not triple the speed you level on herbs, reducing the time to skill 1-375 significantly, as "orange" and "yellow" herbs will stay so 10 skill points longer, giving a much broader spectrum of herbs you can loot and level on.

Quests

Only one quest is known that requires Herbalism to complete.

Harvestable herbs

See: herb for a complete listing of herbs you can gather, as well as their skill requirements.

Herbalism in Outland

Bc icon This section concerns content related to The Burning Crusade.

With World of Warcraft: The Burning Crusade, several changes have been made to the herbalism profession in the expansion zone: Outland. Herbalism is the primary gathering trade skill employed by Alchemy to make potions, elixirs and flasks. Skill level 301-375, Master, can be learned at the Herbalism trainer, Rorelien, who can be found in the ground floor room of the tower in Honor Hold, or, for the Horde, Ruak Stronghorn, found in the north-west tower in Thrallmar, on the bottom floor underneath the stairs. You need to have a skill of 275 or higher to learn this. There is no apparent level requirement. With the expansion pack, the following changes have occurred to make herbalism a much more rewarding gathering skill:

  • Outland offers a wide array of monsters that can be skinned for herbs after the target has been killed and all loot has been taken. Several types of herbs as well as Vendor Trash can be "herb-skinned" off a kill. Several areas in Zangarmarsh offer monsters that can be "herb-skinned" for herbs such as Ancient Lichen, Terocone, and Felweed. In addition to herbs that can be farmed off of these creatures, motes can also be found. Motes are an integral part of crafting professions in the expansion. Note that "herb-skinning" monsters requires herbalism skill equal to five times the monster's level, like skinning does, but will not cause a player to gain skill.[citation needed] 
  • Outland also offers herbalists a slight opportunity to find items of significant value when gathering a herb. Green quality items have been discovered, but this seldom occurs.
  • One time use items can be picked up when collecting a herb. These items can also be picked up off of skinning a monster in Outland. These items may be eaten to receive a stat bonus for a short period of time. Herbs can yield an item that will absorb damage for a period of time.
  • Merely collecting certain types of herbs in Outland may yield a particular stat bonus for a short period of time. For example, Inv misc herb dreamingglory [Dreaming Glory] gives a buff that regenerates a small amount of health over time.

Abilities gained

Sufficiently skilled herbalists gain the Warlock healthstone [Lifeblood] ability.

Notes

Roleplaying resource

A Medicinal Guide to Azerothian and Outland Herbs lists harvestable herbs and their real-world medicinal equivalents or approximations. A resource for role-players who want to use herbs for more than just alchemy. Now you too can be an Apothecary (a doctor-like profession that specializes in herbs).

Patch changes

  • Cataclysm Patch 4.0.3a (2010-11-23): XP from gathering increased.
  • Cataclysm Patch 4.0.1 (2010-10-12): Gathering herbs now gives XP.[1] The higher level the character is, the less XP it will get.

References

External links

For leveling guides please visit Tradeskill leveling guides