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<onlyinclude>{{Infobox ability
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{{Removedwithcataclysm|patch=4.0.1}}
 
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|name=Healing Wave
<onlyinclude>{{{{{tpl|tooltip}}}
 
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|image=Spell_Nature_MagicImmunity.png
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|mode={{{mode|}}}
 
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|description=Heals a friendly target for X.
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|arg={{{arg|}}}
 
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|class=[[Shaman]]
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|name=Glyph of Hamstring
 
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|type=Defensive
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|quality=Common
 
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|school=Nature
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|icon=INV_Glyph_MajorWarrior
 
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|cost=13%-25% of [[base mana]]
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|stack=20
 
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|range=40 yd
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|glyph=Major
 
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|cast_time=1.5-3 sec
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|classes=Warrior
 
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|improvement=[[Ancestral Awakening]], [[Ancestral Healing]], [[Blessing of the Eternals]], [[Healing Focus (Shaman talent)|Healing Focus]], [[Healing Grace]], [[Healing Way]], [[Improved Healing Wave]], [[Improved Water Shield]], [[Purification]], [[Thundering Strikes]], [[Tidal Focus]], [[Tidal Mastery]], [[Tidal Waves]]
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|level=15
 
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|ranks=14
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|effect=Use: Gives your Hamstring ability a 10% chance to immobilize the target for 5 sec.
 
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|ilvl=8
 
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|sell={{cost||37|50}}
 
 
}}</onlyinclude>
 
}}</onlyinclude>
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{{AbilityFlavor|Power over the elements is power over creation itself.|TCGDP|102}}
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'''Healing Wave''' is the first healing spell that a [[Shaman]] starts with. It is a shaman's most powerful single-target heal, and in most cases, it is also the most mana efficient.
   
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== Source ==
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== Rank table ==
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{| class="darktable" style="text-align: center;"
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This item is created with [[Inscription]] (125).
 
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|-
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! Rank !! Level !! [[Base Mana]] Cost !! Cast Time !! Healing !! Cost
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|-
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| 1 || 1 || 13% || 1.5 s || 34 to 44 || Starts with
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|- class="alt"
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| 2 || 6 || 17% || 2.0 s || 64 to 78 || {{Cost||1}}
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|-
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| 3 || 12 || 21% || 2.5 s || 129 to 155 || {{Cost||7|20}}
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|- class="alt"
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| 4 || 18 || 25% || 3.0 s || 268 to 316 || {{Cost||18}}
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|-
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| 5 || 24 || 25% || 3.0 s || 376 to 440 || {{Cost||31|50}}
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|- class="alt"
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| 6 || 32 || 25% || 3.0 s || 536 to 622 || {{Cost||72}}
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|-
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| 7 || 40 || 25% || 3.0 s || 740 to 854 || {{Cost|1|8}}
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|- class="alt"
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| 8 || 48 || 25% || 3.0 s || 1017 to 1167 || {{Cost|1|98}}
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|-
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| 9 || 56 || 25% || 3.0 s || 1367 to 1561 || {{Cost|2|70}}
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|- class="alt"
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| 10 || 60 || 25% || 3.0 s || 1620 to 1850 || {{Cost||58|50}}
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|-
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| 11 || 63 || 25% || 3.0 s || 1725 to 1969 || {{Cost|3|78}}
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|- class="alt"
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| 12 || 70 || 25% || 3.0 s || 2134 to 2436 || {{Cost|7|92}}
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|-
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| 13 || 75 || 25% || 3.0 s || 2624 to 2996 || {{Cost|18}}
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|- class="alt"
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| 14 || 80 || 25% || 3.0 s || 3034 to 3466 || {{Cost|18}}
 
|}
   
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== Cataclysm table ==
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{{Itembox|Materials needed
 
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{| class="darktable" style="text-align: center;"
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|q1=2|item1=Lion's Ink
 
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|-
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|q2=1|item2=Common Parchment
 
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! Level !! [[Base Mana]] Cost !! Cast Time !! Healing
}}
 
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|-
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| 7 || 4% || 1.97 s || 71
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|}
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== Notes ==
  +
*Healing Wave is the biggest heal in the shaman's arsenal, and also the most mana efficient single target heal. The long casting time makes it somewhat unwieldy to use, but it provides a very large amount of instant healing when used in combination with {{ability|Nature's Swiftness}} or {{ability|Maelstrom Weapon}}.
  +
*The casting time of Healing Wave starts out at 1.5 seconds and then increases with each rank up to level 18, where it reaches the final casting time of 3.0 seconds. At level 20, the spell is complemented by {{ability|Lesser Healing Wave}}, which has a 1.5 second casting time regardless of rank.
  +
  +
==Improvements==
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===Healing===
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*{{ability|Healing Way}} increases the amount healed by 25%.
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*{{ability|Purification}} increases the amount healed by 10%.
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*{{ability|Nature's Blessing}} increases the amount healed by up to 15% of your [[Intellect]].
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*{{ability|Tidal Waves}} increases the amount healed by up to 20% of your [[spell power]].
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===Casting Time===
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*{{ability|Improved Healing Wave}} reduces the casting time by up to 0.5 sec.
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*When activated, {{ability|Nature's Swiftness}} turns it into an instant cast spell.
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===Critical Strike Chance===
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*When activated, {{ability|Tidal Force}} increases its critical strike chance by 60%, which is reduced by 20% each time you get a critical strike.
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*{{ability|Tidal Mastery}} increases the critical strike chance by up to 5%.
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*{{ability|Blessing of the Eternals}} increases the critical strike chance by up to 4%.
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*{{ability|Thundering Strikes}} from the [[Shaman talents#Enhancement|Enhancement]] tree increases the critical strike chance by up to 5%.
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===Interruption===
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*{{ability|Healing Focus}} reduces interruption caused by damage by up to 70%.
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===Mana Cost===
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*{{ability|Tidal Focus}} reduces the mana cost by up to 5%.
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*{{ability|Improved Water Shield}} returns mana up to 100% of the time when it critically strikes.
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*{{ability|Elemental Focus}} from the Enhancement tree reduces the mana cost by 40% after getting a critical strike with any [[Fire]], [[Frost]], or [[Nature]] spell.
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===Threat===
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*{{ability|Healing Grace}} reduces the threat caused by up to 15%.
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===Glyphs===
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*{{item|Glyph of Healing Wave}} heals the caster for 20% of the amount healed when casting it on someone else.
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===Miscellaneous===
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*{{ability|Ancestral Healing}} causes it to temporarily increase the target's armor when it critically strikes.
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*{{ability|Ancestral Awakening}} heals a second target for 30% of the amount healed when it critically strikes.
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==Tips and tactics==
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*Combine with {{ability|Nature's Swiftness}} for a powerful instant heal.
  +
*The large amount healed and the relatively slow casting time means that it is often useful to begin casting Healing Wave on a target that is taking damage before the target needs the full amount of healing done as the target will continue to take damage while you cast the spell. It can even be situationally useful to begin casting the spell on a target that has not yet taken any damage if you expect them to take a lot of damage during the next few seconds. If the heal turns out to be unnecessary, you can simply [[MACRO stopcasting|stopcast]] the spell before it finishes.
  +
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== Patch changes ==
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*{{Patch 4.0.1|note=Level requirement is 7, and the spell is no longer free, available after character creation.}}
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*{{Patched|date=2009-04-22|link=http://forums.worldofwarcraft.com/thread.html?topicId=16474158165&sid=1|bluenote=The [[Thunderfall Totem]] will no longer increase the casting time of Healing Wave or [[Lesser Healing Wave]] when [[Tidal Waves]] is active. <ref name="Bornakk">{{ref web
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|url=http://forums.worldofwarcraft.com/thread.html?topicId=16474158165&sid=1
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|archiveurl=http://blue.mmo-champion.com/23/16474158165-recent-ingame-fixes--41609.html
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|archivedate=2009-04-17
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|accessdate=2009-05-25
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|date=2009-04-17
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|title=Recent In-Game Fixes - 4/16/09
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|author={{Blizz}} [[Bornakk]]}}</ref>}}
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*{{Patch 1.10|note=Mana cost on all ranks reduced approximately 9%.}}
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  +
== References ==
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{{Reflist}}
   
 
== External links ==
 
== External links ==
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Repeat violations may result in a BAN.
 
Repeat violations may result in a BAN.
 
Have a nice day. :) -->
 
Have a nice day. :) -->
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{{Elinks-item|43417}}
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{{Elinks-spell|49273}}
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{{Classfooter|Shaman}}
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[[Category:World of Warcraft common items]]
 
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[[Category:World of Warcraft major glyphs]]
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[[Category:Shaman abilities]]
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[[Category:World of Warcraft warrior glyphs]]
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[[Category:Nature spells]]
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{{DEFAULTSORT:Glyph Of Hamstring}}
 

Revision as of 19:20, 11 October 2010

Healing Wave
Inv misc questionmark
Properties
Class Shaman
School Nature
Cooldown None/Global Cooldown
Improvements Spell shaman ancestralawakening [Ancestral Awakening], Spell nature undyingstrength [Ancestral Healing], Spell shaman blessingofeternals [Blessing of the Eternals], Healing Focus, Spell nature healingtouch [Healing Grace], Spell nature healingway [Healing Way], Spell nature magicimmunity [Improved Healing Wave], Ability shaman watershield [Improved Water Shield], Spell holy dispelmagic [Purification], Ability thunderbolt [Thundering Strikes], Spell frost manarecharge [Tidal Focus], Spell nature tranquility [Tidal Mastery], Spell shaman tidalwaves [Tidal Waves]

[[Category:shaman abilities]][[Category:shaman abilities]]

Power over the elements is power over creation itself.[1]

Healing Wave is the first healing spell that a Shaman starts with. It is a shaman's most powerful single-target heal, and in most cases, it is also the most mana efficient.

Rank table

Rank Level Base Mana Cost Cast Time Healing Cost
1 1 13% 1.5 s 34 to 44 Starts with
2 6 17% 2.0 s 64 to 78 1s
3 12 21% 2.5 s 129 to 155 7s 20c
4 18 25% 3.0 s 268 to 316 18s
5 24 25% 3.0 s 376 to 440 31s 50c
6 32 25% 3.0 s 536 to 622 72s
7 40 25% 3.0 s 740 to 854 1g 8s
8 48 25% 3.0 s 1017 to 1167 1g 98s
9 56 25% 3.0 s 1367 to 1561 2g 70s
10 60 25% 3.0 s 1620 to 1850 58s 50c
11 63 25% 3.0 s 1725 to 1969 3g 78s
12 70 25% 3.0 s 2134 to 2436 7g 92s
13 75 25% 3.0 s 2624 to 2996 18g
14 80 25% 3.0 s 3034 to 3466 18g

Cataclysm table

Level Base Mana Cost Cast Time Healing
7 4% 1.97 s 71

Notes

  • Healing Wave is the biggest heal in the shaman's arsenal, and also the most mana efficient single target heal. The long casting time makes it somewhat unwieldy to use, but it provides a very large amount of instant healing when used in combination with Spell nature ravenform [Nature's Swiftness] or Spell Shaman MaelstromWeapon [Maelstrom Weapon].
  • The casting time of Healing Wave starts out at 1.5 seconds and then increases with each rank up to level 18, where it reaches the final casting time of 3.0 seconds. At level 20, the spell is complemented by Spell Nature HealingWaveLesser [Lesser Healing Wave], which has a 1.5 second casting time regardless of rank.

Improvements

Healing

Casting Time

Critical Strike Chance

Interruption

  • Healing Focus reduces interruption caused by damage by up to 70%.

Mana Cost

Threat

Glyphs

Miscellaneous

  • [Ancestral Healing] causes it to temporarily increase the target's armor when it critically strikes.
  • Spell Shaman AncestralAwakening [Ancestral Awakening] heals a second target for 30% of the amount healed when it critically strikes.

Tips and tactics

  • Combine with Spell nature ravenform [Nature's Swiftness] for a powerful instant heal.
  • The large amount healed and the relatively slow casting time means that it is often useful to begin casting Healing Wave on a target that is taking damage before the target needs the full amount of healing done as the target will continue to take damage while you cast the spell. It can even be situationally useful to begin casting the spell on a target that has not yet taken any damage if you expect them to take a lot of damage during the next few seconds. If the heal turns out to be unnecessary, you can simply stopcast the spell before it finishes.

Patch changes

  • Cataclysm Patch 4.0.1 (2010-10-12): Level requirement is 7, and the spell is no longer free, available after character creation.
  • Template:Patched
  • Template:Patch 1.10

References

 
  1. ^ TCGDP, #102

External links