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{{Stub/Cataclysm}}
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<onlyinclude>{{Infobox ability
 
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{{questbox
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|name=Healing Wave
 
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| name = Rite of the Winds
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|image=Spell_Nature_MagicImmunity.png
 
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| faction = Horde
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|description=Heals a friendly target for X.
 
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| levelreq = 1
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|class=[[Shaman]]
 
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| level = 5
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|type=Defensive
 
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| category = Mulgore
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|school=Nature
 
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| start = [[Dyami Windsoar]]
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|cost=13%-25% of [[base mana]]
 
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| end = [[Ahmo Thunderhorn]]
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|range=40 yd
 
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| experience = 340
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|cast_time=1.5-3 sec
 
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| reputation = +150 [[Thunder Bluff]]
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|improvement=[[Ancestral Awakening]], [[Ancestral Healing]], [[Blessing of the Eternals]], [[Healing Focus (Shaman talent)|Healing Focus]], [[Healing Grace]], [[Healing Way]], [[Improved Healing Wave]], [[Improved Water Shield]], [[Purification]], [[Thundering Strikes]], [[Tidal Focus]], [[Tidal Mastery]], [[Tidal Waves]]
 
  +
| previous = {{quest|Rites of the Earthmother}}
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|ranks=14
 
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| id = 24215
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}}</onlyinclude>
 
 
}}
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{{AbilityFlavor|Power over the elements is power over creation itself.|TCGDP|102}}
 
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'''Healing Wave''' is the first healing spell that a [[Shaman]] starts with. It is a shaman's most powerful single-target heal, and in most cases, it is also the most mana efficient.
 
   
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== Rank table ==
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== Objectives ==
  +
Drink the Water of Vision.
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{| class="darktable" style="text-align: center;"
 
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|-
 
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! Rank !! Level !! [[Base Mana]] Cost !! Cast Time !! Healing !! Cost
 
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|-
 
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| 1 || 1 || 13% || 1.5 s || 34 to 44 || Starts with
 
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|- class="alt"
 
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| 2 || 6 || 17% || 2.0 s || 64 to 78 || {{Cost||1}}
 
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|-
 
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| 3 || 12 || 21% || 2.5 s || 129 to 155 || {{Cost||7|20}}
 
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|- class="alt"
 
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| 4 || 18 || 25% || 3.0 s || 268 to 316 || {{Cost||18}}
 
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|-
 
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| 5 || 24 || 25% || 3.0 s || 376 to 440 || {{Cost||31|50}}
 
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|- class="alt"
 
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| 6 || 32 || 25% || 3.0 s || 536 to 622 || {{Cost||72}}
 
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|-
 
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| 7 || 40 || 25% || 3.0 s || 740 to 854 || {{Cost|1|8}}
 
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|- class="alt"
 
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| 8 || 48 || 25% || 3.0 s || 1017 to 1167 || {{Cost|1|98}}
 
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|-
 
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| 9 || 56 || 25% || 3.0 s || 1367 to 1561 || {{Cost|2|70}}
 
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|- class="alt"
 
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| 10 || 60 || 25% || 3.0 s || 1620 to 1850 || {{Cost||58|50}}
 
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|-
 
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| 11 || 63 || 25% || 3.0 s || 1725 to 1969 || {{Cost|3|78}}
 
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|- class="alt"
 
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| 12 || 70 || 25% || 3.0 s || 2134 to 2436 || {{Cost|7|92}}
 
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|-
 
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| 13 || 75 || 25% || 3.0 s || 2624 to 2996 || {{Cost|18}}
 
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|- class="alt"
 
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| 14 || 80 || 25% || 3.0 s || 3034 to 3466 || {{Cost|18}}
 
|}
 
   
  +
Provided item:
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== Cataclysm table ==
 
  +
* {{item|icon=|Water of Vision}}
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{| class="darktable" style="text-align: center;"
 
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|-
 
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! Level !! [[Base Mana]] Cost !! Cast Time !! Healing
 
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|-
 
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| 7 || 4% || 1.97 s || 71
 
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|}
 
   
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== Notes ==
+
== Description ==
  +
Look, <name>. The rolling plains of [[Mulgore]] stretch before you: our home, the cradle of the [[Earth Mother]]. Here she provides us with all we could ever need, a peaceful and verdant land. This is what you will fight to protect.
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*Healing Wave is the biggest heal in the shaman's arsenal, and also the most mana efficient single target heal. The long casting time makes it somewhat unwieldy to use, but it provides a very large amount of instant healing when used in combination with {{ability|Nature's Swiftness}} or {{ability|Maelstrom Weapon}}.
 
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*The casting time of Healing Wave starts out at 1.5 seconds and then increases with each rank up to level 18, where it reaches the final casting time of 3.0 seconds. At level 20, the spell is complemented by {{ability|Lesser Healing Wave}}, which has a 1.5 second casting time regardless of rank.
 
   
  +
Your jouney will take you far beyond her sheltering arms, to the farthest and cruelest regions of this world, and beyond.
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==Improvements==
 
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===Healing===
 
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*{{ability|Healing Way}} increases the amount healed by 25%.
 
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*{{ability|Purification}} increases the amount healed by 10%.
 
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*{{ability|Nature's Blessing}} increases the amount healed by up to 15% of your [[Intellect]].
 
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*{{ability|Tidal Waves}} increases the amount healed by up to 20% of your [[spell power]].
 
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===Casting Time===
 
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*{{ability|Improved Healing Wave}} reduces the casting time by up to 0.5 sec.
 
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*When activated, {{ability|Nature's Swiftness}} turns it into an instant cast spell.
 
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===Critical Strike Chance===
 
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*When activated, {{ability|Tidal Force}} increases its critical strike chance by 60%, which is reduced by 20% each time you get a critical strike.
 
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*{{ability|Tidal Mastery}} increases the critical strike chance by up to 5%.
 
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*{{ability|Blessing of the Eternals}} increases the critical strike chance by up to 4%.
 
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*{{ability|Thundering Strikes}} from the [[Shaman talents#Enhancement|Enhancement]] tree increases the critical strike chance by up to 5%.
 
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===Interruption===
 
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*{{ability|Healing Focus}} reduces interruption caused by damage by up to 70%.
 
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===Mana Cost===
 
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*{{ability|Tidal Focus}} reduces the mana cost by up to 5%.
 
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*{{ability|Improved Water Shield}} returns mana up to 100% of the time when it critically strikes.
 
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*{{ability|Elemental Focus}} from the Enhancement tree reduces the mana cost by 40% after getting a critical strike with any [[Fire]], [[Frost]], or [[Nature]] spell.
 
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===Threat===
 
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*{{ability|Healing Grace}} reduces the threat caused by up to 15%.
 
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===Glyphs===
 
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*{{item|Glyph of Healing Wave}} heals the caster for 20% of the amount healed when casting it on someone else.
 
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===Miscellaneous===
 
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*{{ability|Ancestral Healing}} causes it to temporarily increase the target's armor when it critically strikes.
 
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*{{ability|Ancestral Awakening}} heals a second target for 30% of the amount healed when it critically strikes.
 
   
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Below us is [[Bloodhoof Village]]. The first step on your true path begins now. Drink deep of the Water of Vision, and let the spirits guide you onward.
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==Tips and tactics==
 
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*Combine with {{ability|Nature's Swiftness}} for a powerful instant heal.
 
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*The large amount healed and the relatively slow casting time means that it is often useful to begin casting Healing Wave on a target that is taking damage before the target needs the full amount of healing done as the target will continue to take damage while you cast the spell. It can even be situationally useful to begin casting the spell on a target that has not yet taken any damage if you expect them to take a lot of damage during the next few seconds. If the heal turns out to be unnecessary, you can simply [[MACRO stopcasting|stopcast]] the spell before it finishes.
 
   
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== Patch changes ==
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== Completion ==
  +
Welcome to Bloodhoof Village, hero. I am glad the spirits have guided you safely here.
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*{{Patch 4.0.1|note=Level requirement is 7, and the spell is no longer free, available after character creation.}}
 
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*{{Patched|date=2009-04-22|link=http://forums.worldofwarcraft.com/thread.html?topicId=16474158165&sid=1|bluenote=The [[Thunderfall Totem]] will no longer increase the casting time of Healing Wave or [[Lesser Healing Wave]] when [[Tidal Waves]] is active. <ref name="Bornakk">{{ref web
 
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|url=http://forums.worldofwarcraft.com/thread.html?topicId=16474158165&sid=1
 
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|archiveurl=http://blue.mmo-champion.com/23/16474158165-recent-ingame-fixes--41609.html
 
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|archivedate=2009-04-17
 
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|accessdate=2009-05-25
 
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|date=2009-04-17
 
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|title=Recent In-Game Fixes - 4/16/09
 
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|author={{Blizz}} [[Bornakk]]}}</ref>}}
 
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*{{Patch 1.10|note=Mana cost on all ranks reduced approximately 9%.}}
 
   
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== References ==
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== Notes ==
  +
Drinking the Water of Vision next to the quest giver transports you to Bloodhoof Village. New quests await!
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{{Reflist}}
 
  +
  +
== Quest progression ==
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{{Camp Narache quests}}
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== Patch changes ==
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* {{Patch 4.0.3a|note=Added.}}
   
 
== External links ==
 
== External links ==
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{{Elinks-spell|49273}}
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{{Elinks-quest|24215}}
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{{Classfooter|Shaman}}
 
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[[Category:Shaman abilities]]
 
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[[Category:Nature spells]]
 

Revision as of 14:04, 2 November 2010

Template:Stub/Cataclysm

HordeRite of the Winds
Start Dyami Windsoar
End Ahmo Thunderhorn
Level 5 (Requires 1)
Category Mulgore
Experience 340
Reputation +150 Thunder Bluff
Previous Rites of the Earthmother

Objectives

Drink the Water of Vision.

Provided item:

Description

Look, <name>. The rolling plains of Mulgore stretch before you: our home, the cradle of the Earth Mother. Here she provides us with all we could ever need, a peaceful and verdant land. This is what you will fight to protect.

Your jouney will take you far beyond her sheltering arms, to the farthest and cruelest regions of this world, and beyond.

Below us is Bloodhoof Village. The first step on your true path begins now. Drink deep of the Water of Vision, and let the spirits guide you onward.

Completion

Welcome to Bloodhoof Village, hero. I am glad the spirits have guided you safely here.

Notes

Drinking the Water of Vision next to the quest giver transports you to Bloodhoof Village. New quests await!

Quest progression

  1. H [1-10] The First Step
  2. H [1-10] Rite of Strength
  3. H [1-10] Our Tribe, Imprisoned
  4. H [1-10] Go to Adana
  5. H [1-10] Rite of Courage / H [1-10] Stop the Thorncallers
  6. H [1-10] The Battleboars / H [1-10] Feed of Evil
  7. H [1-10] Rite of Honor
  8. H [1-10] Last Rites, First Rites
  9. H [1-10] Rites of the Earthmother
  10. H [5] Rite of the Winds (to Bloodhoof Village)

Patch changes

External links