Wowpedia

We have moved to Warcraft Wiki. Click here for information and the new URL.

READ MORE

Wowpedia
 
(bot; deploying #data/itemtip)
 
Line 1: Line 1:
{{cleanup}}
+
{{Stub/Item}}
  +
{{#data:itemtip
{{Npcbox
 
  +
|name=Thrall's Hauberk of Triumph
|image=Valithria Dreamwalker.png
 
  +
|quality=epic
|name=Valithria Dreamwalker
 
  +
|icon=inv_chest_mail_07
|gender=Female
 
  +
|bind=BoP
|race=Green dragon
 
  +
|slot=Chest
|creature=Dragonkin
 
 
|type=Mail
|level=??
 
  +
|armor=1899
|type=Boss
 
  +
|stamina=218
|health=12,000,000<br />35,999,000
 
  +
|intellect=137
|aggro = {{aggro|1|1}}
 
  +
|red-sockets=1
|repfaction = Green dragonflight
 
  +
|blue-sockets=1
|location=[[Icecrown Citadel (instance)|Icecrown Citadel]]
 
  +
|sockbonus=+7 Spell Power
|instance=Icecrown Citadel
 
  +
|durability=165
}}
 
  +
|classes=Shaman
 
  +
|hit=94
'''Valithria Dreamwalker''', a captured [[green dragon]], is the first boss of the [[Frostwing Halls]] wing of the [[Icecrown Citadel]] raid. The fight ends when the raid has succeeded in healing Valithria up to 100%, while adds spawn in decreasing intervals. The fight is a chaotic battle for survival. The loss of a tank or a healer could easily result in a wipe.
 
  +
|haste=94
 
  +
|set=Thrall's Regalia
This boss is available since February 2, 2010 on US servers and February 3 on EU servers.
 
 
|level=80
 
  +
|ilvl=258
==Quests==
 
  +
|itemid=48326
[[File:Valithria Dreamwalker.jpg|thumb|Appearing as a high elf]]
 
  +
|heroic=1}}
After she is restored to her powerful self she often just disappears, unless the Icecrown Citadel weekly raid quest is {{quest|Respite for a Tormented Soul}}. If it is she'll take the form of a [[high elf]] and explain a few things about [[Sindragosa]] to the players.
 
  +
==Source==
 
  +
...
*{{questlong|Neutral|80 Weekly Raid|Respite for a Tormented Soul}} {{queststartfinish}}
 
 
==Abilities==
 
===Valithria===
 
*{{abilities|Nightmare Portal|image=Spell Nature WispSplodeGreen|notes=Summons a Nightmare Portal to allow players access to the Dreamstate, where Dream Clouds spawn. (8 portals each time on 25-man)}}
 
*{{abilities|Emerald Vigor|Regenerating 200 Mana every 3 sec. Increases Damage done by 10%. Increases Healing done by 10%.|id=70873|image=Spell Nature ElementalShields|range=50,000|notes=Instant. 10 yd radius. 35 sec duration. Stacks to 100. Cast when a Dream Cloud is killed in Valithria's dream state.}}
 
*{{abilities|Dreamwalker's Rage|Deals 10,000,000 Nature damage to all surrounding enemies.|id=71189|image=Ability Druid Nourish|notes=3 sec cast. 50,000 yd radius. Cast after reaching full health. Will not hit players.}}
 
 
===Blazing Skeleton===
 
*{{abilities|Fireball|Inflicts 4,713 to 5,287 Fire damage to an enemy.|id=|image=Spell Fire FlameBolt}}
 
*{{abilities|Lay Waste|Surrounds the caster in flames for 12 sec, pulsing 3770 to 4230 Fire damage to all enemies every 2 sec.|10id=69326|10hid=72027|25id=71731|25hid=72028|image=Achievement Zone HellfirePeninsula 01|notes=Instant. 50,000 yd radius. 4713-5287 on Heroic}}
 
 
===Blistering Zombie===
 
*{{abilities|Acid Burst|The caster explodes, dealing 9425 to 10575 Nature damage instantly and 750 Nature damage per second to all enemies within 15 yards. Lasts 20 sec.|10id=70744|10hid=72017|25id=71733|25hid=72018|image=Spell Shadow PlagueCloud|notes=11782-13218+900/sec on Heroic}}
 
*{{abilities|Corrosion|Whenever the caster lands a melee swing, the target takes 2000 Nature damage every 3 seconds and their armor is reduced by 10%. This effect can stack up to 5 times. Lasts 6 sec.|10id=70751|10hid=72021|25id=71738|25hid=72022|image=Spell Nature Acid 01|notes=2500/3 on Heroic.}}
 
 
===Risen Archmage===
 
*{{abilities|Column of Frost|Marks the location under a random player target. After 2 seconds a column of frost erupts from this location, dealing 11310 to 12690 Frost damage to all enemies within 3 yards, knocking them into the air.|10id=70702|10hid=72019|25id=71746|25hid=72020|image=Spell Frost FrostBlast|notes=Instant. 3 yd radius. 14138-15862 on Heroic.}}
 
*{{abilities|Frostbolt Volley|Inflicts 8550 to 10450 Frost damage to nearby enemies, reducing their movement speed for 4 sec.|10id=72905|10hid=72907|25id=72906|25hid=72908|image=Spell Frost FrostBolt02|cd=8 sec|notes=1.5 sec cast. 200 yard radius. 10800-13200 on Heroic}} (This can be interrupted, as well as dispelled.)
 
*{{abilities|Mana Void|Summons a Mana Void at a random enemies location. This Mana Void burns 800 mana per second to all enemies within a 6 yard radius. Lasts 30 seconds.|10id=71086|10hid=72029|25id=71743|25hid=72030|image=INV Enchant VoidSphere|notes=Instant. 1000 mana on Heroic}}
 
 
===Gluttonous Abomination===
 
*{{abilities|Gut Spray|Deals 2000 Nature damage per second and increases Physical damage taken by 25% for 12 sec.|range=8|10id=70633|10hid=72025|25id=71283|25hid=72026|image=Spell Shadow CorpseExplode|notes=Instant. Disease. 9425-10575 Nature damage initial blast; 11782-13218+2500/sec on Heroic.}} This is a removable disease.
 
*{{abilities|Spawn Rot Worms|Spawns 8 to 10 Rot Worms after the abomination dies.|id=|image=ability hunter pet worm}}
 
 
===Rot Worm===
 
Rot worms spawn in 7-10 per abomination when it dies.
 
*{{abilities|Melee|4,000 to 5,000 damage on their current target.|id=|image=}}
 
 
===Suppressor===
 
*{{abilities|Suppression|Reduces healing received by the target by 10%. Lasts until cancelled.|id=70588|image=Spell Shadow ShadowEmbrace|range=50,000|energy=Channeled|notes=Cast on Valithria.}}
 
 
== Setup ==
 
Valithria starts at 50% health and the objective is to heal her up to full. Between half and two-thirds of the healers should concentrate on her, while the other healers keep the raid up. This usually translates to 1/2 (10/25 player) healers on the raid and 1-2/3-4 on Valithria.
 
 
Adds spawn from the gates. In 25 player, all four gates spawn adds, in 10 player it's only the front two. The spawn rate increases over time. After 7/? (10/25 player) minutes, Suppressors and Blazing Skeletons start to spawn continuously, which usually leads to a quick wipe.
 
 
A basic strategy is to loosely assign one group of tanks and damage dealers per add portal.
 
 
=== Positioning ===
 
==== 10 Man ====
 
Since only the closest two gates spawn adds, the back half of the room can be ignored (except when dream portals are opened). One, MAYBE 2 damage dealers should be assigned to deal with suppressors. Suppressors can spawn from either side or both at once and only have about 35,000 or so health. The tanks should stand in the middle between the two gates to handle any Archmage or Abomination that comes out. Valithria's healers should set up near her, but close enough so that the tanks can still see them in the event that something needs to be pulled off of them.
 
 
==== 25 Man ====
 
The raid should split up into two groups, one positioned to the right of Valithria, the other to the left. Each group is responsible for the adds that spawn on THEIR side, and should only take care of adds on the other side if all adds are dead on their side or they migrate over. Healers assigned to Valithria should stand in the middle of the room "within" Valithria, and only move to jump into portals. This forces the adds to move through the kill groups on either side of her and reduces the chance of migration and missed adds killing the healers. Follow the same kill priorities, and techniques as you would for 10 man.
 
 
== Add portal groups ==
 
The add portal groups should use the following priority list:
 
*One raid member per portal should focus on Suppressors (Cat druids are quite effective).
 
*Everyone else should kill Blazing Skeletons first.
 
*Zombies should be kited by a predesignated ranged DPS.
 
*Archmages should be tanked and taken out by melee.
 
*Abominations should be tanked and taken out by ranged DPS.
 
 
===Class Specific Tips===
 
*Feral Druids are particularly effective against the Suppressors with [[Swipe (Cat)]].
 
*Paladins are good for tanking the Abominations, as [[Consecration]] helps to gather up the worms that spawn, allowing casters to quickly AoE them down. [[Crusader Aura]] works inside the dream, increasing movement speed, making a vast difference on heroic modes.
 
*A Shaman with [[Cleansing Totem]] can be useful for the Abomination tank.
 
*Death Knights are good for tanking the Archmages as Frostbolt Volley can be interrupted.
 
*Mages should place [[Amplify Magic]] on Valithria for an extra healing buff.
 
*Hunters are useful against the Zombies, as they can use [[Distracting Shot]] to make sure the zombie initially heads to the hunter and then gain aggro normally through regular attacks as well as use [[Frost Trap]]s and [[Concussive Shot]] to slow them down.
 
*Any class that has a heal should heal Valithria whenever there is a break in the action for them. Every little bit helps. Even bandaging helps. Also, these classes should patch themselves up whenever possible to reduce the strain on the healers.
 
 
== Dream Portals ==
 
Every 30 seconds, Valithria provides portals to the Dream. These portals initially appear as small green orbs on the floor even before they can be entered. The Valithria healers should move close to these orbs and enter the portals as soon as they appear. Only one person can use each portal.
 
 
The Dream is a version of the room where only Valithria, several green orbs, and the players who entered exist. The objective is to float through as many green orbs as possible. When a player touches an orb it explodes (no damage) and provides a stacking buff (Emerald Vigor), which increases mana regeneration and healing done. After a few seconds, the players automatically return from the Dream and rejoin the rest of the raid. Now they should spam heal Valithria until the next portals spawn. As the portals spawn every 30 seconds, and Emerald Vigor's timer is 35 sec, it should never run out and stack sizes should gradually increase.
 
 
Since Emerald Vigor also increases damage done, it may be possible to have DPS classes enter the portals. Preferably this should be a class with low ramp-up time, namely Warriors, Combat Rogues, Hunters, Shaman or any other class/spec that takes a short amount of time to do a large amount of damage.
 
 
The Dream can also be used to avoid getting killed before a wipe. With good timing and a little luck, one can enter the dream and then be dropped out once combat has completed. Since healers are usually the ones going through the portals, it can be a useful wipe recovery tactic. If this happens to you, move as quickly as you can once you are dropped off as you will only have a few seconds from the end of combat and when the boss and initial mobs respawn.
 
 
It should be noted that if anybody has recently been hit by a Frostbolt from a Frostbolt Volley cast by an Archmage, they will be slowed even while in the Dream, thus, it is important to be interrupting Frostbolt Volleys so healers can have a better chance at getting as many stacks as possible.
 
 
Paladin and priest healers can quickly cleanse themselves while entering, while druids can shapeshift out of this - so make extra certain to interrupt if a shaman is going in, as they cannot.
 
 
==Strategy==
 
Once the groups are all positioned properly, begin the fight by pulling the four Risen Archmages that are present in the room at the start of the fight. They will be arranged in a square shape around the boss on 25 man, or in a semi-circular shape between the boss and the raid on 10 man. These mobs should die quickly. The faster they die, the more uninterrupted healing the raid has. The kill group(s) should aim to down the adds as quickly as possible. The faster the adds are down, the more uninterrupted healing the healers have. This also allows the healers assigned to the raid to drop a few heals on the boss as well.
 
 
ALL of the healers assigned to Valithria should ALWAYS take a portal when they spawn, and aim to collect as many stacks as possible each time. DPS classes shouldn't need to take the portals, however having a couple of good DPS building stacks can make life easier later on when the adds start spawning a lot faster.
 
 
Bloodlust/Heroism should be burned once the healers have a significant number of stacks (about 25 or so).
 
 
==Heroic Mode==
 
Although semantically very different, the actual encounter has only a few differences on Heroic mode.
 
 
* The Frostbolt Volley cast by the Risen Archmage now burns 2000 mana, meaning that interruptions become crucial to stop more mana-intensive classes from running out of mana.
 
* Valithria's health decays over time. While she still starts at half health and remains at the same max health as normal mode, the decay means more healing needed as the encounter goes on.
 
* Instead of opening portals into the Dream, portals instead open into the Nightmare.
 
** Valithria does '''not''' announce these portals opening.
 
** Players take damage while inside the Nightmare, and the orbs also apply a DoT in addition to their usual effects.
 
** Orbs do not respawn in the Nightmare.
 
 
==Loot==
 
{{:Cache of the Dreamwalker}}
 
 
==Quotes==
 
;Aggro
 
*{{text|yell|Heroes, lend me your aid! I... I cannot hold them off much longer! You must heal my wounds!}}
 
 
;Opens portal
 
*{{text|yell|I have opened a portal into the [[Emerald Dream|Dream]]. Your salvation lies within, heroes.}}
 
 
;75% Health
 
*{{text|yell|My strength is returning! Press on, heroes!}}
 
 
;25% Health
 
*{{text|yell|I will not last much longer!}}
 
 
;0% Health
 
*{{text|yell|Forgive me for what I do! I... cannot... stop... ONLY NIGHTMARES REMAIN!}}
 
 
;Player dies
 
*{{text|yell|A tragic loss...}}
 
 
;Berserk
 
*{{text|yell|FAILURES!}}
 
 
;Victory
 
*{{text|yell|I am renewed! [[Ysera]] grants me the favor to lay these foul creatures to rest!}}
 
 
==Related achievements==
 
{|class="darktable zebra"
 
! 10-player mode !! 25-player mode !! Objective
 
|-
 
|{{achievementlong|Portal Jockey (10 player)|Portal Jockey}}
 
|{{achievementlong|Portal Jockey (25 player)|Portal Jockey}}
 
|Enter every portal spawned by Valithria Dreamwalker before healing her to full health
 
|-
 
|{{achievementlong|The Frostwing Halls (10 player)|The Frostwing Halls}} ({{achievement|Heroic: The Frostwing Halls (10 player)|Heroic}})
 
|{{achievementlong|The Frostwing Halls (25 player)|The Frostwing Halls}} ({{achievement|Heroic: The Frostwing Halls (25 player)|Heroic}})
 
|Defeat the bosses of The Frostwing Halls
 
|}
 
 
==Video==
 
<!--Any new videos displayed full frame must displace an existing full-frame video, and be able to justify displacing the old one. Placed displaced video in the Additional Videos links section, where new videos can be added with much more leniency. Do not add standard "boss kill" videos; they should provide a verbal narrative, in-video text, or describe things not found in the "base mode" videos. This is not the place to show off your guild's boss kill. See WoWWiki:Policy/Video links for rules regarding adding/displacing inline videos.-->
 
===10-player Normal encounter===
 
<youtube>PyYOe0p3Sss</youtube>
 
<youtube>SCqDzvny99A</youtube>
 
<youtube>QdzvSaQBXsU</youtube>
 
 
===10-player Heroic encounter===
 
<youtube>4_o95xTpjf0</youtube>
 
 
===25-player Normal encounter===
 
{{Cleanup Video}}
 
<youtube>p4vddIfKg2c</youtube>
 
<youtube>o-yKZTjIodM</youtube>
 
<youtube>Nvf-54Yd-1c</youtube>
 
 
 
===25-player Heroic encounter===
 
<youtube>uEWTcSq5baY</youtube>
 
<youtube>QezPRbiiYog</youtube>
 
<youtube>NvoO-uA-L5c</youtube>
 
 
===Additional videos===
 
====25-Player====
 
{{youtubelink|link=H4QMrmt5rpc|note=Matrix from Caelestraz Oceanic Realm 25-player, music soundtrack.}}
 
 
== Patch changes ==
 
* {{Patched|date=2010-03-04|bluenote=In the Combat Valithria Dreamwalker encounters, the duration of Emerald Vigor and Twisted Nightmares were slightly increased.|link=http://blue.mmo-champion.com/23/23425638763-recent-ingame-fixes--march-2010--34.html}}
 
* {{Patched|date=2010-02-03|bluenote=<br />
 
** Players who are dead will now get credit as intended when defeating the Valithira Dreamwalker encounter.
 
** Players can no longer zone in while the Valithria Dreamwalker encounter is active.|link=http://blue.mmo-champion.com/23/22748763261-recent-ingame-fixes--february-2010--23.html}}
 
* {{Patch 3.3.0|note=Added.}}
 
 
==Description from official site==
 
{{bluepost
 
| poster = Blizzard Entertainment
 
| link = http://www.wow-europe.com/en/info/underdev/3p3/icecrown-raid.xml
 
| title = Icecrown Citadel: The Frozen Throne
 
| body = In the Frostwing Halls players will battle alongside the Ashen Verdict and push into the lair of the deadly frost wyrm Sindragosa, who continues to strengthen her brood with the help of Ymirheim's vrykul. Along the way, the heroes will stumble upon Valithria Dreamwalker, a captured green dragon whom the Scourge is using as a test subject for their own ends....
 
}}
 
   
 
==External links==
 
==External links==
<!-- Read http://www.wowwiki.com/WoWWiki:External_links before posting your links here.
+
<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
 
Links that do not conform to the rules will be DELETED.
 
Links that do not conform to the rules will be DELETED.
 
Repeat violations may result in a BAN.
 
Repeat violations may result in a BAN.
 
Have a nice day. :) -->
 
Have a nice day. :) -->
  +
{{Elinks-item|48326}}
{| class="darktable"
 
|-
 
! Dragon !! High elf
 
|-
 
|{{elinks-NPC|36789|armory=1}}
 
|{{elinks-NPC|38589}}
 
|}
 
{{elink|type=bosskillers|link=http://www.bosskillers.com/cgi-bin/bbguild/index.cgi?action=view_guide&guide_id=743|site=Bosskillers|desc=Full strategy guide with diagrams}}
 
{{Elink|site=TauntMaster|link=http://tauntmaster.com/icecrowncitadel_strats.htm#Valithria|desc=Easy to remember, easy to repeat strategy for Valithria Dreamwalker.}}
 
 
{{Green Dragonflight}}
 
 
{{DEFAULTSORT:Dreamwalker, Valithria}}
 
[[Category:Dragon quest givers]]
 
[[Category:Green Dragonflight]]
 
[[Category:Icecrown Citadel NPCs]]
 
[[Category:Bosses]]
 

Revision as of 18:39, 22 February 2011

Inv chest mail 07

Source

...

External links