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<onlyinclude>{{Infobox ability
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[[File:Valley Trials.jpg|thumb|The Valley of Trials]]
 
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| name = Feint
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The '''Valley of Trials''' in southern [[Durotar]] is where all young [[troll]] and [[orc]] adventurers begin their journey. Within the valley, they are safe from external threats while taking on challenges that enable them to get used to their new status as recruits of the [[Horde]]. By the time they leave the valley they are more than ready to face the trials that await beyond the tall walls.
 
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| image = Ability_Rogue_Feint
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| description = Performs a feint, causing no damage but lowering your threat by a X amount, making the enemy less likely to attack you. {In additon, reduces the damage you take from area of effect attacks by 50%.}
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| class = [[Rogue]]
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| type = Offensive
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| school = Physical
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| cost = 20
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| costunit = Energy
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| range = 5 yd.
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| cast_time = Instant
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| cooldown = 10 sec.
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| improvement = [[Sleight of Hand]]
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| ranks = 8
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| buff_desc = 50% reduced damage taken from area of effect attacks.
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| buff_dur = 6 seconds
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}}</onlyinclude>
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{{AbilityFlavor|"Sucker."|TCGHfI|77}}
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'''Feint''' is an instant attack that does no damage but lowers a [[rogue]]'s [[threat]] on a single target.
   
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==Rank table==
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Roughly in the center of the valley, carved out of the cliff, is a small cave equipped with the basic comforts of living, known as [[the Den]]. This is where recruiters and trainers live and work, and where the new recruits report back as they complete tasks in the area. Recently, a taint has crept into the northern part of the valley. What was once a small network of natural [[Burning Blade Coven|caves]] in the cliffs has recently been inhabited by foul [[demons]]. Even though the demons there are relatively weak and harmless, they have begun to spill out into the valley proper. Furthermore, the presence of the demons suggests that rumors about the [[Shadow Council]] getting a foothold in the region may have some truth.
 
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{|class="darktable" style="text-align:center"
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|-
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! Rank !! Threat !! Value !! Level !! Cost
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|-
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| 1 || Small || 150 || 16 || {{cost||18}}
   
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|- class="alt"
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Wildlife in the area includes venomous [[scorpid]]s and brutish [[boar]]s. While most of them are fairly harmless, a particularly nasty scorpid called [[Sarkoth]] has been causing trouble. Orcish [[peon]]s also utilize the area gathering lumber from what few trees grow in the arid landscape.
 
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| 2 || Medium || 240 || 28 || {{cost||80}}
   
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|-
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== Quests ==
 
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| 3 || Large || 390 || 40 || {{cost|2}}
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*{{Questlong|Horde|1|Your Place In The World}}
 
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**{{Questlong|Horde|2|Cutting Teeth}}
 
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***{{questclass|Horde|Hunter|1|Etched Parchment}} (Orc only)
 
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***{{questclass|Horde|Hunter|1|Etched Tablet}} (Troll only)
 
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***{{questclass|Horde|Rogue|1|Encrypted Parchment}} (Orc only)
 
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***{{questclass|Horde|Rogue|1|Encrypted Tablet}} (Troll only)
 
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***{{questclass|Horde|Mage|1|Glyphic Tablet}} (Troll only)
 
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***{{questclass|Horde|Priest|1|Hallowed Tablet}} (Troll only)
 
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***{{questclass|Horde|Warrior|1|Simple Parchment}} (Orc only)
 
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***{{questclass|Horde|Warrior|1|Simple Tablet}} (Troll only)
 
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***{{questclass|Horde|Shaman|1|Rune-Inscribed Parchment}} (Orc only)
 
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***{{questclass|Horde|Shaman|1|Rune-Inscribed Tablet}} (Troll only)
 
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***{{questclass|Horde|Warlock|1|Tainted Parchment}} (Orc only)
 
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***{{Questlong|Horde|3|Sting of the Scorpid}}
 
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***{{Questlong|Horde|3|Galgar's Cactus Apple Surprise}}
 
   
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|- class="alt"
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*{{Questlong|Horde|4|Lazy Peons}}
 
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| 4 || Large || 600 || 52 || {{cost|4|60}}
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**{{Questlong|Horde|4|Thazz'ril's Pick}}
 
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*{{Questlong|Horde|4|Vile Familiars}}
 
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** {{Questlong|Horde|4|Burning Blade Medallion}}
 
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*** {{Questlong|Horde|5|Report to Sen'jin Village}}
 
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:''Warlocks replace the Vile Familiars quest with two others, and then pick up the Burning Blade Medallion quest.''
 
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:*{{Questclass|Horde|Warlock|4|Vile Familiars (Warlock)}}
 
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:**{{Questclass|Horde|Warlock|4|Vile Familiars (Warlock 2)}}
 
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*{{questclass|Horde|Priest|4|In Favor of Spirituality}}
 
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**{{questclass|Horde|Priest|4|Garments of Spirituality}} (Razor Hill)
 
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*{{questclass|Horde|Shaman|4|Call of Earth}}
 
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**{{questclass|Horde|Shaman|4|Call of Earth (Durotar 2)}}
 
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***{{questclass|Horde|Shaman|4|Call of Earth (Durotar 3)}}
 
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*{{Questlong|Horde|5|Sarkoth}}
 
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**{{Questlong|Horde|5|Sarkoth (2)}}
 
   
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|-
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== Gallery ==
 
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| 5 || Large || 800 || 60 || {{cost|5}}
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<gallery>
 
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File:Durotar 071010 005009 - Kirkburn 12319.jpg|{{C-inline}} The valley seen from the air
 
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</gallery>
 
   
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|- class="alt"
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{{Durotar}}
 
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| 6 || Large || 1050 || 64 || {{cost|7|20}}
   
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|-
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[[fr:Vallée des épreuves]]
 
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| 7 || Large || 1765 || 72 || {{cost|}}
[[Category:Starting areas]]
 
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−
[[Category:Orc territories]]
 
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|- class="alt"
−
[[Category:Troll territories]]
 
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| 8 || Large || 2162 || 78 || {{cost|25|50}}
−
[[Category:Flats]]
 
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−
[[Category:Valleys]]
 
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|}
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==Notes==
  +
*Causes no damage and awards no [[Combo Points]].
  +
*Of limited use at lower levels.
  +
*With Patch 3.0.8, Rank 8 will reduce the damage taken from area of effect attacks by 50% for 6 seconds in addition to its existing effects (Feint will still need a target in melee range).
  +
  +
==Improvements==
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*[[Sleight of Hand]] increases the threat reduction of feint by 10% per point, for a total of 20%.
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*[[Glyph of Feint]] reduces its energy cost by 10.
  +
  +
==Related items==
  +
*The 5 piece bonus of [[Bloodfang Armor]] improves the threat reduction of feint by 25%.
  +
  +
==Tips and tactics==
  +
*Ideally, feint should be used when you are approaching the [[tank]]'s threat on a [[mob]]. Feint allows rogues to continue [[dps]]ing when classes without a similar [[ability]] would have to stop and wait for a tank to get more threat. If you have an [[addon]] that keeps track of how much threat you and the tank have, you can tell when your threat level is getting dangerously near to the tank's threat. If you don't have such an addon, you should at least keep track if you [[aggro|overaggro]] a mob, and use feint if you do.
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*An alternative to using feint in raids during longer boss fights is to wait until the boss is down to ~60/70% health, and then vanish to completely dump your current threat. The threat dump from [[Vanish]] gives the tank enough of a lead on threat so that you can continue dealing damage without using energy to feint.
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*At lower levels, Feint may be dismissed as a useless ability due to the negligible amount of threat removed. At higher [[rank]]s, the threat reduction becomes more significant. Nevertheless, the threat reduction of Feint does not scale with the damage output of the rogues. As a result, most raid level rogues find it a very inefficient threat reduction ability and prefer not to use it unless necessary.
  +
*Try to keep track of how much threat each party member is drawing from a mob when using Feint. The threat you are removing from yourself may be the only thing keeping a mob from attacking the party [[healer]].
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== Patch changes ==
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* {{Patch 3.0.8|note=Rank 8 now reduces the damage taken from area of effect attacks by 50% for 6 seconds in addition to its existing effects.}}
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==References==
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{{Reflist}}
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==External links==
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Links that do not conform to the rules will be DELETED.
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Repeat violations may result in a BAN.
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{{elinks-spell|27448}}
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{{Classfooter|Rogue}}
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[[Category:Rogue abilities]]

Revision as of 09:12, 15 February 2011

Feint
Ability rogue feint
  • Feint (8 ranks)
  • Rogue ability
  • 5 . yd range
  • 20 Energy
  • 10 sec. cooldown
  • Instant
  • Performs a feint, causing no damage but lowering your threat by a X amount, making the enemy less likely to attack you. {In additon, reduces the damage you take from area of effect attacks by 50%.}
Properties
Class Rogue
School Physical
Cooldown 10 sec.
Improvements Inv misc dice 02 [Sleight of Hand]
Related buff
Ability rogue feint
  • Feint
  • 50% reduced damage taken from area of effect attacks.
  • Duration: 6 seconds

[[Category:rogue abilities]][[Category:rogue abilities]]

"Sucker."[1]

Feint is an instant attack that does no damage but lowers a rogue's threat on a single target.

Rank table

Rank Threat Value Level Cost
1 Small 150 16 18s
2 Medium 240 28 80s
3 Large 390 40 2g
4 Large 600 52 4g 60s
5 Large 800 60 5g
6 Large 1050 64 7g 20s
7 Large 1765 72
8 Large 2162 78 25g 50s

Notes

  • Causes no damage and awards no Combo Points.
  • Of limited use at lower levels.
  • With Patch 3.0.8, Rank 8 will reduce the damage taken from area of effect attacks by 50% for 6 seconds in addition to its existing effects (Feint will still need a target in melee range).

Improvements

Related items

  • The 5 piece bonus of Bloodfang Armor improves the threat reduction of feint by 25%.

Tips and tactics

  • Ideally, feint should be used when you are approaching the tank's threat on a mob. Feint allows rogues to continue dpsing when classes without a similar ability would have to stop and wait for a tank to get more threat. If you have an addon that keeps track of how much threat you and the tank have, you can tell when your threat level is getting dangerously near to the tank's threat. If you don't have such an addon, you should at least keep track if you overaggro a mob, and use feint if you do.
  • An alternative to using feint in raids during longer boss fights is to wait until the boss is down to ~60/70% health, and then vanish to completely dump your current threat. The threat dump from Ability vanish [Vanish] gives the tank enough of a lead on threat so that you can continue dealing damage without using energy to feint.
  • At lower levels, Feint may be dismissed as a useless ability due to the negligible amount of threat removed. At higher ranks, the threat reduction becomes more significant. Nevertheless, the threat reduction of Feint does not scale with the damage output of the rogues. As a result, most raid level rogues find it a very inefficient threat reduction ability and prefer not to use it unless necessary.
  • Try to keep track of how much threat each party member is drawing from a mob when using Feint. The threat you are removing from yourself may be the only thing keeping a mob from attacking the party healer.

Patch changes

  • Wrath-Logo-Small Patch 3.0.8 (2009-01-20): Rank 8 now reduces the damage taken from area of effect attacks by 50% for 6 seconds in addition to its existing effects.

References

 
  1. ^ TCGHfI, #77

External links