- Now you see him…
Vanish allows the Rogue to disappear from sight, entering an improved stealth mode for 3 sec. Also breaks movement impairing effects. All aggroed mobs on rogue will exit combat phase and return to their original locations or turn to other players if the rogue is in a party. During the three seconds any damage the Rogue takes will not break stealth. After the three seconds, the Rogue will enter normal Stealth.
- Allows the rogue to re-Stealth while in combat.
- While the rogue still has the Vanish buff, his Stealth is several levels higher than it is normally, allowing him to remain undetected, even versus players much higher level than himself. This effect is much greater with Rank 2 of Vanish than with Rank 1.
- Breaks free of root effects like Frost Nova and Entangling Roots.
- Removes effects that allow other players to see the rogue's location, such as Hunter's Mark and Mind Vision.
- Vanish does not work on city guards.
- Vanish does not remove DoT's on you.
- Preparation immediately finishes the cooldown of Evasion, Sprint, Vanish, Cold Blood, Shadowstep and Premeditation.
- Elusiveness reduces the cooldown of Vanish and Blind by 45 seconds per point, up to 90 seconds.
- Vanish is not affected by global cooldown.
- If you are being chased by a hunter and you have not yet been hit with Serpent Sting, Vanish will remove Hunter's Mark and allow you to get away.
- Vanishing is not useful if you have been hit with a DoT. Use Cloak of Shadows if it is a spell effect first. If you're a dwarf, also try Stoneform.
- Most casters will be able to AoE you when you Vanish (it's kinda obvious of where you are, even if we can't see you). Use Cloak of Shadows or Sprint or strike with Cheap Shot or potentially Sap (if they are out of combat already) to avoid this.
- It may be useful to use Vanish if you are near death and the enemy is low on health. Vanish and Cheap Shot will often catch your enemy off guard and let you regain control.
- During boss fights in raids or groups vanish is useful if the rogue draws aggro from the main tank. The mob will not reset as long as somebody else still has aggro, plus a new Stealth attack can be started.
- It may be too late if you save Vanish until you have aggro. Use Vanish early into the fight (boss @ 70%) to drop all aggro. You will save energy that would have been spent on feint.
- If you play on a PvP server, and you see a ?? of the other faction rolling up, you can Vanish and Sprint away, and hope for the best. With how Vanish raises your Stealth by a great deal, you may just get away without a corpse run.
- During a boss fights, wait for 50~ energy before vanishing, so you can immediately Garrote and continue DPS, vanishing at low energy means you will either waste time for you energy to tick up before you can attack, or have to cancel Stealth and miss out on this special attack.
|This article or section contains information that is out-of-date.|
* Please replace the old information with up to date information.
Currently (as of 6/Dec/2007) Vanish bugs are the following (those can randomly happen):
- You perform Vanish but still the enemy is able to hit you even if you aren't affected by DoT
- You perform Vanish while a pet is chasing you and still it's able to follow/attack you
- You perform Vanish and mobs keep on attacking you even if you aren't affected by DoT
- You perform Vanish while being in Stealth mode and Vanish breaks Stealth
- You perform Vanish both in a desert (no other players/mobs are near you) and/or not desert area and suddenly you lose both Vanish and Stealth status
Due to this Vanish is seen mainly as a Roots/Snare breaker in the PvP Rogue community.
Also, since patch 2.4.3, some addons are causing vanish to stop working, confirmed by a Game master. This can be rectified by deleting (not just disabling) all addons.
A fix was tested on the patch 3.3.0 test realm that made Vanish immune to breaking due to damage during the first half-second of the ability, but was reverted before it went live.
- Hotfix (2009-04-21): "Vanish should now properly remove the effects of the Mage spell Slow."
- / Patch 3.0.2 (14-Oct-2008): Vanish no longer requires the reagent Flash Powder.
- Patch 1.8.0 (10-Oct-2005): Fixed a bug where the Chilled effect caused by Ice Armor/Frost Armor was not removed properly when vanishing.
- Patch 1.5.0 (2005-06-07): Should be a lot more responsive when used to avoid incoming attacks.
- Patch 1.4.0 (2005-05-05): Increased stealth bonus.
- Patch 1.2.0 (18-Dec-2004): Vanish will now break root and slow effects.