Velgard's Guide to Engineering
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This article last updated based on 11/06/2006 12:05:48 PM PST post by Velgard.
From 0. Velgard's Guide to Engineering. | 08/24/2006 10:52:31 PM PDT by Velgard <The Death Knights>:
NOTE: Please read the WHOLE post, the answer to your question may not be where you expect it.
Newest Update
Added to Engineering for Profit
Credit where credit is due
Thottbot.com - This is a database with a wealth of information, and without it I would never have been able to compile this post. All those who have posted useful information- It wouldn’t be fair for me to just pick certain people and say they have helped more than others, because it’s everyone who has posted useful information and helped others with their problems that allowed this topic to grow Blizzard Entertainment- For creating such a wonderful game.
Introduction
Let me start by saying that I hope this guide can help shed some light on the questions you may have, and guide you on your choice to specialization. The first thing you should know is that class doesn't have a large effect on which engineering path you should take, but rather you should look at the devices and see which ones you like. And many of the devices can be traded, so just because it’s made by the other specialization doesn’t necessarily mean you can’t use it. Let me also say, that although many schematics have the word "Gnomish" or "Goblin" in their names, they can be learned by both specializations. (Goblin Jumper Cables, Gnomish Universal Remote, Gnomish Cloaking Device, and Goblin Land mine)
Second Professions
- Mining is the main gathering profession for engineering and any engineer would be wise to take it, as the majority of materials required for schematics are ores, stones and gems.
- Skinning does not play a major role, but many schematics require some leather. It would be wiser to take mining though, as you can easily buy the leather when needed.
- Alchemy would only be useful for a limited number of special reagents, Goblin Rocket Fuel for instance.
- Blacksmithing would not complement engineering well as it requires many of the same materials.
- Jewelcrafting also uses the same materials as engineering.
- Herbalism does not allow for collection of any materials needed by engineering.
- Fishing, while not a primary skill, is occasionally useful as you may fish up crates with engineering goods, cloth, leather and the occasional gem.
Specialization
Specializing in Goblin or Gnome does NOT let you raise your skill to 300; it simply allows you to access their schemata.
Level Requirements for training:
- Level 5 - Apprentice (Max 75)
- Level 10 - Journeyman (Max 150)
- Level 20 - Expert (Max 225)
- Level 30 - Gnome
- Level 30 - Goblin
- Level 35 - Artisan (Max 300)
- Level 50 - Master (Max 375)
Locations for commonly asked about parts
Flask of Oil - Used in Gnomish Universal Remote and Goblin Jumper Cables. Can be found on Harvest Reapers in Westfall for Alliance or the Goblins in the Boulder Lode Mine in the Barrens for Horde
Fused Wiring - Used in Alarm-O-Bot, Mechanical Dragonling, Field Repair Bot 74A, Gnomish Cloaking Device, Goblin Jumper Cables, Goblin Jumper Cables XL, Lil' Smoky and Bombling. Can be found rarely on mechanical mobs, such as those in Gnomeregan and Venture Co. Shredder and all types of target dummies and compact reapers.
Specializations
Requirements: To specialize in either Goblin or Gnomish engineering, you must have 200 engineering and be at least level 30. To start the quests talk to Tinkerwiz in Ratchet when you meet the requirements. You will then be sent to either Gadgetzan(Goblin), Ironforge(Gnome-Alliance), or Booty Bay (Gnome-Horde). You will then be asked to finalize your choice one more time, and then to make some items for them. Goblin Engineers need to make 20 Big Iron Bombs, 20 Solid Dynamite, and 5 Explosive Sheep. Gnomish Engineers need to make 6 Mithril Tubes, 1 Accurate Scope, and 2 Advanced Target Dummies.
Reagents: Many specialization schematics require reagents ,Goblin Rocket Fuel (Alchemy) and Inlaid Mithril Cylinder (Blacksmithing), made by other professions. In order for these professions to make these items, they must learn it from a recipe that the engineer makes.
Goblin: Focus on bombs and fire damage. Trainers can be found in Ratchet or Gadgetzan.
Goblin Schemata:
- Recipe: Goblin Rocket Fuel (Alchemical Recipe)
- Goblin Construction Helmet (Cloth/Head) (Binds When Picked Up)
- Goblin Mining Helmet (Mail/Head) (Binds When Picked Up)
- Goblin Mortar (Trinket) (Binds When Equipped)
- Goblin Sapper Charge (Item)
- Goblin Rocket Boots (Cloth/Feet) (Binds When Equipped)
- Goblin Bomb Dispenser (Trinket) (Binds When Picked Up)
- The Big One (Item)
- Goblin Dragon Gun (Trinket) (Binds When Picked Up)
- Goblin Rocket Helmet (Cloth/Head) (Binds When Equipped)
- Pet: Pet Bombling (Item) (Binds When Picked Up)
- Dropped Schematics: Goblin Jumper Cables XL (Trinket)
- Teleporter: Everlook (Trinket) (Binds When Picked Up)
- Reagent: Goblin Rocket Fuel (Made by an alchemist with a skill of 210 or higher)
Gnome: Focus on quirky gadgets and trinkets. Trainers can be found in Booty Bay or Ironforge.
Gnome Schemata:
- Plans: Inlaid Mithril Cylinder (Blacksmithing Recipe)
- Gnomish Shrink Ray (Trinket) (Binds When Equipped)
- Gnomish Goggles (Cloth/Head) (Binds When Picked Up)
- Gnomish Net-O-Matic Projector (Trinket) (Binds When Equipped)
- Gnomish Harm Prevention Belt (Leather/ Waist) (Binds When Equipped)
- Gnomish Rocket Boots (Cloth/Feet) (Binds When Equipped)
- Gnomish Battle Chicken (Trinket) (Binds When Picked Up)
- Gnomish Death Ray (Trinket) (Binds When Picked Up)
- Gnomish Mind Control Cap(Cloth/Head) (Binds When Equipped)
- Pet: Lil' Smokey (Item) (Binds When Picked Up)
- Dropped Schematics: Gnomish World Enlarger (Trinket) (Requires Gnomish Engineer), Gnomish Alarm-O-Bot (Item)
- Teleporter: Gadgetzan (Trinket) (Binds When Picked Up)
- Reagent: Inlaid Mithril Cylinder (Made by a Blacksmith with a skill of 200 or greater)
Teleporters: Each specialization allows you to make a teleportation device once you reach level 260 in Engineering. The Gnomes teleporter teleports you to Gadgetzan (In Tanaris), and the Goblins teleporter teleports you to Everlook (In Winterspring). To learn the schematic you must first visit the teleporter operator in either Everlook (For Goblin Engineers) or Gadgetzan (For Gnomish Engineers), if you have level 260 or above in engineering, and the proper specialization, they will teach you the schematic for free. You cannot use the other specializations teleporter.
Membership Cards: After you finish your specialization quest, you will receive a Goblin or Gnome Membership card. These have a duration of 14 days, which only counts the time you are online. In other words, you have to be logged into that character for 14 days for it to expire. When it expires you must visit a trainer for your specialization and pay 2 gold to renew your subscription. Your new card is immediately placed in your inventory and your renewal gift arrives a few hours later in your mailbox. Gifts range from bombs (Goblins) and parts (Gnomes) to schematics (Both). Also know that the schematics for the specialization pets (Lil' Smokey and Bombling) are obtained from renewal gifts. Membership Cards are needed to access the unique schemata for your specialization.
Re-specialization: In order to switch you specialization you must first COMPLETELY unlearn engineering. Doing this will cause you to lose all your recipes and accumulated levels in engineering, so you should take the time to make sure it’s what you want. After you have unlearned engineering, relearn it and level it back up to 200. You must then go to Narain Soothfancys house in Tanaris (A little north of SteamWheedle Port). On his table is an open book entitled Soothsaying for Dummies. Once you’ve read it, you will be able to take up the other specialization.
Holiday Recipes
Feast of Winter Veil: During The Feast of Winter Veil, those who complete Stolen Winter Treats (Obtained at level 30) have a chance to get the Schematic for the Snowmaster 9000. The Snowmaster 9000 turns 1 Refreshing Spring Water into 1 Snowball. It has a 1 day cooldown and unlimited uses.
Lunar Festival: The Lunar Festival offers MANY firework recipes for the engineers willing to undertake the challenge of gaining the required Coins of Ancestry. The firework recipes come in packages of 3, one red, one blue, and one green firework recipe of the same type. In order to launch these special fireworks, you will need either a Firework Launcher or a Cluster Firework Launcher which have their own recipes.
Schematics:
- Firework Launcher
- Cluster Firework Launcher
- Small Rocket Recipes
- Large Rocket Recipes
- Cluster Rocket Recipes
- Large Cluster Rocket Recipes
NOTE: All schematics and packages cost 5 Coins of Ancestry.
Reputation Reward Schematics
The Zandalar Tribe offers 2 engineering schematics :
- Bloodvine Lens Reputation needed : Friendly, Skill needed : 300, Type : Leather
- Bloodvine Goggles Reputation needed : Honored, Skill needed : 300, Type : Cloth
Their town, reward vendors, and a few quest givers, can be found at the small island off the northern coast of Stranglethron Vale. The best way to raise your reputation with them is by doing the 20-man Raid instance Zul'Gurub (Stranglethorn Vale). Both schematics require Souldarite (A gem found from mining Hakkari Thorium Veins in Zul'Gurub) and Bloodvine (An herb that drops off herb nodes in Zul'Gurub if the herbalist has a Blood Scythe, which is obtained from the Jinxed Hoodoo Pile in Zul'Gurub)
Gnomeregan
Throughout Gnomeregan are machines that you can use your engineering skill to unlock new schematics. To start the process you must receive a White Punch Card from one of the mobs in the non-instanced part of Gnomeregan and use it on the Matrix Punchograph Machine 3005-A located outside the instance. You then get the Yellow Punch Card for the Matrix Punchograph Machine 3005-B, which is located in the dormitories by the clean zone, where you can use your engineering skill (If its 140 or greater) to learn the schematic for the Minor Recombobulator. You will also get the Blue Punch Card (Regardless of whether or not you got the Minor Recombobulator Schematic.) which allows you to access the Matrix Punchograph Machine 300-C, located by the Electrocutioner 6000, which gives the Red Punch Card. The Red Punch Card is used on the Matrix Punchograph Machine 3005-D in the Engineering Labs to get the Prismatic Punch Card for the Alliance quest Data Rescue (Obtained at level 25 from Master Mechanic Castpipe in Ironforge), and (If you have the Security DELTA access card, obtained from Gnomeregan Mobs, and an engineering level of 160 or greater) you can learn the schematic for the Discombobulator Ray.
Darkmoon Faire
The Darkmoon Faire has a few engineering item turn in quests which can earn you tickets that can be exchanged for prizes. Simply talk to Rinling at the Darkmoon Faire to turn in the items. The lower level quests can only be done a certain number of times before you mut do higher level ones (Based on Darkmoon Faire Reputation).
5 Copper Modulators (Engineering level 65, learned from a trainer) Gets you 1 Ticket. 7 Wirring Bronze Gizmos (Engineering level 125, learned from a trainer) Gets you 4 Tickets. 36 Green Fireworks (Engineering level 150, learned from a schematic bought from Gagsropcket in the Barrens (At Ratchet) or Crazk Sparks in Stranglethron Vale (At Booty Bay) gets you 8 tickets. 6 Mechanical Repair Kits (Engineering level 200, learned from a trainer) gets you 12 tickets. 6 Throium widget (Engineering level 260, learned from a trainer) gets you 20 tickets.
Gnomes
One of the gnome racial abilities is +15 skill to Engineering. This gives Gnomes +15 to their current Engineering level and allows them to go 15 above their current level cap (Thus having a max of 315 in engineering). There are no recipes that require above 300 engineering though. Also, Gnomes do NOT have to go gnomish for their specialization, they can go goblin as well.
Dark Iron
Dark Iron is a higher level metal used in some engineering schematics, but unlike other metals you cannot learn to smelt it from a trainer. In order to learn to smelt Dark Iron you must bring 20 Gold Bars, 10 Truesilver Bars, and 2 Star Rubies to Gloom’rel in the Summoner’s Chamber of Blackrock Depths (You must be careful to only talk to him and not start the event, or you end up killing him). Unlike other metals, 8 ore is required to smelt one Dark Iron Bar, and it can only be done at the Black Forge in Blackrock Depths. Some recipes that use Dark Iron can only be crafted at the Black Anvil. (Found in Blackrock Depths as well).
Field Repair Bot 7A
In Black Rock Depth, by Golem Lord Argelmach is a scroll that teaches this schematic ( If you have 300 Engineering). This robot acts like a vendor for 10 minutes, buying items and repairing armor. This is very useful for large raids.
Quest Schematics
Flash Bomb: Taught by Rigglefuzz in the Badlands (Between the central mountains) after completing the "Pearl Diving" Quest (Obtained at level 30). Requires 185 in Engineering to learn. This schematic requires Blue Pearls obtained from giant clams in StrangleThorn Vale (In The Vile Reef). It's a bomb that causes all beasts in a 5 yard radius to flee for 10 seconds.
Tranquil Mechanical Yeti: Taught by Umi Rumplesnicker in Winterspring (At Everlook) after completing the "Are We There Yeti?" Quest line (Obtained at level 52). Requires 250 in Engineering to learn. The Yeti is a non-combat, small pet.
Snake Burst Firework: Sold by Zorbin Fandazzle in Feralas (By the dock to Feathermoon Stronghold) after completing BOTH "Quest:Zapped Giants" (Obtained at level 45) and "Fuel for Zapping" (Obtained at level 45). Requires 250 Engineering to learn. It's a firework.
Pets
Engineering allows you to create a wide variety of pets. Combat Pets and One-Time-Use pets usually have a "tag" under their names with the name of the player than created them ([Player]'s Guardian). They CAN be used in conjunction with hunter/warlock pets, but you DO NOT have direct control over them. Let me also say I use "pet" as a broad term for anything that you create into the world. You may have a hunter/warlock pet, a "guardian" and a non-combat pet out all at once.
Non-combat pets: Non-combat pets are those that serve no purpose other than to follow you around. They can be used as much as you like and do not die. Most do not require engineering levels to use, so you can sell them or give them to friends :)
- Mechanical Squirrel
- Tranquil Yeti
- Lifelike Mechanical Toad
- Pet bombling (Binds on pickup)
- Lil Somkey' (Binds on Pickup)
Combat Pets: Combat pets are pets that you can summon to help you fight for a limited time, they can also be used as much as you like (They do have cooldowns between uses though), usually taking the form of trinkets. They do not "die", if they are killed you must simply wait for their cooldown before you can use them again. They do require engineering to use.
- Mechanical Dragonling
- Mithril Mechanical Dragonling
- Arcanite Mechanical Dragonling
- Gnomish Battle Chicken
- Goblin Bomb Dispenser
One-time-use pets: One-time-use pets are those that have "charges", which means they can only be used a certain number of times before you must make more. They have a variety of purposes from aiding you in combat to acting as vendors, or even explosives. They do require engineering to use.
- Target Dummy
- Advanced Target Dummy
- Masterwork Target Dummy
- Compact Harvest Reaper
- Explosive Sheep
- Goblin Land mine
- Alarm-O-Bot
- Field Repair bot 7A
[ Post edited by Velgard ]
2. Re: Velgard's Guide to Engineering. | 08/24/2006 10:54:34 PM PDT
Engineering for Profit
Although Engineering usually costs you more than you make, there are a few items which can be sold to other players for professions and quests.
Non-combat devices: Most non-combat pets and fireworks an engineer makes can be sold to other players or given as gifts.
Flash Bomb: A schematic that can be learned after doing the “Pearl Diving” Quest (Obtained at level 30 from Rigglefuzz in the Badlands, by the central mountains). The schematic requires level 185 to learn, but the bomb itself requires no engineering level to use. The recipe requires Blue Pearls from giant clams in the Vile Reef, in Stranglethorn Vale. The bomb causes all beasts within 5 yards to flee for 10 seconds.
Salt Shaker: Learned at 250 Engineering from a trainer. Used by leatherworkers to turn Deeprock Salt into Refined Deeprock Salt.
Aquadynamic Fish Attractor: Learned at 150 Engineering at a trainer. It's a "bait" that is applied to a fishing pole to increase the fishing skill of the player by 100 for 5 minutes. Made in stacks of 3.
Guns, Bullets and Scopes: Engineers have the opportunity to make many guns, bullets and scopes which can be sold to any class which can use them.
EZ-Thro Dynamite: A bomb that doesn't require engineering to use. The first model can be learned at Engineering level 100 from a dropped schematic. The second model can be learned at Engineering level 200 from a schematic bought from Blizrick Buckshot in Tanaris (At Gadgetzan). Both models can be sold to and used by any player.
Green Lens: Although only usable by engineers, these have a random enchantment added when crafted, so you may be able to sell them to an engineer looking for a specific enchantment. Learned at 245 Engineering from a Trainer.
Quests that require engineering items to complete:
Warsong Supplies - (Horde Only) (Obtained at level 22) Given by Locke Okarr in Ashenvale (At Splintertree Post). One of the sub quests requires a Deadly Blunderbuss to complete, which requires 125 Engineering to make, and is learned from a trainer.
Chasing A-Me 01 - (Obtained at level 48) Given by Karna Remtravel in Un'Goro Crater (At Marhsal's Refuge). The followup quest requires a Mithril Casing to complete, which requires 215 Engineering to make, and can be learned from a trainer.
That's Asking A Lot - (Obtained at level 52) Given by Smokey LaRue in Eastern Plaguelands (At Light's Hope Chapel). Requires (In addition to 2 Thorium Bars and a Golden Rod) 8 Hi-Explosive Bombs, learned at level 235 Engineering from any trainer. And 8 Unstable Triggers, learned at Engineering level 200 from a trainer, to complete.
The Touch of Zanzil -(Rogue Only) (Alliance Only) (Obtained at level 20) Given by Doc Mixilpixil in Stormwind (In the SI:7 Headquarters) after doing the Mathias and the Defias questline (Rogue Only) (Alliance only) (Obtained at level 20). Requires a Bronze Tube to complete (In addition to a Leaded Vial, Simple Wildflowers, and a Spool of Light Chartreuse Silk Thread) which requires 105 Engineering to make, and can be learned from a trainer.
Look to the Stars - (Alliance Only) (Obtained at level 20) Given by Viktori PrismAntras in Duskwood (At Darkshire). Requires a Bronze tube to complete which requires 105 Engineering to make, and can be learned from a trainer.
Gyro What? - (Obtained at level 35) Given by Lotwil Veriatus in the Badlands (A little east of Kargath). Requires a Gyrochronatom to complete, which requires 170 in Engineering to make, and is learned from a trainer. The first quest in the chain is Coolant Heads Prevail (Obtained at level 35) which requires a Frost Oil made by an alchemist with a skill of 200 of greater. The Frost Oil recipe is bought from Bro’Kin in Alterac Mountains (Near The North West corner).
Gizmo for Warug - (Obtained at level 35) (Requires Magram Clan Centaur reputation at Friendly or higher) Given by Warug in the Desolace (At the Magram Centaur camp) Requires an Advanced Target Dummy to complete which can be learned from a trainer, and requires level 185 in Engineering or greater to make. Part of a questline that begins in the Desolace.
The Ectoplasmic Distiller - (Obtained at level 60) Part of the Tier 0.5 Questline. Requires (In addition to 4 Greater Eternal Essence, 10 Stonescale Oil, and 25 Volcanic Ash) a Delicate Arcanite Converter which requires 285 in engineering to make and the schematic is bought from Xizzer Fizzbolt at Everlook in Winterspring.
[ Post edited by Velgard ]
3. Re: Velgard's Guide to Engineering. | 08/24/2006 10:55:38 PM PDT
If you are looking for a checklist of all the engineering schematics, Dularu has written a good one that can be found at http://forums.worldofwarcraft.com/thread.html?topicId=27753151&sid=1
[ Post edited by Velgard ]
Notes
19. Re: Velgard's Guide to Engineering. | 08/29/2006 03:35:52 PM PDT
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And please feel free to use my guide anywhere you wish as long as you give me credit for it.
27. Re: Velgard's Guide to Engineering. | 09/01/2006 11:28:52 AM PDT
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I also just added a section on Dark Iron, and if you feel there is any other aspect of engineering (or mining to a lesser extent) that should have a section dedicated to it please feel free to post and suggest it.
[ Post edited by Velgard ]
29. Re: Velgard's Guide to Engineering. | 09/03/2006 10:27:09 AM PDT
To repecialize you must COMPELTELY UNLEARN engineering, which is a major money sink. If you want the gnomish death ray that bad though, you can still go ahead and get it then drop engineering, relearn it, and go goblin instead. The only problem is that you cannot currently renew your membership card (unless they fixed that in a recent pathc) but you should have plenty of time to hit 300 with 14 days of play time.
37. Re: Velgard's Guide to Engineering. | 09/26/2006 11:50:35 AM PDT
Q u o t e:
I have a quick question. I am a gnomish engineer at 300. However, I have decided I would rather be a goblin engineer. If I were to delete my profession to unlearn engineering would that it itself also allow me to respecialize? And another question, since I have made things that required gnomish engineering alread will I still be able to use them AFTER I respecialize to Goblin? For example the teleporter to Gadgetzan. I have the Teleporter to Gadgetzan and when I respec I'll have the one to Everlook as well. Will I be able to use them both?
To respecialize you must unlearn engineering AND go to Narin Soothfancy's house in Steamwheedle Port. You can use most of the gnomish gadgets you've made, but unfortunetely the teleporters can't be used together since each one doesn't just require an engineering level but the specialization iteself.
69. Re: Velgard's Guide to Engineering. | 10/28/2006 10:04:49 AM PDT
In other news, I thought I'd list some of the cool things for engineering we're getting in the Burning Crusade (I'm not in the beta, been browsing the web). Remember Blizzard could remove or change any of these before the actual release, so don't blame me if they aren't in there :)
- More goblin/gnome schematics such as a Goblin Rocket Launcher and a Gnomish Device that turns people into chickens.
- Goblin and Gnome Headpieces that appear to be quite good at the moment
- Portable Mailbox
- Updated Sapper charges, rocket boots, and a new model of "The Big One"
- Tonk Controllers, not sure what they might do, goblin and gnome each get their own.
- Potion injectors
- Smoke flares, the new fireworks :)
- Critter Enlarger
- Engineering Bags, not sure what goes into them though
And much more. Check out thottbot.com/beta?t=Engineering for a list. Also, the new metals are Fel Iron and Adamanite and they both have rare spawn metals (Like gold,silver, and truesilver) called Eternium and Khorium.
76. Re: Velgard's Guide to Engineering. | 11/06/2006 12:05:48 PM PST
To the dwarf poster, you should be able to still switch your specialization UNLESS you already got to the part of the quest where they talk about not being able to switch. If that has happened you may be unable top learn goblin unless a GM is kind enough to reset it for you, or you re-learn engineering.
To the gnome, its still level 30.
[ Post edited by Velgard ]
