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{{distinguish|elven druid}}
 
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{{for|related articles|:Category:Druids}}
 
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[[File:Swagdog Custom T-shirt Druid Class Icon.jpg|thumb| New Class Icon]]
 
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The '''Druid''' is a shapeshifting [[hybrid class]], and is also one of the most versatile classes in the game. As with other hybrids, Druids need to specialize to be most effective in any role. Due to their need to shapeshift to fulfill roles, they can only perform one role at a time; they must switch between the different shapes to adapt to changing situations.
 
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== Overview ==
 
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A druid can fulfill any of the three roles through their three talent trees and appropriate gearing:
 
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|sockbonus=+4 Resilience Rating
*[[Tank (role)|Tank]] by specializing in [[Druid_talents#Feral Combat|Feral Combat]] and using [[Bear Form]].
 
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|durability=100
*[[Damage (role)|Damage]] (caster) by specializing in [[Druid_talents#Balance|Balance]] and using [[Moonkin Form]]
 
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|classes=Priest
*[[Damage (role)|Damage]] (melee) by specializing in [[Druid_talents#Feral Combat|Feral Combat]] and using [[Cat Form]]
 
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*[[Healer]] by specializing in [[Druid_talents#Restoration|Restoration]] and using [[Tree of Life Form]] (a cooldown).
 
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Druids can switch between most forms in combat, making them uniquely flexible in both PvE and PvP, though, due to gear and talent differences, using a form for which the druid is not specialized and geared can only temporarily fill in for a missing skill. This ability can often "save the day" when the group finds itself in a pinch. For example, if a tank were to die in the last minutes of a boss fight, a Feral Combat druid could switch to [[Bear Form]] from [[Cat Form]] to fill the role. If a healer were to run out of mana or become otherwise incapacitated, a Balance Druid could drop to humanoid form to provides heals until the healer can recover. Likewise in PvP, a Balance or Feral Druid can drop their form to provide limited healing and any druid can switch into [[Bear Form]] to pinch out that extra second of survival needed to hold off enemies from capturing a resource. It should be noted that a Druid's versatility and day-saving abilities are not entirely limited to the hybrid nature of their class. Their resurrection spell [[Rebirth]] is the only resurrection spell that can be cast on any player whilst in combat, offset by its 10-minute cool-down and only being able to use it once in a given boss-fight (shared with Shaman [[Reincarnation]] and Warlock [[Soulstone]] resurrections). The mana restoration spell [[Innervate]] can also provide a boost should a healer in the group run out of mana. They also have the ability to cleanse poisons and curses and a range of utility spells including various travel forms, several crowd control options of varying strength and length, and a highly desired group buff [[Mark of the Wild]]. They also have a regular resurrection spell [[Revive]] which can save dead party or raid members a long run back from the [[Graveyard]].
 
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== Druid Talent Specializations ==
 
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*'''Balance''' Druids specialize in damage spells and gain an additional [[Moonkin Form]], turning them into an efficient ranged spellcaster that is somewhere between a [[mage]] and a [[shadow priest]] in play style, in the equivalent of mail armor. They excel at nuking single targets as well as providing effective off-healing and crowd-control support. With the Wrath of the Lich King expansion providing them very effective [[Area of Effect|multiple-target]] spells, they are now nearly on a par with any of the other casting classes. Their damage can be variable, due to the [[Eclipse]] mechanic - a unique scale where they will use Nature spells such as [[Wrath]] or Arcane spells such as [[Starfall]] to get back to before the mid-point of the start or end of the [[Eclipse Bar]], where their damage is greatly increased.
 
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==Source==
 
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This item is a PvP reward, and can be purchased for {{cost|a=1875}} from {{NPC||Meminnie|Arena Vendor}} in [[Blade's Edge Mountains]].
* The '''Feral''' tree enhances both of the Druid's melee forms, allowing them to tank and melee DPS more efficiently. The Talents in this tree usually enhance both forms; however some talents separate the two roles, and gear also makes a difference. [[Bear Form]] provides armor and health similar to a [[warrior]] ''and'' [[Cat Form]] has damaging special moves similar to a [[rogue]]; with the ability to heal themselves to boot. Lack of downtime between fights and flexibility in their armor and DPS are their strong points. Since they still have all of the core Druid abilities and use very little mana, they make excellent support casters as well, even if they have chosen the path of melee DPS.
 
 
*'''Restoration''' Druids take points in improving their healing spells and an additional [[Tree of Life Form]]. Restoration Druids have by far the best [[heal over time|heal-over-time]] (also known as HoT) spells of all healing classes, effectively allowing them to continue healing while incapacitated, and have one [[Area of Effect|multiple-target]] healing spell. In addition, the mobility offered by their heal-over-time spells makes them especially effective in [[PvP]], though the duration of these HoTs was reduced in patch 4.0.1 to no longer outlast a stun. This, together with their excellent mana efficiency and in-combat resurrection ability, makes them an effective healing class.
 
 
For an in-depth look at the talents, please see the [[Druid talent analysis]] page.
 
 
===Gear Requirements for Druids===
 
A properly geared Druid, with an effective [[Talent tree]], is capable of fulfilling any role. Druid players need to be aware that this versatility comes at a cost — a separate and specially designed gear-set is needed to fill any role to any significant degree of success. While a rogue may only have to change weapons and gems when they change specifications, they can use the same gear for each one. A druid, on the other hand, has completely different gear requirements for Restoration and Feral. In order to truly fulfil a hybrid role, Druids require several complete sets of gear (as well as resistance sets for PvP). This is expensive in time, bag space, and gold.
 
 
 
==Druids Before Cataclysm==
 
===Ability to Fill Non-Healer Roles===
 
Historically, hybrids were not designed to cause as much damage as "pure" damage dealers such as [[Mage|Mages]], [[Warlock|Warlocks]], [[Hunter|Hunters]] and [[Rogue|Rogues]]. For quite some time, Feral Druids also were afflicted by several weaknesses when compared with other tanking classes. Druids often also encountered doubt from less-experienced players that their class could fulfill certain roles successfully. These days, it is possible for a druid to fill any role as well as (or, in certain situations, even better than) the class that they were made to mimic. This is largely due to changes made to the class since the release of the game, many of which stem from ideological changes implemented by the developers who have indicated that they now feel that building a group should be centered on "bringing the player, not the class." Other help has come from Blizzard's official endorsement of the Druid as one of their 'tapped' tanking classes, and all of this combined with improved damage-dealing capabilities has helped legitimize the Druid class as something other than a healer. Indeed, it is not uncommon for a druid to vary their role from encounter to encounter, moving from main tank to off-tank to melee DPS to healing or caster. With practice, many druids can play their class in all roles successfully.
 
 
===A Difficult Class to Level===
 
Druids used to be quite uncommon because many players found them difficult to level despite claims from others that they were the best soloing class in the game. Unlike most other classes, a Druid did not unlock sufficient abilities to fill each role at an early level; instead these abilities were learned at comparatively higher levels. Thus, a player who had chosen to play a Balance druid might find the class difficult to play until they unlocked Moonkin Form and Innervate. A player who had chosen to play a melee (Feral Combat, Cat Form) druid might get frustrated and give up before unlocking Cat Form at level 20. This made the very early game difficult for the Druid, as they were often lacking abilities needed to fulfill their desired role as well as other classes of the same level could. As expansions have been released and the class has been adjusted, this problem has been gradually alleviated and more and more players have been choosing druids. Now, with the release of Cataclysm, this is finally no longer a problem at all. When a druid chooses a specialization at Level 10, they immediately receive all of the abilities they need to enjoy that style of play.
 
 
== Background ==
 
[[File:Cenarius1.jpg|thumb|[[Cenarius]] instructs [[Malfurion]], [[Tyrande]], and [[Illidan]].]]
 
 
:''We are the preservers of the balance, now and forever, as Malfurion lies in the Dreaming. Never forget this.'' - [[Kal]] of Dolanaar
 
 
Druids are keepers of the world who walk the path of nature, following the wisdom of the Ancients and Cenarius, healing and nurturing the world. To a druid, nature is a delicate balance of actions, in which even the smallest imbalance can create storming turmoil from peaceful skies. Druids draw their power from this wild energy, using it to change their shapes and command the forces of nature.<ref>''[[World of Warcraft: The Roleplaying Game]]'', 67</ref> Traditionally druids chose the path of a specific animal totem. Since the invasion of the Burning Legion, however, most druids have undergone a number of reforms, including encouraging the study of magic from all totems. Druids who do this are known as [[Druid of the Wild|druids of the wild]].<ref>''[[Alliance Player's Guide]]'', 14</ref>
 
 
=== History ===
 
According to [[tauren]] mythology, [[Cenarius]] instructed them first in druidism as recounted in their [[tauren mythology|myth]] ''[[Forestlord and the First Druids]]''. As it stands the night elves claim the first druid with [[Malfurion Stormrage]], an idea challenged by the tauren beliefs. He would lead the night elves through the [[War of the Ancients]] and the long years that followed. With the creation of the [[World Tree]] [[Nordrassil]], the kaldorei druids were bound to [[Ysera]], and her realm, the [[Emerald Dream]], in which they spent centuries of their immortal lives. The [[Cenarion Circle]] was formed as the governing society of druids, based in sacred [[Moonglade]].
 
 
Locked in slumber in their [[barrow den]]s for generations, the druids awoke to meet the threat of the [[Burning Legion]] during its recent invasion. After [[Archimonde]]'s defeat, the druids chose to remain in the waking world and help to rebuild their shattered lands. The Legion's attack left a terrible scar on the natural order, and the druids seek to heal it.
 
 
The night elf druids were recently joined in the [[Cenarion Circle]] by the [[tauren]] druids. It is not clear from the current game content if the tauren learned druidism separately from the night elves or if they were taught by the night elves. Conflicting information in the [[Warcraft universe]] further exacerbates the confusion. Either way, the tauren and the night elf druids do not participate in the Alliance/Horde conflict, but coexist peacefully within the Cenarion Circle.
 
 
Cenarius is the patron entity of all druids. However, each group of druids has its own special patrons and some even have the ability to transform into a being that looks like their patron. Many druids will take on an animal companion based on their patron.
 
 
Druids belong to many different [[druid organizations|organizations]] or types including the [[Cenarion Circle]], [[Cenarion Expedition]], [[Druids of the Claw]], [[Druids of the Talon]], [[Druids of the Wild]], [[Druids of the Fang]], [[Druids of the Antler]], [[Druids of the Grove]] and [[Druids of the Scythe]].{{Citation needed}}
 
 
===Warcraft Encyclopedia===
 
Druids come and go as they please, and their goals typically have little to do with the "civilized" world. Unaffiliated with any specific government, the primary druidic organization on Azeroth, the Cenarion Circle, answers to no one save itself. The highest rank that a druid can have is that of archdruid, and there are only a few archdruids on Azeroth. At the moment the Cenarion Circle's leader is Archdruid Malfurion Stormrage, also the first mortal druid on Azeroth.
 
 
;<u>Strengths, Abilities, and Underlying Motivations</u>
 
Through their deep connection to life and nature, druids are able to take on an unusually large variety of roles. Probably a druid's best-known role is that of a healer. Druids are justly famed for their ability to restore life, cure poisonous wounds, and remove curses. Indeed, restoring and protecting the planet is one of the top priorities for all druids. Still, to regard a druid as merely a healer is a dangerously simplistic assumption that has led to the defeat of many an unwary foe.
 
[[File:WOW5Y - Druid of the Claw concept.jpg|thumb|]]
 
A druid's empathy with the creatures of the wild also allows him to shapeshift into the forms of other animals. For example, a wounded druid whose magical energies are running low might abruptly take on the form of a bear in order to better withstand further injury. Alternatively, the druid might shift into the form of some large cat, sneak up behind an enemy, then pounce and deliver a fierce flurry of melee attacks. Even the deepest oceans can be explored by a druid, who can simply shift into an aquatic creature, allowing him to stay underwater as long as needed.
 
 
Until the end of the Third War, druids periodically visited the Emerald Dream to monitor the ebb and flow of life on Azeroth. Today such a visit has become more difficult due to Nordrassil's poor health. Druids possess a deep understanding of the way in which all living things depend upon one another. Whenever this delicate equilibrium is disrupted, the druid works to restore the balance. To that end, a druid can use his connection with the Emerald Dream to exert a calming influence over animals, even forcing some into a temporary state of hibernation. Just as the druid can wield peace and somnolence, however, the druid can tap into the fury of nature itself. Terrible storms have responded to a druid's call. Thorns have sprouted from the druid's skin to wound his attackers. Even previously harmless roots have grown up out of the soil at greatly accelerated speeds in order to entangle a foe.
 
 
== Notable druids ==
 
{|class="darktable sortable"
 
|-
 
!Name!!Role!!Status!!Location
 
|-
 
|{{Alliance}}{{RaceIconExt|Broll}} [[Broll Bearmantle]]
 
|Archdruid of the Night Elves
 
|Alive
 
|[[Cenarion Enclave]], [[Darnassus]]
 
|-
 
|{{Neutral}}{{RaceIcon|Cenarian|Male}} [[Cenarius]]
 
|Lord of the Forest
 
|Resurrected
 
|[[Gates of Sothann]], [[Mount Hyjal]]
 
|-
 
|{{Neutral}}{{RaceIcon|Cenarian|Male}} [[Remulos]]
 
|Keeper of Moonglade
 
|Alive
 
|[[Shrine of Remulos]], [[Moonglade]]
 
|-
 
|{{Horde}}{{RaceIconExt|Hamuul}} [[Hamuul Runetotem]]
 
|Archdruid of the Tauren
 
|Alive
 
|[[Elder Rise]], [[Thunder Bluff]]
 
|-
 
|{{Alliance}}{{RaceIconExt|Fandral}} [[Fandral Staghelm]]
 
|Traitor / Prisoner
 
|Alive
 
|[[Stormrage Barrow Dens]] Prison
 
|-
 
|{{Neutral}}{{RaceIconExt|Malfurion}} [[Malfurion Stormrage]]
 
|Leader of All Druids
 
|Alive
 
|[[Temple of the Moon]], [[Darnassus]]
 
|-
 
|{{Neutral}}{{RaceIconExt|Cenarian|Male}} [[Zaetar]]
 
|Father of the [[Centaur]]
 
|Deceased
 
|Spirit in the [[Emerald Dream]]
 
|}
 
== Races ==
 
{{main|Druid races}}
 
[[File:Tauren Druid.jpg|thumb|right|A female [[tauren]] Druid.]]
 
 
The Druid class is the most limited class concerning races. Only two races per faction can become a Druid:
 
 
<!-- Record the stats by checking in-game, after taking any armor/shield off -->
 
{| class="darktable" style="text-align: center;"
 
|-
 
! colspan="2" | Race !! Strength !! Agility !! Stamina !! Intellect !! Spirit !! Armor !! Health !! Mana
 
|-
 
! style="text-align:left;" | {{Alliance Icon Small}} !! style="text-align:left;" | {{Race|Night elf}}
 
| 17 || 24 || 20 || 22 || 22 || 48 || 54 || 100
 
|- class="alt"
 
! style="text-align:left;" | {{Alliance Icon Small}} !! style="text-align:left;" | {{Race|Worgen}} {{cata-inline}}
 
| 24 || 22 || 20 || 18 || 21 || 61 || 54 || 68
 
|-
 
! style="text-align:left;" | {{Horde Icon Small}} !! style="text-align:left;" | {{Race|Tauren}}
 
| 26 || 16 || 21 || 18 || 24 || 32 || 65 || 68
 
|- class="alt"
 
! style="text-align:left;" | {{Horde Icon Small}} !! style="text-align:left;" | {{Race|Troll}} {{cata-inline}}
 
| 22 || 22 || 21 || 18 || 23 || 24 || 54 || 68
 
|}
 
 
== Armor and weapons ==
 
{{seealso|Druid sets}}
 
Druids are able to wear [[cloth]] and [[leather]] [[armor]] only. Druids start out with different [[weapon]]s depending on race. Druids can fight with a [[stave]], [[dagger]], [[staff]], [[one-handed]] [[mace]], [[two-handed]] [[mace]], [[fist weapon]] and [[polearm]].
 
 
Druids cannot use [[shield]]s (but in bear form their armor, dodge, and other mitgation eliminate the necessity), and they cannot [[dual wield]]. "Held in off-hand" items can still be used. This leads to Druids using either a two-handed weapon, or a 1H + [[off-hand]] item. Many druids will use Polearms or Staffs.
 
 
== Shapeshifting ==
 
The Druid's most notable ability is shapeshifting into different forms. All the forms are obtained from the trainer and can no longer be obtained with [[Druid_quests|quests]].
 
 
{| class="darktable"
 
|-
 
! colspan="2" | Form
 
! Level
 
! Effect
 
|-
 
| [[File:UI-CharacterCreate-Classes Druid.png|32px|Humanoid Form]]
 
| Humanoid Form
 
| Level 1
 
| Druid's natural state. Capable of casting all Druid spells using mana, without limitation on school. ''Also known as "caster form."''
 
|- class="alt"
 
| [[File:Ability Druid CatForm.png|32px|Cat Form]]
 
| {{ability|Cat Form}}
 
| Level 8
 
| Can do Melee DPS and has a [[stealth]] mode similar to [[Rogue]] class. The Night Elf version has the appearance of a lynx, and the Tauren version has the appearance of a lion.
 
|-
 
| [[File:Ability Racial BearForm.png|32px|Bear Form]]
 
| {{ability|Bear Form}}
 
| Level 15
 
| Can tank or off tank the way a [[Warrior]] does. Increase in Armor designed to make leather emulate Mail armor.
 
|- class="alt"
 
| [[File:Ability Druid AquaticForm.png|32px|Aquatic Form]]
 
| {{ability|Aquatic Form}}
 
| Level 16
 
| Increases swim speed by 50% and allows underwater breathing. Has the appearance of a sea lion or seal. May only be used while swimming.
 
|-
 
| [[File:Ability Druid TravelForm.png|32px|Travel Form]]
 
| {{ability|Travel Form}}
 
| Level 16
 
| Gives a 40% run speed increase. Looks like a cheetah. May only be used outdoors.
 
|- class="alt"
 
| [[File:Spell Nature ForceOfNature.png|32px|Moonkin Form]]
 
| {{ability|Moonkin Form}}
 
| 10 points in [[Druid_talents#Balance|balance talents]]
 
| A spellcasting form that gives nearby party members an additional 5% critical chance to spells cast. In Moonkin form
 
*The Druid is considered to be [[Humanoid]]
 
*While still immune to Polymorph and similar spells, can be affected by other abilities targeted at Humanoids such as [[Sap]].
 
|-
 
| [[File:Ability Druid TreeofLife.png|32px]]
 
| {{ability|Tree of Life Form}}
 
| 30 points in [[Druid_Talents#Restoration|restoration talents]]
 
| This form transforms the Druid into a [[Tree of Life]] for 30 seconds that increases healing by 15%. In Tree of Life form:
 
*The Druid is considered to be an Elemental
 
*Is vulnerable to Elemental-dependent spells such as [[Banish]].
 
*Only healing spells, and a few others, can be cast.
 
|- class="alt"
 
| [[File:Ability Druid FlightForm.png|32px]]
 
| {{ability|Flight Form}}
 
| Level 60
 
| This form transforms the Druid into a flight form increasing movement speed by 150% (equal to regular flying mounts). Can be used in [[Outland]], [[Northrend]] (with [[Cold Weather Flying]]), and [[Azeroth]] (with [[Flight Master's License]]). Riding enhancements, such as [[Enchant Gloves - Riding Skill]], [[Riding Crop]] and the Guild Perk [[Mount Up]] do not affect speed. Cannot be used in combat. Gives the appearance of a [[Storm crow]].
 
|-
 
| [[File:Ability Druid FlightForm.png|32px]]
 
| {{ability|Swift Flight Form}}
 
| Level 70
 
| Increases movement speed by 280% (equal to epic flying mounts). Requires a [[Riding|riding skill]] of 300. If you already possess a 310% speed mount at the time of patch 3.2, or complete the meta achievement [[What A Long, Strange Trip It's Been]], your Swift Flight Form's speed will increase to 310%. Can be used in [[Outland]], [[Northrend]] (with [[Cold Weather Flying]]), and [[Azeroth]] (with [[Flight Master's License]]). Riding enhancements, such as [[Enchant Gloves - Riding Skill]], [[Riding Crop]] and the Guild Perk [[Mount Up]] do not affect speed. Cannot be used in combat.
 
|}
 
 
For all forms, the following applies:
 
*The Druid is immune to polymorph in all forms except the default, humanoid form.
 
*Switching from polymorphed humanoid to another form breaks polymorph.
 
*Shapeshifting also breaks all [[Snare|movement-impairing effects]] (like [[Slow (Mage spell)|Slow]] or [[Hamstring]]) and [[root]]s ([[Frost Nova]] or [[Entangling Roots]]) except the 3-second daze that can proc when one is attacked from behind by a melee attack.
 
*Depending on the form, the Druid is considered either humanoid (Caster and Moonkin), beast (Travel, Aquatic, Bear, Dire Bear, and Cat), or elemental (Tree of Life); and thus is vulnerable (or immune) to different spells. This also applies to being tracked.
 
*Shapes are not buffs or magical effects, thus they may not be dispelled.
 
 
For a full list of Druid Feral form abilities, see [[Druid abilities]]. While shapeshifted into Bear, Dire Bear, Cat, Aquatic, Travel, or Flight Form:
 
*The Druid is considered a [[Beast]].
 
*Mana regeneration still continues at the same speed as out of the form.
 
*Mana-reducing abilities such as [[Mana Burn]] have no effect while in Bear, Dire Bear, and Cat forms (valuable in PvP);
 
*[[Viper Sting]] will continue to tick. It can however be removed as it is a poison.
 
*Weapons with a "Chance on hit" effect as well as "Chance on hit" enchants such as [[Enchant Weapon - Crusader]] and [[Enchant Weapon - Lifestealing]] will now [[proc]]. "Chance on hit" effects built into armor pieces (as opposed to weapons), such as the [[Shattered Sun Pendant of Might]]'s proc also work as of 3.02.
 
*Weapon DPS and weapon +damage enchants have no effect, however, armor enchants such as the [[Enchant Ring - Striking]] enchant, and armor pieces such as the [[Crystalforged Trinket]] that boost weapon damage do work. The bonus damage from Weightstones and Sharpening Stones also does work. Weapon enchants that boost stats such as Attack Power and Agility rather than weapon damage also work.
 
*Items with an "Equip: When hit ..." do work in forms. Some examples of these items are the [[Naglering]] and [[Darkmoon Card: Wrath]]'s damage, [[Green Whelp Armor]] sleep and [[Shattered Sun Pendant of Resolve]] proc.
 
*Weapon skill with the equipped weapon has no effect. Instead, the natural weapons always have the maximum weapon skill for their level.
 
 
=== Shapeshifting and Disguises ===
 
If you shapeshift while wearing any [[disguise]], your form buff will remove the disguise buff. This is because it has a blanket effect and can cause unexpected bugs when two buffs are stacked. Items like the [[Noggenfogger Elixir]] were changed in 2007 to not stack with Druid forms so that it would not cause any future problems. Subsequent issues have arisen, such as the jet-pack required for [[Gunship Battle]], giving the message "Cannot use whilst shape-shifted". This can make completing some achievements more challenging for feral and balance druids, such as [[With a Little Helper from My Friends]], requiring creative thinking such as spending the battles as a gunner in [[Wintergrasp]].
 
 
===Customised Feral Forms===
 
There are five different designs for each of these forms for both Horde and Alliance. Druids can change their [[Cat Form]] and [[Bear Form]] design at any time by visiting a [[barbershop]], Night Elves changing their character's hair color, and Taurens switching skin tones. Since there are more hair colors and skin tones than unique form designs, some colors and tones will produce the same designs. The hair and skin colors chosen will, in most cases, correspond to the colors seen in the design of each form. Some similar colors that may share a particular cat texture will not necessarily share the same bear texture.
 
<gallery captionalign="left">
 
File:Tauren-Bearforms.jpg|Tauren Bear Form
 
File:Tauren-Catforms.jpg|Tauren Cat Form
 
File:Nightelf-Bearforms.jpg|Night Elf Bear Form
 
File:Nightelf-Catforms.jpg|Night Elf Cat Form
 
File:Druid Bear Troll.png|Troll Bear Form
 
File:Druid Cat Troll.png|Troll Cat Form
 
File:Druid Bear Worgen.png|Worgen Bear Form
 
File:Druid Cat Worgen.png|Worgen Cat Form
 
File:druidforms_tauren.jpg|Corresponding skin tones for Taurens.
 
</gallery>
 
 
== Spells ==
 
{{main|Druid abilities}}
 
 
In addition to healing spells, Druids also have excellent buffs. They also have a number of damage spells, making them (if properly geared and with proper talent point allocation) just as powerful, though less versatile in the damage dealing department than [[mage]]s or [[warlock]]s.
 
 
== Talents ==
 
{{seealso|Druid talent analysis}}
 
 
[[Druid talents]] are split into three categories:
 
 
* Balance - for spellcasting damage.
 
* Feral combat - for tanking like a warrior ([[Bear Form]]/[[Dire Bear Form]]) and melee damage dealing like a rogue ([[Cat Form]]).
 
* Restoration - for healing with mainly hots.
 
 
It is important to note that each Druid talent tree contains some talents which are useful if specializing in one of the other trees. For example, some Feral Combat talents modify maximum mana; some Balance talents reduce the cost of healing spells, while others are helpful for the Feral forms.
 
 
Good talent calculators can be found here: [http://www.worldofwarcraft.com/info/classes/druid/talents.html Official Blizzard site], [http://www.wowhead.com/?talent Wowhead], [http://www.thottbot.com/?ti=Druid ThottBot] and [http://wowtal.com/#k=.a6d.druid WoWTal].
 
 
== End-game expectations ==
 
While before the [[Burning Crusade]] expansion most Druids were healers in the end game, new itemization and talents have made Druids of any talent specialization viable in the end game and raids.
 
 
Entangling Roots gives Druids the ability to provide reliable crowd control on melee targets.
 
 
There is no class better at healing over time than [[Druid_Talents#Restoration|restoration]] Druids. In raid encounters, where there is a lot of movement and cast times are often interrupted, a Druid is quite effective in healing due to the instant-cast nature of their HoTs, enabling spells to be cast on the run. In arenas, Resto Druid teams are particularly feared by many due to the Druid's ability to quickly cast HoT's on both partner and self, and the ability to keep out of harm's way with Travel Form, effectively kiting most opponents.
 
 
Feral Druids can fill the core role of tanking well. While [[Warriors]] have significant advantages on some raid bosses, Feral Druids have the unique flexibility to switch from tanking to melee DPS on demand. Ferals often tank bosses or mob groups where more tanks are required, and then change form and gear to DPS on bosses where only 1 or 2 tanks are required. It is also possible during a single fight, if the add they are [[offtank]]ing dies. While Protection [[Warriors]] and [[Paladins]] are rather limited to tanking with their talent trees, many talents of the Feral tree are useful for both tanking and melee damage.
 
 
Balance Druids have become more popular with the Wrath of the Lich King expansion. Their various abilities, such as the famous [[Moonkin Aura]] which increased haste by 5%, as well as the debuff [[Earth and Moon]], increase the amount of damage spell casters in their party or raid can deal.
 
 
Aside from their abilities, the feral forms (both cat and bear) and the moonkin form provide a moderate support aura for the Druid's group; increasing crit chance for ferals, and spell haste for moonkins. [[Innervate]] during long fights and in-combat resurrection for emergencies are also very useful.
 
 
== Videos ==
 
{| class="darktable"
 
|- valign=top
 
! colspan=2 | New abilities and talents preview by [http://www.youtube.com/tgnWorldofWarcraft TGN on YouTube]
 
|-
 
! Balance || Feral & Restoration
 
|-
 
! <youtube>QiOivv4fTvU</youtube>
 
! <youtube>LuW47ZbZ3kg</youtube>
 
|}
 
{| class="darktable"
 
|- valign=top
 
! colspan=2 | Druid DPS Rundown by [http://www.youtube.com/tgnWorldofWarcraft TGN on YouTube]
 
|-
 
! Balance || Feral
 
|-
 
! <youtube>CqhUrlsvEbM</youtube>
 
! <youtube>cPMPZBz3eC8</youtube>
 
|}
 
 
 
==Patch notes==
 
* {{Patch 4.0.1|note=Duration of Restoration HoTs reduced from, e.g. 27 to 6 seconds for [[Regrowth]]. Class specific quest chains removed - druids who completed the Epic Flight Form quest chain before the patch now have a [[Feat of Strength]]}}
 
*As of [[Patch 3.2]]
 
** If you already possess a 310% speed mount, your Swift Flight Form's speed will increase to 310%
 
** Druids are able to customize the appearance of their Feral forms.<ref>{{ref web
 
|url=http://www.worldofwarcraft.com/info/underdev/Druid-forms.html
 
|title=Updated Druid Forms Coming Soon
 
|author={{Blizz}} Blizzard
 
|accessdate=2009-06-12
 
|quote=In our next major content patch, druids will find a host of new textures for two major forms, cat and bear.
 
}}</ref>
 
* {{Patch 3.0.2|note=Druids received the regular resurrection spell [[Revive]]}}
 
===Cataclysm changes {{Cata-inline}}===
 
 
{{Bluepost|poster=Bashiok|title=Cataclysm Class Preview: Druid|date=04/09/2010 05:59:15 PM PDT|link=http://forums.worldofwarcraft.com/thread.html?topicId=24262387043|body=
 
In World of Warcraft: Cataclysm we’ll be making several changes to class talents and abilities. Here you will get a glimpse into some of the changes we have in store for the druid. The information you’re about to read is certainly not complete, and is only meant to act as a preview of some of the exciting new things to come. Let’s kick things off by checking out some of the new druid spells and abilities!
 
 
====New Druid Abilities====
 
 
'''{{ability|Thrash}} (Level 81)''': Thrash deals damage and causes all targets within 10 yards to bleed every 2 seconds for 6 seconds. The intent here is to give bears another button to hit while tanking. Talents will affect the bleed, such as causing {{ability|Swipe}} to deal more damage to bleeding targets. 5-second cooldown. 25 Rage.
 
 
'''{{ability|Stampeding Roar}} (Level 83)''': The druid roars, increasing the movement of all allies within 10 yards by 40% for 8 seconds. Stampeding Roar can be used in cat or bear form, but bears might have a talent to drop the cooldown. The goal of this ability is to give both bears and cats a little more situational group utility. 3-minute cooldown. No cost.
 
 
'''{{ability|Wild Mushroom}} (Level 85)''': Grows a magical mushroom at the target location. After 4 seconds the mushroom becomes invisible. Enemies who cross the mushroom detonate it, causing it to deal area-of-effect damage, though its damage component will remain very effective against single targets. The druid can also choose to detonate the mushroom ahead of time. This is primarily a tool for the Balance druid, and there will be talents that play off of it. No cooldown. 40-yard range. Instant cast. Maximum of 3 mushrooms which can be stacked on each other for major damage. You can also talent it to slow down the target after they explode;
 
 
====Changes to Abilities and Mechanics====
 
 
In addition to the new abilities listed above, we intend to make changes to some of the other abilities and mechanics with which you’re already familiar. This list and the summary of talent changes below it are by no means comprehensive, but they should give you a good sense of our goals for each spec.
 
 
*All heal-over-time spells (HoTs) will benefit from crit and haste innately in Cataclysm. Hasted HoTs do not reduce their duration, but instead add additional HoT ticks. Haste will also benefit Energy generation while in cat form.
 
*Unlike the other healers, Restoration druids will not be receiving any new spells. They have plenty to work with already, and our challenge instead is to make sure all of them have a well-defined niche. A druid should be able to tank-heal with stacks of Lifebloom, spot-heal a group with {{ability|Nourish}} and {{ability|Regrowth}}, and top off lightly wounded targets with {{ability|Rejuvenation}}.
 
*We want to add tools to cat form and depth to bear form. If a Feral cat is going to fill a very similar niche to that of a rogue, warrior or Enhancement shaman, it needs a few more tools -- primarily a reliable interrupt. Bears need to be pushing a few more buttons just so the contrast between tanking and damage-dealing is not so steep.
 
*Barkskin will be innately undispellable.
 
*We will be buffing the damage of {{ability|Mangle}} (cat) significantly so that when cat druids cannot {{ability|Shred}}, they are not at such a damage-dealing loss.
 
*Druids will lose {{ability|Abolish Poison}} with the dispel mechanics change, but Restoration druids will gain Dispel Magic (on friendly targets) as a talent. All druids can still remove poisons with {{ability|Cure Poison}} and remove curses with {{ability|Remove Curse}}.
 
 
====New Talents and Talent Changes====
 
 
*{{ability|Tree of Life}} is changing from a passive talent to a cooldown-based talent, similar to {{ability|Metamorphosis}}. Mechanically, it feels unfair for a druid to have to give up so much offense and utility in order to be just as good at healing as the other classes who are not asked to make that trade. We are exploring the exact benefit the druid gets from Tree of Life. It could strictly be better healing, or it could be that each heal behaves slightly different. You also will not be able to be banished in Tree of Life form (this will probably be true of Metamorphosis as well). Additionally, we would like to update the Tree of Life model so that it feels more exciting when you do decide to go into that form. Our feeling is that druids rarely actually get to show off their armor, so it would be nice to have at least one spec that looked like a night elf or tauren (and soon troll or worgen) for most of the time.
 
*We want to make the Feral cat damage rotation slightly more forgiving. We do not want to remove what druids like about their gameplay, but we do want to make it less punishing to miss, say, a Savage Roar or Rake. The changes here will be on par with increasing the duration of Mangle like we did for patch 3.3.3.
 
*Balance druids will have a new talent ability called Nature’s Torrent, which strikes for either Nature or Arcane damage depending on which will do the most damage (or possibly both), and moves the Eclipse meter more (details below). The improved version of {{ability|Nature’s Torrent}} also reduces the target's movement speed. 10-second cooldown.
 
*Restoration druids will have a new talent called {{ability|Efflorescence}}, which causes a bed of healing flora to sprout beneath targets that are critically healed by Regrowth.
 
*We plan on giving Feral cats and bears a {{ability|Kick}}/{{ability|Pummel}} equivalent -- an interrupt that is off the global cooldown and does no damage. We feel like they need this utility to be able to fill the melee role in a dungeon or raid group, and to give them more PvP utility.
 
*We want to make sure Feral and Balance druids feel like good options for an Arena team. They need the tools to where you might consider a Feral druid over an Arms warrior, or a Balance druid over a mage or warlock. Remember that the PvP landscape will probably look pretty different for Cataclysm with a focus on rated, competitive Battlegrounds.
 
 
====Mastery Passive Talent Tree Bonuses====
 
 
;Balance
 
#Spell Damage
 
#Spell Haste
 
#Eclipse: We are moving {{ability|Eclipse}} from a talent into a core mechanic of the class and making it less random. Balance druids will have a new UI element that shows a sun and a moon. Whenever they cast an Arcane spell, it will move the UI closer to the sun, and buff their Nature damage. Whenever they cast a Nature spell, it will move the UI closer to the moon, and buff their Arcane damage. The gameplay intention is to alternate Arcane and Nature spells (largely {{ability|Starfire}} and {{ability|Wrath}}) to maintain the balance.
 
 
;Feral (Cat)
 
#Melee Damage
 
#Melee Critical Damage
 
#Bleed Damage: Feral druids will receive two sets of passive bonuses depending on whether the druid is in cat or bear form. Bleed Damage will be improved for cats. Savage Defense is the current bear mechanic for converting crits into damage absorption and will be improved for bears.
 
 
;Feral (Bear)
 
#Damage Reduction
 
#Vengeance
 
#Savage Defense: Feral druids will receive two sets of passive bonuses depending on whether the druid is in cat or bear form. Bleed Damage will be improved for cats. Savage Defense is the current bear mechanic for converting crits into damage absorption and will be improved for bears.
 
 
;Restoration
 
#Healing
 
#Meditation
 
#HoT Scale Healing: HoTs will do increased healing on more wounded targets. The mechanic is similar to that of the Restoration shaman, but with HoTs instead of direct heals. In Cataclysm, we anticipate druids using a greater variety of their spells so there is a distinction between healing and HoT healing.
 
 
;Vengeance: This is a mechanic to ensure that tank damage (and therefore threat) doesn’t fall behind as damage-dealing classes improve their gear during the course of the expansion. All tanking specs will have Vengeance as their second talent tree passive bonus. Whenever a tank gets hit, Vengeance will give them a stacking attack power buff equal to 5% of the damage done, up to a maximum of 10% of the character’s unbuffed health. For boss encounters we expect that tanks will always have the attack power bonus equal to 10% of their health. The 5% and 10% bonuses assume 51 talent points have been put into the Feral tree and the druid is in bear form -- these values will be smaller at lower levels. Remember, you only get this bonus if you have spent the most talent points in the Feral tree and are in bear form, so you won’t see Balance, Restoration, or Feral druids in cat form running around with it. Vengeance will let us continue to make tank gear more or less the way we do today -- there will be some damage-dealing stats, but mostly survival-oriented stats. Druids typically have more damage-dealing stats even on their tanking gear, so the Vengeance benefit may be smaller, but overall the goal is that all four tanks do about the same damage when tanking.
 
 
We hope you enjoyed this preview, and ask that you provide your initial thoughts and feedback on what was presented here. Please keep in mind, what you’ve just reviewed is a work in progress and as we move closer to the Cataclysm beta, you’ll see these changes as well as others continue to develop in response to testing and feedback.
 
}}
 
== See also ==
 
*[[List of druids]]
 
*[[Wrath tanking equipment (druid)]]
 
*[[Wrath healing equipment (leather)]]
 
*[[Druid sects]]
 
*[[Druids as tanks]]
 
*[[Alamo]]
 
*[[Spell power coefficient]]
 
*[[Resto druid raiding guide]]
 
 
== References ==
 
{{reflist}}
 
   
 
==External links==
 
==External links==
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Repeat violations may result in a BAN.
 
Repeat violations may result in a BAN.
 
Have a nice day. :) -->
 
Have a nice day. :) -->
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{{elink|type=wowus|link=http://www.worldofwarcraft.com/info/classes/druid/}}
 
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[[Category:Arena rewards: Season 3]]
{{elink|type=wowus|site=US Druid Forum|link=http://forums.worldofwarcraft.com/thread.html?topicId=86697096&sid=1|desc=Community Stickies &mdash; Useful Links!}}
 
{{elink|type=woweu|site=EU Druid Forum|link=http://forums.wow-europe.com/thread.html?topicId=304172583&sid=1|desc=Informative and useful Druid threads}}
 
{{elink|site=The Druid Wiki|link=http://druid.wikispaces.com/|desc=The unofficial Druid wiki}}
 
{{elink|type=wowinsider|link=http://www.wowinsider.com/category/shifting-perspectives/|desc= Shifting Perspectives &mdash; weekly Druid feature}}
 
{{elink|type=wowinsider|link=http://www.wowinsider.com/druid-guides/|desc=Druid guides}}
 
{{elink|link=http://www.license-to-kill.org/?p=194|site=License to Kill|desc=Gearing up your resto druid for Lich King Raids}}
 
{{elink|link=http://shapeshiftingchronicles.blogspot.com/|site=The Shapeshifting Chronicles|desc=RP stories of two druids discovering the World of Warcraft}}
 
{{elink|icon=Strayegg|link=http://www.strayegg.com|site=Strayegg|desc=A collection of guides and information for Balance Druids}}
 
{{elink|site=FreeWoW.co|link=http://freewow.co/class-guide/druid-guide/|desc=A Guide for New Druids}}
 
 
 
{{Classfooter|Druid}}
 
{{WoW RPG classes}}
 
   
   
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[[Category:World of Warcraft epic items]]
[[fr:Druide FAQ]]
 
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[[Category:World of Warcraft socketed items]]
[[he:??????]]
 
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[[Category:World of Warcraft cloth head items]]
[[it:Druido]]
 
[[pl:Druid]]
 
[[Category:Druids| ]]
 
[[Category:Core classes]]
 
[[Category:WoW classes]]
 
[[Category:World of Warcraft: The Roleplaying Game]]
 
[[Category:Alliance Player's Guide]]
 

Revision as of 20:20, 20 February 2011

Inv helmet 99

Source

This item is a PvP reward, and can be purchased for 1875 Arena point from Meminnie <Arena Vendor> in Blade's Edge Mountains.

External links