Vengeance (warrior ability)
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| Vengeance | |
|---|---|
| Usable by | |
| Class | Warrior |
| Properties | |
| Type | Utility |
| School | Physical |
| Talents | |
| Specialization | Protection |
| Level required | 10 |
| Other information | |
| Requirements | Requires Defensive Stance |
Vengeance is a passive warrior ability learned at level 10 for those with the Protection specialization. While in [Defensive Stance], 2% of unmitigated damage taken is gained as attack power.
Patch changes
Patch 4.3.2 (31-Jan-2012): Vengeance is no longer triggered by receiving damage from other players.
Patch 4.3.0 (29-Nov-2011): Vengeance has been redesigned slightly. It no longer ramps up slowly at the beginning of a fight. Instead, the first melee attack taken by the tank generates Vengeance equal to 33% of the damage taken by that attack. In addition, as it updates periodically during the fight, it's always set to at least 33% of the damage taken by the tank in the last 2 seconds. It still climbs from that point at the rate it did previously, still decays when damage is not taken, and still cannot exceed a maximum based on the health and Stamina of the tank.
External links
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