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Victory Rush

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Victory Rush
  • Victory Rush
  • Instant
  • 5 yd range
  • Instantly attack the target causing [AP * 45 / 100] damage. Can only be used within 20 sec after you kill an enemy that yields experience or honor. Damage is based on your attack power.
Usable by
Class Warrior
Properties
Type Offensive
School Physical
Cooldown None/Global Cooldown
Other information
Ranks 1
Requirements Requires Battle Stance, Berserker Stance
Victory for one means agony for another.TCGFoO 99

Victory Rush is an instant attack causing a dynamic amount of damage that is based on your attack power (see in-game tooltip for exact value). It can only be used within 20 seconds after you land the Killing Blow on an enemy that yields experience or honor.

The damage dealt is equal to Bloodthirst i.e 45% of your total attack power.

Contents

Rank table

Rank Level Cost
1 62 5g 22s  World of Warcraft: The Burning Crusade

Usability

Victory Rush can only be used if YOU get the Killing Blow on an enemy that would yield honor or experience basically an enemy whose level is not grey.

This ability can be used after scoring the killing blow off of snakes from a hunter's Snake Trap, so it is strongly recommended that you favor attacks such as cleave, whirlwind, and sweeping strikes while these snakes are on you, as every time you kill one you will be able to cast Victory Rush on the offending hunter (or any other enemy).

Suggested ability combinations

Due to the fact that the damage done by this attack is based off of the warrior's attack power, any effect or ability that increases the warrior's attack power(AP) mixes well with this ability. Things such as strength potions, crusader enchant proc or strength/ap enchants, battle shout, rampage, Strength of Earth totem, mark/gift of the wild and trueshot aura, combined with talents such as rampage, improved battle shout and improved berserker stance can cause a warrior to do upwards of 2000 damage with this ability (assuming that the warrior causes a critical strike). It is not advised however that a warrior uses any ability with a long cooldown simply to increase the damage caused by their victory rush, as these abilities are better saved for more opportune times during a fight, instead of being blown right off the bat. One reason for this is that an enemy is very likely to polymorph you at the beginning of a fight to get into a better position, causing the majority of your attack power to do nothing.

Patch Changes

Previously Victory Rush had a 15 second cooldown upon use, subsequently this has been patched so that killing an enemy that could yield honor or experience activates the ability which stays active for 20 seconds or until used.


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