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{{npcbox
:''Were you looking for the [[Vindicator's PvP rewards]]?''
 
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| image = Al'Akir.jpg
[[Image:Vindicator.jpg|thumb|Dragonspawn vindicator.]]
 
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| name = Al'Akir the Windlord
Vindicator is a [[prestige class]] taken primarily by [[human]]s, but also members of the [[draenei]], [[scourge]], [[Cenarion Circle]] and other races.
 
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| title = The Windlord
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| gender = Male
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| race = Air Elemental
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| affiliation = [[Old Gods' forces]], [[Elemental Lord]]s, [[Al'Alkir wind cretures|Himself]]
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| occupation = Windlord, Air Elemental King
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| location = [[Throne of the Four Winds]], [[Skywall]]
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| status = Alive, Killable (WoW)
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| relatives = [[Thunderaan]] (son, presumed)
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| alignment = [[Chaotic neutral]]
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| instance = Throne of the Four Winds}}
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{{for|strategy on the Throne of the Four Winds encounter|Al'Akir (tactics)}}
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:''At first you see only a whirling cyclone, with flickers of lightning dancing it. Then you realize this is more than just a rapidly approaching windstorm. Looking more closely, you see the silhouette of a winged serpent within the swirling winds, its eyes regarding you through flashing bolts of electricity.''
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'''Al'Akir''' the Windlord is absolute ruler over the skies, air and storms.<ref name="S&L 101">''[[Shadows & Light]]'', 101</ref> He is the weakest of the four [[Elemental Lord]]s of the [[Old Gods]]. His domain is the sky over the [[Elemental Plane]], which touches all of the other elements. Consequently, it "...interacts with them more than any other, and yet he is the most capricious and aloof of all the Lords. He is as likely to stir up trouble one day as he is to casually ignore incursions the next." His mood can quickly change, much like the weather.<ref name="S&L 100">''[[Shadows & Light]]'', 100</ref> He is revered by all air elementals and creatures that fly. It is said that he is aware of all air spells that are cast anywhere throughout the multiverse - although this might be true, he rarely becomes personally involved in their resolution unless they affect him directly.<ref name="S&L 101"/>
   
 
==Background==
 
==Background==
  +
===War with the Titans===
Although '''vindicators''' may come from any race or culture, all vindicators share one thing in common: They harbor an unwavering desire to bring retribution upon those they deem deserving of punishment. Vindicators only avenge those things they have personally witnessed or otherwise hold irrefutable proof of the wrongs they are trying to right. Vindicators are fueled by a deep hatred, which usually comes from the loss of a loved one, the witnessing of a horrible crime or injustice, or sometimes great personal suffering experienced at some point in the past. Vindicators travel the world to punish those who have harmed others. Vindicators are stern and humorless loners, they are not the easiest persons to befriend, but once they call someone a comrade they go to great lengths to protect, or avenge him. Vindicators are driven by the need to bring what they call justice upon their enemies. They sometimes appear to be merciless zealots who would risk their lives and those of their friends to seek retribution. They may be intense and focused, but despite their ill-reputed, and seldom understood ideas of what is right and wrong, vindicators view themselves as indispensable tools of justice. Vindicators seldom respect society's laws, but are willing to work with whoever they need to complete their self-appointed task. Vindicators often take on the roles of vigilantes, imposing their unusual sense of justice on the people of their communities. While vindicators may be rash, their actions are never evil, nor do they consider the act of seeking revenge especially cruel. After all, it is the right thing to do.
 
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[[File:Al'Akir the Windlord.jpg|thumb|left|Al'Akir in ''[[Shadows & Light]]'']]
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The Old Gods' armies were led by the most powerful elemental lieutenants: [[Ragnaros the Firelord]], [[Therazane the Stonemother]], Al'Akir the Windlord, and [[Neptulon the Tidehunter]]. Their chaotic forces raged across the face of the world and clashed with the colossal [[Titan]]s. Though the [[elementals]] were powerful beyond mortal comprehension, their combined forces could not stop the mighty Titans. One by one, the elemental lords fell, and their forces dispersed.
   
  +
The [[Pantheon]] shattered the Old Gods' citadels and chained the four elemental gods far beneath the surface of the world. Without the Old Gods' power to keep their raging spirits bound to the physical world, the elementals were banished to an abyssal world known as the Elemental Plane where they would contend with one another for all eternity. With the elementals' departure, nature calmed, and the world settled into a peaceful harmony.
Vindicators originate from the [[human]] societies of olden days. Traditionally, vindicators remained close to their homelands to ensure that their special kind of justice was brought to their people's enemies. In ancient times, most vindicators focused their attention on creatures and groups that threatened the well-being of their people or the environment in which they lived. Today vindicators roam the world to punish those who harm it. Vindicators are sometimes fanatically righteous and perceived as perverted and cruel, they are misunderstood and mistrusted. Although vindicators would argue otherwise, those who meet a vindicator perceive the hatred that drives him as a force stronger than the individual who owns it. Thus many people view vindicators as eerie, zealous individuals who cannot control their emotions. Though it is true that vindicators tolerate little frivolity, they draw strength from their inner rage and the power of their convictions. Thosefew individuals who call a vindicator friend understand this, and learn to respect those who are driven by this inner fire. Vindicators work best with people who share similar values. Most vindicators are relentless defenders of whatever noble cause they adopt, and they go to great lengths to bring their special brand of retribution upon those whom they consider enemies of that cause. Vindicators who reside in towns and cities are thorns in the sides of those who live off crime. They target thieves, [[assassin]]s and [[slaver]]s, as well as anyone who makes a living by taking advantage of others. Vindicators are a various lot, but regardless of their pasts, they are heroic characters considered a blessing to those who are on their side, and a deadly threat to individuals whom they deem deserving of their wrath.{{cite|DF|82}}
 
==Vindicator organizations==
 
   
===Draenei Vindicators===
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===The Shattering===
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{{cata-section}}
Many [[Draenei]] paladins become vindicators, some become exarchs. The name of their order is the [[Hand of Argus]].
 
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Following the [[Shattering]], the boundaries of the Elemental Plane were ruptured, causing chaotic elementals to emerge into the world of Azeroth, presumably weakening Al'Akir's prison. He has become one of the Destroyer's staunchest and most powerful allies, and called the [[Conclave of the Four Winds]], ancient wind elementals nearly as powerful as Al'Akir himself, to aid in the elemental invasion of his former home.<ref>[http://us.battle.net/wow/en/zone/throne-of-the-four-winds/ Throne of the Four Winds]</ref> When players fight him in [[Throne of the Four Winds]], he is aloof as ever, but generally conducts himself more honorably than his elemental ally [[Ragnaros]]. As Al'Akir is slain in his plane, the [[Skywall]], he is presumed to be dead forever. This makes him the first of the Elemental Lords to die.
   
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==Skills and abilities==
Aurelon trains young paladins as they enter the order (at level 2)<ref>{{ref game|title=World of Warcraft|expansion=The Burning Crusade|quest=[[Quest:Paladin Training (Alliance)]])}}</ref>.
 
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Al'Akir uses his great speed to his advantage in battle. He strikes first at those foes who fly and thus present the greatest challenge to his mastery of the air. Climbing into the sky to attack him can be a dangerous proposition. Once all flying foes have been dealt with, he generally employs his whirlwind ability to sweep up creatures on the ground, holding them as long as possible before dropping them in whatever manner deals the most punishment to those who would challenge his might.
   
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Although he is the weakest of the Elemental Lords, the others are hard pressed to attack him on his own turf. He rarely attacks them directly, choosing instead to wreak whatever havoc he can before retreating in the face of determined opposition.<ref name="S&L 100"/>
Vindicators are wielders of Light.<ref>[http://www.worldofwarcraft.com/info/story/unbroken/unbroken.xml#top ''Unbroken'' page 16]</ref>
 
   
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===The thunderhead===
For a detailed list of Draenei paladins see [[Famous Paladins]].
 
  +
Al'Akir has the power to transform himself into a tireless and raging thunderstorm when outdoors. This transformation completes within a relatively short time, "during which he swiftly shifts into a massive, roiling black" 250-foot by 250-foot by 1,000-foot "cloud bank with lightning dancing within." It can last up to one full hour, while also standing a few hundred feet off the ground. While within this form, he has greater power to manipulate the air, such as being able to loose multiple and powerful lightning bolts, each at a different target within approximately 500 feet in any direction he wishes. He also has the ability to slam creatures beneath him or within one hundred feet of the thunderstorm. Furthermore, he can create a single whirlwind underneath his cloud shape that must remain directly below his cloud body. If any other air elementals are in the vicinity, they also can form whirlwinds (at their own power level) that can last for as long as the thunderstorm. There are limits to these abilities; Al'Akir cannot use them with conjunction of the whirlwind, or with other whirlwinds caused by the wind elementals under his command.<ref>''[[Shadows & Light]]'', 101-102</ref>
   
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===His whirlwind===
The [[Draenei Vindicator]] is also a heavy fighter unit used by the [[Broken]] Draenei. These may have been former paladins who lost their powers when they were corrupted.
 
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Al'Akir can transform himself into a whirlwind every 10 minutes, and remain in this form for a fairly long duration. Gargantuan or smaller creatures may be injured when caught in the whirlwind, and/or lifted into the air. A creature that can fly has a higher chance than others to escape the whirlwind. It too, will very likely be injured. He can eject any creatures whenever he wishes, depositing them wherever the whirlwind happens to be. He prefers doing this over the sides of cliffs, or from very high altitudes.
   
  +
If the base touches the ground, it creates a swirling cloud of debris, known to most as a tornado. This cloud is centered on the elemental, and it will obscure all vision. It is difficult to cast a spell from near or within the tornado.<ref name="S&L 101"/>
===Scourge Vindicators===
 
[[Deathknight Vindicator]]s can be found in [[Naxxramas]].
 
   
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==World of Warcraft==
===Cenarion Vindicator===
 
  +
One of the European [[realm]]s in ''[[World of Warcraft]]'' is named [[Server:Al'Akir Europe|Al'Akir]].
[[Cenarion Vindicator]]s can be found in [[Ashenvale Forest]] . Cenarion emissaries are also vindicators.{{cite|DF|171}}
 
   
  +
Al'Akir makes an appearance as [[Al'Akir (tactics)|the last boss]] of the [[Throne of the Four Winds]] Cataclysm raid instance.
===Stromgarde Vindicator===
 
[[Stromgarde Vindicator]]s can be found in [[Stromgarde]] guarding the Alliance side of the city.
 
   
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{{Speculation}}
==List of vindicators==
 
  +
*[[Vindicator Aalesia]]
 
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[[Thunderaan]], Prince of Air, may be one of Al'Akir's children.
*[[Vindicator Aesom]]
 
  +
*[[Vindicator Aeus]]
 
  +
[[Prince Sarsarun]] might be Al'akir's second son and [[Prince Thunderaan|Thunderaan]]'s brother, given to his title of Prince.
*[[Vindicator Aldar]]
 
  +
*[[Vindicator Aluumen]]
 
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== Trivia ==
*[[Vindicator Boros]]
 
  +
* The helmet of [[Wind Dancer's Regalia]], the [[Tier 11]] [[rogue]] set, looks similar to the headgear of Al'Akir.
*[[Vindicator Corin]]
 
  +
* "Al Akhir الأخير", or romanized "Al Akir", means literally "The Last" in Arabic.
*[[Vindicator Haylen]]
 
  +
*[[Vindicator Idaar]]
 
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==Videos==
*[[Vindicator Kaalan]]
 
  +
===Lore For Noobs===
*[[Vindicator Kaan]]
 
  +
{{youtubelink|3xQdDF-1T5I|desc=Lore For Noobs The Elemental Lords}}
*[[Vindicator Kuros]]
 
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{{clear|both}}
*[[Vindicator Moorba]]
 
*[[Vindicator Palanaar]]
 
*[[Vindicator Sedai]]
 
*[[Vindicator Vedaar]]
 
*[[Vindicator Vuuleen]]
 
*[[Vindicator Xayann]]
 
   
 
==References==
 
==References==
 
{{reflist}}
 
{{reflist}}
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[[Category:Classes]][[Category:RPG Classes]][[Category:Prestige Classes]][[Category:NPC Classes]]
 
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{{Old Gods}}
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{{Gods and demigods}}
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[[fr:Al'Akir]]
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[[Category:Air elementals]]
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[[Category:Elemental lords]]
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[[Category:Shadows & Light]]

Revision as of 11:05, 8 May 2011

Al'Akir the Windlord
Image of Al'Akir the Windlord
Title <The Windlord>
Gender Male
Race Air Elemental
Affiliation(s) Old Gods' forces, Elemental Lords, Himself
Occupation Windlord, Air Elemental King
Location Throne of the Four Winds, Skywall
Status Alive, Killable (WoW)
Relative(s) Thunderaan (son, presumed)
Alignment Chaotic neutral
For strategy on the Throne of the Four Winds encounter, see Al'Akir (tactics).
At first you see only a whirling cyclone, with flickers of lightning dancing it. Then you realize this is more than just a rapidly approaching windstorm. Looking more closely, you see the silhouette of a winged serpent within the swirling winds, its eyes regarding you through flashing bolts of electricity.

Al'Akir the Windlord is absolute ruler over the skies, air and storms.[1] He is the weakest of the four Elemental Lords of the Old Gods. His domain is the sky over the Elemental Plane, which touches all of the other elements. Consequently, it "...interacts with them more than any other, and yet he is the most capricious and aloof of all the Lords. He is as likely to stir up trouble one day as he is to casually ignore incursions the next." His mood can quickly change, much like the weather.[2] He is revered by all air elementals and creatures that fly. It is said that he is aware of all air spells that are cast anywhere throughout the multiverse - although this might be true, he rarely becomes personally involved in their resolution unless they affect him directly.[1]

Background

War with the Titans

Al'Akir the Windlord

Al'Akir in Shadows & Light

The Old Gods' armies were led by the most powerful elemental lieutenants: Ragnaros the Firelord, Therazane the Stonemother, Al'Akir the Windlord, and Neptulon the Tidehunter. Their chaotic forces raged across the face of the world and clashed with the colossal Titans. Though the elementals were powerful beyond mortal comprehension, their combined forces could not stop the mighty Titans. One by one, the elemental lords fell, and their forces dispersed.

The Pantheon shattered the Old Gods' citadels and chained the four elemental gods far beneath the surface of the world. Without the Old Gods' power to keep their raging spirits bound to the physical world, the elementals were banished to an abyssal world known as the Elemental Plane where they would contend with one another for all eternity. With the elementals' departure, nature calmed, and the world settled into a peaceful harmony.

The Shattering

Cataclysm This section concerns content related to Cataclysm.

Following the Shattering, the boundaries of the Elemental Plane were ruptured, causing chaotic elementals to emerge into the world of Azeroth, presumably weakening Al'Akir's prison. He has become one of the Destroyer's staunchest and most powerful allies, and called the Conclave of the Four Winds, ancient wind elementals nearly as powerful as Al'Akir himself, to aid in the elemental invasion of his former home.[3] When players fight him in Throne of the Four Winds, he is aloof as ever, but generally conducts himself more honorably than his elemental ally Ragnaros. As Al'Akir is slain in his plane, the Skywall, he is presumed to be dead forever. This makes him the first of the Elemental Lords to die.

Skills and abilities

Al'Akir uses his great speed to his advantage in battle. He strikes first at those foes who fly and thus present the greatest challenge to his mastery of the air. Climbing into the sky to attack him can be a dangerous proposition. Once all flying foes have been dealt with, he generally employs his whirlwind ability to sweep up creatures on the ground, holding them as long as possible before dropping them in whatever manner deals the most punishment to those who would challenge his might.

Although he is the weakest of the Elemental Lords, the others are hard pressed to attack him on his own turf. He rarely attacks them directly, choosing instead to wreak whatever havoc he can before retreating in the face of determined opposition.[2]

The thunderhead

Al'Akir has the power to transform himself into a tireless and raging thunderstorm when outdoors. This transformation completes within a relatively short time, "during which he swiftly shifts into a massive, roiling black" 250-foot by 250-foot by 1,000-foot "cloud bank with lightning dancing within." It can last up to one full hour, while also standing a few hundred feet off the ground. While within this form, he has greater power to manipulate the air, such as being able to loose multiple and powerful lightning bolts, each at a different target within approximately 500 feet in any direction he wishes. He also has the ability to slam creatures beneath him or within one hundred feet of the thunderstorm. Furthermore, he can create a single whirlwind underneath his cloud shape that must remain directly below his cloud body. If any other air elementals are in the vicinity, they also can form whirlwinds (at their own power level) that can last for as long as the thunderstorm. There are limits to these abilities; Al'Akir cannot use them with conjunction of the whirlwind, or with other whirlwinds caused by the wind elementals under his command.[4]

His whirlwind

Al'Akir can transform himself into a whirlwind every 10 minutes, and remain in this form for a fairly long duration. Gargantuan or smaller creatures may be injured when caught in the whirlwind, and/or lifted into the air. A creature that can fly has a higher chance than others to escape the whirlwind. It too, will very likely be injured. He can eject any creatures whenever he wishes, depositing them wherever the whirlwind happens to be. He prefers doing this over the sides of cliffs, or from very high altitudes.

If the base touches the ground, it creates a swirling cloud of debris, known to most as a tornado. This cloud is centered on the elemental, and it will obscure all vision. It is difficult to cast a spell from near or within the tornado.[1]

World of Warcraft

One of the European realms in World of Warcraft is named Al'Akir.

Al'Akir makes an appearance as the last boss of the Throne of the Four Winds Cataclysm raid instance.

Questionmark-medium
This article or section includes speculation, observations or opinions possibly supported by lore or by Blizzard officials. It should not be taken as representing official lore.

Thunderaan, Prince of Air, may be one of Al'Akir's children.

Prince Sarsarun might be Al'akir's second son and Thunderaan's brother, given to his title of Prince.

Trivia

  • The helmet of Wind Dancer's Regalia, the Tier 11 rogue set, looks similar to the headgear of Al'Akir.
  • "Al Akhir الأخير", or romanized "Al Akir", means literally "The Last" in Arabic.

Videos

Lore For Noobs

Template:Youtubelink

References