0 Talk Virtual economy Edit History This article or section is a miscellaneous stub. You can help expand it by editing it. If appropriate, you might want to import some information from a database site - see Fansites for listings. Pages linking here may have clues as to what the page should contain, or perhaps the discussion page. A virtual economy is an in-game economy, usually consisting of income streams, marketplaces, and moneysinks. Contents 1 Virtual Economic Elements 1.1 Typical MMORPG income streams 1.2 Typical MMORPG marketplaces 1.3 Typical MMORPG moneysinks Virtual Economic Elements Edit Typical MMORPG income streams Edit Money drops from mobs. Item drops from mobs. Harvested items (also known as resources or trade goods). Skill crafted items. Typical MMORPG marketplaces Edit Selling to a vendor. Using the Auction House. Informal player transactions. Typical MMORPG moneysinks Edit Training fees. Transportation fees. Vendor purchases. Repair bills. Quest item turn-ins. Auction House fees and cuts. Read more Not specific to World of Warcraft, but sometimes used to describe time increments, a tick can have a Tick A boolean data type is one that by definition only has two states, "true" and "false". When used in Boolean A loot whore is someone who, for whatever reason, prioritizes loot gained or the process of doing so Loot whore Related Categories Categories: Miscellaneous stubs | Glossary External Sponsor Links