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This article contains lore taken from Warcraft II: Tides of Darkness, Warcraft II: Beyond the Dark Portal, the manuals, and/or official bonus maps.

This article is a "tech tree"-styled representation of the Warcraft II structures that appear in Warcraft II: Tides of Darkness and Warcraft II: Beyond the Dark Portal. It includes both Alliance and Horde structures and their statistics. The statistics of the buildings are identical between the two factions, and they fill the same roles.

Detailed strategies for these buildings are still available at the official Warcraft II website. For a more graphical representation of the structures, see Warcraft II buildings.

Horde Structures[]

Great Hall Stronghold Fortress
OrcTownhall 1200 HP

Cost: 1200 Gold, 800 Lumber

Creates:

  • Peon

Feeds: 1 Unit

Upgrades to Stronghold

OrcStronghold 1400 HP

Requires Barracks (Increases Gold production by 10)

Cost: 2000 Gold, 1000 Lumber, 200 Oil

Creates:

  • Peon

Feeds: 1 Unit

Allows:

  • Ogre Mound
  • Goblin Alchemist

Upgrades to Fortress

OrcFortress 1600 HP

Requires Barracks, Blacksmith, Troll Lumber Mill, Ogre Mound

(Increases Gold production by 20)

Cost: 2500 Gold, 1200 Lumber, 500 Oil

Creates:

  • Peon

Feeds: 1 Unit

Allows:

  • Dragon Roost
  • Temple of the Damned
  • Altar of Storms
Pig Farm Barracks Troll Lumber Mill
OrcFarm 400 HP

Cost: 500 Gold, 250 Lumber

Feeds: 4 Units

OrcBarracks 800 HP

Cost: 700 Gold, 400 Lumber

Creates:

  • Grunt
  • Troll Axethrower / Berserker
  • Ogre / Ogre-Mage
  • Catapult
OrcLumbermill 600 HP

(Increases Lumber production by 25)

Cost: 600 Gold, 450 Lumber

Unit Upgrades:

  • Upgrade Throwing Axes 1 (+1 Dmg)
  • Upgrade Throwing Axes 2 (+1 Dmg)
  • Troll Berserker (+10 HP, +1 Sight)
  • Berserker Scouting (+3 Sight)
  • Research Lighter Axes (+1 Range)
  • Troll Regeneration
Watch Tower Guard Tower Cannon Tower
OrcTower1 100 HP

Cost: 550 Gold, 150 Lumber

Sight: 9

Upgrades to Guard Tower

Upgrades to Cannon Tower

OrcTower2 130 HP

Requires Troll Lumber Mill

Cost: 550 Gold, 150 Lumber

Sight: 9

Range: 6

Damage: 4 (+ 12 Piercing)

OrcTower3 160 HP

Requires Blacksmith

Cost: 550 Gold, 150 Lumber

Sight: 9

Range: 7

Damage: 50

Blacksmith Shipyard Oil Rig
OrcBlacksmith 775 HP

Cost: 800 Gold, 450 Lumber, 100 Oil

Unit Upgrades:

  • Upgrade Weapons 1 (+2 Dmg)
  • Upgrade Weapons 2 (+2 Dmg)
  • Upgrade Armor 1 (+2 Armor)
  • Upgrade Armor 2 (+2 Armor)
OrcShipyard 1100 HP

Requires Troll Lumber Mill

Cost: 800 Gold, 450 Lumber

Creates:

  • Oil Tanker
  • Troll Destroyer
  • Orc Transport
  • Ogre Juggernaut
  • Giant Turtle
OrcRig 650 HP

Cost: 700 Gold, 450 Lumber

Can only be built on Oil Patch

Foundry Oil Refinery Ogre Mound
OrcFoundry 700 HP

Cost: 700 Gold, 400 Lumber, 400 Oil

Unit Upgrades:

  • Upgrade Cannons 1 (+5 Dmg)
  • Upgrade Cannons 2 (+5 Dmg)
  • Upgrade Ship Armor 1 (+5 Armor)
  • Upgrade Ship Armor 2 (+5 Armor)
OrcRefinery 600 HP

(Increases Oil production by 25)

Cost: 800 Gold, 350 Lumber, 200 Oil

OrcMound 500 HP

Requires Stronghold (Allows for the creation of Ogres/Ogre-Mages)

Cost: 1000 Gold, 300 Lumber

Goblin Alchemist Dragon Roost Temple of the Damned
OrcAlchemist 500 HP

Requires Stronghold (Allows for the creation of Giant Turtles)

Cost: 1000 Gold, 400 Lumber

Creates:

  • Goblin Sappers
  • Goblin Zeppelin
OrcRoost 500 HP

Requires Fortress

Cost: 1000 Gold, 400 Lumber

Creates:

  • Dragon
OrcTemple 500 HP

Requires Fortress

Cost: 1000 Gold, 200 Lumber

Creates:

  • Death Knight

Unit Upgrades:

  • Haste (Spell)
  • Whirlwind (Spell)
  • Raise the Dead (Spell)
  • Unholy Armor (Spell)
  • Death and Decay (Spell)
Altar of Storms
OrcAltar 700 HP

Requires Fortress

Cost: 900 Gold, 500 Lumber

Unit Upgrades:

  • Ogre-Mage (+1 Sight, Eye of Kilrogg (Spell))
  • Bloodlust (Spell)
  • Runes (Spell)

Alliance Structures[]

Town Hall Keep Castle
HumanTownhall 1200 HP

Cost: 1200 Gold, 800 Lumber

Creates:

  • Peasant

Feeds: 1 Unit

Upgrades to Keep

HumanKeep 1400 HP

Requires Barracks (Increases Gold production by 10)

Cost: 2000 Gold, 1000 Lumber, 200 Oil

Creates:

  • Peasant

Feeds: 1 Unit

Allows:

  • Stables
  • Gnomish Inventor

Upgrades to Castle

HumanCastle 1600 HP

Requires Barracks, Blacksmith, Elven Lumber Mill, Stables

(Increases Gold production by 20)

Cost: 2500 Gold, 1200 Lumber, 500 Oil

Creates:

  • Peasant

Feeds: 1 Unit

Allows:

  • Gryphon Aviary
  • Mage Tower
  • Church
Farm Barracks Elven Lumber Mill
HumanFarm 400 HP

Cost: 500 Gold, 250 Lumber

Feeds: 4 Units

HumanBarracks 800 HP

Cost: 700 Gold, 400 Lumber

Creates:

  • Footman
  • Elven Archer / Ranger
  • Knight / Paladin
  • Ballista
HumanLumbermill 600 HP

(Increases Lumber production by 25)

Cost: 600 Gold, 450 Lumber

Unit Upgrades:

  • Upgrade Arrows 1 (+1 Dmg)
  • Upgrade Arrows 2 (+1 Dmg)
  • Ranger (+10 HP, +1 Sight)
  • Ranger Scouting (+3 Sight)
  • Research Longbow (+1 Range)
  • Ranger Marksmanship (+3 Dmg)
Scout Tower Guard Tower Cannon Tower
HumanTower1 100 HP

Cost: 550 Gold, 150 Lumber

Sight: 9

Upgrades to Guard Tower

Upgrades to Cannon Tower

HumanTower2 130 HP

Requires Elven Lumber Mill

Cost: 550 Gold, 150 Lumber

Sight: 9

Range: 6

Damage: 4 (+ 12 Piercing)

HumanTower3 160 HP

Requires Blacksmith.

Cost: 550 Gold, 150 Lumber

Sight: 9

Range: 7

Damage: 50

Blacksmith Shipyard Oil Rig
HumanBlacksmith 775 HP

Cost: 800 Gold, 450 Lumber, 100 Oil

Unit Upgrades:

  • Upgrade Weapons 1 (+2 Dmg)
  • Upgrade Weapons 2 (+2 Dmg)
  • Upgrade Armor 1 (+2 Armor)
  • Upgrade Armor 2 (+2 Armor)
HumanShipyard 1100 HP

Requires Elven Lumber Mill

Cost: 800 Gold, 450 Lumber

Creates:

  • Oil Tanker
  • Elven Destroyer
  • Human Transport
  • Battleship
  • Gnomish Submarine
HumanRig 650 HP

Cost: 700 Gold, 450 Lumber

Can only be built on Oil Patch

Foundry Oil Refinery Stables
HumanFoundry 700 HP

Cost: 700 Gold, 400 Lumber, 400 Oil

Unit Upgrades:

  • Upgrade Cannons 1 (+5 Dmg)
  • Upgrade Cannons 2 (+5 Dmg)
  • Upgrade Ship Armor 1 (+5 Armor)
  • Upgrade Ship Armor 2 (+5 Armor)
HumanRefinery 600 HP

(Increases Oil production by 25)

Cost: 800 Gold, 350 Lumber, 200 Oil

HumanStables 500 HP

Requires Keep

(Allows for the creation of Knights/Paladins)

Cost: 1000 Gold, 300 Lumber

Gnomish Inventor Gryphon Aviary Mage Tower
HumanInventor 500 HP

Requires Keep

(Allows for the creation of Gnomish Submarines)

Cost: 1000 Gold, 400 Lumber

Creates:

  • Dwarven Demolition Squad
  • Gnomish Flying Machine
HumanAviary 500 HP

Requires Castle

Cost: 1000 Gold, 400 Lumber

Creates:

  • Gryphon Rider
HumanMagetower 500 HP

Requires Castle

Cost: 1000 Gold, 200 Lumber

Creates:

  • Mage

Unit Upgrades:

  • Slow (Spell)
  • Polymorph (Spell)
  • Invisibility (Spell)
  • Flame Shield (Spell)
  • Blizzard (Spell)
Church
HumanChurch 700 HP

Requires Castle

Cost: 900 Gold, 500 Lumber

Unit Upgrades:

  • Paladin (+1 Sight, Holy Vision (Spell))
  • Healing (Spell)
  • Exorcism (Spell)
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