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[[File:Warlock crest.png| thumb| New Class Icon]]
 
[[File:Warlock.png|thumb|A warlock from Warcraft I.]]
 
Warlocks are former arcanists, or in the case of the orcs, former shamans, who, in pursuit of ever-greater sources of power, have cast off their studies of the arcane or nature magics to delve deeper into the darker, fel-based magic of shadow.
 
   
Warlocks are renowned for their damage over time (DoT) spells and sinister Shadow magic, as well for summoning demonic minions and their ability to wreak havoc with destructive Fire spells. Warlocks can specialize in any of these areas: Affliction warlocks are the masters of damage over time, draining their targets' health with an array of powerful debuffs; Demonology warlocks summon improved Demons to do their bidding, drawing power from their minions and even transforming into Demons themselves; while Destruction warlocks call down a rain of fire upon their enemies, specializing in potent burst damage and Fire spells. According to the WoW Census, warlocks are the least represented class.
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{{Quotation|[http://us.battle.net/wow/en/game/class/warlock Official site]|In the face of demonic power, most heroes see death. Warlocks see only opportunity. Dominance is their aim, and they have found a path to it in the dark arts. These voracious spellcasters summon demonic minions to fight beside them.
   
Warlocks are often maligned and mistrusted due to the nature of their powers.
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At first, they command only the service of [[Impd|Imps]], but as a warlock’s knowledge grows, seductive [[Succubus|Succubi]], loyal [[Voidwalker|Voidwalkers]], and horrific [[Felhunter|Felhunters]] join the dark sorcerer’s ranks to wreak havoc on anyone who stands in their master’s way.}}
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{| align="right"
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|[[File:Warlock crest.png]]
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| __TOC__
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|}
   
==Background==
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Warlocks are former arcanists, or in the case of the Orcs, former shamans. In pursuit of ever-greater sources of power they have cast off their studies of the arcane or nature magics to delve deeper into the darker, fel-based magic of shadow.
   
Warlocks are masters of the dark arts, devoted to furthering their understanding and use of shadow and [[Magic schools (WoW)#Fire|Fire]] based magics, along with the summoning of [[demon]]s from within the [[Twisting Nether]]. They first appeared on [[Azeroth (world)|Azeroth]] during the First War, when [[Gul'dan]], the first of their kind among the invading orc clans of [[Draenor]], led the Horde across the dimensional gulf through the [[Dark Portal]] while in servitude to the [[Burning Legion]].<ref name="WRPG95">''[[Warcraft: The Roleplaying Game]]'', 95</ref><ref>''[[World of Warcraft: The Roleplaying Game]]'', 62-63</ref>
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Warlocks are renowned for their damage over time (DoT) spells, sinister Shadow magic, summoning demonic minions, and their ability to wreak havoc with destructive fire spells. Warlocks can specialize in any of these areas: Affliction warlocks are the masters of damage over time, draining their targets' health with an array of powerful debuffs; Demonology warlocks summon improved demons to do their bidding, drawing power from their minions and even transforming into demons themselves; Destruction warlocks call down a rain of fire upon their enemies, specializing in potent burst damage and fire spells.
   
Warlocks are used as damage dealers, but can store the target´s soul to [[resurrect]] or heal himself by draining enemy's life. The warlock can summon an [[Imp (warlock_minion)|Imp]] without a [[Soul Shard]]. However, other demons require a soul shard or other [[reagent]]s to be summoned. Since [[patch 4.0.1]], a reagent is no longer required for this. Warlocks can instantly summon minion with the newly added spell: {{ability|Soulburn}}.
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Warlocks are often maligned and mistrusted due to the nature of their powers.
 
===History===
 
The [[eredar]] of the [[Burning Legion]] are credited as the original warlocks and wielders of dark magics, corrupted from the powerful and magically attuned eredar of [[Argus]].
 
 
In most societies, the warlocks now live on the fringe of civilization, tolerated but not trusted. Human warlocks meet in secret in the basement of a bar in Stormwind ([[The Slaughtered Lamb]] in the [[Mage Quarter]]). Thrall has expressed discomfort with the warlocks but understands the necessities in using them so he has allowed them the [[Cleft of Shadow]]. Conventional spell casters often see the warlock's magic as a vain attempt at increasing their own power.
 
 
Although many that consort with [[demon]]s fall to darkness, the warlocks of the Horde and the Alliance advocate bending demonic forces to one's will without succumbing to complete corruption. These spell casters can summon demons to serve them, and they can also cast many painful spells that slowly eat at the life of their enemies. Warlocks are usually physically weak compared to other classes, but they compensate for this deficiency with their potent array of spells and their demonic [[minion]]s. Compared to other spell casters, warlocks are among the strongest and often depend on the sacrifice of their own blood to fuel their magical powers.
 
 
On the world of Azeroth, there are many races who presently wield the dark power of the [[Nether]]. The playable races a warlock can choose from are the [[human]]s, [[dwarf]]s, [[gnome]]s, [[worgen]], [[orc]]s, [[undead]], [[troll]], [[blood elf|blood elves]], and [[goblin]]. Each has its own history in the dark demon arts.
 
 
===Notable warlocks===
 
*{{Neutral}}{{RaceIconExt|Archimonde}} [[Archimonde]]
 
*{{Neutral}}{{RaceIconExt|Dreadlord}} [[Tichondrius]]
 
*{{Neutral}}{{RaceIconExt|Annihilan}} [[Magtheridon]]
 
*{{Neutral}}{{RaceIconExt|Cho'gall}} [[Cho'gall]]
 
*{{Neutral}}{{RaceIconExt|Gul'dan}} [[Gul'dan]]
 
*{{Neutral}}{{RaceIconExt|Kil'jaeden}} [[Kil'jaeden]]
 
*{{Neutral}}{{RaceIconExt|Medivh}} [[Medivh]]
 
*{{Horde}}{{RaceIconExt|Orc Male}} [[Nekros Skullcrusher]]
 
   
 
==Overview==
 
==Overview==
[[File:Warlock Wallpaper.jpg|thumb|left|Warlock.<ref>[http://replay.waybackmachine.org/20100807215221/http://www.worldofwarcraft.com/downloads/wallpapers/wallpaper133.html Warlock wallpaper from old official site]</ref>]]
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Warlocks are unique among the DPS [[caster]] classes because of their ability to convert health into mana. They can be + damage or + damage & crit players. Warlocks have the most powerful assortment of [[damage over time]] (DoT) [[spell]]s and also the most variety in [[debuff]]s and summonable [[minion]]s. Just like a [[mage]], well-used [[crowd control]] abilities can stave off certain doom for the warlock and their allies. Depending on gear and specialization, the warlock's sustained [[burst damage]] can rival that of a mage. The warlock's [[area of effect]] spells are not as varied as those of their mage brethren.
   
Warlocks are unique among the DPS [[caster]] classes because of their ability to convert health into mana. They can be + damage or + damage & crit players. Warlocks have the most powerful assortment of [[damage over time]] (DoT) [[spell]]s when used in conjunction, and also the most variety in [[debuff]]s and summonable [[minion]]s. Just like a [[mage]], a warlock’s [[crowd control]] abilities appropriately used can stave off certain doom for the warlock and their allies, and the warlock’s sustained [[burst damage]] when suitably specced and geared can rival those of a mage. However, the warlock’s [[area of effect]] spells are not as varied as those of their mage brethren, although when used appropriately they have powerful applications in group play.
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Warlocks are well versed in the "shock and awe" tactics of warfare and their manipulation of shadow energies can send their opponents reeling in [[Fear]]. At low levels warlocks rely primarily on [[minion]]s and damage over time spells to deal damage while fearing their enemies to prevent retribution.
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Endgame warlocks either choose to maximize the effects of their DoTs and [[curse]]s through Affliction, increase the utility of their summoned [[minion]]s, or lay waste the opposition with burst damage and [[direct damage]] spells with Destruction.
   
Warlocks are well versed in the "shock and awe" tactics of warfare, and their manipulation of shadow energies can send their opponents reeling in [[Fear]]. At low levels, warlocks rely primarily on [[minion]]s and damage over time spells to deal damage while fearing their enemies to prevent retribution.
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The warlock can learn to summon magical mounts. Most other classes must purchase their own [[mount]]s with gold or via Honor obtained through PvP.
 
Endgame warlocks either choose to maximize the effects of their DoTs and [[curse]]s through the Affliction tree, increase the utility of their summoned [[minion]]s and stones through the Demonology tree, or lay waste the opposition with burst damage and [[direct damage]] spells in the Destruction tree. In previous versions of WoW, the 8-debuff and 16-debuff limits prevented warlocks from maximizing their damage output through affliction spells, and warlocks were relegated to chain-casting their direct damage spells to maintain DPS in PvE raids. This has changed and there is now no reachable debuff limit, and affliction DPS is now competitive in a raid environment.
 
   
The warlock can learn to summon [[Warlock#Mounts|magical mounts]]. Other classes, except [[paladin]]s, [[death knight]]s, and [[druid]]s ([[Flight Form]]), must purchase their own [[mount]]s with gold or via Honor obtained through PvP.
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Being a warlock demands certain things: being able to engage multiple targets simultaneously while keeping tabs on your minion, make split-second strategic decisions on cast rotations depending on the situation, and careful aggro management. Being a warlock also rewards many things: they are PvP powerhouses due to naturally high stamina values, an ability to apply debilitating crowd control abilities, and in PvE their damage output in multiple target situations can rival those of other DPS classes who focus fire on a single target.
   
Being a warlock demands certain things: being able to engage multiple targets simultaneously while keeping tabs on your minion, to make split-second strategic decisions on cast rotations depending on the situation, careful shard management and even more careful aggro management. Being a warlock also rewards many things: they are PvP powerhouses due to naturally high stamina values, the ability to apply debilitating crowd control abilities, and in PvE their damage output in multiple target situations can rival those of other DPS classes who focus fire on a single target.
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Warlocks can wear [[cloth armor]] only, and can equip [[staff|staves]], [[dagger]]s, [[wand]]s , and [[one-handed]] [[sword]]s.
   
Their ability to drain and use souls as Soul Shards is also appealing to many.
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== Background ==
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[[File:Warlock.png|thumb|A warlock from Warcraft I.]]
  +
Warlocks are masters of the dark arts, devoted to furthering their understanding and use of shadow and fire based magics along with summoning [[demon]]s from the [[Twisting Nether]].
   
=== Weapons and armor ===
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They appeared on [[Azeroth (world)|Azeroth]] during the First War when [[Gul'dan]], the first of their kind among the invading orc clans of [[Draenor]], led the Horde across the dimensional gulf through the [[Dark Portal]] while in servitude to the [[Burning Legion]].<ref name="WRPG95">''[[Warcraft: The Roleplaying Game]]'', 95</ref><ref>''[[World of Warcraft: The Roleplaying Game]]'', 62-63</ref>
{{main|Warlock sets}}
 
Warlocks can wear [[cloth armor]] only, and can equip [[staff|staves]], [[dagger]]s, [[wand]]s , and [[one-handed]] [[sword]]s. Warlocks in particular benefit from [[off-hand]] items with increased stats equipped with a dagger or one-handed sword that confers increased spell power or other stats that otherwise complements the off-hand item. Staves also offer many warlock-friendly stats, but almost all of them come with stats that offer little benefit, such as [[Agility]], [[Spirit]], [[Frost]] damage, etc. Equipping one-hand items allows for finer control of these stats.
 
   
=== Attributes ===
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== History ==
[[Stamina]] is one of the key warlock attributes, especially for warlocks specializing in [[demonology]]. The main reason for this is that warlocks can use [[Life Tap]] to convert their health to mana, thus allowing stamina to mostly fill the role for [[intellect]] as well. Many warlocks also depend on large health pools as their main source of defense. As a primarily spell caster, the warlock also has great use for all the standard caster attributes, such as intellect and [[spell power]], but no use for [[strength]] or [[agility]]. [[Spirit]] is of moderate value due to [[Fel Armor]] which returns 30% of the warlock's spirit as spell power. Warlocks who use [[Glyph of Life Tap]] can increase their spell power by an additional 20% of their spirit value.
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[[File:Demonology2.jpg|thumb|A warlock and his demons.]]
[[File:Warcraft Orcs and Humans - Warlock icon.jpg|right]]
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The [[eredar]] of the [[Burning Legion]] are credited as the original warlocks and wielders of dark magics, corrupted from the powerful and magically attuned eredar of [[Argus]].
   
The value of other attributes &mdash; [[spell crit]], spell power, [[spell hit]], [[resilience]] and [[haste]] &mdash; depends to some degree on the warlock's [[talent]] spec and play style. Spell crit is more useful for direct damage spells, especially with [[Ruin]]. [[Affliction]] warlocks, who rely more on DoTs, will benefit more from spell power than from spell crit, at least until training [[Pandemic]]. The demonology talent [[Demonic Knowledge]] gives the warlock bonus spell damage based on their minion's stamina and intellect, which are bolstered by the warlock's own stamina and intellect.
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In most societies warlocks live on the fringe of civilization, tolerated but not trusted. Human warlocks meet in secret in the basement of [[The Slaughtered Lamb|a bar]] in Stormwind. Within the Horde, Thrall has expressed discomfort with the warlocks, but understanding their utility, he has allowed them to work within the [[Cleft of Shadow]]. Conventional spell casters often see the warlock's magic as a vain attempt at increasing their own power.
   
In a raid scenario, spell hit rating takes precedence over all other stats, and it is advisable to reach the spell hit rating cap (17% as of 3.0.2), taking [[Suppression]] into account for affliction warlocks. After that point, spell hit rating is useless; spell-hit-crippling debuffs are too few and far between to be considered.
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Although many that consort with [[demon]]s fall to darkness, warlocks of the Horde and Alliance advocate bending demonic forces to one's will without succumbing to complete corruption. These spell casters can summon demons to serve them and they can cast many painful spells that slowly eat at the life of their enemies.
   
In PvP for warlocks, the focus is somewhat different as survivability takes precedence. warlocks often choose to sacrifice DPS in order to obtain higher survivability in high end arena, regardless of talent choice.
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Warlocks are physically weak compared to other classes, but they compensate with their potent array of spells and their demonic [[minion]]s. Compared to other spell casters, warlocks are among the strongest and often depend on the sacrifice of their own blood to fuel their magical powers.
   
Below are some examples of the relative attribute values for a warlock (in descending order).
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== Notable warlocks ==
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{|
*'''Raiding''': Spell hit (until capped) > Spell power > Haste rating > Spell crit
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|- valign="top"
*'''PvP''': Resilience (until 700+) > Stamina (until 20k+ hp) > Spell power > Spell crit
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| style="padding-right:8px" |
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*{{NPC|Neutral|Archimonde|smallicon=IconSmall Archimonde.gif}}
Personal play style and raid makeup will cause this prioritization to vary from player to player - for example, demonology warlocks with very high crit ratings can out DPS similarly built warlocks who have focused on haste or spell power, while bringing more [[Demonic Pact]] coverage to the raid.
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*{{NPC|Neutral|Tichondrius|smallicon=IconSmall Dreadlord.gif}}
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*{{NPC|Neutral|Magtheridon|smallicon=IconSmall Annihilan.gif}}
=== Soul Shards ===
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|
Prior to patch 4.0.1, some of the warlock's skills and spells relied on the [[Soul Shard]] [[reagent]]. They were obtained by killing an enemy that yields experience or honor with the [[Drain Soul]] spell (upgradable with the {{item|Glyph of Drain Soul}}). Since soul shards did not stack, they used up a lot of space in the inventory. Special bags existed that could only contain soul shards, e.g. [[Abyssal Bag]]. The maximum amount of soul shards a warlock could carry was 32.
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*{{NPC|Neutral|Cho'gall|smallicon=IconSmall Cho'gall.gif}}
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*{{NPC|Neutral|Gul'dan|smallicon=IconSmall Gul'dan.gif}}
Since Cataclysm, Soul Shards are obtained by channeling the [[Soul Harvest]] spell or by using [[Drain Soul]]. But also the way soul shards are stored changed. Instead of using up space in the inventory, soul shards are now a part of the user interface, similar to runes. If a soul shard is consumed with the [[Soulburn]] spell, certain other spells get empowered or become instant casts (e.g. [[Soul Fire]]).
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*{{NPC|Neutral|Kil'jaeden|smallicon=IconSmall Kil'jaeden.gif}}
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|
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*{{NPC|Neutral|Medivh|smallicon=IconSmall Medivh.gif}}
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*{{NPC|Horde|Nekros Skullcrusher|smallicon=IconSmall Orc Male.gif}}
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|}
   
 
== Races ==
 
== Races ==
 
{{main|Warlock races}}
 
{{main|Warlock races}}
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{{tabber
  +
|Playable races|<choose><option>
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[[File:Dread.jpg|thumb|An undead warlock mounted on a Dreadsteed.]]
 
The warlock class can be played by the following races:
 
The warlock class can be played by the following races:
   
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|-
 
|-
 
! style="text-align:left;" | {{Alliance Icon Small}} !! style="text-align:left;" | {{Race|Gnome}}
 
! style="text-align:left;" | {{Alliance Icon Small}} !! style="text-align:left;" | {{Race|Gnome}}
| 15 || 22 || 21 || 26 || 22 || 44 || 53 || 200
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| 15 || 22 || 21 || 25 || 22 || 33 || 113 || 52
 
|-
 
|-
 
! style="text-align:left;" | {{Alliance Icon Small}} !! style="text-align:left;" | {{Race|Human}}
 
! style="text-align:left;" | {{Alliance Icon Small}} !! style="text-align:left;" | {{Race|Human}}
| 20 || 20 || 21 || 22 || 22 || 40 || 53 || 140
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| 20 || 20 || 21 || 22 || 22 || 33 || 113 || 50
 
|-
 
|-
 
! style="text-align:left;" | {{Alliance Icon Small}} !! style="text-align:left;" | {{Race|Worgen}} {{cata-inline}}
 
! style="text-align:left;" | {{Alliance Icon Small}} !! style="text-align:left;" | {{Race|Worgen}} {{cata-inline}}
| 23 || 22 || 21 || 18 || 21 || 33 || 53 || 108
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| 23 || 22 || 21 || 18 || 21 || 33 || 113 || 50
 
|-
 
|-
 
! style="text-align:left;" | {{Alliance Icon Small}} !! style="text-align:left;" | {{Race|Dwarf}} {{cata-inline}}<ref name="warlock-dwarf-troll">{{ref web|url=http://forums.worldofwarcraft.com/thread.html?topicId=24702205296&pageNo=1&sid=2000#8|title=Race/Class Balance Between Horde/Alliance|author=[[Ghostcrawler]]|date=2010/05/12 02:16:35 AM|archiveurl=http://blue.mmo-champion.com/topic/68784/race-class-balance-between-horde-alliance#post8|archivedate=2010/05/12}}</ref>
 
! style="text-align:left;" | {{Alliance Icon Small}} !! style="text-align:left;" | {{Race|Dwarf}} {{cata-inline}}<ref name="warlock-dwarf-troll">{{ref web|url=http://forums.worldofwarcraft.com/thread.html?topicId=24702205296&pageNo=1&sid=2000#8|title=Race/Class Balance Between Horde/Alliance|author=[[Ghostcrawler]]|date=2010/05/12 02:16:35 AM|archiveurl=http://blue.mmo-champion.com/topic/68784/race-class-balance-between-horde-alliance#post8|archivedate=2010/05/12}}</ref>
| 25 || 16 || 22 || 21 || 21 || 33 || 63 || 125
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| 25 || 16 || 22 || 21 || 21 || 33 || 123 || 50
 
|-
 
|-
 
! style="text-align:left;" | {{Horde Icon Small}} !! style="text-align:left;" | {{Race|Blood Elf}} {{bc-inline}}
 
! style="text-align:left;" | {{Horde Icon Small}} !! style="text-align:left;" | {{Race|Blood Elf}} {{bc-inline}}
| 17 || 22 || 21 || 25 || 20 || 44 || 53 || 185
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| 17 || 22 || 21 || 25 || 20 || 33 || 113 || 50
 
|-
 
|-
 
! style="text-align:left;" | {{Horde Icon Small}} !! style="text-align:left;" | {{Race|Forsaken}}
 
! style="text-align:left;" | {{Horde Icon Small}} !! style="text-align:left;" | {{Race|Forsaken}}
| 19 || 18 || 21 || 20 || 27 || 36 || 53 || 110
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| 19 || 18 || 21 || 20 || 27 || 33 || 113 || 50
 
|-
 
|-
 
! style="text-align:left;" | {{Horde Icon Small}} !! style="text-align:left;" | {{Race|Goblin}} {{cata-inline}}
 
! style="text-align:left;" | {{Horde Icon Small}} !! style="text-align:left;" | {{Race|Goblin}} {{cata-inline}}
| 17 || 22 || 21 || 25 || 20 || 33 || 53 || 185
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| 17 || 22 || 21 || 25 || 20 || 33 || 113 || 50
 
|-
 
|-
 
! style="text-align:left;" | {{Horde Icon Small}} !! style="text-align:left;" | {{Race|Orc}}
 
! style="text-align:left;" | {{Horde Icon Small}} !! style="text-align:left;" | {{Race|Orc}}
| 23 || 17 || 22 || 19 || 24 || 34 || 63 || 109
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| 23 || 17 || 22 || 19 || 24 || 24 || 123 || 50
 
|-
 
|-
 
! style="text-align:left;" | {{Horde Icon Small}} !! style="text-align:left;" | {{Race|Troll}} {{cata-inline}}<ref name="warlock-dwarf-troll" />
 
! style="text-align:left;" | {{Horde Icon Small}} !! style="text-align:left;" | {{Race|Troll}} {{cata-inline}}<ref name="warlock-dwarf-troll" />
| 21 || 22 || 21 || 18 || 23 || 24 || 53 || 108
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| 21 || 22 || 21 || 18 || 23 || 24 || 113 || 50
 
|}
 
|}
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</option></choose>
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|TCG images|
  +
<gallery>
  +
Anastina, Herald of the FelWarlockTCG.jpg|Blood elf
  +
AlrakStonecrackWarlockTCG.jpg|Dwarf
  +
AcolyteDemiaWarlockTCG.jpg|Forsaken
  +
AndariustheDamnedWarlockTCG.jpg|Forsaken
  +
AbysswalkerRakaxWarlockTCG.jpg|Goblin
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AmaxiWarlockTCG.jpg|Goblin
  +
AcolyteKemistraWarlockTCG.jpg|Human
  +
AndersBlankheartWarlockTCG.jpg|Human
  +
</gallery>
  +
}}
   
== Abilities ==
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== Specializations/stats ==
[[File:Demonology2.jpg|thumb|right||A warlock and his demons.]]
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{{tabber
{{main|Warlock abilities}}
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|Affliction|
A warlock's [[DoT]]s are the bread and butter of their arsenal, regardless of talent [[specialization]]. The warlock's direct damage spells are either [[Magic schools (WoW)#Shadow|Shadow]] or [[Magic schools (WoW)#Fire|Fire]] based. While a warlock's [[direct damage]] alone does not compare to the [[mage]], when coupled with their DoTs and a [[minion]] they can achieve strong, steady DPS to rival that of other classes. Some of a warlock's most important spells are [[channeled]], and they can be protected from [[interrupt]]ion by damage, using the [[Fel Concentration]] and [[Intensity (warlock talent)|Intensity]] talents. The warlock has available a variety of [[curse]]s and [[bane]]s, but only one type can be cast upon an enemy at a given time. This creates the need for determining an appropriate Curse or Bane in a given situation. The affliction talent [[Amplify Curse]] reduces the global cooldown of all curses by 0.5 seconds.
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{{:Warlock abilities/Affliction abilities}}
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|Demonology|
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{{:Warlock abilities/Demonology abilities}}
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|Destruction|
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{{:Warlock abilities/Destruction abilities}}
  +
}}
   
The warlock has several other valuable spells at their disposal, such as utility spells.
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== Skills/Glyphs ==
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{{tabber
  +
|Core abilities|
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{{:Warlock abilities}}
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|Other abilities|
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{{:Warlock abilities/Other abilities}}
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|Minions|
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{{:Warlock abilities/Minion abilities}}
  +
|Talents|
  +
{{:Warlock talents}}
  +
|Glyphs|
  +
{{:Glyph}}
  +
{{:Warlock glyphs}}
  +
}}
   
=== Minions and mounts ===
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== Soul Shards ==
Warlocks can summon a variety of [[minion]]s, each exhibiting different skill sets which are useful in different situations.
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Soul Shards are obtained by the passive [[Soul Harvest]] spell or by using [[Drain Soul]]. Instead of using up space in the inventory, soul shards are a part of the user interface, similar to runes.
   
*[[Imp]] is a warlock's first minion, providing ranged damage initially and useful passive abilities and [[proc]]s at higher levels.
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If a soul shard is consumed with the [[Soulburn]] spell, certain other spells get empowered or become instant casts (e.g. Summon Demon).
*[[Voidwalker]], available at level 8 makes an excellent [[Tank (game term)|tank]] for a soloing warlock.
 
*[[Felguard (warlock minion)]], available to warlocks upon specializing in the Demonology tree, is a warrior-type tank that deals more damage than a Voidwalker, and has other increased tank-type capabilities at higher levels.
 
*[[Succubus]] is a female demon that offers arguably the highest damage output. She also has two useful crowd-control abilities, {{ability|Whiplash}} and {{ability|Seduction}}, and is very good for PvP.
 
*[[Felhunter]] is a demon pet that increases the warlock's intellect through {{ability|Fel Intelligence}} and also has some powerful magic debuffs that work both offensively and defensively. A useful PvP pet against caster classes.
 
*[[Infernal (warlock minion)]] is a temporary summoned demon that does a tremendous amount of AoE damage.
 
*[[Doomguard (warlock minion)]] is a temporary summoned demon that does a tremendous amount of direct damage to one or two targeted enemies.
 
 
In addition, warlocks can [[Enslave Demon|enslave]] demons found while adventuring, to act as their minions for a short time. The warlock will lose her existing minion while the enslaved demon is active.
 
 
[[File:Dread.jpg|thumb|An undead warlock mounted on a Dreadsteed.]]
 
 
*[[Felsteed]] (Level Obtained: 20, from Warlock Trainers)
 
: The Felsteed is the 'free mount' that warlocks receive at level 20. Other than [[paladin]]s, all other classes must pay {{cost|1}} for a mount and {{cost|4}} for training to ride it. You also gain [[riding]] skill 75.
 
*[[Dreadsteed]] (Level Obtained: 40, from trainers. You must first obtain the Journeyman Riding skill from a Riding Trainer for {{cost|50}} before the Warlock Trainer will let you learn this spell.)
 
   
  +
== Conjured items ==
 
[[File:UndeadWarlock.png|thumb|Undead warlock]]
 
[[File:UndeadWarlock.png|thumb|Undead warlock]]
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Another powerful ability of the warlock is to create [[Healthstone]]s and [[Soulstone]]s. These conjured items are used from the inventory and only one each can be created and held at one time. Healthstones and Soulstones will disappear if the player logs off from the warlock character for more than 15 minutes.
=== Healing and conjured items ===
 
[[File:Elfwarlock.jpg|thumb|A warlock in art.<ref name="WRPG95"/>]]
 
 
Another powerful ability of the warlock is to create [[Healthstone]]s and [[Soulstone]]s. These conjured items are used from the inventory, and only one each can be created and held at one time. Healthstones and Soulstones will disappear if the player logs off from the warlock character for more than 15 minutes.
 
   
 
A warlock is by no means a healer. However, healthstones can be given to party members, and soulstones can be cast on party members.
 
A warlock is by no means a healer. However, healthstones can be given to party members, and soulstones can be cast on party members.
   
To heal others (or himself), a warlock can create a [[Create Healthstone|Healthstone]] and hand it to another friendly player via [[Trade]]. These can be improved through talents. Burning Crusade introduced the [[Ritual of Souls]] which creates a Soul Well from which Healthstones can be extracted by members of the party or raid group (10 or 25 depending on Ritual of Souls rank).
+
To heal others (or themselves), warlocks can create a [[Create Healthstone|Healthstone]] and hand it to another friendly player via [[Trade]]. [[Create Soulwell]] creates a Soul Well from which Healthstones can be extracted by members of the party or raid group (10 or 25 depending on Ritual of Souls rank).
   
A warlock may use a [[Create Soulstone|Soulstone]] on a friendly player (or herself) before they die (15 minutes [[Buff]] duration and [[Cooldown]]), allowing them to resurrect on death without having to use a [[Graveyard]]. If a warlock uses a soulstone on another member of their party and the warlock or that member leaves the party, the buff is dismissed.
+
Warlocks may use a [[Create Soulstone|Soulstone]] on a friendly player (or themselves) before they die, allowing them to resurrect on death without having to use a [[Graveyard]]. If a warlock uses a soulstone on another member of their party and the warlock or that member leaves the party, the buff is dismissed.
   
=== Melee ===
+
== Melee ==
While the warlock can wield and attack with melee weapons, this is generally not recommended as the warlock's melee abilities do little damage in comparison to their array of offensive spells (exception: a warlock under the effects of {{formicon|demon}} [[Metamorphosis]], a [[demonology]] talent). Generally when an opponent gets within melee range the warlock's best bet is to use disabling spells such as [[Death Coil]], [[Fear]], [[Howl of Terror]] or [[Curse of Exhaustion]] to get away from the enemy.
+
While the warlock can wield and attack with melee weapons, this is not recommended except for demonology warlocks under the effects of {{formicon|demon}} [[Metamorphosis]]. Generally when an opponent gets within melee range the warlock's best bet is to use disabling spells to get away.
   
If acquiring range is not possible a warlock is by no means helpless. Defensively, a warlock can share his damage with his pet via [[Soul Link]], and reduce damage received with [[Demon Armor]]. Unlike a [[Hunter]] a warlock's ranged abilities have no minimum range and their powerful offensive spells can still be used to deal damage to opponents that are very close, though the spells will be more difficult to cast due to spell [[pushback]] caused by taking damage.
+
If acquiring range is not possible a warlock is by no means helpless. Defensively, warlocks can share damage taken with their minions via [[Soul Link]] (talent).
 
== Talents ==
 
*[[Affliction]] - Affliction talents are largely based on increasing the effectiveness of [[DoT]]s, [[Drain]]s, and [[Curse]]s. Affliction's strengths are the ability to remain mobile in [[PvP]], self-healing spells, and [[mana]] efficiency. In PvE, it's great for [[farming]]. Key talents include [[Shadow Mastery]], [[Siphon Life]], [[Fel Concentration]], [[Curse of Exhaustion]], [[Dark Pact]], [[Unstable Affliction]], [[Everlasting Affliction]] and [[Haunt]]. Its large DPS output as well as its mana efficiency makes it very good for raiding. However, it is mainly a boss killing spec, as most of the damage takes time and trash mobs usually do not live long enough for the warlock's [[DoT]]s to do their full damage. As of [[patch 4.2]], Affliction warlocks now rely on [[Shadow Bolt]] as their main filler spell due to a downgrade in the damage of [[Drain Life]].
 
*[[Demonology (talent tree)|Demonology]] - Demonology talents are largely based on improving the effectiveness of your minions, conjure spells, and bestowing other passive bonuses. Demonology's strengths are its versatility and survivability. Key talents include [[Soul Link]], [[Master Demonologist]], [[Demonic Embrace]], [[Demonic Knowledge]], [[Demonic Empowerment]], [[Demonic Pact]], [[Summon Felguard]], and [[Metamorphosis]]. Many use the demonology tree to overcome the scarcity of spell damage gear at early levels.
 
*[[Destruction]] - Destruction talents are largely based on increasing the effect of a warlock's [[Direct Damage]] spells, making them (and their dps pets) cast faster, crit more often, and ultimately deal more [[Burst Damage]]. Destruction's strength is its ability to quickly kill the enemy. Key talents include [[Improved Shadow Bolt]], [[Conflagrate]], [[Ruin]], [[Shadowburn]], [[Bane]], [[Backlash]], [[Shadow and Flame]] [[Empowered Imp]], [[Shadowfury]], and [[Chaos Bolt]]. Destruction is the only spec with high damage instant cast spells to quickly finish a fight, and the least mana efficient among the trees as well (however, all warlocks are still the most mana efficient class in the game due to their ability to steal health and use it to regain mana). The damage potential of the destruction Tree rivals a mage when properly specialized, as well the added benefit of pets. Specced with Destruction, {{ability|Rain of Fire}}, is the most damaging AoE ability in the game.
 
Talent builders can be found at [http://www.worldofwarcraft.com/info/classes/warlock/talents.html Official Blizzard site], [http://www.wowhead.com/?talent#I Wowhead], [http://www.worldofwar.se/talents/talents.php?class=Warlock WorldofWar.se], [http://wowvault.ign.com/View.php?view=Talents.View&category_select_id=10 WoW Vault (Limited to lvl 60)], [http://www.thottbot.com/?ti=Warlock Thottbot], [http://talentcalculator.merciless-gilde.com/?class=9&lang=en Merciless Talent Calculator (Limited to lvl 70)]. [[Warlock_builds|Talent builds]] are also documented from contributors.
 
See the [[Warlock talents|Warlock talents page]] for detailed information and talent trees.
 
   
 
== Suggested professions ==
 
== Suggested professions ==
The most popular combination of professions for warlocks is [[Tailoring]] and [[Enchanting]]. Both professions have consistently provided BoP type functionality (like {{loot|rare|Master's Spellthread}} and {{loot|enchant|Enchant Ring - Greater Spellpower}}) that benefit spell casters and are otherwise unavailable.
+
;Tailoring and Enchanting
  +
* The most popular combination of professions for warlocks is {{prof|Tailoring}} and {{prof|Enchanting}}. Both professions have consistently provided BoP type functionality (like {{loot|rare|Master's Spellthread}} and {{loot|enchant|Enchant Ring - Greater Spellpower}}) that benefit spell casters and are otherwise unavailable.
   
PvP centric warlocks may look to the gathering style professions - specifically Mining for [[Toughness (mining)|Toughness]] and Herbalism for the self-heal [[Lifeblood]]. The additional crit chance provided by Skinning, [[Master of Anatomy]], applies only to melee and ranged damage, and does nothing for spellcasting.
+
;Mining or Herbalism
  +
* PvP centric warlocks may look to the gathering style professions, specifically {{prof|Mining}} for {{ability|Toughness (mining)|Toughness}} and {{prof|Herbalism}} for the self-heal {{ability|Lifeblood}}. The additional crit chance provided by Skinning, {{ability|Master of Anatomy}}, applies to melee, ranged damage, and spellcasting.
   
The remaining professions do not offer anything particularly warlock-specific, but, depending on server economy, may provide significantly more income.
+
;Other primary professions
  +
* The remaining professions do not offer anything particularly warlock-specific, but depending on server economy, may provide significantly more income.
   
Note: It is HIGHLY recommended that warlocks learn the secondary profession, First Aid. When running randoms, it is better to able to heal yourself after using Life Tap than to rely on the healer since you are effectively draining their mana which is needed to heal party damage taken. This will help reduce healer down time and allow them to focus on healing the tank.
+
;Secondary professions
  +
* It is '''highly''' recommended that warlocks learn the secondary profession, {{prof|First Aid}}. When running randoms, it is better to able to heal yourself after using Life Tap than to rely on the healer since you are effectively draining their mana which is needed to heal party damage taken. This will help reduce healer down time and allow them to focus on healing the tank.
   
== In-game expectations ==
+
== End-game expectations ==
Warlocks are taken to raids for their incredible dps and their raid utility. A warlock's abilities can bring a lot of support to parties, and they are usually biggest source of ranged DPS. [[Seed of Corruption]], when properly used, makes a warlock extremely effective [[AOE]] DPS without putting the raid at risk. Using [[Ritual of Summoning|summon]] in order to teleport late comers, conjure [[Soulstone]]s for raid recovery, and distribute [[Healthstone]]s. Warlocks are also well known for their unique [[crowd control|CC]] abilities such as [[Fear]], [[Banish]], [[Enslave Demon]], [[Shadowfury]], and [[Howl of Terror]].
+
[[File:Elfwarlock.jpg|thumb|A warlock in art.<ref name="WRPG95" />]]
  +
Warlocks are taken to raids for their incredible dps and their raid utility. A warlock's abilities can bring a lot of support to parties and they are usually the biggest source of ranged DPS. [[Seed of Corruption]], when properly used, makes a warlock extremely effective [[AOE]] DPS without putting the raid at risk. Using [[Ritual of Summoning|summon]] in order to teleport latecomers, conjure [[Soulstone]]s for raid recovery, and distribute [[Healthstone]]s is extremely beneficial. Warlocks are also well-known for their unique [[crowd control|CC]] abilities such as [[Fear]], [[Banish]], [[Enslave Demon]], [[Shadowfury]], and [[Howl of Terror]].
   
When doing raids, the warlocks normally assign the responsibility of casting curses between each other. Effective use of curses is expected. It's a warlock's responsibility to know what curse to use in a given situation unless the raid leader requests otherwise.
+
When doing raids, warlocks normally assign the responsibility of casting curses between each other. Effective use of curses is expected. It's a warlock's responsibility to know what curse to use in a given situation unless the raid leader requests otherwise.
   
Due to a demonology warlock's great endurance and survivability, warlocks are also great for tanking [[Leotheras the Blind]] in [[Serpentshrine Cavern]] - repeatedly using [[Searing Pain]] makes the boss attack the warlock from a distance, allowing the melee DPS to stay close to the boss and avoid his Chaos Blast ability. Warlocks also play an important part in the Illidan fight as they must "Tank" Illidan during one of his phases.
+
[[The Burning Crusade]] has brought more utility to warlocks than before. The addition of the soul well has made distributing [[healthstone]]s a much simpler and convenient process. With [[Patch 2.4]], warlocks finally are able to summon through instance barriers. This makes replacing players in a mid-raid scenario significantly more convenient.
 
[[The Burning Crusade]] has brought more utility to warlocks than before. The addition of the soul well has made distributing [[healthstone]]s a much simpler and convenient process. With [[Patch 2.4]], warlocks finally are able to summon through instance barriers. This makes replacing players in a mid-raid scenario significantly more convenient.
 
 
== Wrath of the Lich King changes {{wotlk-inline}} ==
 
Warlocks deal impressive damage through the careful combination of damage spells, dots, and pets, and their new talents and abilities reflect this role. In many cases abilities have had their damage increased or their mana cost reduced, making them more efficient for the warlock to use. Talents have been consolidated and moved in the tree to give you access to some important talents earlier on. In addition, summoning your dreadsteed or felsteed no longer costs any mana and does not affect your global cooldown so that your mounts work just like everyone else's.
 
 
The most significant change to the warlock is the way your pets are handled. All of the demon master trainers have vanished! Instead, all demon abilities and spells are automatically learned as pets gain levels. Gone are the days where you have to spend coin to not only train yourself but your pesky demonic friends as well.
 
 
There have been some changes to the demon abilities. For example, they automatically learn avoidance at level 10. Blood pact now works for the entire raid, making it unnecessary to stick a warlock in a particular group. Consume shadows now also greatly increases nearby allies' stealth detection. Some abilities have been removed completely and new ones put in their place, like fel intelligence and shadow bite have replaced paranoia and tainted blood on your felhunter. Overall, your pets have received the same love given to the other classes in the game, making them better, stronger and more fearsome.
 
 
==Cataclysm changes {{Cata-inline}}==
 
===Unexpected addition===
 
{{Bluepost
 
|poster=Ghostcrawler
 
|link=http://forums.worldofwarcraft.com/thread.html?topicId=24702205296&pageNo=1&sid=2000
 
|archivelink=http://blue.mmo-champion.com/topic/68784/race-class-balance-between-horde-alliance#post8
 
|date=06/10/2010 18:16:35 PDT
 
|body=Trolls and dwarves can be warlocks. It's official.
 
}}
 
===Soul Shards===
 
{{Bluepost
 
|poster=Wryxian
 
|link=http://forums.wow-europe.com/thread.html?topicId=10543537977&sid=1
 
|archivelink=http://blue.mmo-champion.com/topic/3519/blizzcon-09-classes-items-and-professions
 
}|title=0. &#91;BlizzCon 09&#93; Classes, Items, and Professions
 
|date=02:47:15, 22 August 2009 (CEST)
 
|body=The soul shard system is receiving a massive revamp, and will now become a core feature of the warlock class. Soul shards will no longer act as an inventory item, but rather exist as a resource, and appear below the warlock's health and mana bar. A new spell, Soulburn, will be the only warlock ability to cost a soul shard, and will empower most of your other spells to behave differently. For instance, when combined with Fear it causes the spell to become instant. Other examples include: guaranteeing your Searing Pain spell three critical hits, increased horror effect and additional healing from Death Coil, and instant summoning from your summon demon spell. Soul shards will regenerate quickly upon leaving combat, and you may also be able to use drain soul as a "soul shard evocation."
 
}}
 
 
===General preview===
 
{{bluepost
 
|poster=Zarhym
 
|link=http://forums.worldofwarcraft.com/thread.html?topicId=24038461679&sid=1&pageNo=1
 
|archivelink=http://blue.mmo-champion.com/topic/18835/cataclysm-class-preview-warlock
 
|title=Cataclysm Class Preview - Warlock
 
|date=04/07/2010 12:52:56 PM PDT
 
|body=In World of Warcraft: Cataclysm, warlocks will receive changes to their class talents and abilities. Outlined below are some of these changes. Keep in mind that this is an early preview and that these modifications are still under development, so you may see further adjustments to the listed changes as we get closer to launch. That said, here is a first look at these new warlock spells and abilities!
 
 
====New Warlock Spells====
 
'''{{ability|Fel Flame}} (level 81)''': Quick-hitting spell dealing Shadowfire damage. This is similar to the mage ability {{ability|Frostfire Bolt}}, in that the lower of the two resistances (in this case shadow and fire) on your target will be used for calculating its damage. Additionally, Fel Flame refreshes the duration of {{ability|Immolate}} and {{ability|Unstable Affliction}}. Our goal for Fel Flame is to provide a spell that's good for mobility and for use by Destruction and Demonology specs. Also, did we mention it uses green fire? Yep. Instant cast.
 
 
'''{{ability|Dark Intent}} (level 83)''': Increases the target's chance for a critical effect with periodic damage or healing spells by 3%. When the target lands a crit, you get a buff to your damage for 10 seconds. This effect stacks up to three times.
 
 
'''[[Demon Soul (warlock ability)|[Demon Soul]]] (level 85)''': Fuses the warlock's soul with his or her demon. This provides warlocks with a self-burst cooldown to use. The specific effects granted by Demon Soul depend on the demon chosen. Demon Soul lasts for a certain number of charges or until it expires (around 20 seconds), depending on the demon used. 2-minute cooldown.
 
 
====Soul Shard Overhaul====
 
This major change regarding Soul Shards was previously announced at BlizzCon 2009. Soul Shards will no longer be inventory items, but instead a new UI resource mechanic. Warlocks will have 3 Soul Shards that can be used during a fight and will not be able to gain additional shards during combat. Soul Shards will not be required outside of combat. {{ability|Soulburn}} will consume a Soul Shard resource, thereby allowing you to use the secondary effects of some spells. Soulburn has no mana or health costs and is off the global cooldown. Planned secondary effects are outlined here.
 
 
*Summon Demon + Soulburn = summon the demon instantly.
 
*{{ability|Drain Life}} + Soulburn = Reduces cast speed by 60%.
 
*{{ability|Demonic Circle}} + Soulburn = Increases movement speed by 50% for 8 seconds after teleporting.
 
*{{ability|Unstable Affliction}} + Soulburn = Instantly deals damage equal to 30% of its effect.
 
*{{ability|Soul Fire}} + Soulburn = Instant cast.
 
*{{ability|Healthstone}} + Soulburn = Increases total health by 20% for 8 seconds.
 
*{{ability|Searing Pain}} + Soulburn = Increases the crit chance of Searing Pain by 100%, and subsequent Searing Pain spells by 50% for 6 seconds.
 
 
Next you will find a list of some of the warlock spell and talent changes for the release of Cataclysm. There will be further changes, but those revealed below should offer some insight into our goals.
 
 
====Changes to Abilities and Mechanics====
 
*All warlock damage-over-time (DoT) spells will benefit from crit and haste innately. Haste will no longer act to reduce the DoT's duration, but rather to add additional ticks. When reapplying a DoT, you can no longer "clip" the final tick. Instead, this will just add duration to the spell, similar to how {{ability|Everlasting Affliction}} currently works.
 
*{{ability|Curse of Agony}} and {{ability|Curse of Doom}} will be converted into {{ability|Bane of Agony}} and {{ability|Bane of Doom}}. Bane spells are considered magic instead of curses. This means you will be able to cast one Bane (e.g. Bane of Agony) and one Curse (e.g. {{ability|Curse of Elements}}) on a single target.
 
*{{ability|Hellfire}} will no longer deal damage to the warlock.
 
*Imps will lose {{ability|Fire Shield}}, but will gain a new ability, {{ability|Burning Ember}}, which is a stacking DoT.
 
*The succubus melee range will be increased. The succubus will no longer have {{ability|Soothing Kiss}}, but will instead have {{ability|Whiplash}}, which knocks back all enemies within 8 yards.
 
*Voidwalker {{ability|Torment}} will do increased damage and generate a lot of area-of-effect (AoE) threat. {{ability|Suffering}} will become a single-target taunt.
 
 
====New Talents and Talent Changes====
 
*{{ability|Pandemic}} will now cause {{ability|Drain Soul}} to refresh Unstable Affliction and Bane of Agony on targets below 25% health.
 
*The ability {{ability|Fel Domination}} will be removed (because Soulburn accomplishes the same effect).
 
*Demonology will gain a new direct-damage spell, {{ability|Demon Bolt}}. Demon Bolt will add a debuff that improves the damage done by the demon to the target.
 
*We plan to add a new talent, {{ability|Impending Doom}}, which will give certain spells a chance to reduce the cooldown on {{ability|Metamorphosis}} and Bane of Doom.
 
*Metamorphosis will no longer be subject to demonic crowd control. Furthermore, abilities available only while under the effects of Metamorphosis will be altered to put more emphasis on the warlock's own spells.
 
*{{ability|Shadowburn}} will now do additional damage to targets below 25% health.
 
 
====Mastery Passive Talent Tree Bonuses====
 
 
;Affliction
 
#Spell Damage
 
#Spell Crit
 
#Shadow DoTs: The damage caused by Shadow damage-over-time spells is increased.
 
 
;Demonology
 
#Spell Damage
 
#Spell Haste
 
#Demon Damage: The damage caused by pets and Metamorphosis is increased.
 
 
;Destruction
 
#Spell Damage
 
#Spell Critical Damage
 
#Fire Direct Damage: The damage caused by Fire direct damage spells is increased.
 
 
Well that concludes this Cataclysm preview for the warlock class. The development of these changes will continue to evolve in the coming months. Please be sure to provide any feedback and thoughts you might have on what was covered here.
 
}}
 
 
===Clarifications===
 
{{bluepost
 
|poster=Zarhym
 
|link=http://forums.worldofwarcraft.com/thread.html?topicId=24038461679&sid=1&pageNo=29#572
 
|archivelink=http://blue.mmo-champion.com/topic/120837/cataclysm-class-preview-warlock#post572
 
|title=Re: Cataclysm Class Preview - Warlock|date=04/07/2010 12:52:56 PM PDT
 
|body=
 
Here are a few points of clarification on some of the popular questions or concerns we're seeing.
 
* On regenerating shards in combat, we will add a mechanic to regen shards if we find that we need to in order to handle variable combat length. We haven’t added one yet because we really want to emphasize locks using shards at the right time and not as fast as they can with then an {{ability|Evocation}}-like spell to bring them back again. These are supposed to be special moments in a fight -- think {{ability|Bloodlust}} perhaps -- and not used every 20 seconds on cooldown (or whatever the cooldown ends up being).
 
* Demon lovers, we haven’t ruled out adding a new demon, but we want to be very careful here. We’ve had a hard enough time finding niches for some of the current ones. So we first want to make sure existing demons are cool before we’re faced with Q&A several months from now asking why the new demon either isn’t cool enough, or why warlocks no longer use, say, their felhunter because of the new demon.
 
* The intent for {{ability|Hellfire}} is for it to be a specialty of Demonology warlocks. Affliction would use {{ability|Seed of Corruption}} and Destruction would use {{ability|Rain of Fire}}.
 
*Succubus details:
 
**Whiplash works similar to Freeze on the mage’s Water Elemental. It requires a targeting reticule. It isn’t just a melee ability that the succubus uses at-will.
 
**As a clarification, we are removing Soothing Kiss, not {{ability|Seduction}}. Soothing Kiss increased the chance the target would attack something else. Seduction is the crowd control more commonly associated with the Succubus, and it’s not going anywhere. ;)
 
* We did mean to cover doomguards and infernals, but they didn't make it into our preview. Our plan is that you can summon a doomguard or infernal as a cooldown-based pet, much like the shaman elementals, without having to give up your current, permanent demon. If we add a new demon it will likely be one of these cooldown-based ones, and not a permanent pet like the imp, voidwalker, succubus, felguard or felhunter. We’re just not convinced there is a niche for a new permanent demon (and perhaps not even a temporary one).
 
* Flying mounts and female Metamorphosis forms are great ideas and something we’ve had on the wish list for a long time. We can only create so many new creatures during a single expansion, and getting one of these might mean fewer new creatures in outdoor worlds or dungeons. It’s just a trade-off and sometimes you have to make hard calls. We’ll keep them on the list though.
 
* We do like the idea of allowing warlocks to re-skin their demons and have been talking about possible ways to implement this. I have no concrete information for you at this time beyond that.
 
* When it comes to naming demons, this has always been one of those sacred cows, where the hunter gets to name their pet because he loves his pet bear, but the warlock considers the demon to be something disposable -- a tool.
 
* The Demon Bolt debuff will only affect the warlock's demon, not other demons. We wanted a Demo-themed nuke that made it feel like the pet was part of the damage.
 
* For Soul Shard bags, we will probably do something like remove all the shards, reduce the bag size (a little) and convert it to a normal bag. This would be a one-time conversion. We'll probably get rid of the recipes, as we wouldn't want other classes to go out and get shard bags just to get a free bag.
 
}}
 
 
== Videos ==
 
{| class="darktable"
 
|- valign=top
 
! New Talents and Abilities by [http://www.youtube.com/tgnWorldofWarcraft TGN on YouTube]
 
|-
 
! <youtube>bq5ozrTZhLs</youtube>
 
|}
 
 
{| class="darktable"
 
|- valign=top
 
! colspan=3 | DPS Rundown by [http://www.youtube.com/tgnWorldofWarcraft TGN on YouTube]
 
|-
 
! Affliction || Demonology || Destruction
 
|-
 
! <youtube>BYO44OqPaog</youtube>
 
! <youtube>Yl31kZg74hg</youtube>
 
|-
 
! <youtube>VcInhXEHeMU</youtube>
 
|}
 
   
 
== Macros and addons ==
 
== Macros and addons ==
Line 140: Line 154:
 
* [http://www.wowinterface.com/downloads/info7532-ForteXorcistForteWarlock.html ForteXorcist] (also [http://wow.curse.com/downloads/wow-addons/details/fortexorcist.aspx here]) shows spell timers, cooldown timers and messages that you can set for yourself or the raid. On top of that, it also offers support for tracking Soulstones, shards and healthstones as well as a summoning assistant. Also, although the addon is primarily targeted at Warlocks, ForteXorcist can also be used with the other classes. In essence, ForteXorcist provides what Necrosis and DoTimer does with a few added extras.
 
* [http://www.wowinterface.com/downloads/info7532-ForteXorcistForteWarlock.html ForteXorcist] (also [http://wow.curse.com/downloads/wow-addons/details/fortexorcist.aspx here]) shows spell timers, cooldown timers and messages that you can set for yourself or the raid. On top of that, it also offers support for tracking Soulstones, shards and healthstones as well as a summoning assistant. Also, although the addon is primarily targeted at Warlocks, ForteXorcist can also be used with the other classes. In essence, ForteXorcist provides what Necrosis and DoTimer does with a few added extras.
   
== Note ==
+
== Wrath of the Lich-King changes ==
The warlock ([[prestige class]]) was replaced with the warlock ([[core class]]) in the World of Warcraft RPG.<ref>[[Warcraft RPG#PDF-only material|World of Warcraft RPG Conversion Document]], pg 1-2.</ref>
+
{{wotlk-inline}}
  +
Warlocks deal impressive damage through the careful combination of damage spells, dots, and pets, and their new talents and abilities reflect this role. In many cases abilities have had their damage increased or their mana cost reduced, making them more efficient for the warlock to use. Talents have been consolidated and moved in the tree to give you access to some important talents earlier on. In addition, summoning your dreadsteed or felsteed no longer costs any mana and does not affect your global cooldown so that your mounts work just like everyone else's.
  +
  +
The most significant change to the warlock is the way your pets are handled. All of the demon master trainers have vanished! Instead, all demon abilities and spells are automatically learned as pets gain levels. Gone are the days where you have to spend coin to not only train yourself but your pesky demonic friends as well.
  +
  +
There have been some changes to the demon abilities. For example, they automatically learn avoidance at level 10. Blood pact now works for the entire raid, making it unnecessary to stick a warlock in a particular group. Consume shadows now also greatly increases nearby allies' stealth detection. Some abilities have been removed completely and new ones put in their place, like fel intelligence and shadow bite have replaced paranoia and tainted blood on your felhunter. Overall, your pets have received the same love given to the other classes in the game, making them better, stronger and more fearsome.
  +
  +
== Notes ==
  +
*The warlock ([[prestige class]]) was replaced with the warlock ([[core class]]) in the World of Warcraft RPG.<ref>[[Warcraft RPG#PDF-only material|World of Warcraft RPG Conversion Document]], pg 1-2.</ref>
  +
  +
== Videos ==
  +
[[File:Crash Course - Warlock|center|600px]]{{clr}}
   
 
== See also ==
 
== See also ==
Line 150: Line 164:
 
* [[Warlock patch history]]
 
* [[Warlock patch history]]
 
* [[Spell power coefficient]]
 
* [[Spell power coefficient]]
  +
  +
== Patch changes ==
  +
*{{c-inline}} ''See [[Warlock/Cataclysm changes]].''
   
 
== References ==
 
== References ==
Line 161: Line 178:
 
{{elink|type=bnetwowus|link=http://us.battle.net/wow/en/game/class/{{lc:{{PAGENAME}}}}|desc={{PAGENAME}}}}
 
{{elink|type=bnetwowus|link=http://us.battle.net/wow/en/game/class/{{lc:{{PAGENAME}}}}|desc={{PAGENAME}}}}
 
{{elink|type=bnetwoweu|link=http://eu.battle.net/wow/en/game/class/{{lc:{{PAGENAME}}}}|desc={{PAGENAME}}}}
 
{{elink|type=bnetwoweu|link=http://eu.battle.net/wow/en/game/class/{{lc:{{PAGENAME}}}}|desc={{PAGENAME}}}}
  +
 
;General
 
;General
 
{{elink|link=http://www.wowinsider.com/category/blood-pact/|desc=Blood Pact - Warlock weekly feature at WoW Insider.|type=wowinsider}}
 
{{elink|link=http://www.wowinsider.com/category/blood-pact/|desc=Blood Pact - Warlock weekly feature at WoW Insider.|type=wowinsider}}
 
{{elink|site=The Warlocks Den|link=http://wowmb.net}}
 
{{elink|site=The Warlocks Den|link=http://wowmb.net}}
  +
 
;Guides
 
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{{elink|site=Elitist Jerks|link=http://elitistjerks.com/f80/|desc=Elitist Jerks Warlock guides}}
 
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{{elink|icon=icyveinscom|site=Icy Veins|link=http://www.icy-veins.com/classes|desc=Affliction, Demonology, and Destruction Warlock Raiding Guides (Mists of Pandaria)}}
 
{{elink|icon=icyveinscom|site=Icy Veins|link=http://www.icy-veins.com/classes|desc=Affliction, Demonology, and Destruction Warlock Raiding Guides (Mists of Pandaria)}}
 
{{elink|link=http://www.wowinsider.com/warlock-guides/|desc= Warlock guides at WoW Insider.|type=wowinsider}}
 
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{{elink|type=wowinsider|link=http://wow.joystiq.com/2014/06/04/know-your-lore-famous-warlocks/|desc=Know Your Lore: Famous Warlocks|bydate=by {{wowinsider|Matthew Rossi}} Jun 4th 2014 1:00PM}}
   
   
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Latest revision as of 02:15, September 5, 2014

In the face of demonic power, most heroes see death. Warlocks see only opportunity. Dominance is their aim, and they have found a path to it in the dark arts. These voracious spellcasters summon demonic minions to fight beside them.

At first, they command only the service of Imps, but as a warlock’s knowledge grows, seductive Succubi, loyal Voidwalkers, and horrific Felhunters join the dark sorcerer’s ranks to wreak havoc on anyone who stands in their master’s way.

Warlock crest

Warlocks are former arcanists, or in the case of the Orcs, former shamans. In pursuit of ever-greater sources of power they have cast off their studies of the arcane or nature magics to delve deeper into the darker, fel-based magic of shadow.

Warlocks are renowned for their damage over time (DoT) spells, sinister Shadow magic, summoning demonic minions, and their ability to wreak havoc with destructive fire spells. Warlocks can specialize in any of these areas: Affliction warlocks are the masters of damage over time, draining their targets' health with an array of powerful debuffs; Demonology warlocks summon improved demons to do their bidding, drawing power from their minions and even transforming into demons themselves; Destruction warlocks call down a rain of fire upon their enemies, specializing in potent burst damage and fire spells.

Warlocks are often maligned and mistrusted due to the nature of their powers.

OverviewEdit

Warlocks are unique among the DPS caster classes because of their ability to convert health into mana. They can be + damage or + damage & crit players. Warlocks have the most powerful assortment of damage over time (DoT) spells and also the most variety in debuffs and summonable minions. Just like a mage, well-used crowd control abilities can stave off certain doom for the warlock and their allies. Depending on gear and specialization, the warlock's sustained burst damage can rival that of a mage. The warlock's area of effect spells are not as varied as those of their mage brethren.

Warlocks are well versed in the "shock and awe" tactics of warfare and their manipulation of shadow energies can send their opponents reeling in Fear. At low levels warlocks rely primarily on minions and damage over time spells to deal damage while fearing their enemies to prevent retribution. Endgame warlocks either choose to maximize the effects of their DoTs and curses through Affliction, increase the utility of their summoned minions, or lay waste the opposition with burst damage and direct damage spells with Destruction.

The warlock can learn to summon magical mounts. Most other classes must purchase their own mounts with gold or via Honor obtained through PvP.

Being a warlock demands certain things: being able to engage multiple targets simultaneously while keeping tabs on your minion, make split-second strategic decisions on cast rotations depending on the situation, and careful aggro management. Being a warlock also rewards many things: they are PvP powerhouses due to naturally high stamina values, an ability to apply debilitating crowd control abilities, and in PvE their damage output in multiple target situations can rival those of other DPS classes who focus fire on a single target.

Warlocks can wear cloth armor only, and can equip staves, daggers, wands , and one-handed swords.

Background Edit

Warlock

A warlock from Warcraft I.

Warlocks are masters of the dark arts, devoted to furthering their understanding and use of shadow and fire based magics along with summoning demons from the Twisting Nether.

They appeared on Azeroth during the First War when Gul'dan, the first of their kind among the invading orc clans of Draenor, led the Horde across the dimensional gulf through the Dark Portal while in servitude to the Burning Legion.[1][2]

History Edit

Demonology2

A warlock and his demons.

The eredar of the Burning Legion are credited as the original warlocks and wielders of dark magics, corrupted from the powerful and magically attuned eredar of Argus.

In most societies warlocks live on the fringe of civilization, tolerated but not trusted. Human warlocks meet in secret in the basement of a bar in Stormwind. Within the Horde, Thrall has expressed discomfort with the warlocks, but understanding their utility, he has allowed them to work within the Cleft of Shadow. Conventional spell casters often see the warlock's magic as a vain attempt at increasing their own power.

Although many that consort with demons fall to darkness, warlocks of the Horde and Alliance advocate bending demonic forces to one's will without succumbing to complete corruption. These spell casters can summon demons to serve them and they can cast many painful spells that slowly eat at the life of their enemies.

Warlocks are physically weak compared to other classes, but they compensate with their potent array of spells and their demonic minions. Compared to other spell casters, warlocks are among the strongest and often depend on the sacrifice of their own blood to fuel their magical powers.

Notable warlocks Edit

Races Edit

Main article: Warlock races
Dread

An undead warlock mounted on a Dreadsteed.

The warlock class can be played by the following races:

Race Strength Agility Stamina Intellect Spirit Armor Health Mana
Official alliance mini-icon IconSmall Gnome MaleIconSmall Gnome Female Gnome 15 22 21 25 22 33 113 52
Official alliance mini-icon IconSmall Human MaleIconSmall Human Female Human 20 20 21 22 22 33 113 50
Official alliance mini-icon IconSmall Worgen MaleIconSmall Worgen Female Worgen Cataclysm-Logo-Small 23 22 21 18 21 33 113 50
Official alliance mini-icon IconSmall Dwarf MaleIconSmall Dwarf Female Dwarf Cataclysm-Logo-Small[3] 25 16 22 21 21 33 123 50
Official horde mini-icon IconSmall Blood Elf MaleIconSmall Blood Elf Female Blood elf Bc icon 17 22 21 25 20 33 113 50
Official horde mini-icon IconSmall Undead MaleIconSmall Undead Female Forsaken 19 18 21 20 27 33 113 50
Official horde mini-icon IconSmall Goblin MaleIconSmall Goblin Female Goblin Cataclysm-Logo-Small 17 22 21 25 20 33 113 50
Official horde mini-icon IconSmall Orc MaleIconSmall Orc Female Orc 23 17 22 19 24 24 123 50
Official horde mini-icon IconSmall Troll MaleIconSmall Troll Female Troll Cataclysm-Logo-Small[3] 21 22 21 18 23 24 113 50

Specializations/stats Edit

A master of shadow magic who specializes in drains and damage-over-time spells.
- Official description
Stat priority
  • Intellect
  • Hit Rating (15%)
  • Haste Rating
  • Mastery Rating
  • Critical Strike Rating
UnstableAfflictionTCG

Unstable Affliction

DrainSoulTCG

Drain Soul

Icon Ability Min Level
Spell shadow unstableaffliction 3 [Unstable Affliction] 10
Spell shadow haunting [Drain Soul] 19
Spell warlock soulburn [Soulburn] 19
Spell shadow rainoffire [Rain of Fire] 21
Spell shadow lifedrain [Soulburn: Health Funnel] 27
Spell shadow grimward [Curse of Exhaustion] 32
Spell shadow curseofsargeras [Agony] 36
Ability warlock everlastingaffliction [Malefic Grasp] 42
Spell shadow twilight [Nightfall] 54
Icon Ability Min Level
Spell shadow seedofdestruction [Seed of Corruption] 60
Ability warlock haunt [Haunt] 62
Spell shadow seedofdestruction [Soulburn: Seed of Corruption] 62
Spell shadow possession [Improved Fear] 69
Spell shadow curseofachimonde [Soulburn: Curse] 73
Ability warlock soulswap [Soul Swap] 79
Ability warlock jinx [Mastery: Potent Afflictions] 80
Spell warlock demonsoul [Dark Soul: Misery] 84
Spell shadow demoniccircleteleport [Soulburn: Demonic Circle: Teleport] 86
A master of demonic magic who transforms into a demon and compels demonic powers to aid him/her.
- Official description
Stat priority
  • Intellect
  • Hit Rating (15%)
  • Haste Rating (soft haste cap)
  • Mastery Rating (AoE burst damage) / Critical Strike Rating
MetamorphosisTCG

Metamorphosis

HellfireTCG

Hellfire

Icon Ability Min Level
Spell shadow demonform [Metamorphosis] 10
Ability warlock eradication [Demonic Fury] 10
Ability warstomp [Demonic Leap] 12
Spell fire fireball02 [Soul Fire] 13
Ability warlock handofguldan [Hand of Gul'dan] 19
Spell fire incinerate [Hellfire] 22
Inv jewelcrafting shadowspirit 02 [Metamorphosis: Touch of Chaos] 25
Inv misc deepseascales [Nether Plating] 27
Ability warlock impoweredimp [Wild Imps] 32
Spell shadow auraofdarkness [Metamorphosis: Doom] 36
Spell shadow summonfelguard [Summon Felguard] 42
Ability rogue sprint [Felguard: Pursuit] 43
Icon Ability Min Level
Ability warlock demonicpower [Carrion Swarm] 47
Ability warrior bladestorm [Felguard: Felstorm] 48
Ability warrior titansgrip [Felguard: Axe Toss] 53
Spell shadow demonictactics [Demonic Rebirth] 54
Ability warlock inferno [Metamorphosis: Immolation Aura] 62
Spell shadow sealofkings [Metamorphosis: Cursed Auras] 67
Ability warlock moltencore [Molten Core] 69
Inv wand 1h firelandsraid d 02 [Decimation] 73
Ability warlock coil2 [Metamorphosis: Chaos Wave] 79
Spell shadow shadowpact [Mastery: Master Demonologist] 80
Spell warlock demonsoul [Dark Soul: Knowledge] 84
Spell fire twilightnova [Metamorphosis: Void Ray] 85
A master of chaos who calls down fire to burn and demolish enemies.
- Official description
Stat priority
  • Intellect
  • Hit Rating (15%)
  • Haste Rating (swap with Mastery for multiple-target focus)
  • Mastery Rating
  • Critical Strike Rating
Incinerate1TCG

Incinerate

ImmolateTCG

Immolate

Icon Ability Min Level
Spell fire fireball [Conflagrate] 10
Spell fire burnout [Incinerate] 10
Spell fire felflamering [Chaotic Energy] 10
Spell fire immolation [Immolate] 12
Spell shadow rainoffire [Rain of Fire] 21
Spell fire playingwithfire [Backlash] 32
Ability warlock baneofhavoc [Havoc] 36
Ability warlock chaosbolt [Chaos Bolt] 42
Inv ember [Ember Tap] 42
Icon Ability Min Level
Ability warlock burningembers [Burning Embers] 42
Spell shadow scourgebuild [Shadowburn] 47
Ability warlock fireandbrimstone [Fire and Brimstone] 54
Spell fire fire [Aftermath] 54
Ability warlock backdraft [Backdraft] 69
Ability mount fireravengodmount [Flames of Xoroth] 79
Spell fire moltenblood [Mastery: Emberstorm] 80
Spell warlock demonsoul [Dark Soul: Instability] 84
Inv offhand 1h firelandsraid d 01 [Pyroclasm] 86

Skills/Glyphs Edit

Basic minions Edit

WoW Icon 16x16 This section concerns content exclusive to World of Warcraft.
Imp
Icon Spell Min Level
Spell fire fireball02[Firebolt] 1
Ability heroicleap[Flee] 33
Inv misc volatilefire[Cauterize Master] 68
Spell fire elementaldevastation[Singe Magic] 71
Spell shadow impphaseshift[Phase Shift] Removed
Spell shadow bloodboil[Blood Pact] Removed
Spell fire firearmor[Fire Shield] Removed
Voidwalker
Icon Spell Min Level
Spell shadow gathershadows[Torment] 8
Spell shadow blackplague[Suffering] 15
Ability warrior disarm[Disarm] 20
Inv elemental primal shadow[Shadow Shield] 28
Spell shadow antishadow[Shadow Bulwark] 54
Spell shadow sacrificialshield[Sacrifice] Removed
Spell shadow antishadow[Consume Shadows] Removed
Succubus
Icon Spell Min Level
Spell shadow curse[Lash of Pain] 20
Spell shadow mindsteal[Seduction] 26
Spell magic lesserinvisibilty[Lesser Invisibility] 33
Ability warlock whiplash[Whiplash] 56
Spell shadow soothingkiss[Soothing Kiss] Removed
Felhunter
Icon Spell Min Level
Spell shadow soulleech 3[Shadow Bite] 29
Spell nature purge[Devour Magic] 30
Spell shadow mindrot[Spell Lock] 50
Spell shadow brainwash[Fel Intelligence] Removed
Spell shadow auraofdarkness[Paranoia] Removed
Felguard (Demon Spec RoundIcon Demonology specialization)
Icon Spell Min Level
Inv axe 09[Legion Strike] 42
Ability warlock eradication[Threatening Presence] 42
Ability rogue sprint[Pursuit] 43
Ability warrior bladestorm[Felstorm] 48
Ability warrior titansgrip[Axe Toss] 53
Spell shadow deathpact[Demonic Frenzy] Removed
Spell shadow gathershadows[Anguish] Removed
Ability warrior cleave[Cleave] Removed
Ability rogue sprint[Intercept] Removed

New minions Edit

Infernal Cataclysm-Logo-Small /
Abyssal Mists-Logo-Small with [Grimoire of Supremacy]
Icon Spell Min Level
Spell fire selfdestruct[Immolation] 49
Doomguard Mists-Logo-Small /
Terrorguard Mists-Logo-Small with [Grimoire of Supremacy]
Icon Spell Min Level
Spell shadow shadowbolt[Doom Bolt] 58

Talent upgraded minions Edit

Mists-Logo-Small This section concerns content exclusive to Mists of Pandaria.

Upgraded minions from [Grimoire of Supremacy] (general talent available at level 75). For the upgraded Infernal (Abyssal) and Doomguard (Terrorguard), see the previous section.

Fel Imp

(replaces Imp)

Icon Spell
Spell fire felflamebolt[Felbolt]
Spell shadow bloodboil[Blood Pact]
Ability heroicleap[Flee]
Inv misc volatilefire[Cauterize Master]
Spell fire elementaldevastation[Sear Magic]
Voidlord

(replaces Voidwalker)

Icon Spell
Spell shadow gathershadows[Torment]
Spell shadow blackplague[Suffering]
Ability warrior disarm[Disarm]
Spell shadow rune[Void Shield]
Spell shadow antishadow[Shadow Bulwark]
Shivarra

(replaces Succubus)

Icon Spell
Inv weapon shortblade 54[Bladedance]
Inv jewelcrafting dragonseye02[Mesmerize]
Spell magic lesserinvisibilty[Lesser Invisibility]
Inv misc volatilelife green[Fellash]
Observer

(replaces Felhunter)

Icon Spell
Inv misc food meat raw 08[Tongue Lash]
Achievement boss cthun[Clone Magic]
Spell nature elementalprecision 1[Optical Blast]
Wrathguard (Demon Spec RoundIcon Demonology specialization)

(replaces Felguard)

Icon Spell
Inv axe 09[Mortal Cleave]
Ability warlock eradication[Threatening Presence]
Ability rogue sprint[Pursuit]
Ability warrior bladestorm[Wrathstorm]
Ability warrior titansgrip[Axe Toss]


Soul Shards Edit

Soul Shards are obtained by the passive Soul Harvest spell or by using Drain Soul. Instead of using up space in the inventory, soul shards are a part of the user interface, similar to runes.

If a soul shard is consumed with the Soulburn spell, certain other spells get empowered or become instant casts (e.g. Summon Demon).

Conjured items Edit

UndeadWarlock

Undead warlock

Another powerful ability of the warlock is to create Healthstones and Soulstones. These conjured items are used from the inventory and only one each can be created and held at one time. Healthstones and Soulstones will disappear if the player logs off from the warlock character for more than 15 minutes.

A warlock is by no means a healer. However, healthstones can be given to party members, and soulstones can be cast on party members.

To heal others (or themselves), warlocks can create a Healthstone and hand it to another friendly player via Trade. Create Soulwell creates a Soul Well from which Healthstones can be extracted by members of the party or raid group (10 or 25 depending on Ritual of Souls rank).

Warlocks may use a Soulstone on a friendly player (or themselves) before they die, allowing them to resurrect on death without having to use a Graveyard. If a warlock uses a soulstone on another member of their party and the warlock or that member leaves the party, the buff is dismissed.

Melee Edit

While the warlock can wield and attack with melee weapons, this is not recommended except for demonology warlocks under the effects of Spell shadow demonform Metamorphosis. Generally when an opponent gets within melee range the warlock's best bet is to use disabling spells to get away.

If acquiring range is not possible a warlock is by no means helpless. Defensively, warlocks can share damage taken with their minions via Soul Link (talent).

Suggested professions Edit

Tailoring and Enchanting
Mining or Herbalism
Other primary professions
  • The remaining professions do not offer anything particularly warlock-specific, but depending on server economy, may provide significantly more income.
Secondary professions
  • It is highly recommended that warlocks learn the secondary profession, IconSmall First Aid [First Aid]. When running randoms, it is better to able to heal yourself after using Life Tap than to rely on the healer since you are effectively draining their mana which is needed to heal party damage taken. This will help reduce healer down time and allow them to focus on healing the tank.

End-game expectations Edit

Elfwarlock

A warlock in art.[1]

Warlocks are taken to raids for their incredible dps and their raid utility. A warlock's abilities can bring a lot of support to parties and they are usually the biggest source of ranged DPS. Seed of Corruption, when properly used, makes a warlock extremely effective AOE DPS without putting the raid at risk. Using summon in order to teleport latecomers, conjure Soulstones for raid recovery, and distribute Healthstones is extremely beneficial. Warlocks are also well-known for their unique CC abilities such as Fear, Banish, Enslave Demon, Shadowfury, and Howl of Terror.

When doing raids, warlocks normally assign the responsibility of casting curses between each other. Effective use of curses is expected. It's a warlock's responsibility to know what curse to use in a given situation unless the raid leader requests otherwise.

The Burning Crusade has brought more utility to warlocks than before. The addition of the soul well has made distributing healthstones a much simpler and convenient process. With Patch 2.4, warlocks finally are able to summon through instance barriers. This makes replacing players in a mid-raid scenario significantly more convenient.

Macros and addons Edit

Main article: Useful macros for warlocks
  • Power Auras Classic is an addon for managing buffs, debuffs, auras, activated spell and ability timers and cooldowns, and a LOT more. It allows the user to track these specific things and create an images or icon on the screen for notification purposes. It also supports playing sound files and custom user graphics (targa format). Example screenshot: Screenshot The spell icons not on the cast bar are being monitored by what is on the dummy and for how long (when applicable) and also if either Shadowfury or Chaos Bolt are on cooldown.
  • Bartender 4 is a cast bar enhancer. It allows up to 10 cast bars, a totem, pet, stance, and a vehicle bar. Some of the options include changing the alpha (visibility) of the cast bar, how many rows and columns per each bar, the location, size, and orientation of the bar, and under what conditions the bars appear under. It also supports modifying "special" cast bars such as vehicle weapons and the bite spell during the Queen Lana'thel fight in ICC.
  • Necrosis LdC is based on Necrosis 1 by infernal. It is described by its author as "a mod to help warlocks managing their stones, shards and summoning of demons". It provides sound notifications for various events, for example when Nightfall or Backlash combat states occur. It also has the ability to send party/raid notifications when casting SoulStone, Ritual of Souls, Ritual of Summoning — and many other messages, which can all be customized. As such, this is a very useful addon and perhaps the most widely used of all the warlock specific addons.
  • DoTimer is an addon that times DoTs that you cast on other people. It supports all classes. There are four functions performed by DoTimer: the base DoT timer, a cooldown timer, a communications addon that lets you communicate your timers to others in your party, and a customizable notifications addon that can be set to notify you or others of specific events.
  • Natur EnemyCastBar shows all buffs and debuffs on your character making it exceptional for raiding.
  • ForteXorcist (also here) shows spell timers, cooldown timers and messages that you can set for yourself or the raid. On top of that, it also offers support for tracking Soulstones, shards and healthstones as well as a summoning assistant. Also, although the addon is primarily targeted at Warlocks, ForteXorcist can also be used with the other classes. In essence, ForteXorcist provides what Necrosis and DoTimer does with a few added extras.

Wrath of the Lich-King changes Edit

Wrath-Logo-Small Warlocks deal impressive damage through the careful combination of damage spells, dots, and pets, and their new talents and abilities reflect this role. In many cases abilities have had their damage increased or their mana cost reduced, making them more efficient for the warlock to use. Talents have been consolidated and moved in the tree to give you access to some important talents earlier on. In addition, summoning your dreadsteed or felsteed no longer costs any mana and does not affect your global cooldown so that your mounts work just like everyone else's.

The most significant change to the warlock is the way your pets are handled. All of the demon master trainers have vanished! Instead, all demon abilities and spells are automatically learned as pets gain levels. Gone are the days where you have to spend coin to not only train yourself but your pesky demonic friends as well.

There have been some changes to the demon abilities. For example, they automatically learn avoidance at level 10. Blood pact now works for the entire raid, making it unnecessary to stick a warlock in a particular group. Consume shadows now also greatly increases nearby allies' stealth detection. Some abilities have been removed completely and new ones put in their place, like fel intelligence and shadow bite have replaced paranoia and tainted blood on your felhunter. Overall, your pets have received the same love given to the other classes in the game, making them better, stronger and more fearsome.

Notes Edit

Videos Edit

Crash Course - Warlock02:16

Crash Course - Warlock

See also Edit

Patch changes Edit

References Edit

External links Edit

General
Guides
Lore


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