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Warlock
Classes Deathknight Demon hunter Druid Evoker Hunter Mage Monk Paladin Priest Rogue Shaman Warlock Warrior
Class races DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Quests DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Abilities DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Trainers DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr
Armor sets DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Useful macros DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr
Class Halls DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr

This article is a description of the character class Warlock.

For a description of the role of Warlocks within the lore of Warcraft, see Warlock (lore).

For related articles, see Category:Warlocks.

Introduction

Although many that consort with demons fall to darkness, the Warlock class manages to bend demonic forces to its will without succumbing to pure evil. These spellcasters can summon demons to serve them, and they also cast many painful spells that slowly eat at the life of enemies. Warlocks are typically weak physically, but they compensate for this deficiency with their potent array of spells and their demonic pets.

History

Warlocks were Mages from the Kirin Tor that delved too deeply into the roots of demonic power and were removed from the organization. Consumed by a lust for dark knowledge, they've tapped into chaotic magic from beyond the world. The Burning Legion now feeds them its powers, allowing them to channel destructive energies and call upon the powerful emissaries of their demon masters.

In most societies, the warlocks live on the fringe of civilization, tolerated but not trusted. Most people see warlock magic as a vain attempt at gaining power. During the First and Second wars, the formerly shamanistic orcs were transformed into a warlike juggernaut by their shaman-turned-warlock leaders. The Horde soon added warlocks in various forms to their armies, and orcish and ogre warlocks came to be feared within the ranks of the Alliance.

In addition to the orcish warlocks, many humans and gnomes are warlocks too. These were mages that were drawn by the lure of demonic power and broke the boundaries of acceptable magical study. Many of the human warlocks pledged their lives and services to the Lich King just prior to the invasion of his undead Scourge. In the Lich King's service many of these warlocks became skilled necromancers. In addition, the Lich King granted many of his undead servants limited warlock abilities as well. When the portal to the Twisting Nether was finally opened and the demons began pouring through, it seemed that the heyday of the warlocks was at hand.

However, against impossible odds, the orcs, humans and night elves defeated the Legion at Mount Hyjal in distant Kalimdor. A short time following this battle, a night elf named Illidan cast a mighty spell intended to melt the polar icecap of Northrend. The spell was interrupted, but the Frozen Throne of the Lich King was significantly damaged. The Lich King gradually lost control over a good portion of his servants. These Forsaken, as they began to call themselves, found that, while still undead, they had had their spirits returned to their bodies regaining their free will. Consequently, many of the Forsaken embraced their demonic tendancies and became warlocks. Forsaken society is perhaps the only one in which the warlocks are accepted as legitimate magic users.

Overview

File:Orcwarlock.jpg

An Orc Warlock is applying demon skin.

At low levels, Warlocks rely primarily on pets and Damage over Time (DoT) spells to deal out pain to their enemies. They hold the power to lay various Curses on their enemies which have varying weakening or damaging effects, as well as debuff the enemy with a number of other spells.

At higher levels, a significant percentage of Warlock PvE damage comes from chain-casting Spell shadow shadowbolt [Shadow Bolt]. Particularly in 40-person raids, the 16-debuff limit prevents full use of a Warlock's DoTs and debuffs, though Mages in particular make great use of Curse of Elements, which increases damage taken by fire and frost based attacks.

As Warlocks advance in level, they gain some powerful Area of Effect (AoE) spells, which deal out damage to all enemies within a range, sometimes including the Warlock who casts the spell. These spells are channeled, which makes them almost useless for leveling or farming. In 40-person raids, however, these make up a vital part of the raid's damage.

Another noteworthy aspect of the Warlock is the ability to summon a magical Felsteed when desired. All other clases, except Paladins, must purchase their own mounts. It is unknown as to whether Warlocks will be able to summon a flying mount (after completing another quest line) at level 70, but it would not be unreasonable to assume this would be the case. It is worth mentioning that Warlocks did not get their epic mount quest when the World of Warcraft was originally released.

Races

The following races can play a Warlock:

Weapons & Armor

Warlocks can wear Cloth Armor only, and can initially use Daggers and Unarmed combat in battle. They can also use Wands for ranged combat, and equip special Orbs in their off-hand to enhance various skills. They can train at a weapon master for 10 to gain the ability to use Swords and Staves. More information regarding Warlock-specific armor can be found at Warlock Sets.

Soul Shards

A large number of the Warlock's skills and spells rely on the reagent known as Soul Shards. Soul Shards are obtained by using the Spell shadow haunting [Drain Soul] spell as an enemy is dying. Soul Shards will go into your inventory (and do not stack) for future use in spells. Be sure to always have a steady supply of Soul Shards at your disposal! A good recommendation to follow is to try to replace any Soul Shards you use immediately afterwards.

It is important to note that you can only obtain a Soul Shard from an experience-giving enemy. Any enemy more than 20% levels below you (e.g.: if you are level 60, the enemy must be at least level 48) will not give experience, even if they are considered 'elite'. This means you may find yourself in an area, such as an instance, full of powerful elite enemies, none of whom will surrender a soul shard for you. Always come prepared!

Heavy Shard Usage

Heavy Shard Usage by Talent Spec and Role

Destruction Warlocks use Spell shadow scourgebuild [Shadowburn] (an 11-point Destruction talent), an instant-cast DD spell that consumes a Soul Shard when cast. If the target dies within 5 seconds, and gives experience, the caster gains a replacement Soul Shard.

Demonology Warlocks tend to use slightly more Soul Shards for summoning demons than other warlocks, as they tend to summon more frequently.

Raiding Warlocks use Soul Shards to create Healthstones for their raid members, and to summon other raid members with Spell shadow twilight [Ritual of Summoning].

Abilities

File:UndeadWarlock.png

An Undead Warlock is staring at you.

Find detailed information about the warlock's various abilities on the Warlock Spells page.

Pets

Warlocks can summon a variety of pets, each exhibiting different skill sets which are useful in different situations.

  • Imp (Level Obtained: 1)
The Imp's main role is a support pet, designed to do additional damage alongside the caster via its Spell fire firebolt [Firebolt] attack. The Imp is very fragile and will die very quickly if attacked, but it requires no Soul Shard to summon, and is often used to farm new Soul Shards when you run out and cannot summon a different pet. Other Imp abilities include Peticon-magical Spell shadow impphaseshift [Phase Shift] (allowing the Imp to shift out of phase and cannot be targetted by enemies), Spell shadow bloodboil [Blood Pact], a powerful stamina buff for everyone in your party, and Spell fire firearmor [Fire Shield], a Thorns-like damage shield which he will cast on you and your groupmates that enter combat. With the Spell shadow summonimp [Improved Imp] and Spell fire firebolt [Improved Firebolt] talents, the Imp is the most damaging pet in the warlock's arsenal (with the notable exceptions of the Infernal and Doomguard); at least until he runs out of mana. At the moment however the second point in improved firebolt is broken due to a flaw in game mechanics.
This demon deals little damage, but has very good armor and good hit points. The Voidwalker's main ability, Spell shadow gathershadows [Torment] is a taunt that causes enemies to lose focus of the warlock and instead attack the Voidwalker. There is also a PBAOE version of Torment called Spell shadow blackplague [Suffering]. This makes for an excellent soloing pet, and is also great for farming additional Soul Shards. Additional Voidwalker spells include Sacrifice, which kills your Voidwalker but creates a 30-second damage absorption shield for the warlock, and Spell shadow antishadow [Consume Shadows] which is an out of combat self-heal for the Voidwalker.
The Succubus is replete with spells that deal damage and mesmerize the enemy in different ways. Her first ability, Spell shadow curse [Lash of Pain], is a direct-damage, low-mana cast that deals shadow damage to her target. Other spells include Spell shadow soothingkiss [Soothing Kiss], which causes an enemy to ignore her (the reverse of the Voidwalker's Spell shadow gathershadows [Torment] ability) and Spell shadow seduction [Seduction], which mesmerizes a target for 15 seconds (or until attacked). The Succubus also has a self-only Spell magic lesserinvisibilty [Lesser Invisibility] spell. Succubus deals the most damage of all the basic pets, without talent upgrades.
Quest: Hearts of the pure ( undead )
The Felhunter is your anti-caster pet. Where the Succubus deals lots of melee damage, the Voidwalker is a great tank and the Imp deals lots of ranged damage, the Felhunter has high magic resist and has abilities to counterspell (Spell shadow mindrot [Spell Lock]), remove buffs from enemies and remove debuffs from friendlies (Spell nature purge [Devour Magic]). The Warlock employing a meleeing Felhunter can also use Tainted Blood to reduce the Attack power of enemies when they land hits.
While it deals better melee damage than the Succubus, has higher HP, fire immunity, and more AC than a Voidwalker, it needs to be enslaved (with the Enslave Demon spell). This demon can break loose unexpectedly, causing it to turn on its former master. It can be enslaved again, but Enslave is subject to diminishing returns -- the duration decreases with each successive casting on the same demon. The Infernal deals strictly in melee damage, combined with an immolation effect that hurts all enemies nearby. It also requires an Inv stone 05 [Infernal Stone] to summon.
The Doomguard is the most powerful Warlock pet. It has the highest HP and AC, as well as having Spell shadow rainoffire [Rain of Fire], Dispel, Spell shadow cripple [Cripple] and Warstomp. A properly used Doomguard can take out entire camps of enemies at a time before perishing. However, like the Infernal, it requires Enslave Demon to be cast on it to stay within the Warlock's control. It can be re-enslaved after but the Enslave's duration diminishes after each casting. Spell shadow auraofdarkness [Curse of Doom] has about a 10% chance of summoning a Doomguard if it deals the killing damage. Warlock sacrificial pact [Ritual of Doom] will summon a Doomguard 100% of the time, but requires the assistance of your party, and will kill one member of your group. That one party member could be you. Thus unleashing an angry Doomguard on your group mates with no one to enslave it unless another Warlock is in your group. Ritual of Doom requires a Inv misc orb 05 [Demonic Figurine] reagent.

Mounts

The Felsteed is the 'free mount' that Warlocks receive at level 40. Other than Paladins, all other classes must pay 100 for a mount and training to ride it. This is a great help since Warlocks must purchase spells for their summoned pets as well.
The Dreadsteed is the Warlock Epic level 60 mount. This pet is obtained though a long quest line. It is not free, but it is still available to Warlocks at a significant discount compared to other classes (406, compared to ~900 for everyone else). This cost can be further reduced by another 100 if you have another warlock who already has the materials.

Direct Damage Spells

The Warlock's direct damage spells are either Shadow or Fire based. While a Warlock's direct damage does not compare to the Mage, when coupled with their DoTs and a pet they can achieve a strong, steady DPS.

Curses

The Warlock has available variety of curses, but only one can be cast upon an enemy at a given time. This creates the need for determining an appropriate Curse in a given situation. Curses include strength-draining, damage-over-time, resistance depletion, and others.

Conjured Items

Another powerful ability of the Warlock is to create varying Stones from Soul Shards. Certain stones are wielded in the off-hand, and enhance damage, or remove negative spell effects. All conjured items disappear 15 minutes after logging off.

  • Warlock healthstone [Create Healthstone] - Creates a stone that will heal damage. It comes in various strengths and is tradable. It is very similar to a health potion, but on a separate timer.
  • Inv misc orb 04 [Create Soulstone] - Creates a stone that allows you to insure someone's soul for 30 minutes. That person can self resurrect if they died while the soulstone was active.
  • Inv ammo firetar [Create Firestone] - Creates a non-tradable off-hand item which adds Fire damage to your wielded weapon.
  • Inv misc gem sapphire 01 [Create Spellstone] - Creates a non-tradable stone that when equipped and used, will absorb magical damage and remove all magic effects -- good and bad. While equipped, it will increase the warlock's spell crit chance.

Healing

While a Warlock is by no means a healer, they do have some limited ability to heal themselves, their pet and others while in combat and even resurrect!

To heal themselves there are Spell shadow lifedrain02 [Drain Life], Spell shadow requiem [Siphon Life] (talent) and Spell shadow deathcoil [Death Coil] which, conveniently, also damage the target.

To heal others (or himself), a Warlock can create a Healthstone and hand it to another member of their party.

To heal their pet they have Spell shadow lifedrain [Health Funnel].

To resurrect a target a Warlock may use a Soulstone on the target before it dies (30 minutes Buff duration and Cooldown), allowing it to resurrect on death.

Miscellany

The Warlock has other valuable spells at their disposal:

  • Spell shadow possession [Fear] - sends an enemy fleeing for a period of time.
  • Ability warlock howlofterror [Howl of Terror] - sends enemies around you fleeing in terror for a period of time.
  • Spell shadow cripple [Banish] - causes an demon or element from attack and immuned to all damage.
  • Spell shadow twilight [Ritual of Summoning] - a ritual requiring 2 other party members which allows you to summon another party member to your location.
  • Eye of Kilrogg - a fragile but speedy eye that allows you to scout out dangerous areas from a safe distance.
  • Spell shadow demonbreath [Unending Breath] - allows a target to breath underwater
  • Spell shadow detectinvisibility [Detect Greater Invisibility] - allows a target to see invisible units, has three "ranks" lesser/normal/greater.
  • Spell shadow metamorphosis [Sense Demons] - shows demons on the minimap.

Talents

  • Demonology - Demonology talents improve the effect of your Stones, as well as the abilities of your pets, it also dramatically increases your ability to survive.
  • Affliction - Affliction talents enhance the effects of the Warlock's various Curses.
  • Destruction - Destruction talents add to the damage done by the Warlock's direct damage spells and buffs fire spells above all, for this reason some warlocks stop investing points once they have the talent known as Spell fire fire [Ruin].

Talent builders can be found at Official Blizzard site, Panda Hideout, WoW Vault, ThottBot, Merciless Talent Calculator. See the Warlock Talents page for detailed information and talent trees.

End-Game Expectations

DPS, Soulstones, Pet Tanking, is there anything that Warlocks can't do? You are a jack of all trades, but mostly DPS is your specialty. Make good use of your Inv misc gem amethyst 02 [Soul Shards], be prepared to Summon late comers, and give out some of that soul candy you call Healthstones. Be prepared to banish a lot of elementals, since you're the only form of Crowd Control in Molten Core. Also, don't forget to Spell shadow soulgem [Soulstone] the MT or Healers, it may make the difference in whether you live or wipe.

Side-Note: The 1320 Healthstone is the rarest of them all, so it would be a good idea to invest a talent point in being able to create them.

Macros

There are a couple of nifty Warlock macros, I will try and post a few of them here for you. You can leave off the "(Rank X)" part of spells to simply cast the highest level one you have.

  • The following script will cast Spell shadow curseofsargeras [Curse of Agony] as long as the targets health doesn't go below 20%. Using the script on the target and the health is below 20% it will instead cast the "anti-flee curse", Spell shadow unholystrength [Curse of Recklessness]. However, you can also cast agony on mobs with less than 20% health by holding the alt key when activating the macro.
/script if (UnitHealth("target")<20 and not IsAltKeyDown()) then CastSpellByName("Curse of Recklessness(Rank 1)")
 else CastSpellByName("Curse of Agony(Rank 1)") end;
  • The following script will cast Spell shadow haunting [Drain Soul], to collect soul shards, if the targets health is below 10%.
/script if (UnitHealth("target")<10) then CastSpellByName("Drain Soul(Rank 1)") end;
  • The following script casts Spell shadow curseoftounges [Curse of Tongues] on mobs or PCs with mana, Warlock curse weakness [Curse of Weakness] on anything without mana. When the mob drops under 30% health, the script casts Curse of Recklessness. I also keep the PVP script below so that I don't Curse of Tongues a Hunter in PVP.
/script if (UnitHealth("target")<30) then CastSpellByName("Curse of Recklessness(Rank 1)")
   else if (UnitMana("target")>0) then CastSpellByName("Curse of Tongues(Rank 1)") else  
   CastSpellByName("Curse of Weakness(Rank 1)") end end;
/script if (UnitClass("target")=="Warrior" or UnitClass("target")=="Rogue" or 
   UnitClass("target")=="Paladin" or UnitClass("target")=="Hunter") then 
   CastSpellByName("Curse of Weakness(Rank 1)") else CastSpellByName("Curse of Tongues(Rank 1)") end;
  • The following script will cast Spell shadow possession [Fear] on your target and cause your Minion to stop attacking so as to reduce the chance that the Fear will break early.
/cast Fear(Rank 1)
/script PetFollow() end;
  • The following script will cause you to target your self and then have your Felhunter cast Spell nature purge [Devour Magic] on your character to remove a negative magical effect. It will then swap back to your previously targeted enemy.
/target Ozmodius
/script CastPetAction("4");
/script TargetLastEnemy() end;
  • The following script will cause your Succubus to cast Seduce on your target and will announce this to those around you so that they do not attack the enemy causing the seduction to break early. The %t is a code that will insert the exact name of your target into the announcement.
/script CastPetAction("6");
/s Casting Secuction on %t!  DO NOT ATTACK!
  • The following script will cast Spell shadow shadowbolt [Shadow Bolt] or Spell fire soulburn [Searing Pain] if the Warlock has mana enough to do so; if not it will use the equipped wand.
/script if (UnitMana("player")>150) then if (UnitHealth("target")>50) then 
  CastSpellByName("Shadow Bolt(Rank 1)") else CastSpellByName("Searing Pain(Rank 1)") end 
  else CastSpellByName("Shoot") end;
/script if (UnitCreatureType("target")=="Humanoid")
   then CastSpellByName("Curse of Recklessness(Rank 1)") else
   if (UnitMana("target")>0) then CastSpellByName("Curse of Tongues(Rank 1)")
   else CastSpellByName("Curse of Agony(Rank 1)") end end;

Might edit that last bit to use a wand. Meant for mindless button mashing that works real well at lower levels :) Notice I only put the spell level of the Shadow Bolt since at lower level you may not want to burn the mana for the higher lvl ones. You'll notice I left off levels of others since I always wanted to be casting the highest level of them.

/script c = CastSpellByName; h = UnitHealth("target"); 
   if (h < 13) then c("Drain Soul"); 
   else if (h < 100) then c("Shadow Bolt(Rank 2)") 
   else c("Curse of Agony") end; end;

Note: All spells are tagged as "Rank 1" and should be edited for best usage.

Note: If cutting and pasting into WoW as a macro, ensure formatting is correct (e.g. removing superfluous spaces) before using.

Addons

Many warlock addons used to revolve around sorting shards however as of patch 1.9 this functionality was intergrated into soul shard bags

  • Servitude Ressurection was a very good Pet Control Plugin. It had many features for controlling the autocast of your Felhunter, Voidwalker, Succubus or Imp. The addon has however been discontinued and over the patches some of its functionality has been broken. You can get it here.
  • Healthstone Trader is designed to automate the process of handing out healthstones by warlocks, and can be initiated by the user or a whisper, this can be very useful in raids where large amounts of healthstones may need to be handed out. It's various features can be trigged by either a hotkey or through a whisper. You can get it here
  • RaidSummon will queue group/raidmembers that request to be summoned (by whispering you a specific keyword) and notify the warlock with an audio signal and a text message. Casting "Ritual of Summoning" will then summon the first player in the queue and - if the ritual succeeded (RaidSummon detects failures) - remove him from the list. Casting again will summon the next player and so on.

Additionally, using the "Ritual of Summoning" action while targetting a raid/group-member will perform a normal ritual of summoning on him - preferring the target over already queued raid/group-members. You can get it here

There are also some other really good add-ons for Warlocks.

  • Necrosis LdC is based on Necrosis 1 by infernal. It is described by it's author as "a mod to help Warlocks managing their stones, shards and demon summoning. No more, but no less..." It is a very useful addon and perhaps the most widely used of the Warlock specific addons. Get it here.
  • Lockbox is an intelligent mod to automate a large portion of PvE grinding. It's primary purpose is to simply grinding while you are levelling your warlock up to end game content. It can cast appropriate curses, DoT's and drains, will manage your soulstones (keeping you topped off to a set number and only casting Drain Soul when you will get a stone from the target), recalls runners with Curse of Recklessness, ensures Armor/Skin is up and sends in your pet. Get it here.

See Also

See Starting a Warlock for some advice when starting out.
See the Warlock Category for further information on the Warlock class, including spells.

Some good info at the official WoW forums:




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