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Warlock abilities

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Warlock abilities are mana-based spells hailing from three schools of magic: Affliction (slow and steady damage), Demonology (summoning of demons and magical stones), and Destruction (high-burst damage). Some spells require the use of a Soul Shard for casting.

The first two tables cover abilities learned from trainers and abilities learned from warlock talents. The abilities are then organized by their various functionalities. The last table displays abilities learned by the warlock minions. For detailed information on each spell and its rank advancements, click on the spell's title.

Contents

Trainable Abilities

Warlock trainers can teach these abilities to all Warlocks at the appropriate levels.

Icon Ability Min Level School Description
Demon Skin 1 Demonology Protects the caster, increasing Armor by X and increasing the amount of health generated through spells and effects by 20%. Only one type of Armor spell can be active on the Warlock at any time. Lasts 30 minutes.
Shadow Bolt 1 Destruction Sends a shadowy bolt at the enemy, causing X to Y Shadow damage.
Summon Imp 1 Demonology Summons an Imp under the command of the Warlock. Does not use a Soul Shard.
Immolate 2 Destruction Burns the enemy for X Fire damage and then an additional Y Fire damage over Z seconds.
Corruption 4 Affliction Corrupts the target, causing X Shadow damage over Y seconds.
Curse of Weakness 4 Affliction Target's attack power is reduced by X and reduces the targets armour by 5% for 2 minutes. Only one Curse per Warlock can be active on any one target.
Life Tap 6 Affliction Converts X health into Y mana.
Fear 8 Affliction Strikes fear in the enemy, causing it to run in fear for up to 10 seconds. Damage caused may interrupt the effect. Only 1 target can be feared at a time.
Curse of Agony 8 Affliction Curses the target with agony, causing X Shadow damage over 24 seconds. This damage is dealt slowly at first, and builds up as the Curse reaches its full duration. Only one Curse per Warlock can be active on any one target.
Create Healthstone 10 Demonology Creates a Healthstone that can be used to instantly restore X health. Conjured items disappear if logged out for more than 15 minutes. Requires a Soul Shard.
Drain Soul 10 Affliction Drains the soul of the target, causing 55 Shadow damage over 15 seconds. If the target dies while being drained, and yields experience or honor, the caster gains a Soul Shard. (Channeling spell)
Summon Voidwalker 10 Demonology Summons a Voidwalker under the command of the Warlock. Requires a Soul Shard.
Health Funnel 12 Demonology Transfers X health per second from the Warlock to their summoned pet. Lasts 10 seconds. (Channeling spell)
Curse of Recklessness 14 Affliction Curses the target with recklessness, increasing melee attack power by X but reducing Armor by Y for 2 minutes. Cursed enemies will not flee and will ignore Fear and Horror effects. Only one Curse per Warlock can be active on any one target.
Drain Life 14 Affliction Drains X health per second and transfers it to the Warlock. Lasts 5 seconds. (Channeling spell)
Unending Breath 16 Demonology Allows the target to breathe underwater for 10 minutes.
Create Soulstone 18 Demonology Creates a Soulstone which can be used to store a target's soul. If the target dies while the soul is stored, it can resurrect itself with X health and Y mana. Lasts 30 minutes. Requires a Soul Shard.
Searing Pain 18 Destruction Inflict searing pain on the enemy target, causing X to Y Fire damage. Causes high amount of Threat.
Demon Armor 20 Demonology Protects the caster, increasing Armor by X and increasing the amount of health generated through spells and effects by 20%. Only one type of Armor spell can be active on the Warlock at any time. Lasts 30 minutes.
Rain of Fire 20 Destruction Calls down an AoE fire shower from the sky. Burns enemies in the area for X Fire damage over 8 seconds. (Channeling spell)
Ritual of Summoning 20 Demonology Begins a ritual that summons the targeted group member. Requires the caster and 2 additional party members to complete the ritual. In order to participate, all players must be out of combat and right-click the portal and not move until the ritual is complete. Requires a Soulshard.
Summon Succubus 20 Demonology Summons a Succubus under the command of the Warlock. Requires a Soul Shard.
Summon Felsteed 20 Demonology Summons a Felsteed, which serves as a mount for the Warlock. Speed is increased by 60%.
Eye of Kilrogg 22 Demonology Summons an Eye of Kilrogg and binds your vision to it. The eye moves quickly but is very fragile.
Drain Mana 24 Affliction Transfers X mana per second from the target to the Warlock. Lasts 5 seconds. (Channeling spell)
Sense Demons 24 Demonology Shows the location of nearby Demons on the minimap until cancelled. Only one type of tracking can be used at a time.
Curse of Tongues 26 Affliction Forces the target to speak Demonic, increasing casting times of their spells by X%. Lasts 30 seconds. Only one Curse per Warlock can be active on any one target.
Detect Invisibility 26 Demonology Allows the friendly target to detect Lesser Invisibility. Lasts 10 minutes.
Banish 28 Demonology Banishes the target for X seconds, preventing it from doing anything, but also making it invulnerable. Works only on Elementals and Demons. Only one target can be Banished at a time.
Create Firestone 28 Demonology Creates a Lesser Firestone, which may be used like wizard's oil. It enchants the main-hand weapon with a chance to cause X to Y Fire damage each strike, increases the damage done by fire spells by Z and increases spell crit chance by W. Contains 5 charges, does not disappear when logged out.
Enslave Demon 30 Demonology Enslaves the target demon, up to level X, forcing it to do the Warlock's bidding. While enslaved, the time between the demon's attacks is increased by 40% and its casting speed is slowed by 30%. Lasts up to 5 minutes. If you repeatedly enslave the same demon, it will become more difficult to control with each attempt. Requires a Soul Shard.
Hellfire 30 Destruction Ignites the area around the Warlock, causing 83 Fire damage to the Warlock, and 83 Fire damage per second to surrounding enemies. Lasts 15 seconds. (Channeling spell)
Summon Felhunter 30 Demonology Summons a Felhunter under the command of the Warlock. Requires a Soul Shard.
Curse of the Elements 32 Affliction Curses the target for 5 minutes, reducing Shadow, Arcane, Fire, and Frost resistances by X and increasing Shadow, Arcane, Fire, and Frost damage taken by Y%. Only one Curse per Warlock can be active on any one target.(This used to be Only Fire and Frost until patch 2.4.3.. Shadow and Arcane were in a different spell called Curse of Shadow. This spell was removed and Combined with Curse of The Elements because of the Patch.)
Shadow Ward 32 Demonology Absorbs X Shadow damage. Lasts 30 seconds.
Create Spellstone 36 Demonology Creates a Spellstone, which may be used like wizard's oil. It enchants the main-hand weapon to increase DoT damage by 1% and Haste Rating by X. Contains 5 charges, does not disappear when logged out.
Howl of Terror 40 Affliction Howl, causing 5 enemies within 10 yards to flee in terror for X seconds. Damage caused may interrupt the effect.
Summon Dreadsteed 40 Demonology Summons a Dreadsteed, which serves as a mount for the Warlock. Speed is increased by 100%.
Death Coil 42 Affliction Causes the enemy target to run in horror for 3 seconds and causes X Shadow damage. The Warlock gains 300% of the damage caused in health.
Soul Fire 48 Destruction Burns the enemy's soul, causing X to Y Fire damage. Requires a Soul Shard.
Curse of Doom 60 Affliction Curses the target with Impending Doom. Causes X Shadow damage after 60 seconds. If the target dies from this damage, there is a chance of a Doomguard being summoned.
Ritual of Doom 60 Demonology Begins a ritual that sacrifices a random participant to summon a Doomguard. The Doomguard must be immediately enslaved or it will attack the ritual participants. Requires the Warlock and 4 additional party members to complete the ritual. In order to participate, all players must right-click the portal and not move until the ritual is complete. Also requires a Demonic Figurine
Fel Armor 62 Demonology Surrounds the caster with fel energy, increasing the amount of health generated through spells and effects by X% and increasing spell damage by up to Y. Only one type of Armor spell can be active on the Warlock at any time. Lasts 30 min.
Incinerate 64 Destruction Deals X to Y Fire damage to your target and an additional A to B Fire damage if the target is affected by an Immolate spell.
Soulshatter 66 Demonology Reduces threat by 50% for all enemies within 50 yards. Requires a Soul Shard.
Ritual of Souls 68 Demonology Begins a ritual that creates a Soulwell. Raid members can click the Soulwell to acquire a Master Healthstone. The Soulwell lasts for 5 min or 10 charges. Requires the caster and 2 additional party members to complete the ritual. In order to participate, all players must be out of combat and right-click the soul portal and not move until the ritual is complete.
Seed of Corruption 70 Affliction Embeds a demon seed in the enemy target, causing 1044 Shadow damage over 18 sec. When the target takes 1044 total damage, the seed will inflict 1110 to 1290 Shadow damage to all enemies within 15 yards of the target. Only one Corruption spell per Warlock can be active on any one target.
Shadowflame 75 Destruction Targets in a cone in front of the caster take X to Y Shadow damage and an additional Z Fire damage over 8 sec.

Talent-Granted Abilities

The first rank of these abilities must be gained by spending a talent point on the appropriate talent. Subsequent ranks are then learned from warlock trainers.

Affliction

Icon Ability Reqs Description
Curse of Exhaustion Amplify Curse 1
Affliction 20
Reduce movement speed by 30% for 12 sec.
Dark Pact Affliction 30 Drains X mana from the Warlock's pet and returns 100% to the Warlock
Unstable Affliction Contagion 5
Affliction 40
Shadow energy slowly destroys the target, causing X damage over 18 seconds. In addition, if the Unstable Affliction is dispelled it will cause Y damage to the dispeller and silence them for 5 seconds.
Haunt Affliction 50 You send a ghostly soul into the target, dealing X to Y Shadow damage and increasing all damage done by your damage-over-time effects on the target by 20% for 12 sec. When the Haunt spell ends or is dispelled, the soul returns to you, healing you for 100% of the damage it did to the target.

Demonology

Icon Ability Reqs Description
Fel Domination Demonology 10 The next Imp, Voidwalker, Succubus, Felhunter or Felguard Summon spell has its casting time reduced by 5.5 sec and its Mana cost reduced by 50%.
Soul Link Demonology 30 When active, 20% of all damage taken by the caster is taken by the Imp, Voidwalker, Succubus, Felhunter, Felguard, or enslaved demon instead. That damage cannot be prevented. In addition, both the demon and master will inflict 5% more damage. Lasts as long as the demon is active and controlled.
Summon Felguard Demonology 40 Summons a Felguard under the command of the Warlock. Requires a Soul Shard.
Metamorphosis Demonology 50 You transform into a Demon for 30 sec. This form increases your armor by 600%, damage by 20%, reduces the chance you'll be critically hit by melee attacks by 6% and reduces the duration of stun and snare effects by 50%. You gain some unique demon abilities in addition to your normal abilities.

Destruction

Icon Ability Reqs Description
Shadowburn Destruction 10 Instantly blasts the target for X to Y Shadow damage. If the target dies within 5 seconds of Shadowburn, and yields Experience or Honor, the caster gains a Soul Shard. Requires a Soul Shard.
Conflagrate Improved Immolate 5
Destruction 30
Ignites a target that is already afflicted by Immolate, causing X to Y Fire damage and consuming the Immolate spell.
Shadowfury Shadow and Flame 5
Destruction 40
Shadowfury is unleashed, causing X to Y Shadow damage and stunning all enemies within 8 yds for 2 seconds.
Chaos Bolt Destruction 50 Sends a bolt of chaotic fire at the enemy, dealing X Fire damage. Chaos Bolt cannot be resisted, and pierces through all absorption effects.

Abilities by Functionality

This list is not yet complete.

Abbreviation Key

  • Af = Affliction
  • De = Destruction
  • Dm = Demonology

Direct damage

Spell Level Type Description
Shadow Bolt 1 (69) De A direct-damage spell causing 12-16 (541-602) Shadow damage.
Searing Pain 18 (58) De Burns the target for 34 to 42 (204 to 240) Fire damage. Causes high amount of threat.
Shadowburn 20 (70) De Instantly burns the target for 87 to 99 (597 to 665) Shadow Damage. Uses a Soul Shard. If the target dies within 5 seconds after the Shadowburn attack, a replacement Soul Shard is created as long as the Shadowburn is not resisted and the kill yields experience or honor. (Talent)
Conflagrate 40 (70) De Ignites a target that is already afflicted by Immolate, causing 240 to 306 (632 to 788) Fire damage and consuming the Immolate spell. (Talent)
Soul Fire 48 (56) De Burn the enemy's soul, causing 623 to 783 (703 to 881) Fire damage. Uses a Soul Shard.
Shadowfury 50 (70) De Shadowfury is unleashed, causing 343 to 407 (612 to 728) Shadow damage and stunning all enemies within 8 yds for 2 sec. (Talent)
Incinerate 64 (70) De Deals 357 to 413 (444 to 514) Fire damage to your target and an additional 89 to 104 Fire damage if the target is affected by an Immolate spell.

Damage over time

Spell Level Type Description
Immolate 1 (69) De Instantly burns target for 8-9 (327) damage and an additional 20 (615) damage over 15 seconds.
Corruption 4 (65) Af Causes 40 (906) damage over 12 (18) seconds.
Curse of Agony 8 (67) Af Curses the target, causing 84 (1320) damage over 24 seconds. Starts slowly and builds in damage done as the spell reaches its peak over time.
Drain Life 14 (69) Af Drains 10 (108) HP per second and transfers it to the Warlock. Lasts 5 seconds. (Channeling spell)
Siphon Life 30 (70) Af Transfers 15 (63) health from the target to the Warlock every 3 sec. Lasts 30 seconds. (Talent)
Unstable Affliction 50 (70) Af Shadow damage slowly destroys the target, causing 660 (1050) damage over 18 sec. In addition, if the unstable affliction is dispelled, it will cause 990 (1575) damage to the dispeller, and silence them for 5 sec. (Talent)
Seed of Corruption 70 Af Imbeds a demon seed in the enemy target, causing 1044 Shadow damage over 18 sec. When the target takes 1044 total damage, the seed will inflict 1110 to 1290 Shadow damage to all enemies within 15 yards of the target. Only one Corruption spell per Warlock can be active on any one target.

Curses

Spell Level Type Description
Curse of Weakness 4 (71) Af Reduces attack power by 21 (478) for 120 seconds.
Curse of Agony 8 (79) Af Cause 84 (1740) damage over 24 seconds. Starts slowly and builds in damage done as the spell reaches its peak over time.
Curse of Tongues 26 (50) Af Increase casting time by 25% (30%). Lasts 30 seconds.
Curse of Exhaustion 30 (Talents) Af Reduce movement speed by 30% for 12 sec. Available as a talent.
Curse of Doom 60 (80) Af Causes 3200 (7300) Shadow damage after 60 seconds. If the target dies from this damage, there is a chance of a Doomguard being summoned.

Pets

Spell Level Type Description
Summon Imp 1-4 Dm Summons an Imp pet. Does not use Soul Shard. Quest obtainable at level 1. Quest reward obtained at level 2 for Blood Elves.
Summon Voidwalker 10 Dm Summons a Voidwalker pet. Requires a Soul Shard.
Summon Succubus 20 Dm Summons a Succubus pet. Requires a Soul Shard.
Summon Felhunter 30 Dm Summons a Felhound pet. Requires a Soul Shard.
Summon Felguard 50 Dm Summons a Felguard pet. Requires a Soul Shard.
Inferno 50 Dm Summons an Infernal pet. Requires an Infernal Stone.
Curse of Doom 60 Af Curses a target causing 3200 Shadow damage after 60 seconds, with a chance to summon a Doomguard if the spell kills the target.
Ritual of Doom 60 Dm Summons a Doomguard pet. Requires four additional people, along with a Demonic Figurine.

Utility

Spell Level Type Description
Demon Skin 1 (10) Dm Protects the caster, increasing Armor by 40 (120) and increasing the amount of health generated through spells and effects by 20%. Only one type of Armor spell can be active on the Warlock at any time. Lasts 30 minutes.
Fear 8 (56) Af Strikes fear in the enemy, causing it to run in fear for up to 10 (20) seconds. Damage caused may interrupt the effect. Only 1 target can be feared at a time.
Create Healthstone 10 (68) Dm Creates a Minor (Master) Healthstone that instantly restores 100 (2080) Health when used. Will disappear if holder logs off for more than 15 minutes.
Create Soulstone 18 (70) Dm Creates a Minor (Master) Soulstone which can be used to store a target's soul. If the target dies while the soul is stored, it can resurrect itself with 400 (2900) Health and 700 (3300) Mana. Lasts 30 minutes. Will disappear if holder logs off for more than 15 minutes.
Demon Armor 20 (70) Dm Increases the Armor of the Warlock by 210 (660), Shadow Resistance by 3 (18), increases the amount of health generated through spells and effects by 20%. Only one type of Armor spell can be active on the Warlock at any time. Lasts 30 minutes.
Ritual of Summoning 20 Dm Begins a ritual that summons the selected party member. Requires two other present party members (of any class). The Warlock begins casting and the two other party members then right-click to concentrate on the opening portal. Once the portal is opened, the targeted party member has 2 minutes to step through and be summoned to the Warlock's location.
Eye of Kilrogg 22 Dm Summons a fast, but fragile Eye of Kilrogg for scouting. Lasts 30 seconds.
Create Firestone 28 (66) Dm Creates a Lesser (Master) Firestone, which may be used like wizard's oil. It enchants the main-hand weapon with a chance to cause X to Y Fire damage each strike, increases the damage done by fire spells by Z and increases spell crit chance by W. Contains 5 charges, does not disappear when logged out.
Create Spellstone 36 (66) Dm Creates a (Master) Spellstone, which can be equipped in the wand slot and used to remove all magic effects from the caster, and will increase spell critical rating by 8 (20). Disappears if holder logs out for more than 15 minutes.
Fel Armor 62 (69) Dm Surrounds the caster with fel energy, increasing spell power by X plus additional spell power equal to 30% of your Spirit. In addition, you regain 2% of your maximum health every 5 sec. Only one type of Armor spell can be active on the Warlock at any time. Lasts 30 min.
Soulshatter 66 Dm Reduces threat by 50% for all enemies within 50 yards.
Ritual of Souls 68 Dm Begins a ritual that creates a Soulwell. Raid members can click the Soulwell to acquire a Master Healthstone. The Soulwell lasts for 5 min or 10 charges. Requires the caster and 2 additional party members to complete the ritual. In order to participate, all players must be out of combat and right-click the soul portal and not move until the ritual is complete.