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{{for|related articles|:Category:Warriors}}
 
{{for|related articles|:Category:Warriors}}
   
[[File:Warrior crest.png| thumb| New Class Icon]]
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{{Quotation|[http://us.battle.net/wow/en/game/class/warrior Official site]|For as long as war has raged, heroes from every race have aimed to master the art of battle. Warriors combine strength, leadership, and a vast knowledge of arms and armor to wreak havoc in glorious combat.}}
'''Warriors''' are [[melee]] fighters highly trained in the arts of weaponry. They are strong and quick on the battlefield. Depending on their spec, a warrior can often deal very high damage, or be tough as nails to kill. [[Warrior abilities]] depend on [[rage]] generation. This is different to all but one melee class, which is the [[druid]]; specifically a druid in bear form. Rage is generated through damage being dealt to and by the warrior and is capped at 100. Warriors have several talents capable of aiding rage generation.
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{| align="right"
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|[[File:Warrior crest.png]]
Warriors can change between three combat [[stance]]s: Battle Stance, Defensive Stance and Berserker Stance. Many abilities have a stance requirement. However, stances give the class a fluid play style allowing the player a variety of responses to any given [[PvE]] or [[PvP]] situation. Warriors can wear any type of armor although they receive a bonus from {{ability|Plate Specialization}} for wearing [[plate]] armor Level 50 and beyond, although they can wear Plate starting at level 40. They are able to use shields and can wield any weapon with the exception of [[wand]]s and [[relic]]s.
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| __TOC__
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The primary warrior attributes depend on the [[talent]] spec of the warrior. For {{spec|Warrior|Fury}}, attributes are [[Attributes#strength|strength]] and [[Attributes#agility|agility]]. For {{spec|Warrior|Arms}}, attributes are [[Attributes#Strength|Strength]] and [[Attributes#Stamina|Stamina]]. For {{spec|Warrior|Protection}}, attributes are [[Attributes#Stamina|Stamina]] and [[Attributes#Strength|Strength]]. Keep in mind this is generally for leveling warriors, and not endgame. Stamina is the most useful while leveling for all specs until around level 60 as [[Critical_strike#Critical_Strike_Rating|critical strike rating]] on gear is rare until later levels. Warrior-oriented gear found towards end-game provides a wider range of attributes. Gear oriented specifically to damage dealing warriors may include [[Critical_strike#Critical_Strike_Rating|critical strike rating]], or [[haste#haste_rating|haste]]. Gear oriented to warrior tanks usually includes some combination of [[block rating]], [[dodge rating]] or [[parry rating]]. [[hit_rating#Calculating_miss_rate|Hit rating]] or [[expertise_rating#Expertise_and_Expertise_Rating|expertise rating]] are also commonly found on gear and can be useful for warriors performing either role.
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'''Warriors''' are [[melee]] fighters highly trained in the art of weaponry. Melee combat is the warrior's strongest skill. They are strong and quick on the battlefield. Depending on their specialization, a warrior can often deal very high damage or be tough to kill. Warrior abilities depend on [[rage]] generation. This is different to all but one melee class, the [[Bear form|bear form]] [[druid]]. Rage is generated through damage being dealt to and by the warrior and is capped at 100 (can be increased with [[Glyph of Unending Rage]]).
   
For endgame warriors (level 85), the attributes are more advanced. Depending on your specialization and whether you are PvP or PvE geared, you will want different amounts of each attribute. For both PvP and PvE, your primary goal is to cap your hit rating so that you have a 100% chance to hit your target. For PvP this is only 5%. In PvE it will be 8%, as you will often be fighting mobs higher level than you generally. Even if you are hit capped for PvP, keep in mind that [[Night Elves]] will always have a small chance of causing you to miss. This is due to their racial passive ability [[Quickness]]. No matter how much hit you have, you will always miss a Night Elf on occasion. After your Hit rating is capped you will generally go for strength and critical strike rating for Arms and Fury, and Stamina and Mastery for Protection. Since Protection are tanks, you will want a lot of dodge and parry rating for PvE, and resilience for PvP.
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Warriors can change between three combat [[stance]]s: {{ability|Battle Stance}}, {{ability|Defensive Stance}}, and {{ability|Berserker Stance}}. Stances give the class a fluid play style, allowing the player a variety of responses to any given [[PvE]] or [[PvP]] situation. Warriors can wear any type of armor, although they receive a bonus from {{ability|Plate Specialization (warrior)|Plate Specialization}} for wearing [[plate]] armor beginning at level 50, although they can wear Plate starting at level 40. They are able to use shields, wear a variety of armor, and wield any weapon with the exception of [[wand]]s and [[staves]]. Warrior is the only class that can be played by every selectable race in the game.
   
==Background==
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== Background ==
 
{{seealso|List of warriors}}
 
{{seealso|List of warriors}}
   
As long as war is waged on [[Azeroth (world)|Azeroth]], there will be men and women who fight those wars. The warrior is no mere sword-swinger; they are skilled combatants, combining strength of arm, knowledge of weaponry and practiced maneuvers to slice or bludgeon their foes into little red bits. The warrior is the most versatile of the combat classes, and they supplement their fighting prowess with the ability to rally their allies and spur them to victory, but not only can they rally their allies into victory; they can themselves charge into the heart of the battle, take several lives and live to tell the tale. All races fight, and all races boast many warriors in their ranks. Warriors are common among dwarves, Forsaken, humans, and orcs, but are less so among the other races. Masters of swords, spears, and weapons of all kinds, warriors share a common way of life on Azeroth. Using their abilities to deal pain and cause bloodshed, warriors are deadly adversaries and welcome friends in violent times (which seem to be all the time in recent decades).<ref>''[[World of Warcraft: The Roleplaying Game]]'', 54, 88</ref> Warriors have existed in every race, from the murlocs to the tauren. Anyone willing to take up arms to defend their people can be classed as a warrior. A [[knight]] is the warrior elite among humans.
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As long as war is waged on [[Azeroth (world)|Azeroth]], there will be men and women who fight those wars. Warriors are no mere sword-swingers; they are skilled combatants, combining strength of arm, knowledge of weaponry, and practiced maneuvers to slice or bludgeon their foes into little red bits. Warriors are the most versatile of the combat classes, and they supplement their fighting prowess with the ability to rally their allies and spur them to victory. They charge into the heart of the battle and survive the most grievous of wounds. Warriors are common in [[dwarf]], [[Forsaken]], [[human]], and [[orc]] societies, but many other species also fill their ranks with warriors. Masters of swords, spears, and weapons of all kinds, warriors share a common way of life on Azeroth. Using their abilities to deal pain and cause bloodshed, warriors are deadly adversaries and welcome friends in violent times (which seem to be all the time in recent decades).<ref>''[[World of Warcraft: The Roleplaying Game]]'', 54, 88</ref> Anyone willing to take up arms to defend their people can be classed as a warrior. A [[knight]] is the warrior elite among humans.
   
 
== Notable warriors ==
 
== Notable warriors ==
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{|
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|- valign="top"
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|style="padding-right:8px"|
 
*{{NPC|Neutral|Illidan Stormrage|smallicon=IconSmall Illidan.gif}}
 
*{{NPC|Neutral|Illidan Stormrage|smallicon=IconSmall Illidan.gif}}
*{{Mob|Kargath Bladefist|smallicon=IconSmall Kargath.gif}}
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*{{NPC|Neutral|Tichondrius|smallicon=IconSmall Dreadlord.gif}}
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*{{NPC|Neutral|Magtheridon|smallicon=IconSmall Annihilan.gif}}
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*{{NPC|Neutral|Kur'talos Ravencrest|smallicon=IconSmall NightElf Male.gif}}
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|
 
*{{NPC|Alliance|Shandris Feathermoon||Shandris Feathermoon|smallicon=IconSmall Night Elf Female.gif}}
 
*{{NPC|Alliance|Shandris Feathermoon||Shandris Feathermoon|smallicon=IconSmall Night Elf Female.gif}}
*{{NPC|Horde|Cairne Bloodhoof|smallicon=IconSmall Cairne.gif}}
 
 
*{{NPC|Alliance|Muradin Bronzebeard|smallicon=IconSmall Muradin.gif}}
 
*{{NPC|Alliance|Muradin Bronzebeard|smallicon=IconSmall Muradin.gif}}
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*{{NPC|Alliance|Anduin Lothar||Sir Anduin Lothar|smallicon=IconSmall Lothar.gif}}
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*{{NPC|Alliance|Danath Trollbane|smallicon=IconSmall Danath.gif}}
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*{{NPC|Alliance|Varian Wrynn||King Varian Wrynn|smallicon=IconSmall Varian.gif}}
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|
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*{{NPC|Horde|Cairne Bloodhoof|smallicon=IconSmall Cairne.gif}}
 
*{{NPC|Horde|Broxigar||Broxigar the Red|smallicon=IconSmall Orc Male.gif}}
 
*{{NPC|Horde|Broxigar||Broxigar the Red|smallicon=IconSmall Orc Male.gif}}
 
*{{NPC|Horde|Orgrim Doomhammer|smallicon=IconSmall Orgrim.gif}}
 
*{{NPC|Horde|Orgrim Doomhammer|smallicon=IconSmall Orgrim.gif}}
 
*{{NPC|Horde|Durotan|smallicon=IconSmall Orc Male.gif}}
 
*{{NPC|Horde|Durotan|smallicon=IconSmall Orc Male.gif}}
*{{NPC|Neutral|Tichondrius|smallicon=IconSmall Dreadlord.gif}}
 
*{{NPC|Neutral|Magtheridon|smallicon=IconSmall Annihilan.gif}}
 
 
*{{NPC|Horde|Grom Hellscream|smallicon=IconSmall Grom.gif}}
 
*{{NPC|Horde|Grom Hellscream|smallicon=IconSmall Grom.gif}}
 
*{{NPC|Horde|Garrosh Hellscream|smallicon=IconSmall Garrosh.gif}}
 
*{{NPC|Horde|Garrosh Hellscream|smallicon=IconSmall Garrosh.gif}}
*{{NPC|Alliance|Anduin Lothar||Sir Anduin Lothar|smallicon=IconSmall Lothar.gif}}
 
*{{NPC|Neutral|Kur'talos Ravencrest|smallicon=IconSmall NightElf Male.gif}}
 
 
*{{NPC|Horde|Varok Saurfang|smallicon=IconSmall Varok.gif}}
 
*{{NPC|Horde|Varok Saurfang|smallicon=IconSmall Varok.gif}}
*{{NPC|Alliance|Danath Trollbane|smallicon=IconSmall Danath.gif}}
 
*{{NPC|Alliance|Varian Wrynn||King Varian Wrynn|smallicon=IconSmall Varian.gif}}
 
 
*{{NPC|Horde|Dranosh Saurfang|smallicon=IconSmall Dranosh.gif}}
 
*{{NPC|Horde|Dranosh Saurfang|smallicon=IconSmall Dranosh.gif}}
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|
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*{{Mob|Kargath Bladefist|smallicon=IconSmall Kargath.gif}}
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|}
   
 
== Races ==
 
== Races ==
 
{{main|Warrior races}}
 
{{main|Warrior races}}
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{{tabber
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|Playable races|<choose><option>
 
The warrior class can be played by the following races:
 
The warrior class can be played by the following races:
   
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! colspan="2" | Race !! Strength !! Agility !! Stamina !! Intellect !! Spirit !! Armor !! Health
 
! colspan="2" | Race !! Strength !! Agility !! Stamina !! Intellect !! Spirit !! Armor !! Health
 
|-
 
|-
! style="text-align:left;" | {{Horde Icon Small}} !! style="text-align:left;"| {{Race|Blood elf}} {{bc-inline}}
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! style="text-align:left;" | {{Horde Icon Small}} !! style="text-align:left;"| {{Race|Blood elf}} {{cata-inline}}
 
| 20 || 22 || 20 || 24 || 19 || ? || ?
 
| 20 || 22 || 20 || 24 || 19 || ? || ?
 
|- class="alt"
 
|- class="alt"
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With the release of Cataclysm, warriors are the first non-hero class to be available to all races.
 
With the release of Cataclysm, warriors are the first non-hero class to be available to all races.
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</option></choose>
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|Racial advantages|
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;{{Alliance}} Alliance races
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*Draenei: {{ability|Gift of the Naaru}} heals 20% of the caster's health over 10 seconds, giving draenei warriors a healing ability. Extremely useful for high level PvP and PvE. The extra {{ability|Shadow Resistance (draenei ability)|shadow resistance}} is always welcomed. {{ability|Heroic Presence}} can help [[Off tank]]s or the [[Main tank]] perform better.
   
===Racial advantages===
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*Dwarves: {{ability|Stoneform}} removes poison, disease, and bleed effects, and decreases damage taken by a short period of time. Both of these can be very useful in PvE and PvP fights. The additional {{ability|Frost Resistance}} is always useful, as a warrior's sworn enemy is the frost [[mage]]. Increased expertise with {{ability|Mace Specialization (dwarf racial)|maces}} provides additional threat generation when using them.
*Humans: [[Sword Specialization (human racial)|Sword]] and [[Mace Specialization (human racial)|Mace]] specializations give 3 increased expertise with swords and maces, which are two very popular warrior weapons. Perception passively gives the ability to detect stealthed units, which can be useful for those in PvP situations. Humans also gain the "racial PvP trinket" – [[Every Man for Himself]] – effectively freeing up a trinket slot which warriors might find more useful.
 
   
*Dwarves: [[Stoneform]] removes poison, disease and bleed effects, and increases armor by 10%. Both of these can be very useful in PvE and PvP fights. The additional [[Frost]] resistance is always useful, as a warriors sworn enemy is the frost [[mage]]. Increased expertise with maces provides additional threat generation when using them. Though warriors will not primarily be using [[guns]] as their main weapon, they can be useful for a pull, and Gun Specialization helps with this category. Lastly, warriors are notorious for their high repair bills. Treasure Finding can help alleviate some of this payment, though it is minimal at best.
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*Gnomes: {{ability|Escape Artist}} can be very useful, primarily in PvP situations, but also in PvE situations. Warriors, the prototypical [[tank]], often have to lead mobs and bosses away from healers and ranged fighters, thus making Escape Artist very useful. Gnomes also benefit from increased {{ability|Arcane Resistance (gnome racial)|arcane resistance}}, which is always useful. Because of their small size, gnome warriors are useful in PvP environments, posing a difficulty to target. Inexperienced or careless opponents can be quickly hit before they have any idea as to what happened.
   
*Gnomes: [[Escape Artist]] can be very useful, primarily in PvP situations, but also in PvE situations. Warriors being the prototypical [[tank]] often have to lead mobs and bosses away from the healers and ranged fighters, thus making Escape Artist very useful. Gnomes also benefit from increased [[Arcane]] resistance, which is always useful. Because of their small size, gnome warriors are useful in PvP environments, posing a difficulty to target. Inexperienced or careless opponents can be quickly hit by Hamstring, Thunder Clap, and Sunder Armor before they have any idea as to what happened.
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*Humans: {{ability|Sword Specialization (human racial)|Sword}} and {{ability|Mace Specialization (human racial)|Mace}} specializations increase expertise with swords and maces by a small amount, which are two very popular warrior weapons. Humans also gain the "racial PvP trinket" {{ability|Every Man for Himself}} effectively freeing up a trinket slot which warriors might find more useful.
[[File:GnomeWarriorTCG.jpg|thumb|Gnome Warrior]]
 
   
*Night elves: Quickness adds an extra layer of survivability to night elf warriors. The enhanced [[nature]] resistance is always nice. [[Shadowmeld]] provides an interesting element to night elves, who can stealth to avoid mob detection (more useful for solo play), or to get out of combat when about to die. In addition, in PvP settings, Shadowmeld can be devastating. Stealth, Charge, Hamstring, Thunder Clap, etc., and Ta-da! You just became a [[rogue]] in heavy armor! An additional bonus to Shadowmeld is the ability to temporarily drop threat in combat, and possibly even save your life (if you're the last person standing).
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*Night elves: {{ability|Quickness}} adds an extra layer of survivability to night elf warriors. The enhanced {{ability|Nature Resistance (night elf racial)|nature resistance}} is always nice. {{ability|Shadowmeld}} provides an interesting element to night elves, allowing them to stealth to avoid mob detection (more useful for solo play), or to get out of combat when about to die. In PvP settings Shadowmeld can be devastating, for the night elf warrior can operate as a rogue, attacking from a stealthed position! An additional bonus to Shadowmeld is the ability to temporarily drop threat in combat.
   
*Draenei: [[Gift of the Naaru]] heals 20% of the subject's health over 10 seconds, giving Draenei warriors a healing ability. Extremly useful for high level PvP and PvE. The extra [[shadow resistance]] is always welcomed. Heroic Presence can help [[Off tank]]s or the [[Main tank]] perform better, depending on what role you may be fulfilling. For a DPS warrior, Heroic Presence will also reduce the amount of gear you (and your party/raid) need to dedicate to reaching hit caps.
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*Worgen: The worgen's {{ability|Darkflight}} is very useful in chasing down a fleeing opponent in PvP, to avoid being kited, and for just saving time moving when you cannot use a [[mount]]. The additional {{ability|Aberration|shadow resistance}} is a nice addition, as well as the small buff to {{ability|Viciousness|critical strike chance}}.
   
*Orcs: [[Axe Specialization]] increases expertise by 5 when wielding an axe or fist weapon. This is equal to 41 expertise rating, and reduces player's chance to be dodged/parried by 1.25%. Hardiness reduces stun duration, which can save a warrior in PvP settings, or save their group in PvE settings. [[Blood Fury]] increases either spell power or attack power, (depending on class) and scales with the players level. The formula for scaling attack power is [(level*4)+2]. The spell power formula is [(Level*2)+3]. This grants 322 AP or 163 spell power at level 80.
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;Neutral races (before faction choice)
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*Pandaren: The pandaren {{ability|Epicurean|love of food}} allows them to gain a larger benefit from well fed buffs. These versatile fighters also take {{ability|Bouncy|less falling damage}}. To add to their deadly warrior abilities, they also have a {{ability|Quaking Palm|natural stun}}.
   
*Trolls: [[Berserking]] increases attack speed by 20% for 10 seconds, useful for all warriors, particularly [[Fury]] warriors, but can also provide a marginal TPS buff to [[Protection]] warriors. Health regeneration in combat can help keep you alive during PvP fights, or boss battles, and the increased healing can reduced down time for soloing players. The increased damage against beasts can be useful, since beasts are located almost everywhere in the world. [[Da Voodoo Shuffle]] reduces the duration of movement impairing effects by 15% as well, and the less time you spend walking to something then the more time you spend hitting it.
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;{{Horde}} Horde races
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*Blood elves: Their racial abilities focus on magic and its disruption. Spell casters, especially healers, will learn to loathe the blood elf warrior. {{ability|Arcane Resistance (blood elf racial)|Arcane Resistance}} provides them defense against arcane-based attacks, while {{ability|Arcane Torrent}} silences any spell caster within range.
   
*Undead: The increased shadow resistance is always useful, as is [[Cannibalize]], which can rapidly increase your health, and save your healer's mana. The increased Underwater Breathing is also useful, especially when soloing, where a warrior might not have access to an [[alchemist]] or [[warlock]]. [[Will of the Forsaken]] is one of the best racials in game, and can be the difference between life and death in both PvP and PvE settings.
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*Forsaken: The increased {{ability|Shadow Resistance (Forsaken)|shadow resistance}} is always useful, as is {{ability|Cannibalize}}, which can rapidly increase your health, thereby saving your healer's mana. {{ability|Will of the Forsaken}} is one of the best racials in game, and can be the difference between life and death in both PvP and PvE settings; it removes charm, fear, and sleep effects. Forsaken also have a passive {{ability|Touch of the Grave|damaging ability}} that strips health from the enemy.
   
*Tauren: [[War Stomp]] is very important to interupting a caster, especially at low levels, when warriors have no stuns or silences . Endurance provides tauren with extra health, meaning tauren warriors can have the highest possible HP of any warrior. The additional nature resistance is always a plus.
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*Goblins: Tinkers at heart with an affinity for things that explode, goblin warriors fill a niche only an engineer could be jealous of. They use their rockets to not only {{ability|Rocket Jump|leap}}, but also to fire off a {{ability|Rocket Barrage|barrage}} into the faces of their enemies. And when they need to repair their armor, they always get the {{ability|Best Deals Anywhere}}. Their {{ability|Time is Money}} ability increases attack speed, helpful for any warrior.
   
*Worgen: Have an increased critical hit chance, especially good for low level PvE and PvP and for Fury and Arms warriors at higher levels. Also, worgen's [[Darkflight]] is very useful to chase down a fleeing opponent in PvP, to avoid being kited, and for just saving time moving when you cannot use a [[mount]].
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*Orcs: {{ability|Axe Specialization}} increases expertise by a nominal amount when wielding an axe or fist weapon. This reduces players' chance to be dodged or parried. {{ability|Hardiness}} reduces stun duration, which can save a warrior in PvP settings, or save their group in PvE settings. {{ability|Blood Fury}} increases attack power.
   
Since the release of [[Cataclysm]], [[Worgen (playable)|worgen]], [[Goblin (playable)|goblins]], and [[Blood elf (playable)|blood elves]] are able to become warriors, giving every race in the game access to warriors.
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*Tauren: {{ability|War Stomp}} is very important in providing an early stun to young warriors, especially useful against casters or other enemies that may have a long-cast attack. {{ability|Endurance}} provides tauren with extra health, meaning tauren warriors can have the highest possible HP of any warrior. The additional {{ability|Nature Resistance (tauren racial)|nature resistance}} is always a plus.
   
== Rage ==
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*Trolls: {{ability|Berserking}} increases attack speed by 20% for 10 seconds, useful for all warriors. {{ability|Regeneration (racial)|Health regeneration}} in combat can help keep you alive during PvP fights or boss battles, and the increased healing can reduce down time for soloing players. {{ability|Da Voodoo Shuffle}} reduces the duration of movement impairing effects by 15%. {{ability|Beast Slaying}} gives a small boost against [[beast]]s.
   
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''Since the release of [[Cataclysm]] and [[Mists of Pandaria]], [[Worgen (playable)|worgen]], [[Goblin (playable)|goblins]], [[Blood elf (playable)|blood elves]], and [[Pandaren (playable)|pandaren]] are able to become warriors, giving every race in the game access to warriors.''
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|TCG images|
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<gallery>
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AaronGoodchildeWarriorTCG.jpg|Aaron Goodchilde - Human
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AknotWhetstoneWarriorTCG.jpg|Aknot Whetstone - Orc
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AldanaWarriorTCG.jpg|Aldana - Night elf
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AlexIskandar.jpg|Alex Iskandar - Human
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AndissButchersonWarriorTCG.jpg|Andiss Butcherson - Human
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ArlekStonehilt.png|Arlek Stonehilt - Dwarf
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</gallery>
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}}
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== Mechanics ==
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[[File:ArtTaurenWarrior.jpg|thumb|right||A tauren warrior in art.]]
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=== Rage ===
 
{{main|Rage}}
 
{{main|Rage}}
   
By default, a Warrior's rage bar is empty. Warriors can gain rage by being struck in combat, dealing damage, drinking rage potions, or using certain abilities. Most of their abilities require a certain amount of rage in order to be activated. When a Warrior exits combat, any left-over rage slowly decays until the bar returns to empty. A Warrior's rage bar will drop to 0 immediately if they switch their [[#Stances|stance]]. At level 58, the passive ability [[Stance Mastery]] allows them to retain 25 rage through a stance change, and the [[Tactical Mastery]] talent increases this by 25 rage per rank up to a maximum of 75 rage.
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By default, a Warrior's rage bar is empty. Warriors can gain rage by being struck in combat, dealing damage, drinking rage potions, or using certain abilities. Most of their abilities require a certain amount of rage in order to be activated. When a Warrior exits combat, any left-over rage slowly decays until the bar returns to empty.
   
 
Warriors need to be in combat or use a rage-generating ability to generate rage. The longer the battle, the more rage a warrior can accumulate. A Warrior with a full rage bar can quickly unload a large amount of damage.
 
Warriors need to be in combat or use a rage-generating ability to generate rage. The longer the battle, the more rage a warrior can accumulate. A Warrior with a full rage bar can quickly unload a large amount of damage.
   
== Stances ==
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=== Stances ===
 
{{main|Stance|l1=Stances}}
 
{{main|Stance|l1=Stances}}
   
[[File:ArtTaurenWarrior.jpg|thumb|right||A tauren warrior in art.]]
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The warrior has different stances for different situations.
   
The warrior has different stances for different situations. Which stance to use will also be determined by the warrior's [[#Talents|talents]].
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* {{Ability|Battle Stance}}: The standard stance for all warriors. An aggressive combat stance. Generates high [[rage]] from normal melee attacks.
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* {{Ability|Defensive Stance}}: A tanking combat stance. Decreases damage taken. Increases [[Threat]] generated and generates [[rage]].
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* {{Ability|Berserker Stance}}: A reckless combat stance. Generates [[rage]] from normal melee attacks and also from damage taken.
   
* {{Ability|Battle Stance}}: The standard starting stance for all warriors. A balanced combat stance. Increases damage done by 5%. Decreases damage taken by 5%. Primary stance for [[Arms]] warriors.
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== Specializations/stats ==
* {{Ability|Defensive Stance}}: A defensive combat stance. Decreases damage taken by 10%. Increases [[Threat]] generated by 200%. Primary stance for [[Protection]] warriors.
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{{tabber
* {{Ability|Berserker Stance}}: An aggressive combat stance. Increases damage done by 10%. Primary stance for [[Fury]] warriors.
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|Arms|
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{{:Warrior abilities/Arms abilities}}
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|Fury|
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{{:Warrior abilities/Fury abilities}}
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|Protection|
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{{:Warrior abilities/Protection abilities}}
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}}
   
Some warrior abilities are not available based on which stance you are in, so choose wisely!
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== Skills/Glyphs ==
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{{tabber
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|Core abilities|
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{{:Warrior abilities}}
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|Talents|
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{{:Warrior talents}}
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|Glyphs|
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{{:Glyph}}
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{{:Warrior glyphs}}
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}}
   
== Abilities ==
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== Suggested professions ==
{{main|Warrior abilities}}
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{{sectionstub}}
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* {{prof|Blacksmithing}} and {{prof|Mining}} are logical choices for any [[Plate armor]] wearing class. This allows crafting decent armor as one levels and sometimes good weapons also. Warriors also usually like the {{ability|Toughness}} passive that boosts [[stamina]] that comes with Mining.
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* {{prof|Alchemy}} and {{prof|Herbalism}} can be useful for quick potion heals and various buffs from elixirs and flasks. Warriors also usually like the {{ability|Lifeblood}} healing ability that comes with Herbalism. These professions are also good all around for making money and supplying guild runs.
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* {{prof|Cooking}} is good for any non-healing class for non-combat health regeneration and provides good buff foods.
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* {{prof|First Aid}} is good for any non-healing class for in-combat health regeneration and low downtime regeneration.
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* {{prof|Fishing}} is good for leveling cooking.
   
The warrior has various abilities, which are typically limited to certain stances.
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== In Heroes of the Storm ==
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{{Hots-section}}
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{{sectionstub}}
   
*In Defensive Stance, the warrior can use abilities such as {{ability|Revenge}} or {{ability|Taunt}} to hold aggro, and {{ability|Shield Block}} or {{ability|Spell Reflect}} to reduce damage.
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== Notes ==
*In Battle Stance, the warrior can use a balanced array of abilities. Abilities such as {{ability|Overpower}} and {{ability|Deadly Calm}} are useful for dealing damage.
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[[File:dwarfwar.jpg|thumb|right|Dwarven warrior]]
*In Berserker Stance, the warrior is focused on maximizing damage potential with abilities such as {{ability|Recklessness}} or {{ability|Whirlwind}}.
+
*In the [[Warcraft RPG]], warrior and [[fighter]] were separate classes. Warrior was an [[NPC class]], while fighter was a [[core class]].<ref>''[[Warcraft: The Roleplaying Game]]'', 54</ref> In the [[World of Warcraft RPG]], the old warrior class was replaced with the [[soldier]] class, while fighter was replaced with a new warrior class for gameplay purposes. <ref>''World of Warcraft RPG Conversion Document'', 1</ref>
+
*Warriors have the most widely available choices in permanent {{quality|Legendary}} weapons, as most are designed (through use or through [[lore]]) as [[melee]] weapons, which is the warrior's forte. The only one that was never available to warriors was [[Atiesh, Greatstaff of the Guardian]] (only [[mage|magi]], [[warlock]]s, [[druid]]s, and [[priest]]s could obtain it). [[Val'anyr, Hammer of Ancient Kings]] can theoretically be used by a warrior, though the [[Fragment of Val'anyr|fragments]], which are needed to make the weapon can only be used by [[druid]]s, [[shaman]]s, [[priest]]s, and [[paladin]]s.
== How stats affect the warrior ==
 
 
=== Normal stats ===
 
{| class="darktable"
 
|-
 
! Stat !! Effect
 
|-
 
! [[Strength]]
 
| Increases the warrior's Attack Power, thereby increasing the warrior's damage. Since attack power has been removed from gear, warriors can only gain more attack power from strength.
 
 
1 Strength = 2 [[Attack Power]]
 
 
|- class="alt"
 
! [[Stamina]]
 
| Increases health points. This is critical for warriors due to their melee range restriction and inability to significantly heal themselves while dealing damage, as well as to absorb the large amounts of damage mobs will try and cause against a party while tanking. In addition, warrior self-healing abilities such as {{ability|Enraged Regeneration}} become more effective as you gain more stamina.
 
 
1 stamina = 14 health
 
|}
 
 
=== Mitigation and avoidance stats ===
 
{| class="darktable"
 
|-
 
! Stat !! Effect
 
|-
 
! [[Armor]]
 
| Armor reduces the amount of damage received from physical attacks. Armor has no effect against magical or bleed attacks.
 
|- class="alt"
 
! [[Dodge]]
 
| The warrior moves out of the way of the enemy's attack, and takes <u>no</u> damage from it. It is extremely useful to have a trinket which increases dodge rating for a short time to help healers keep up with healing. (If you're not getting hit, you don't need heals.) A warrior can only dodge frontal attacks. Attacks from behind cannot be dodged.
 
|- class="alt"
 
! [[Parry]]
 
| The warrior parries the enemy's attack and takes <u>no</u> damage from it. Parrying attacks increases the warrior's melee haste rating, causing him to hit faster than normal. A warrior can only parry frontal attacks. Attacks from behind cannot be parried.
 
|-
 
! [[Block Rating]]
 
| The warrior raises his shield and blocks the enemy's attack. Block rating increases a warrior's % chance to block. Unlike dodge and parry, blocking an attack only <u>reduces</u> the amount of damage done to the warrior by 30%, or 60% on a {{ability|Critical Block}} which comes from [[mastery]]. A warrior can only block frontal attacks. Attacks from behind cannot be blocked.
 
|- class="alt"
 
! [[Mastery]]
 
| The warrior's mastery with their talent tree allows a chance to get a {{ability|Critical Block}} if protection, increased enraged effects from [[Unshackled Fury]] if fury, or a chance to do additional white damage from [[Strikes of Opportunity]].
 
|}
 
 
=== DPS/ Threat boosters ===
 
{| class="darktable"
 
|-
 
! Stat !! Effect
 
|-
 
! [[Hit Rating]]
 
| Increases the chance for the warrior to hit his enemy. Hit rating requires 120 points per 1% of hit for physical damage. Raid bosses require an additional 8% chance to hit for you to never miss by a special abilities and 27% chance to hit for auto-attack.
 
|- class="alt"
 
! [[Expertise]]
 
| At level 85, every 31 points of expertise rating grants one point of expertise. One point of expertise decreases the chance that melee attacks made by the warrior will be dodged or parried by 0.25%. This stat is useful for tank and DPS warriors. When a warrior tank is parried, it may trigger a boss to begin to swing faster, causing [[burst damage]]. Raid bosses have a 6.5% chance to dodge your attacks, and approximately 15% chance to parry (varies).
 
|-
 
! [[Crit Rating]]
 
| Increases the chance for the warrior to critically strike his enemy, dealing double damage. At level 85, 180 Critical Strike Rating is required to gain 1% melee crit chance.
 
|- class="alt"
 
! [[Haste]]
 
| Increases the autoattack speed of the warrior. More commonly used by fury warriors to improve their rage generation. This stat is largely panned by arms warriors as very little of their damage comes from their auto-attack. At level 85, a warrior requires 129 Haste Rating to gain a 1% increase in attack speed.
 
|}
 
 
== Talents ==
 
[[Warrior talents]] are split into three trees: arms, fury, and protection.
 
 
=== Arms ===
 
*Specialties: Strong bleeding skills, high burst damage with a two handed weapon. Can keep up {{ability|Colossus Smash}} consistently thanks to {{ability|Sudden Death}}. Can reduce healing on enemies with {{ability|Mortal Strike}}.
 
*Strengths: High rage gain ({{ability|Anger Management}}) and rage efficiency skills ({{ability|Overpower}}). Access to {{ability|Tactical Mastery}}.
 
*Weaknesses: Rotation can be easily disturbed in movement fights as rend and other debuffs fall off a boss and have to be re-applied.
 
The arms tree consists of abilities which focus on slow two-handed burst coupled with heavy bleeding damage to better effect. The arms talent tree is capped by the {{ability|Bladestorm}} ability, which when activated, whirlwinds every second for 6 seconds and causes the warrior to become unstoppable, unless killed, for the duration. Due to almost every arms skill being based on weapon damage, such as {{ability|Rend}}, {{ability|Overpower}}, {{ability|Deep Wounds}} and {{ability|Mortal Strike}}, slow two-handed weapons are favored by almost every arms warrior to maximize effect. Bleeding skills are enhanced as well with the talent {{ability|Blood Frenzy}} and {{ability|Taste for Blood}} allows Rend to open up opportunities to use Overpower regardless of whether the the target dodged your attacks.
 
 
=== Fury ===
 
*Specialties: Powerful sustained damage and can regenerate with {{ability|Bloodthirst}} and {{ability|Blood Craze}}. Can passively reduce healing on enemies with {{ability|Furious Attacks}}. Able to wield two 2 handed-weapons with {{ability|Titan's Grip}}. Unlike the other specs, fury also allows dual-wielding in {{ability|Single-Minded Fury}}
 
*Strengths: Powerful sustained damage with dual wielding and capable of high burst damage with {{ability|Bloodsurge}} and Bloodthirst.
 
*Weaknesses: More fragile than the other specs, taking in more damage with {{ability|Death Wish}} and relying on two weapons to perform at best, forsaking the use of a shield save for highly situational times.
 
 
The fury tree bolsters the use of dual wielding (but does not limit the warrior in any way), to dish out the highest damage that the warrior is capable of. Critical strikes allow the fury warrior to {{ability|Flurry (warrior talent)|Flurry}}, while the attacks they use most have a chance of proccing Bloodsurge, throwing in high {{ability|Slam}} burst damage with their already high sustained damage. While the cost to uphold this kind of damage taxes on rage heavily, dual wielding solves the problem. With the final talent, Titan's Grip, the warrior is able to dual wield two 2-hand weapons, greatly increasing rage gain in bursts, allowing the warrior the needed rage.
 
 
In the past, going too deep in the fury tree was undesired for PvP due to its lack of the {{ability|Mortal Strike}} healing debuff, but as of patch 3.0.0, the fury tree gained Furious Attacks, which applies the needed healing debuff.
 
 
=== Protection ===
 
*Specialties: Access to two stuns {{ability|Concussion Blow}} and {{ability|Shockwave}}. The tank spec proficient at both AoE tanking ({{ability|Blood and Thunder}}) and singular tanking, can maneuver the battlefield quickly with {{ability|Warbringer (talent)|Warbringer}} and {{ability|Heroic Leap}}.
 
*Strengths: All-new powerful damage that was unheard of before Patch 3.0.0, making the shield not just a defensive tool, but a powerful offensive one as well. Able to take very high amounts of damage and dishing high amounts back.
 
*Weaknesses: Technically rage-starved if not being hit, though speccing deep in protection allows you to make your hits crit more often, still allowing you to burst damage without rage ({{ability|Sword and Board}}). No healing debuff. Damage output very limited when not the focus of enemy attacks, due to key abilities dependent fully or partially on blocking (i.e. {{ability|Revenge}}, Sword and Board.)
 
 
Tanking has been redefined by Blizzard, and so the protection tree likely got the biggest change (for the better) in comparison to the other trees.
 
 
The protection tree features the traditional one-handed weapon + shield combination with talents to improve its use. It is likely that one would think the overall damage is lower due to not using a "powerful two-hander" or "dual-wielding two weapons". But when facing a protection warrior, they need to consider the shield as well. With it protection warriors could absolutely crush anyone foolish enough to attack him/her in melee, and use it to harass and silence casters. Protection warriors now scale with attack power more so than they did in the past, causing them to do much more damage. The protection tree boosts overall survivability, but also offense with the kind of tools that prot warriors use, namely the one handed weapon and shield. And with that new offense comes higher aggro buildup, making them threat machines.
 
 
Pre [[Patch 3.0.0]], protection warriors were almost never considered for PvP due to their lack of damage, utility against players, and lack of everything that PvP stood for, but now they return with a new style. Still lacking a healing debuff, protection warriors now focus on stunning, crippling and harassing with their new high mobility talent, {{ability|Warbringer_(talent)|Warbringer}}.
 
 
Blizzard's talent calculator can be found here.[http://www.wow-europe.com/en/info/basics/talents/warrior/talents.html]
 
 
==Cataclysm changes {{Cata-inline}}==
 
The following summary is an edited version of blue posts made by Blizzard prior to the launch of cataclysm. It was edited to remove entries that were removed from the game or entirely redesigned, and to make the abilities in-line with how they are now.
 
 
====Changes to Abilities and Mechanics====
 
In addition to learning new abilities, you'll see changes to other abilities and mechanics with which you're already familiar. This list and the summary of talent changes below it are by no means comprehensive.
 
 
* {{ability|Heroic Strike}} is no longer an "on next swing" attack, as they removed this mechanic in Cataclysm. To keep the niche of Heroic Strike as a Rage dump, it became an instant attack, but will cost between 30 Rage. The goal was to provide players with an option where if you can't afford the Rage, you don't push the button, but if you have excess Rage, you can push it a lot.
 
* {{ability|Battle Shout}}, and {{ability|Commanding Shout}} work more like the death knight's {{ability|Horn of Winter}} ability. Specifically, these shouts cost no resources, generate rage in addition to their current effects, and are on a cooldown of 1 minute.
 
* {{ability|Whirlwind}} hit an unlimited number of targets, but only for 65% of weapon damage. The intent is for this ability to be used in multi-target scenarios and not on single targets.
 
* Overall, heals cast by players in Cataclysm will be a lower number relative to players' health than the current game. So to make the {{ability|Mortal Strike}} debuff less mandatory but still useful in PvP, Mortal Strike reduces healing by only 10%. All equivalent debuffs, including the Shadow priest and Frost mage debuffs, are also for 10% less healing and do not stack with Mortal Strike. At the moment we aren't considering giving this debuff to anyone else, though we will certainly consider PvP utility for historically under-represented specs that use other mechanics.
 
* {{ability|Sunder Armor}} can only stack to three stacks instead of five, and still provides only a 4% reduction in armor per stack. They wanted to make this debuff easier to apply and less of a damage swing when it falls off.
 
 
====Mastery Passive Talent Tree Bonuses====
 
 
;Arms
 
#{{ability|Mortal Strike}}
 
#{{ability|Anger Management}}
 
#{{ability|Two-Handed Weapon Specialization (warrior talent)|Two-Handed Weapon Specialization}}
 
#{{ability|Strikes of Opportunity}}: This is similar to the Sword Specialization talent that was in the game, but the Bonus Swing will work on all attacks and with all weapons. You have a chance to proc a free, instant weapon swing that hits for 100% damage.
 
 
;Fury
 
#{{ability|Bloodthirst}}
 
#{{ability|Dual Wield Specialization (warrior talent)|Dual Wield Specialization}}
 
#{{ability|Precision}}
 
#{{ability|Unshackled Fury}}: Every benefit of being enraged is increased. This includes doing more damage/healing/ etc. from abilities like Bloodrage, Death Wish, Enrage, Berserker Rage, and Enraged Regeneration.
 
 
;Protection
 
#{{ability|Shield Slam}}
 
#{{ability|Sentinel}}
 
#{{ability|Vengeance}}*
 
#{{ability|Critical Block}}: As we mentioned in the stat changes preview, block rating is changing to a chance to block 30% of a melee swing's damage. Protection warriors have a chance that the block will be a critical block and block for 60% of a melee swing's damage instead. There will likely be talents available to push the amount blocked even higher.
 
 
;Vengeance: This is a mechanic to ensure that tank damage (and therefore threat) doesn't fall behind as damage-dealing classes improve their gear during the course of the expansion. All tanking specs have Vengeance as their second talent tree passive bonus. Whenever a tank gets hit, Vengeance gives them a stacking attack power buff equal to 5% of the damage done, up to a maximum of 10% of the character's un-buffed health. For boss encounters, we expect that tanks will always have the attack power bonus equal to 10% of their health.
 
   
 
== Videos ==
 
== Videos ==
{| class="darktable"
+
<gallery widths=195px captionalign=center>
|- valign=top
+
5.2 Maxpower Arms Warrior PvP Macros|Arms Warrior PvP Macros
! colspan=2 | Warrior 5.1 FURY by [http://www.youtube.com/GamingCentralful GC on YouTube]
+
Maxpower - 5.2 PvP Basic Arms Warrior Guide-0|Basic Arms Warrior Guide
|-
+
Crash Course - Warrior|Crash Course
! Fury 5.1 Mists || Protection tanking guide 5.1 Mists
+
</gallery>
|-
 
! <youtube width="270" height="230">yo905y5ipxs</youtube>
 
! <youtube width="270" height="230">-q80iVN-Xsk</youtube>
 
|}
 
{| class="darktable"
 
|- valign=top
 
! colspan=2 | Cataclysm Warrior by [http://www.youtube.com/tgnWorldofWarcraft TGN on YouTube]
 
|-
 
! Class Changes *OUT OF DATE* || Protection Tanking *OUT OF DATE*
 
|-
 
! <youtube width="270" height="230">6874SZch-aQ</youtube>
 
! <youtube width="270" height="230">nBCkIyFv4YA</youtube>
 
|}
 
{| class="darktable"
 
|- valign=top
 
! colspan=2 | DPS Rundown by [http://www.youtube.com/tgnWorldofWarcraft TGN on YouTube]
 
|-
 
! Arms *OUT OF DATE* || Fury *OUT OF DATE*
 
|-
 
! <youtube width="270" height="230">9RSvCXut4VY</youtube>
 
! <youtube width="270" height="230">diTfgXi_Q_c</youtube>
 
|}
 
{| class="darktable"
 
|- valign=top
 
! colspan=2 | Warrior DPS Rotations by [http://www.youtube.com/GamingCentralful GC on YouTube]
 
|-
 
! Fury *OUT OF DATE* || Arms *OUT OF DATE*
 
|-
 
! <youtube width="270" height="230">c5qfAUlTS50</youtube>
 
! <youtube width="270" height="230">zwPGoV9gGnI</youtube>
 
|}
 
   
 
== See also ==
 
== See also ==
[[File:dwarfwar.jpg|thumb|right|Dwarven warrior]]
 
 
 
* [[Warrior twinking guide]] for details on making a warrior twink.
 
* [[Warrior twinking guide]] for details on making a warrior twink.
 
* [[Warrior instance grouping guide]] for tips in Instances.
 
* [[Warrior instance grouping guide]] for tips in Instances.
 
== Notes ==
 
*In the [[Warcraft RPG]], warrior and [[fighter]] were separate classes. Warrior was an [[NPC class]], while fighter was a [[core class]].<ref>''[[Warcraft: The Roleplaying Game]]'', 54</ref> In the [[World of Warcraft RPG]], the old warrior class was replaced with the [[soldier]] class, while fighter was replaced with a new warrior class for gameplay purposes. <ref>''World of Warcraft RPG Conversion Document'', 1</ref>
 
*Warriors have the most widely available choices in permanent {{quality|Legendary}} weapons, as most are designed (through use or through [[lore]]) as [[melee]] weapons, which is the warrior's forte. The only one that was never available to warriors was [[Atiesh, Greatstaff of the Guardian]] (only [[mage|magi]], [[warlock]]s, [[druid]]s, and [[priest]]s could obtain it). [[Val'anyr, Hammer of Ancient Kings]] can theoretically be used by a warrior, though the [[Fragment of Val'anyr|fragments]], which are needed to make the weapon can only be used by [[druid]]s, [[shaman]]s, [[priest]]s, and [[paladin]]s.
 
   
 
== References ==
 
== References ==
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{{elink|type=bnetwoweu|link=http://eu.battle.net/wow/en/game/class/{{lc:{{PAGENAME}}}}|desc={{PAGENAME}}}}
 
{{elink|type=bnetwoweu|link=http://eu.battle.net/wow/en/game/class/{{lc:{{PAGENAME}}}}|desc={{PAGENAME}}}}
  +
 
;General
 
;General
 
{{elink|link=http://tankspot.com|site=Tankspot|desc=General information and resources for tanking.}}
 
{{elink|link=http://tankspot.com|site=Tankspot|desc=General information and resources for tanking.}}
 
;Guides
 
;Guides
  +
 
{{elink|icon=icyveinscom|site=Icy Veins|link=http://www.icy-veins.com/classes|desc=Arms, Fury, and Protection Warrior Raiding Guides (Mists of Pandaria)}}
 
{{elink|icon=icyveinscom|site=Icy Veins|link=http://www.icy-veins.com/classes|desc=Arms, Fury, and Protection Warrior Raiding Guides (Mists of Pandaria)}}
  +
  +
;Lore
  +
{{elink|type=wowinsider|link=http://wow.joystiq.com/2014/04/09/know-your-lore-warriors-of-azeroth-and-beyond-part-2/|desc=Know Your Lore: Warriors of Azeroth and beyond, Part 2|bydate=by {{wowinsider|Matthew Rossi}} Apr 9th 2014 11:00AM}}
  +
{{elink|type=wowinsider|link=http://wow.joystiq.com/2014/04/02/know-your-lore-warriors-of-azeroth-and-beyond-part-1/|desc=Know Your Lore: Warriors of Azeroth and beyond Part 1|bydate=by {{wowinsider|Matthew Rossi}} Apr 2nd 2014 5:00PM}}
   
   
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[[Category:Classes]]
[[pl:Warrior]]
 
[[Category:Warriors| ]]
 
[[Category:WoW classes]]
 
 
[[Category:Core classes]]
 
[[Category:Core classes]]
  +
[[Category:Monster Guide]]
 
[[Category:NPC classes]]
 
[[Category:NPC classes]]
  +
[[Category:Warriors| ]]
 
[[Category:World of Warcraft: The Roleplaying Game]]
 
[[Category:World of Warcraft: The Roleplaying Game]]
[[Category:Monster Guide]]
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[[Category:WoW classes]]
 
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[[Category:Warcraft: The Roleplaying Game]]
[[Category:Classes]]
 

Latest revision as of 14:00, July 7, 2014

For related articles, see Category:Warriors.
For as long as war has raged, heroes from every race have aimed to master the art of battle. Warriors combine strength, leadership, and a vast knowledge of arms and armor to wreak havoc in glorious combat.
Warrior crest

Warriors are melee fighters highly trained in the art of weaponry. Melee combat is the warrior's strongest skill. They are strong and quick on the battlefield. Depending on their specialization, a warrior can often deal very high damage or be tough to kill. Warrior abilities depend on rage generation. This is different to all but one melee class, the bear form druid. Rage is generated through damage being dealt to and by the warrior and is capped at 100 (can be increased with Glyph of Unending Rage).

Warriors can change between three combat stances: [Battle Stance], [Defensive Stance], and [Berserker Stance]. Stances give the class a fluid play style, allowing the player a variety of responses to any given PvE or PvP situation. Warriors can wear any type of armor, although they receive a bonus from [Plate Specialization] for wearing plate armor beginning at level 50, although they can wear Plate starting at level 40. They are able to use shields, wear a variety of armor, and wield any weapon with the exception of wands and staves. Warrior is the only class that can be played by every selectable race in the game.

Background Edit

See also: List of warriors

As long as war is waged on Azeroth, there will be men and women who fight those wars. Warriors are no mere sword-swingers; they are skilled combatants, combining strength of arm, knowledge of weaponry, and practiced maneuvers to slice or bludgeon their foes into little red bits. Warriors are the most versatile of the combat classes, and they supplement their fighting prowess with the ability to rally their allies and spur them to victory. They charge into the heart of the battle and survive the most grievous of wounds. Warriors are common in dwarf, Forsaken, human, and orc societies, but many other species also fill their ranks with warriors. Masters of swords, spears, and weapons of all kinds, warriors share a common way of life on Azeroth. Using their abilities to deal pain and cause bloodshed, warriors are deadly adversaries and welcome friends in violent times (which seem to be all the time in recent decades).[1] Anyone willing to take up arms to defend their people can be classed as a warrior. A knight is the warrior elite among humans.

Notable warriors Edit

Races Edit

Main article: Warrior races

The warrior class can be played by the following races:

Race Strength Agility Stamina Intellect Spirit Armor Health
Official horde mini-icon IconSmall Blood Elf MaleIconSmall Blood Elf Female Blood elf Cataclysm-Logo-Small 20 22 20 24 19  ?  ?
Official horde mini-icon IconSmall Undead MaleIconSmall Undead Female Forsaken 22 18 22 18 25 36 60
Official horde mini-icon IconSmall Goblin MaleIconSmall Goblin Female Goblin Cataclysm-Logo-Small 20 22 22 23 18  ?  ?
Official horde mini-icon IconSmall Orc MaleIconSmall Orc Female Orc 26 17 23 17 22 34 70
Official horde mini-icon IconSmall Tauren MaleIconSmall Tauren Female Tauren 28 16 23 16 22 32 71
Official horde mini-icon IconSmall Troll MaleIconSmall Troll Female Troll 24 22 22 16 21 44 60
Official alliance mini-icon IconSmall Draenei MaleIconSmall Draenei Female Draenei Bc icon 24 17 22 20 22 34 60
Official alliance mini-icon IconSmall Dwarf MaleIconSmall Dwarf Female Dwarf 28 16 23 19 19 32 70
Official alliance mini-icon IconSmall Gnome MaleIconSmall Gnome Female Gnome 18 22 22 24 20 44 60
Official alliance mini-icon IconSmall Human MaleIconSmall Human Female Human 23 20 22 20 20 40 60
Official alliance mini-icon IconSmall NightElf MaleIconSmall NightElf Female Night elf 19 24 22 20 20 48 60
Both 15 IconSmall Pandaren MaleIconSmall Pandaren Female Pandaren Mists-Logo-Small 23 18 23 19 22 37 133
Official alliance mini-icon IconSmall Worgen MaleIconSmall Worgen Female Worgen Cataclysm-Logo-Small 26 22 22 16 19 98 60

Before the release of Cataclysm, blood elf players were the only race that could not be warriors. Blood elf warriors are a standard class for blood elves in the RPG. Some blood elves become warriors (or scouts or hunters) — especially those seeking to be spell breakers, demon hunters, and rangers.[2] In addition, there were High Elf Swordsmen in the Undead campaign in Warcraft III: Reign of Chaos, so Elven warriors have technically always been justified.

With the release of Cataclysm, warriors are the first non-hero class to be available to all races.

Official alliance mini-icon Alliance races
  • Dwarves: [Stoneform] removes poison, disease, and bleed effects, and decreases damage taken by a short period of time. Both of these can be very useful in PvE and PvP fights. The additional [Frost Resistance] is always useful, as a warrior's sworn enemy is the frost mage. Increased expertise with [maces] provides additional threat generation when using them.
  • Gnomes: [Escape Artist] can be very useful, primarily in PvP situations, but also in PvE situations. Warriors, the prototypical tank, often have to lead mobs and bosses away from healers and ranged fighters, thus making Escape Artist very useful. Gnomes also benefit from increased [arcane resistance], which is always useful. Because of their small size, gnome warriors are useful in PvP environments, posing a difficulty to target. Inexperienced or careless opponents can be quickly hit before they have any idea as to what happened.
  • Humans: [Sword] and [Mace] specializations increase expertise with swords and maces by a small amount, which are two very popular warrior weapons. Humans also gain the "racial PvP trinket" – [Every Man for Himself] – effectively freeing up a trinket slot which warriors might find more useful.
  • Night elves: [Quickness] adds an extra layer of survivability to night elf warriors. The enhanced [nature resistance] is always nice. [Shadowmeld] provides an interesting element to night elves, allowing them to stealth to avoid mob detection (more useful for solo play), or to get out of combat when about to die. In PvP settings Shadowmeld can be devastating, for the night elf warrior can operate as a rogue, attacking from a stealthed position! An additional bonus to Shadowmeld is the ability to temporarily drop threat in combat.
Neutral races (before faction choice)
Official horde mini-icon Horde races
  • Blood elves: Their racial abilities focus on magic and its disruption. Spell casters, especially healers, will learn to loathe the blood elf warrior. [Arcane Resistance] provides them defense against arcane-based attacks, while [Arcane Torrent] silences any spell caster within range.
  • Forsaken: The increased [shadow resistance] is always useful, as is [Cannibalize], which can rapidly increase your health, thereby saving your healer's mana. [Will of the Forsaken] is one of the best racials in game, and can be the difference between life and death in both PvP and PvE settings; it removes charm, fear, and sleep effects. Forsaken also have a passive [damaging ability] that strips health from the enemy.
  • Goblins: Tinkers at heart with an affinity for things that explode, goblin warriors fill a niche only an engineer could be jealous of. They use their rockets to not only [leap], but also to fire off a [barrage] into the faces of their enemies. And when they need to repair their armor, they always get the [Best Deals Anywhere]. Their [Time is Money] ability increases attack speed, helpful for any warrior.
  • Orcs: [Axe Specialization] increases expertise by a nominal amount when wielding an axe or fist weapon. This reduces players' chance to be dodged or parried. [Hardiness] reduces stun duration, which can save a warrior in PvP settings, or save their group in PvE settings. [Blood Fury] increases attack power.
  • Tauren: [War Stomp] is very important in providing an early stun to young warriors, especially useful against casters or other enemies that may have a long-cast attack. [Endurance] provides tauren with extra health, meaning tauren warriors can have the highest possible HP of any warrior. The additional [nature resistance] is always a plus.
  • Trolls: [Berserking] increases attack speed by 20% for 10 seconds, useful for all warriors. [Health regeneration] in combat can help keep you alive during PvP fights or boss battles, and the increased healing can reduce down time for soloing players. [Da Voodoo Shuffle] reduces the duration of movement impairing effects by 15%. [Beast Slaying] gives a small boost against beasts.

Since the release of Cataclysm and Mists of Pandaria, worgen, goblins, blood elves, and pandaren are able to become warriors, giving every race in the game access to warriors.

Mechanics Edit

ArtTaurenWarrior

A tauren warrior in art.

Rage Edit

Main article: Rage

By default, a Warrior's rage bar is empty. Warriors can gain rage by being struck in combat, dealing damage, drinking rage potions, or using certain abilities. Most of their abilities require a certain amount of rage in order to be activated. When a Warrior exits combat, any left-over rage slowly decays until the bar returns to empty.

Warriors need to be in combat or use a rage-generating ability to generate rage. The longer the battle, the more rage a warrior can accumulate. A Warrior with a full rage bar can quickly unload a large amount of damage.

Stances Edit

Main article: Stance

The warrior has different stances for different situations.

  • [Battle Stance]: The standard stance for all warriors. An aggressive combat stance. Generates high rage from normal melee attacks.
  • [Defensive Stance]: A tanking combat stance. Decreases damage taken. Increases Threat generated and generates rage.
  • [Berserker Stance]: A reckless combat stance. Generates rage from normal melee attacks and also from damage taken.

Specializations/stats Edit

Battle-hardened masters of two-handed weapons, using mobility and overpowering attacks to strike their opponents down.
- Official description
Stat priority
  • Hit (until 7.5%)
  • Expertise (until 7.5%)
  • Strength
  • Critical Strike
  • Mastery
  • Haste
MortalStrikeTCG

Mortal Strike

Slam1TCG

Slam

Icon Ability Min Level
Ability warrior savageblow [Mortal Strike] 10
Inv axe 09 [Seasoned Soldier] 10
Ability warrior decisivestrike [Slam] 18
Ability whirlwind [Whirlwind] 26
Ability meleedamage [Overpower] 30
Ability rogue hungerforblood [Taste for Blood] 30
Icon Ability Min Level
Warrior talent icon bloodandthunder [Blood and Thunder] 46
Ability warrior challange [Die by the Sword] 56
Inv axe 2h orcwarrior c 01 [Unbridled Wrath] 56
Ability rogue slicedice [Sweeping Strikes] 60
Ability warrior punishingblow [Mastery: Strikes of Opportunity] 80
Ability warrior colossussmash [Colossus Smash] 81
Ability warrior improveddisciplines [Sudden Death] 81
Furious berserkers wielding a weapon in each hand, unleashing a flurry of attacks to carve their opponents to pieces.
- Official description
Stat priority
  • Hit (until 7.5%)
  • Expertise (until 7.5%)
  • Critical Strike
  • Strength
  • Mastery
  • Haste
  • Hit (until 26.5%)
WhirlwindTCG

Whirlwind

RagingBlowTCG

Raging Blow

Icon Ability Min Level
Spell nature bloodlust [Bloodthirst] 10
Ability warrior rampage [Crazed Berserker] 10
Spell warrior wildstrike [Wild Strike] 18
Ability whirlwind [Whirlwind] 26
Warrior wild strike [Raging Blow] 30
Warrior talent icon singlemindedfury [Single-Minded Fury] 38
Icon Ability Min Level
Ability warrior titansgrip [Titan's Grip] 38
Ability warrior bloodsurge [Bloodsurge] 50
Ability warrior challange [Die by the Sword] 56
Inv axe 2h orcwarrior c 01 [Unbridled Wrath] 56
Warrior talent icon mastercleaver [Meat Cleaver] 58
Ability ghoulfrenzy [Flurry] 60
Ability warrior endlessrage [Mastery: Unshackled Fury] 80
Ability warrior colossussmash [Colossus Smash] 81
Stalwart protectors who use a shield to safeguard themselves and their allies.
- Official description
Stat priority
  • Hit (until 7.5%) / Expertise (until 15%)
  • Mastery
  • Parry / Dodge
ShieldSlamTCG

Shield Slam

ShieldBlockTCG

Shield Block

Icon Ability Min Level
Inv shield 05 [Shield Slam] 10
Inv helmet 21 [Unwavering Sentinel] 10
Spell shadow charm [Vengeance] 10
Ability defend [Shield Block] 18
Inv sword 11 [Devastate] 26
Ability warrior revenge [Revenge] 30
Spell holy ashestoashes [Last Stand] 38
Icon Ability Min Level
Warrior talent icon bloodandthunder [Blood and Thunder] 46
Ability warrior swordandboard [Sword and Board] 50
Ability warrior warcry [Demoralizing Shout] 56
Ability warrior stalwartprotector [Ultimatum] 58
Ability warrior shieldguard [Bastion of Defense] 60
Ability warrior criticalblock [Mastery: Critical Block] 80
Inv shield 07 [Shield Barrier] 81

Skills/Glyphs Edit

Key
Tag Source
Inv misc book 07 [Book of Glyph Mastery] (requires 425 inscription skill)
T:# Learned from a trainer with # Inscription skill
M:# Minor Inscription Research (requires # Inscription skill)
N Northrend Inscription Research (requires 385 Inscription skill)
V:# Vendor (requires # Inscription skill)


Major Glyph Source Major Glyph Source
Inv glyph majorwarrior [Glyph of Blitz] N Inv glyph majorwarrior [Glyph of Bloodthirst] Fury Spec RoundIcon T:285
Inv glyph majorwarrior [Glyph of Bull Rush] T:250 Inv glyph majorwarrior [Glyph of Colossus Smash] Arms Spec RoundIconFury Spec RoundIcon V:465
Inv glyph majorwarrior [Glyph of Death From Above] Inv misc book 07 Inv glyph majorwarrior [Glyph of Die by the Sword] Arms Spec RoundIconFury Spec RoundIcon T:170
Inv glyph majorwarrior [Glyph of Enraged Speed] T:85 Inv glyph majorwarrior [Glyph of Furious Sundering] Arms Spec RoundIconFury Spec RoundIcon Inv misc book 07
Inv glyph majorwarrior [Glyph of Gag Order] T:95 Inv glyph majorwarrior [Glyph of Hamstring] T:110
Inv glyph majorwarrior [Glyph of Heavy Repercussions] WProt Spec RoundIcon N Inv glyph majorwarrior [Glyph of Hindering Strikes] T:240
Inv glyph majorwarrior [Glyph of Hoarse Voice] T:140 Inv glyph majorwarrior [Glyph of Hold the Line] WProt Spec RoundIcon T:190
Inv glyph majorwarrior [Glyph of Incite] WProt Spec RoundIcon Scroll of Wisdom Inv glyph majorwarrior [Glyph of Long Charge] T:75
Inv glyph majorwarrior [Glyph of Mortal Strike] Arms Spec RoundIcon N Inv glyph majorwarrior [Glyph of Raging Wind] Fury Spec RoundIcon T:345
Inv glyph majorwarrior [Glyph of Rude Interruption] T:125 Inv glyph majorwarrior [Glyph of Shield Slam] WProt Spec RoundIcon N
Inv glyph majorwarrior [Glyph of Shield Wall] Inv misc book 07 Inv glyph majorwarrior [Glyph of Spell Reflection] Inv misc book 07
Inv glyph majorwarrior [Glyph of Sweeping Strikes] Arms Spec RoundIcon T:320 Inv glyph majorwarrior [Glyph of Unending Rage] T:75
Inv glyph majorwarrior [Glyph of Victory Rush] N Inv glyph majorwarrior [Glyph of Whirlwind] Arms Spec RoundIconFury Spec RoundIcon Inv misc book 07
Minor Glyph Source Minor Glyph Source
Inv glyph minorwarrior [Glyph of the Blazing Trail] Scroll of Wisdom Inv glyph minorwarrior [Glyph of Bloodcurdling Shout] M:75
Inv glyph minorwarrior [Glyph of Bloody Healing] M:75 Inv glyph minorwarrior [Glyph of Burning Anger] Scroll of Wisdom
Inv glyph minorwarrior [Glyph of Crow Feast] Scroll of Wisdom Inv glyph minorwarrior [Glyph of Gushing Wound] M:75
Inv glyph minorwarrior [Glyph of Intimidating Shout]  ?? Inv glyph minorwarrior [Glyph of Mighty Victory] M:75
Inv glyph minorwarrior [Glyph of Mystic Shout] M:75 Inv glyph minorwarrior [Glyph of Thunder Strike] M:75

Suggested professions Edit

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  • IconSmall Blacksmithing [Blacksmithing] and IconSmall Mining [Mining] are logical choices for any Plate armor wearing class. This allows crafting decent armor as one levels and sometimes good weapons also. Warriors also usually like the [Toughness] passive that boosts stamina that comes with Mining.
  • IconSmall Alchemy [Alchemy] and IconSmall Herbalism [Herbalism] can be useful for quick potion heals and various buffs from elixirs and flasks. Warriors also usually like the [Lifeblood] healing ability that comes with Herbalism. These professions are also good all around for making money and supplying guild runs.
  • IconSmall Cooking [Cooking] is good for any non-healing class for non-combat health regeneration and provides good buff foods.
  • IconSmall First Aid [First Aid] is good for any non-healing class for in-combat health regeneration and low downtime regeneration.
  • IconSmall Fishing [Fishing] is good for leveling cooking.

In Heroes of the Storm Edit

Heroes of the Storm-noglow-logo-200x70 This section concerns content exclusive to Heroes of the Storm.
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Notes Edit

Dwarfwar

Dwarven warrior

Videos Edit

See also Edit

References Edit

  1. ^ World of Warcraft: The Roleplaying Game, 54, 88
  2. ^ Monster Guide, 65
  3. ^ Warcraft: The Roleplaying Game, 54
  4. ^ World of Warcraft RPG Conversion Document, 1

External links Edit

General
Guides
Lore


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