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Warrior abilities
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Warrior abilities typically revolve around their rage bar. Many abilities can only be used in a certain stance. The abilities listed below specify which stances can use which abilities. Also see more warrior tactics.
Contents |
Stances
Edit
The warrior always has one stance active at a time. Switching between stances causes rage loss.
| Icon | Name | Level | Description |
|---|---|---|---|
| | Battle Stance | Starts with | A balanced combat stance that increases the armor penetration of all of your attacks by 10%. |
| | Defensive Stance | 10 | A defensive combat stance. Decreases damage taken by 10% and damage caused by 5%. Increases threat generated. |
| | Berserker Stance | 30 | An aggressive stance. Critical hit chance is increased by 3% and all damage taken is increased by 5%. |
Trainable Abilities
Edit
These abilities are available to learn for all Warriors at the appropriate level, regardless of Talents. But some are only available to use in certain stances or situations.
| Icon | Ability | Level | Stances | Description |
|---|---|---|---|---|
| | Strike | Starts with | All | A simple strike that deals 10 to 15 damage. 20 Rage. |
| | Charge | 3 | Battle All (Protection Tree)* | Charges an enemy, closing the distance between them instantly, generates X rage and stuns it for 1.5 seconds. Cannot be used in combat. *Protection Tree can choose 3rd-tier talent (Warbringer) to make this available in all stances. |
| | Victory Rush | 5 | All | Instantly attack the target causing X damage and healing you for 20% of your maximum health. Can only be used within 20 sec after you kill an enemy that yields experience or honor. Damage is based on your attack power. |
| | Rend | 7 | Battle Defensive | Wounds the target, making them bleed for X damage over 9 seconds (up to 15 seconds at higher levels). 10 Rage. |
| | Thunder Clap | 9 | Battle Defensive | Slows nearby enemies' attack speed by 20% for X seconds and deals Y physical damage. 20 Rage. |
| | Taunt | 12 | Defensive | Taunts the target to attack you, but has no effect if the target is already attacking you. |
| | Heroic Strike | 14 | All | An instant attack that deals additional damage based on Attack Power. 30 Rage. |
| | Execute | 16 | Battle Berserker | Attempt to finish off an enemy, causes damage based on Attack Power for 10 rage, and uses up to an additional 20 rage for sufficient power to end the fight. Only usable on opponents under 20% health. 30 Rage max. |
| | Sunder Armor | 18 | All | Sunders the target's armor, reducing it by X per Sunder Armor and causes a high amount of threat. Can be applied up to 3 times. Lasts 30 sec. 15 Rage. |
| | Battle Shout | 20 | All | A shout that increases the Strength and Agility of all raid and party members within 30 yards. Generates 20 Rage. Lasts 2 min. |
| | Overpower | 22 | Battle | Only usable after opponent dodges. Deals 125% weapon damage, and cannot be avoided by dodge/parry/block. 5 Rage. |
| | Cleave | 24 | All | Deals normal damage + X to both your opponent and its nearest ally on your next swing. 30 Rage |
| | Hamstring | 26 | Battle Berserker | Slows target's movement speed by 50% for 15 seconds. 10 Rage. |
| | Shield Block | 28 | Defensive | Increases your chance to block by 25% for 10 sec. If the total block chance exceeds 100%, the chance to critically block is increased by the excess. 10 Rage. |
| | Disarm | 34 | Defensive | Disarms your opponent for 10 seconds. 15 Rage. |
| | Whirlwind | 36 | Berserker | Causes 65% of weapon damage from both equipped melee weapons to all enemies within 8 yards. 25 Rage. |
| | Pummel | 38 | Battle Berserker | Interrupts spellcasting and preventing any spell in that school from being cast for 6 sec. 10 Rage. |
| | Revenge | 40 | Defensive | Instant counterattack immediately after you dodge, block or parry. Deals X damage. 5 Rage. |
| | Intimidating Shout | 42 | All | The warrior shouts, causing up to 5 enemies within 8 yards to flee in fear. Lasts 8 sec. 25 Rage |
| | Slam | 44 | All | Deals weapon damage + X. |
| | Challenging Shout | 46 | All | Forces all enemies within 6 yards to focus their attacks on you for 6 sec. 5 Rage. |
| | Shield Wall | 48 | Defensive | Reduces all damage taken by 40% for 12 seconds. |
| | Intercept | 50 | Berserker All (Protection Tree)* | Charge an enemy, causing X Physical damage and stunning it for 3 seconds. *Protection Tree can choose 3rd-tier talent (Warbringer) to make this available in all stances. |
| | Demoralizing Shout | 52 | All | Reduces the attack power of all nearby enemies by 10% for 30 secs. 10 Rage. |
| | Berserker Rage | 54 | All | Removes and grants immunity to Fear, Sap and Incapacitate effects. Generates extra rage when taking damage. 10 sec duration. |
| | Retaliation | 62 | Battle | Instantly counter-attack the next 20 melee attacks for 12 seconds (excludes attacks from behind). |
| | Recklessness | 64 | Berserker | All special ability attacks have a 50% chance to critically hit, but damage taken is increased by 20%. Lasts 12 seconds. |
| | Spell Reflection | 64 | Battle Defensive | Raise your shield, reflecting the next spell cast on you within 5 sec. 15 Rage |
| | Commanding Shout | 68 | All | Increases maximum health of all party and raid members within 30 yards by X. Lasts 2 min. Generates 20 Rage. |
| | Intervene | 72 | Defensive All (Protection Tree)* | Run at high speed towards a party member, intercepting the next melee or ranged attack made against them and reducing their threat by 10%. *Protection Tree can choose 3rd-tier talent (Warbringer) to make this available in all stances. 10 Rage. |
| | Shattering Throw | 74 | Battle | Throws your weapon at the enemy causing X damage (based on attack power), reducing the armor on the target by 20% for 10 sec or removing any invulnerabilities. 25 Rage. |
| | Enraged Regeneration | 76 | All | You regenerate 30% of your total health over 10 sec. This ability requires an Enrage effect, consumes all Enrage effects and prevents any from affecting you for the full duration. |
| | Heroic Throw | 80 | All | Throw your melee weapon at a target causing X damage (based on attack power) and causing a high amount of threat. |
| | Colossus Smash | 81 | Battle Berserker | Smashes a target for weapon damage plus X, and allows subsequent attacks to penetrate all of the target’s armor for 6 sec. 20 Rage. |
| | Inner Rage | 83 | All | Reduces the cooldown of Heroic Strike and Cleave by 50% for 15 sec. |
| | Heroic Leap | 85 | All | Leap to an area in a 8-40 yards radius, dealing AoE damage (based on attack power) on all enemy targets within 8 yards of landing area. |
Talent Granted Abilities
Edit
Arms
Edit
| Icon | Ability | Reqs | Stances | Description |
|---|---|---|---|---|
| | Sweeping Strikes | Arms 20 | All | Your next 5 melee attacks strike an additional nearby opponent. |
| | Mortal Strike | Sweeping Strikes 1 Arms 30 | All | A vicious strike that deals weapon damage plus X and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec. |
| | Bladestorm | Arms 50 | All | Instantly whirlwind all nearby targets and for the next 6 sec you will perform one whirlwind attack every 1 sec. While under the effects of Bladestorm, you can move but cannot perform any other abilities but you do not feel pity or remorse or fear and you cannot be stopped unless you are killed. |
Fury
Edit
| Icon | Ability | Reqs | Stances | Description |
|---|---|---|---|---|
| | Piercing Howl | Fury 10 | All | Causes all enemies near the warrior to be dazed for 6 sec. |
| | Death Wish | Fury 20 | All | When activated, increases your physical damage by 20% and makes you immune to Fear effects, but increases all damage taken by 5%. Lasts 30 sec. |
| | Bloodthirst | Death Wish 1 Fury 30 | All | Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore X health. This effect lasts 8 seconds. |
| | Heroic Fury | Fury 40 | All | Removes any Immobilization effects and refreshes the cooldown of your Intercept ability. |
| | Rampage | Bloodthirst 1 Fury 40 | All | Your melee critical hits cause you to go on a rampage, increasing ranged and melee critical hit chance of all party and raid members within 45 yds by 5%. Lasts 10 sec. |
| | Titan's Grip | Fury 50 | All | Allows you to equip two-handed axes, maces and swords in one hand. While you have a two-handed weapon equipped in one hand, your physical damage done is reduced by 10%. |
Protection
Edit
| Icon | Ability | Reqs | Stances | Description |
|---|---|---|---|---|
| | Last Stand | Protection 10 | All | When activated, this ability temporarily grants you 30% of your maximum hit points for 20 seconds. After the effect expires, the hit points are lost. |
| | Concussion Blow | Protection 20 | All | Stuns the opponent for 5 sec. |
| | Vigilance | Conc. Blow 1 Protection 30 | All | Focuses your protective gaze on a group or raid target, reducing their damage taken by 3% and transferring 10% of the threat they cause to you. In addition, each time they are hit by an attack, the cooldown on your Taunt ability is refreshed. Lasts 30 min. This effect can only be on one target at a time. |
| | Devastate | Protection 40 | All | Sunder the target's armor causing the Sunder Armor effect. In addition, causes 100% of weapon damage plus X for each application of Sunder Armor on the target. The Sunder Armor effect can stack up to 5 times. |
| | Shockwave | Protection 50 | All | Sends out a wave of force, dealing damage and stunning all enemies in a frontal cone for 4 seconds. |
Abilities by type
Edit
Aggro management
Edit
Aggro control is a key part of being a Warrior, and abilities to aid this come in two types:
Threat
Edit
Many Warrior abilities, in addition to their stated purpose, cause various amounts of threat, an underlying in-game statistic which is used by enemies to determine which party member they will attack.
In group work, the tanking Warrior is different in that they actually want to cause as much threat as possible. Warriors engaged in high damage output, on the other hand, want to avoid causing too much threat.
High Threat: Sunder Armor, Heroic Strike, Shield Slam, Devastate, Revenge, Thunder Clap
Low Threat: Slam, Rend, Hamstring, et al.
Good threat management is tricky, but essential for instance work as a Warrior. Without managing threat, one can pull the mob off the tank if you are DPSing, or lose aggro on the mob if tanking.
Taunt
Edit
In addition to threat specials, the Warrior has several temporary instant aggro abilities:
Taunt forces a target to attack you for a time. Challenging Shout has the same effect on all enemies in range.
It is important to note that Challenging Shout causes little threat itself, and the enemy will return to its original target when it expires unless new threat is generated using other abilities. Taunt works differently by generating just enough threat to place the Warrior at the top of the enemy's hate list, making it much easier to prevent the enemy from switching back to its original target so long as additional threat generating abilities are used.
Note that currently none of the Taunt type abilities work in PvP, and Blizzard has stated that these abilities will not work on non-aggressive pets, guardians, and minions. If set on Aggressive by the opposing player, these combat companions can be taunted. This is unlike the Rogue's [Distract] which works just fine even on non-aggressive combat companions.
In addition, Intimidating Shout fears everything in its radius that isn't the target. This can be quite dangerous, but can also buy time for a hasty escape or avoid taking on more than one enemy at a time. The target will cower in fear, immobilized for the duration of the shout, but will be freed upon taking any damage. That is, if you intend to use the ability to escape combat, you should remember to stop attacking the moment before you activate it to prevent disrupting the effect.
See Tanking
Counterattacks
Edit
Warriors gain access to certain counterattacks, namely Overpower and Revenge. This requires you to be quick to react.
Damage over Time
Edit
Warriors have access to a nice DoT ability, Rend. This DoT should, as all DoTs, be applied in combats where the DoT will have time to work.
Buffs
Edit
Warriors have two long duration buffs, although they last only two minutes (three if correctly talented). Battle Shout increases attack power and Commanding Shout increases maximum health, and both of these apply to everyone in the warrior's group inside 30 yards. These buffs require rage, and since warriors don't generate rage out of combat, they cannot prepare it before fights (except if he uses Bloodrage). Although they have a limited amount of long term buffs compared to priests and druids, they can also gain very strong short timed buffs such as Flurry, which increases attack speed by 25% score each time the warrior scores a critical strike (fury talent) or Enrage, which increases all damage done by the warrior by 25%, activates when the warrior receives a critical strike (fury talent). All those small buffs lasts under 15 seconds, but makes the warrior a very powerful character in combat.
Debuffs
Edit
Warriors have access to quite a few debuffs, everything from enemy attack-speed reduction (Thunder Clap), attack power reduction (Demoralizing Shout, Disarm) and movement speed reduction (Hamstring) to spell interruption (Shield Bash, Pummel) and armor reduction (Sunder Armor).
In addition, Charge and Intercept could also be considered debuffs, since they stun the enemy.
Direct Damage
Edit
Warriors deal direct damage with Cleave, Execute, Heroic Strike, Intercept, Shield Slam and Slam.
Protection
Edit
Warriors can protect themselves or others with Shield Wall, Shield Block, Last Stand, Concussion Blow, and Intervene.
Shouts
Edit
Shouts generally buff or debuff multiple targets. Because of this, shouts should be used frequently but judiciously.
Timing
Edit
Certain Warrior abilities require the player to use them within a given window of opportunity. This means that extra attention needs to be paid to the hotbar, and the enemy's actions. These fall into two types:
Reactions
These hotkeys will light up when a certain condition has been met. The Warrior then has a second or two to use the ability, or it will go dark and the moment has been lost. It is worth using them whenever possible, as they either do a lot of damage, or use much less Rage than a normal attack.
Overpower - After a target Dodges.
Revenge - After a self Dodge, Block or Parry.
Execute - When target's remaining health is below 20%.
(The Revenge condition can be forced by using Shield Block beforehand. This will almost guarantee a self Block on the next enemy attack, and light up Revenge.)
Interrupts
These hotkeys are available whenever the Warrior has sufficient Rage, but are best kept for certain situations, as they will interrupt the enemy's spells. This takes some practice to get right, but can massively reduce the effort it takes to kill the enemy, either by preventing incoming damage, or stopping them healing themselves or allies.
Shield Bash - Use when enemy caster begins casting.
Pummel - As Shield Bash.
The casting charge-up noise and glowing hands effect used to be difficult to describe, but now there is an interface option to show an enemies casting bar, and the ability to silence or interrupt right before channeling completes.
Reflection
Spell Reflection - Used to reflect an enemy spell back on themselves. As for interrupts this is best kept for certain situations - eg when a high damage or Crowd Control spell is being cast on you.
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