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Warrior builds

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This page lists the standard warrior builds, of which many have several variants (personalized builds), but the idea is the same. Get the same key talents and everything else is left to be personalized with the player's style. If you are having trouble deciding, look to other 80 warriors for spec advice or look up a well know warrior on the WoW armory to see what works best. Note: Do not post personalized builds unless they are dramatically different than an existing or popular build.

Contents

Selecting Your Talent Tree

Warriors have the choice of three talent trees: Arms, Fury and Protection.

Arms is known for Mortal Strike and Bladestorm which makes it popular for PvP , along with Juggernaut , which allows you to use charge while in combat.

Fury is known for Titan's Grip and has higher sustainable single target damage than Arms making it popular for PvE DPS, as well as PVP.

Protection is the tanking tree. The introduction of Shockwave as part of WotLK has increased a Warrior's ability to simultaneously tank multiple targets , and combined with Warbringer removed the "PVE-only" tag from Protection tree.

Arms Warriors use one 2H weapon, whereas Fury Warriors dual wield 2H weapons. Protection Warriors use one 1H weapon and a shield.

Leveling Builds

Protection

Until your warrior has Shield Slam at level 40, leveling Protection will definitely be slower than Arms or Fury, and probably will continue to be until he or she picks up Sword and Board at level 55-58. All warriors' essential threat abilities are baseline until at least level 50, when Devastate is available, but all specs remain viable for threat production until at least level 60. Truth be told, warriors at level 80 have all the essential abilities to hold threat on single targets, regardless of spec, but beginning at level 60 you will notice the absence of mitigation and avoidance talents. However, if you don't wish to respec while leveling or don't want to level both 1-handed and 2-handed weapon skills, this guide should help:

  • Fundamental level 65 protection tanking build. This is commonly considered the must-have talent set for effective tanking. The only flexibility here is in Improved Revenge, Toughness, and Improved Thunder Clap, depending on your priorities. Puncture and Improved Spell Reflection are viable alternatives, though less so in Puncture's case.
    • Levels 10-14 : Definitely get Improved Bloodrage. Shield Specialization is good, especially if you want to grind with a 1-hander and shield to avoid building up those weapon skills in addition to 2-handers. Improved Thunder Clap is only good this early if you plan on tanking lots of instances as you level, but don't use it while grinding unless you're attacked by multiple foes. Slower enemy swings = less rage & fewer avoided swings = slower grinding.
    • Levels 15-19 : Getting Glyph of Revenge would be wise if you're using mostly Defensive Stance. Battle Stance may prove more productive since it allows Overpower and doesn't have a damage penalty, at least until you fill up those avoidance talents. Incite is good for Heroic Strike and the occasional Thunderclap when tanking. Put 2 points into Shield Specialization.
    • Levels 20-24 : 2/2 Improved Revenge is next because you'll be using it to do most of your damage in the early levels. After picking up 2/2 Shield Mastery, put your last point for this tier into Anticipation or Shield Specialization, if you still have room, to up your Revenge openings.
    • Levels 25-29 : Use the next few levels to finish out Anticipation. Last Stand and Improved Thunder Clap are good candidates for you last point, but only if you've finished out your avoidance talents.
    • Levels 30-34 : Definitely grab Concussion Blow, a great tool for dealing damage and interrupting. Gag Order won't show it's usefulness until Shield Slam is available at 40, but remains a good choice at these levels. If you haven't finished out Shield Specialization or Anticipation, do that. Otherwise, finishing Improved Thunder Clap will prove useful for tanking.
    • Level 35-60 : The rest of the talents fall into place from here on. Pick up everything except for Safeguard and possibly Vigilance. You'll have a spare point to spend to get from tier 8 to 9 - put it in Last Stand or something unfinished.
    • Level 61-65 : Put 5 points in Deflection from the Arms tree. More avoidance is good for tanking and Revenge openings.

Your grind will be a little slow, even after picking up Devastate, until Sword and Board is available at level 55-58, making you a shield-slamming powerhouse. Open with Charge, Devastate, and Demoralizing Shout if you want to take less damage. From there, your hierarchy of attacks is Shield Slam > Revenge > Devastate. If you've got Glyph of Revenge, use Heroic Strike after a successful Revenge. If you have spare rage, use Heroic Strike, or Shockwave and Concussion Blow if you have a LOT of rage.

For your 15 more talent points, consider Armored to the Teeth, Cruelty, or Improved Heroic Strike for faster grinding, or continuing down the Arms tree for Anger Management. There are several other talents that will improve tanking, like Improved Demoralizing Shout or some of the Protection talents you may have left unfilled. Puncture makes Devastate more useful, and Last Stand is a great panic button. improved Spell Reflection is a great way to reduce damage from magic sources.

Fury

  • The point of this build is leveling, both in and out of instance. The first step while leveling will be to get down the fury tree to Titan's Grip as quickly as possible. Your next step will be to obtain Incite. In what specific order this is done matters little and is all preference, but once Improved Cleave and Improved Whirlwind are obtained, along with Incite, your mutli-mob damage will skyrocket. Perfect for protadin or DK tanks in instance, being able to dps 2-4 foes at once, while having a 20% higher chance of critting with Cleave thanks to Rampage as well.
  • For single-mob DPS it is wise to use Slam Bloodthirst and Whirlwind in whatever order suits you best, using Heroic Strike as well when necessary. With patch 3.0.8 Heroic Strike, Bloodthirst and Whirlwind can all now proc instant slams for increased single-target damage.
  • All in all, the spec is wonderful for leveling, particularly level 50 to 80, respeccing to a more cookie-cutter fury DPS build once items which get the most from two-handed and impale are obtained.
Be warned, however, that too high of a crit % can draw a lot of aggro off warriors,
bears and even DKs if there are multiple mobs and your cleave and whirlwind manage
to hit the wrong ones.
Try to stick with below 35% critical percentage while unbuffed, and try for hit,
attack power and haste if crit is already very high. Haste on "next attack"
skills can be wonderful.


Level 80 Builds

This section concerns content exclusive to Wrath of the Lich King.

Note: Do not post builds unless they are dramatically different than builds listed below. Do not delete other's builds.

Arms

Ofcourse you can decide for PVP if you want "Weapon Mastery" or "Improved Harmstring". Dependes on how much hit raiting you have and if you are afraid of the rogue's "Dismantle"

This build is one i stuck through b4 WoTlk and i adjusted it for Wotlk because I found extremly Reliable in a tight situation its basically all about charge/hamstring/MS/Rend/MS/Hamstring/Cleave/Execute and move on to your next target its all about keeping your foe next to you at all times complete anti-kite

Fury

Protection

Generic Endgame Tanking Spec

(3/16/52) for high threat and damage, with Improved Cleave especially good for multimob tanking.

This spec (5/15/51) has all of the needed prot tree talents for tanking as well as Cruelty for higher crit chance for high dps and more threat. This spec also has Armed to the Teeth for more damage, improved demo shout for less damage taken, and 2/3 Blood Craze for minimal health regain. The reason I didnt go down the arms tree for improved rend and the like is only becasue the +20% damage for rend isnt that much when it isnt that much to start out with.

This spec (15/3/51) includes all essential Protection tree talents for tanking as well as 3/3 Armored to the Teeth in the Fury tree and up to 3/3 Deep Wounds in the Arms tree for improved threat/DPS while tanking. It is based on work done at TankSpot.

Two points are unallocated in this build -- depending on your needs and playstyle, they may be placed into Cruelty, Improved Spell Reflection (highly advised for tanking Malygos in Phase 2), putting more points into Shield Specialization, or Puncture (not recommended except for tanks who spend a lot of time soloing), or, for tanks who wish to PvP more effectively without retalenting, Improved Disarm, Safeguard, or Iron Will. (These are only a few suggestions. Nearly any talent available under this build for these two points may have some utility. Where these points go is truly up to the individual Warrior tank.)

Some tanks may wish to forego Deep Wounds in favor of Cruelty or to fully spec into Shield Specialization, however with 3/3 Incite and in a raid environment with full buffs it is important to realize that Deep Wounds will have nearly 100% uptime on bosses and can contribute over 5% of a Warrior tank's total DPS (which is no longer insignificant to a raid). The Warbringer/Improved Charge combo can also be extremely powerful in non-raid environments.

Getting Started

Full Builds

  • Hybrid Auto-healing Tankby Akatsume of La Croisade Écarlate (Europe)
    • Effective talent build in raids (Cleaned 25 Naxxramas, Sartha 8 - 20). Pretty much Godmode for questing. This is specially a build for the Fury build lovers who want to tank with a mix ;) The very interesting part about this build is the possibility to tank without a shield. The very fast attack speed and 4 sec cooldown to Bloodthirst (improved by glyph) makes it a very self-sufficient build due to self-healing. For good aggro building, cycling of Thunder Clap, Improved Cleave, Improved Sunder Armor is enough. Stamina determines your self-heal therefore it should be priorized. For optimal performance, choose items not related to shield capacities.
  • PvE Build by Tuskeron of Uldaman (12/5/54)
    • Does about 1.2-1.5k DPS and holds threat well with multiple target mobs. Glyph of Devastate, Glyph of Sunder Armor, and Glyph of Blocking are recommended with this build. Rotation should have Heroic Strike, Revenge, Shield Slam, Devastate, Thunderclap, and Concussion Blow. Cleave and Rend are recommended on mobs with more than 4 targets once threat is established on skull (your main target). Uses Iron Will
  • Raid Tanking Build by Zegai of Aerie Peak (15/5/51)
    • More points spent (at Arms tree), but, it input more chance for a Critical Strike, which offers more chances of more threat and it includes decently 2 point for Cruelty, on Fury tree, and a 3/3 Armored to the Teeth, more AP gives more Block Value, and, Shield Spec. is for 2, using decent 3 points for Sword and Board.

Level 70 Builds

Level 60 Builds

in my expireince this is a very well balenced PvP/PvE talent build for prot warriors even though it does nto crit that often: http://www.wowarmory.com/talent-calc.xml?cid=1&tal=0000000000000000000000000000000000000000000000000000000000251051225000012521330113321

External links


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