Warrior twinking guide
From WoWWiki
Warriors are on the lower end of characters picked as twinks but if geared and specced properly can top the damage and kill counts as well as be the hardest target to take down.
Contents |
Picking a Race
All races, excluding Blood Elves, can be warrior. So lets take a look at what they offer to the Warrior Class.
- Increases Expertise by 5 when using a Sword or Mace, effectively reducing the chance that your opponent (of equal level/skill) will dodge or parry your attacks by 1.25%.
- Perception: Allows you to see nearby stealthed targets, which can be a great advantage to avoid ambushes.
- Highest base strength and stamina of Alliance races. Although irrelevent at later levels, it tends to help when twinking.
- Stoneform: Purges poison and bleed effect and grants immunity from them for 8 seconds.
- Shadowmeld: Grants stealth that lasts until their character moves, attacks, or takes damage. Advantage when camping and ambushing.
- Quickness: 1% chance to dodge an attack.
- Escape Artist: Allows you to keep up with slowing classes that would otherwise kite you to death.
- Gift of the Naaru: Heal over time. At level 19 heals for around 320.
- Heroic Presence: Increases melee chance to hit by 1% to all party members.
Orcs:
- Increases Expertise by 5 when using a One- or Two-Handed Axe, effectively reducing the chance that your opponent (of equal level/skill) will dodge or parry your attacks by 1.25%.
- Blood Fury: Racial that increases attack power by 78 for 15 seconds. 2 minute cooldown.
- Will of the Forsaken: Makes the character immune to fear, sleep, and charm effects for 5 seconds. Before Patch 2.2, it was 20 seconds.
- Cannibalize: Eat nearby corpses to regain hit points. The amount healed was increased to offset the Will of the Forsaken nerf.
- War Stomp: Stuns surrounding targets for two seconds.
- 5% added to max health. Since it is based on max health, it is better the more stamina gear you equip.
- Berserking: Activate to increase attack speed for 10 seconds. For warriors, it costs 5 Rage to use.
- Regeneration: Increase health regeneration rate by 10%, allowing your warrior to have less down time when eating/bandaging.
Level 19 Twink Gear
Since level 19 is the most popular twinking level, here is a list of gear perferable to twinks of that level. With any twink, its best to start gearing as soon as possible to ensure that you have all you need prior to reaching 19.
Head:
- [Green Tinted Goggles] (BoE); Engineering schematic (Trainer); You need to have 150 in engineering to wear this item.
- [Lucky Fishing Hat] (BoP); Bonus quest Reward from Fishing Contest on Sundays in Stranglethorn Vale.
Neck:
- [Sentinel's Medallion]
or [Scout's Medallion]
; PvP Honor System reward in Warsong Gulch.
- [Thick Bronze Necklace] (BoE); Jewelcrafting schematic (Trainer); or can be bought from the auction house.
Shoulder:
- [Blackrock Pauldrons]; Dropped by Blackrock Trackers and Blackrock Hunter in Redridge Mountains.
- [Defender Spaulders]; World Drop.
- [Durable Chain Shoulders] (BoP)
; Quest reward from Wanted: Chok'sul
- [Talbar Mantle] (BoP); Quest reward from In Nightmares.
- [Serpent's Shoulders] (BoP); Dropped by Lady Anacondra in the Wailing Caverns.
Back:
- [Glowing Lizardscale Cloak] (BoP); Dropped by Skum in the Wailing Caverns.
- [Sentry Cloak] (BoE); World Drop
- [Tranquillien Champion's Cloak] (BoP)
; This item is sold by Provisioner Vredigar.
- [Miner's Cape] (BoP)
- [Firebane Cloak] (BoE)
- [Subterranean Cape] (BoP)
- [Hide of Lupos] (BoE)
Chest:
- [Blackened Defias Armor] (BoP)
- [Armor of the Fang] (BoP)
- [War Paint Chestpiece] (BoE)
- [Outrunner's Chestguard of the Bear] (BoE)
- [Orcish War Chain] (BoP)
Wrist:
- [Cavedweller Bracers] (BoP)
- [Beetle Clasps]
(BoP)
- [Steel-clasped Bracers]
(BoP)
- [Fortified Bracers of the Bear] (BoE)
Hands:
Waist:
- [Cobrahn's Grasp] (BoP)
- [Deviate Scale Belt] (BoE)
- [Fortified Belt of the Bear] (BoE)
- [Runescale Girdle] (BoE)
- [Stormbringer Belt] (BoE)
Legs:
- [Chausses of Westfall]
(High level armor kits can not be applied)
- [Mighty Chain Pants]
- [Foreman's Leggings]
- [Malleable Chain Leggings]
Feet:
- [Nat Pagle's Extreme Anglin' Boots] (Enchant with +12 Stamina or Boar's Speed)
- [Savage Trodders]
- [Silver-linked Footguards]
- [Hulking Boots]
Fingers:
- [Seal of Wrynn]
- [Seal of Sylvanas]
- [Protector's Band]
or [Protector's Band]
PvP Honor System reward in Warsong Gulch.
- [Demon Band]
- [Blood Ring]
- [Slayer's Band]
Trinkets:
- [Insignia of the Alliance]
or [Insignia of the Horde]
PvP Honor System reward in Warsong Gulch.
- [Arena Grand Master] Two of these are great. <- The shields are on the same cooldown and insignia is invaluable.(no longer avalaibe)
- [Minor Recombobulator]
Main Hand*:
- [Shadowfang]
- [Skeletal Club]
- [Cruel Barb]
- [Protector's Sword]ℜ ω τ α
or [Legionnaire's Sword]ℜ ω τ α
PvP Honor System reward in Warsong Gulch.
- [Dawnblade]
(This is the most stamina you can get from a weapon [5] at lv 19, so it's good for a tank)
Shield*:
Two-Hand Weapon*:
- [Glacial Stone]
- [Runic Darkblade]
- [Searing Blade]
- [Night Reaver]
- [Smite's Mighty Hammer]
- [Sin'dorei Warblade]
Ranged:
- [Thick Bronze Darts]
- [Throat Piercers]
- [Venomstrike]
- [Outrunner's Bow]
or [Outrider's Bow]
PvP Honor System reward in Warsong Gulch.
* = It is suggested to keep a main hand, a shield, and a two-handed weapon for multipurpose use when twinking your warrior.
Enchantments
Head:
- Lesser Arcanum of Constitution +100 Health
- Arcanum of Protection +12 Dodge
- Arcanum of Rapidity 10 haste rating
Back:
- Enchant Cloak - Lesser Agility +3 Agility
- Enchant Cloak - Dodge +12 Dodge Rating
Chest:
- Enchant Chest - Major Health +100 Health
- Enchant Chest - Greater Stats +4 All
Hands:
- Enchant Gloves - Greater Strength +7 Strength
- Enchant Gloves - Strength +5 Strength
- Enchant Gloves - Superior Agility +15 Agility
- Enchant Gloves - Minor Haste +10 haste rating
Wrists:
- Enchant Bracer - Superior Stamina +9 Stamina
- Enchant Bracer - Greater Stamina +7 Stamina
- Enchant Bracer - Superior Strength +7 Strength
Legs:
- Nethercleft Leg Armor +40 Stamina, +12 Agility
- Clefthide Leg Armor +30 Stamina, +10 Agility
Feet:
- Enchant Boots - Minor Speed +8% speed increase
- Enchant Boots - Greater Stamina +9 Stamina
Main Hand:
- Enchant Weapon - Crusader 75-125 Heal and +100 Strength (15 sec)
- Enchant Weapon - Fiery Weapon 40 Fire damage
- Enchant Weapon - Lifestealing Up to 40 shadow damage and 40 hp gain
Shield:
- Enchant Shield - Greater Stamina +7 Stamina
- Enchant Shield - Stamina +5 Stamina
- Felsteel Shield Spike +26-38 Block damage
Two-Hand:
- Enchant Weapon - Crusader 75-125 Heal and +100 Strength (15 sec)
- Enchant Weapon - Strength +15 Strength
- Enchant 2H Weapon - Agility +25 Agility
- Enchant Weapon - Fiery Weapon 40 Fire damage
- Iron Counterweight +20 haste rating. Haste scales with level, so haste enchants at low level can be really powerful.
Talents
Damage Build:
- Cruelty: 5/5
- Improved Heroic Strike: 3/3
- Improved Rend: 2/3
Classic twink warrior build. Combine with decent two-hand weapon to really cause some damage.
Defense Build:
- Anticipation: 5/5
- Deflection: 5/5
Combine with high stamina,shield, and Enchant Boots - Minor Speed. Decent for flag running and taking a few more hits.
All-Round Build:
- Deflection: 5/5
- Improved Charge: 1/2
- Cruelty: 4/5
Improved Charge gives you 12 rage instead of 9 when you charge, enabling you to hamstring opponents with a speed buff during the one second stun. Immensely valuable.
Tactics
Here's a valuable tip. Alot of warriors out there like using Heroic Strike for the extra damage. Instead I spam hamstring, mocking blow and rend. The extra dodge-overpowers, crusader procs and weapon procs create much more dps than using herioc strike.
How to kill guides (will be updating with all classes)
Hunters:
- If they are sending their pet to attack you and you aren't near a wall then you will die. So dont start running. Charge into them.
- Hamstring
- Rend
- Demoralizing Shout and Thunder Clap if pet is attacking you.
- Heroic Strike and reapply Hamstring when it runs out.
Line of sight is possibly the most valuable tool when fighting a hunter. Learn how to use it, and only the best hunters will trouble you.
Rogues:
Use a sword and shield and rogues are easy to beat at 19. Most twinked rogues have stacked agi, and the decent ones will have upwards of 60% dodge.
- When you think there's a rogue around (arena) use blood rage, run around and spam tab. If you are Human, combine it with Perception. If you're lucky you'll get near enough to the stealthed rogue to see him, then hamstring him, breaking him out of stealth before he can ambush or garotte you. (If the rogue isn't using 15 agility enchants then you can wait in defensive stance and try and disarm him at the start of the fight, instead.)
- You must have Demoralizing Shout and Thunder Clap up at all times. You will last a lot longer.
- Keep rend up, incase they somehow get away from you. By the time they're able to resteatlth you should be able to charge them.
- Spam hamstrings, Overpower every five seconds.
- Also, try to hamstring, and move around them A LOT. A l33t twink friend of mine dueled, and I found out that when i jumped around him, while we both tried to fight each other , you have a better chance of winning... When we did 1vs1 no moving around I got him to 30% health than lost. When we jumped around I would win by a lot, or match would be close..
Note: If you happen to have a spare pair of fishing boots, get [Enchant Boots - Surefooted] put on them for fighting rogues. Surefooted gives you 10 hit rating, which is about 4.3% extra chance to hit.
