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{{Stub/Strategy}}
 
{{npcbox
 
{{npcbox
| name = Ravage
+
|name = Shannox
| image = Ravage.jpg
+
|image = Shannox.png
| race = Hyena
+
|race = Flamewaker
| creature = Beast
+
|creature =
| level = 51
+
|type = Boss
| type = Rare
+
|level = ??
 
|location = [[Firelands]]
| faction = Combat
+
|faction=Combat
| location = [[Blasted Lands]]
 
  +
|health = 24,050,000 (10-man Normal)<br/>114,236,360 (10-man Heroic)
| health = 3,100
 
  +
|instance=Firelands
| pet = Hyena
 
| learns = [[Bite]], [[Cower]], [[Growl]]
 
| diet = [[Fruit]], [[Meat]]
 
| skills = [[Dash]] 3
 
| hp = Medium (+0%)
 
| armor = Medium (+5%)
 
| dps = Medium (+0%)
 
 
}}
 
}}
  +
:"''The ferocious flamewakers of [[Firelands]] are terrifying enough, but Shannox has brought companions to his side in defense of the Firelands. This mighty hunter will require that you find a way to deal with his blazing pets before he burns you to a crisp.<ref>[http://us.battle.net/wow/en/blog/2682944#blog Patch 4.2 Preview: The Firelands]</ref>''
   
  +
The flamewakers are among the most feared elemental guardians in the Firelands. Shannox is no exception. Serving as the chief hunter and kennel master of Ragnaros' [[hell hound]]s, Shannox patrols the elemental realm with his two most ferocious beasts: [[#Riplimb|Riplimb]] and [[#Rageface|Rageface]].<ref>[[Encounter Journal]]</ref>
'''Ravage''' is a level 51 [[rare mob]] [[hyena]] found in the [[Blasted Lands]].
 
   
  +
==Abilities==
Prior to [[pet]] [[attack speed]] normalization, Ravage was popular among [[hunter]]s for his 1.3 second [[attack speed]].
 
  +
*{{abilities|Immolation Trap|Shannox launches a fiery trap at a random player's location. The trap arms after 2 seconds, then detonates when either a player or one of Shannox's pets steps over the trap. Immolation Trap inflicts 75000 Fire damage, 20000 Fire damage every 3 sec., and increases the target's damage taken by 40% for 9 sec.|image=SPELL_FIRE_FLAMESHOCK}}
  +
  +
*{{abilities|Crystal Prison Trap|Shannox launches a prison trap at a random player's location. The trap arms after 2 seconds, then detonates when either a player or one of Shannox's pets steps over the trap. The Crystal Prison trap encases the target in a block of magma crystal, preventing all movement and any other action. Destroying the crystal prison frees a trapped player.|image=SPELL_FROST_CHAINSOFICE}}
  +
  +
*{{abilities|Arcing Slash|Shannox inflicts 125% of normal melee damage in a 120 degree cone up to 10 yards in front of him, and inflicts Jagged Tear on his current target.|image=ABILITY_THROW}}
  +
**{{abilities|Jagged Tear|Shannox's Arcing Slash leaves a Jagged Tear that inflicts 3000 Physical damage every 3 sec. for 30 sec. This effect stacks.|id=99937|image=ability_gouge}}
  +
  +
*{{abilities|Hurl Spear|Shannox hurls his spear at a location near Riplimb. When the spear lands it inflicts 120000 Physical damage to all enemies within 3 yards and 50000 Fire damage to all enemies within 50 yards. The spear strike also triggers a cascade of molten eruptions around the impact location, inflicting 76000 Fire damage to enemies caught in an eruption. Riplimb will then break off from combat, fetch the spear, and return it to Shannox.|image=SPELL_NATURE_EARTHBIND}}
  +
  +
*{{abilities|Frenzy|When the players defeat Riplimb or Rageface, Shannox enters a frenzy. This increases his Physical damage by 30% and attack speed by 30%. This effects stacks twice.|image=SPELL_SHADOW_UNHOLYFRENZY}}
  +
  +
*{{abilities|Magma Rupture|Once Riplimb has been slain, Shannox drives his spear into the ground instead of hurling it. This attack inflicts 50000 Fire damage and increases the Fire damage taken for all players by 40% for 1 min. The spear strike also triggers a cascade of molten eruptions around the impact location, inflicting 80000 Fire damage to enemies caught in an eruption.|image=SPELL_FIRE_VOLCANO}}
  +
  +
===Riplimb===
  +
Riplimb will attack the target with the most threat.
  +
  +
In Heroic Difficulty Riplimb cannot be permanently slain while his master lives. When his health reaches zero, he will collapse for 30 seconds, and then reanimate at full health to resume fighting.
  +
  +
*{{abilities|Limb Rip|Riplimb savagely bites his current target, inflicting 130% of normal melee damage and inflicting Jagged Tear.|id=99832|image=ability_backstab}}
  +
**{{abilities|Jagged Tear|Riplimb's Limb Rip eaves a Jagged Tear that inflicts 3000 Physical damage every 3 sec. for 30 sec. This effect stacks.|id=99937|image=ability_gouge}}
  +
  +
*{{abilities|Frenzied Devotion|Riplimb enters an unstoppable rage if he witnesses Shannox's health reach 30%. This effect increases Riplimb's damage dealt by 400%, attack speed by 200% and movement speed by 100%.|id=100064|image=spell_shadow_unholyfrenzy}}
  +
*On heroic mode, Frenzied Devotion is replace with Feeding Frenzy:
  +
**{{abilities|Feeding Frenzy|Riplimb's successful melee attacks increase his physical damage dealt by 5% for 20 sec. This effect stacks.|id=100656|type=heroic|image=ability_ghoulfrenzy}}
  +
  +
===Rageface===
  +
Rageface cannot be controlled, and darts about from enemy to enemy, changing targets periodically.
  +
  +
*{{abilities|Face Rage|Rageface leaps at a random player, stunning and knocking them to the ground. Rageface begins to viciously maul the player, inflicting 8000 Physical damage every 0.5 sec. and the damage dealt increases over time. While Rageface mauls the player, he is 50% more susceptible to critical strikes. Rageface will continue the mauling until his target is dead, or he receives a single attack that deals at least 30000 damage.|id=100129|image=ability_creature_poison_01}}
  +
*{{abilities|Frenzied Devotion|Rageface enters an unstoppable rage if he witnesses Shannox's health reach 30%. This effect increases Riplimb's damage dealt by 400%, attack speed by 200% and movement speed by 100%.|id=100064|image=spell_shadow_unholyfrenzy}}
  +
*On heroic mode, Frenzied Devotion is replace with Feeding Frenzy:
  +
**{{abilities|Feeding Frenzy|Rageface's successful melee attacks increase his physical damage dealt by 5% for 20 sec. This effect stacks.|id=100656|type=heroic|image=ability_ghoulfrenzy}}
  +
  +
==Strategy==
  +
[[File:Shannox.jpg|thumb]]
  +
[[Image:Stub.png|20px]]
  +
There are three things to worry about during this fight. Traps, Tank debuff stacks, and raid damage. We will briefly go over each mechanic and how to mitigate it.
  +
  +
  +
===Traps===
  +
Shannox throws traps around. Don't walk over traps. If a doggie is chasing you, walk the dog over the trap. Crystalline traps have a dark red crystal in the center. Immolation traps have the familiar flame dancing in the center of the trap. The Riplimb tank must develop the ability to distinguish the two.
  +
  +
When a dog runs over any trap it gains a Wary buff which prevents it from being affected by other traps for a while. Riplimb often gains Wary once he completes a spear fetch (because there are tons of immolation traps lying around). Also, a few seconds after Shannox throws his spear, Riplimb will gain another buff that prevents him from being immobilized or slowed below 65% of his normal speed. This small window is when Riplimb can be kited (preferably into a Crystal Trap) to increase Shannox' spear downtime.
  +
  +
===Tank Debuffs===
  +
Shannox and Riplimb can be tanked but not taunted. You'll want one tank on each of them and no tank on rageface. Both Shannox and Riplimb place a stacking debuff on the tanks that must time off to be cleared. Riplimb will place the debuff when he attacks, Shannox will only place his debuff while he holds his spear. Keep Shannox and Riplimb a good 20-30 yards apart, but not too far that Shannox gets separation anxiety.
  +
  +
Shannox will throw his spear to Riplimb. The spear will explode in fire. Riplimb will then pick up the spear and bring it back to Shannox. It is during this "fetch it boy" stage that both tanks can clear their debuffs. Riplimb can be slowed. Shannox can be kited for more time. Riplimb can be kited into a crystal trap but it must be done quickly. If the tank doesn't kite Riplimb into a trap before Riplimb begins his fetch cycle, he becomes immune to traps. It is not required to cleanse the buff every time he throws the spear, but it makes the fight much easier on the healers.
  +
  +
Getting the Jagged Tear debuff to fall off requires a combination of
  +
* luck regarding how much time is left on the debuff when Shannox hurls his spear
  +
*distance between Riplimb and Shannox
  +
*distance between Riplimb and the spear (which can be increased by kiting Riplimb after the spear lands)
  +
* and time Riplimb is stuck in a crystal trap.
  +
If one of these time-eaters is missing or too small, the other factors must be increased (tank Riplimb farther away, kite him away from the spear impact zone).
  +
  +
===Raid Damage===
  +
During this fight your raid will take damage from Rageface. Both placing immolation traps on him (thus allowing easier stopping of face rage) and placing him in crystalline traps will reduce the sporadic raid damage. Shannox cleaves and traps can wipe you if you get hit by them.
  +
  +
===Kill Order===
  +
I have heard people have success with multiple kill orders. Rageface caused the most problems for us and so the kill order we took is as follows:
  +
Kill Rageface right off the bat.
  +
Kill Riplimb with Shannox down near 30% but kill Riplimb before he hits 30%
  +
Kill Shannox
  +
  +
  +
''Alternative Strategy''
  +
There have been reports of tanks that can ride each others agro so well that they effectively tank swap both Shannox/Riplimb. While this strat has proven successfull for some, it greatly increases the amount of damage taken to the tanks (Dog doesn't have a long "fetch it boy" phase) and complicates an easy fight.
  +
  +
===Alternate Kill Order===
  +
If your raid has issues with tank death once Rageface dies, often due to Immolation traps hitting the tank, it is possible to alter the order slightly. Burn Rageface to about 30%, then move your melee to Shannox and your ranged to Riplimb apart from a couple heavy-hitters, who stay on Rageface to break Face Rage. Arcane mages are a very good option here, with Marksman hunters being a decent backup. Once Riplimb and Rageface are both under 10% and Shannox is close to 30%, both dogs are killed off in quick succession and Shannox is then burned through the remainder of his health.
  +
  +
This allows all healers to move from other targets to the Shannox tank at the same time, simplifying the healing. However, this does increase the risk of deaths to Face Rage if the assigned dps are out of range or otherwise unable to act. Note that the exact percent health Rageface should be left at, as well as which dps go where, depends greatly on both your raid composition and the performance of all dps.
  +
  +
==Loot==
  +
{{lootbox|Normal Mode
  +
|Skullstealer Greataxe
  +
|Coalwalker Sandals
  +
|Feeding Frenzy
  +
|Crystal Prison Band
  +
|Gloves of Dissolving Smoke
  +
|Flickering Shoulderpads
  +
|Treads of Implicit Obedience
  +
|Scalp of the Bandit Prince
  +
|Necklace of Fetishes
  +
|Goblet of Anger
  +
|Legplates of Absolute Control
  +
|Legplates of Frenzied Devotion
  +
|Uncrushable Belt of Fury
  +
|Bracers of the Dread Hunter
  +
}}
  +
  +
{{lootbox|Heroic Mode
  +
|Skullstealer Greataxe (heroic)
  +
|Coalwalker Sandals (heroic)
  +
|Feeding Frenzy (heroic)
  +
|Crystal Prison Band (heroic)
  +
|Gloves of Dissolving Smoke (heroic)
  +
|Flickering Shoulderpads (heroic)
  +
|Treads of Implicit Obedience (heroic)
  +
|Scalp of the Bandit Prince (heroic)
  +
|Necklace of Fetishes (heroic)
  +
|Goblet of Anger (heroic)
  +
|Legplates of Absolute Control (heroic)
  +
|Legplates of Frenzied Devotion (heroic)
  +
|Uncrushable Belt of Fury (heroic)
  +
|Bracers of the Dread Hunter (heroic)
  +
|Crystallized Firestone
  +
}}
  +
  +
==Quotes==
  +
;Intro
  +
*{{text|yell|Yes... I smell them too, Riplimb. Outsiders encroach on the Firelord's private grounds. Find their trail, find them for me, that I may dispense punishment!}}
  +
  +
;Aggro
  +
*{{text|yell|Aha! The interlopers... Kill them! EAT THEM!}}
  +
  +
;Abilities
  +
*{{text|yell|Now you BURN!!}}
  +
*{{text|yell|Twist in flames, interlopers!}}
  +
*{{text|yell|KILL!}}
  +
*{{text|yell|You are marked for death! Go! FLEE, little one!}}
  +
*{{text|yell|You're being hunted!}}
  +
*{{text|yell|Go for the throat!}}
  +
*{{text|yell|Time to run... Shannox comes!}}
  +
*{{text|yell|The realm of fire will consume you!}}
  +
*{{text|yell|Tear them down!}}
  +
*{{text|yell|Sic 'em!}}
  +
*{{text|yell|Fetch your supper!}}
  +
  +
;Killing a player
  +
*{{text|yell|Yes... oh yes!}}
  +
*{{text|yell|The Firelord will be most pleased!}}
  +
*{{text|yell|Now you stay dead!}}
  +
*{{text|yell|Dog food!}}
  +
  +
;Disengage
  +
*{{text|yell|Step off!}}
  +
*{{text|yell|Back! Stay back!}}
  +
*{{text|yell|Get away from me, outsiders!}}
  +
*{{text|yell|Back, filth!}}
  +
  +
;Riplimb dies
  +
*{{text|yell|Riplimb! No! NO! Oh, you terrible little beasts! HOW COULD YOU?!}}
  +
  +
;Rageface dies
  +
*{{text|yell|You murderers! Why... why would you kill such a noble animal?!}}
  +
  +
;Death
  +
*{{text|yell|The pain... Lord of fire, it hurts...}}
  +
  +
==Videos==
  +
  +
===10-man Normal===
  +
{{Youtubelink|6RFWm6EXN6M|desc=[http://www.vagrantcorps.com/ Vagrant Corps] - 1080p}}
  +
  +
{{Youtubelink|6hlJwec_ihU|desc= Cause and Effect - on screen guide, low in game sound, voice chat, 1080p HD}}
  +
  +
===25-man Normal===
  +
{{Youtubelink|DGJGNtN6A8c&lc|desc= <Aeon> Turalyon U.S (1080p HD)}}
  +
  +
{{Youtubelink|pQFmLZH9D88|desc=LoD, 25 man strategic guide (HD)}}
  +
  +
{{Youtubelink|HYRg_BMzup8|desc=TankSpot}}
  +
  +
{{Youtubelink|Eyky59Ght4o|desc=Bless the Martyr 25 man (HD)}}
  +
  +
===10-man Heroic===
  +
  +
===25-man Heroic===
  +
  +
==References==
  +
{{Reflist}}
  +
  +
==Patches and hotfixes==
  +
*{{hotfix|date=2011-06-29|bluenote=
  +
** Rageface’s Face Rage is now slightly less rageful, as the increase of the rate of damage per tick has been reduced.
  +
** Creatures linked to Shannox will now respawn every 4 hours until he is killed, up from 2 hours.|link=http://us.battle.net/wow/en/blog/3019413}}
  +
*{{Patch 4.2.0|note=Added.}}
   
 
==External links==
 
==External links==
Line 27: Line 202:
 
Repeat violations may result in a BAN.
 
Repeat violations may result in a BAN.
 
Have a nice day. :) -->
 
Have a nice day. :) -->
{{elinks-NPC|8300}}
+
{{elinks-NPC|53691}}
  +
{{elink|icon=icyveinscom|site=Icy Veins|link=http://www.icy-veins.com/shannox-detailed-strategy|desc=Comprehensive Shannox strategy guide}}
{{elink|type=petopia|link=http://petopia.brashendeavors.net/html/mobs/mob_ravage.shtml}}
 
  +
{{elink|icon=25man|site=25man.com|link=http://25man.com/firelands/shannox|desc=Shannox Tactics & Strategy Guide}}
  +
   
[[Category:Hyenas]]
+
[[Category:Flamewakers]]
[[Category:Rare mobs]]
+
[[Category:Bosses]]
[[Category:Blasted Lands mobs]]
+
[[Category:Firelands mobs]]
[[Category:Ferocity beasts]]
 

Revision as of 03:26, 9 July 2011

MobShannox
Image of Shannox
Race Flamewaker
Level ?? Boss
Location Firelands
"The ferocious flamewakers of Firelands are terrifying enough, but Shannox has brought companions to his side in defense of the Firelands. This mighty hunter will require that you find a way to deal with his blazing pets before he burns you to a crisp.[1]

The flamewakers are among the most feared elemental guardians in the Firelands. Shannox is no exception. Serving as the chief hunter and kennel master of Ragnaros' hell hounds, Shannox patrols the elemental realm with his two most ferocious beasts: Riplimb and Rageface.[2]

Abilities

  • Spell fire flameshock Immolation Trap — Shannox launches a fiery trap at a random player's location. The trap arms after 2 seconds, then detonates when either a player or one of Shannox's pets steps over the trap. Immolation Trap inflicts 75000 Fire damage, 20000 Fire damage every 3 sec., and increases the target's damage taken by 40% for 9 sec.
  • Spell frost chainsofice Crystal Prison Trap — Shannox launches a prison trap at a random player's location. The trap arms after 2 seconds, then detonates when either a player or one of Shannox's pets steps over the trap. The Crystal Prison trap encases the target in a block of magma crystal, preventing all movement and any other action. Destroying the crystal prison frees a trapped player.
  • Ability throw Arcing Slash — Shannox inflicts 125% of normal melee damage in a 120 degree cone up to 10 yards in front of him, and inflicts Jagged Tear on his current target.
    • Ability gouge Jagged Tear — Shannox's Arcing Slash leaves a Jagged Tear that inflicts 3000 Physical damage every 3 sec. for 30 sec. This effect stacks.
  • Spell nature earthbind Hurl Spear — Shannox hurls his spear at a location near Riplimb. When the spear lands it inflicts 120000 Physical damage to all enemies within 3 yards and 50000 Fire damage to all enemies within 50 yards. The spear strike also triggers a cascade of molten eruptions around the impact location, inflicting 76000 Fire damage to enemies caught in an eruption. Riplimb will then break off from combat, fetch the spear, and return it to Shannox.
  • Spell shadow unholyfrenzy Frenzy — When the players defeat Riplimb or Rageface, Shannox enters a frenzy. This increases his Physical damage by 30% and attack speed by 30%. This effects stacks twice.
  • Spell fire volcano Magma Rupture — Once Riplimb has been slain, Shannox drives his spear into the ground instead of hurling it. This attack inflicts 50000 Fire damage and increases the Fire damage taken for all players by 40% for 1 min. The spear strike also triggers a cascade of molten eruptions around the impact location, inflicting 80000 Fire damage to enemies caught in an eruption.

Riplimb

Riplimb will attack the target with the most threat.

In Heroic Difficulty Riplimb cannot be permanently slain while his master lives. When his health reaches zero, he will collapse for 30 seconds, and then reanimate at full health to resume fighting.

  • Ability backstab Limb Rip — Riplimb savagely bites his current target, inflicting 130% of normal melee damage and inflicting Jagged Tear.
    • Ability gouge Jagged Tear — Riplimb's Limb Rip eaves a Jagged Tear that inflicts 3000 Physical damage every 3 sec. for 30 sec. This effect stacks.
  • Spell shadow unholyfrenzy Frenzied Devotion — Riplimb enters an unstoppable rage if he witnesses Shannox's health reach 30%. This effect increases Riplimb's damage dealt by 400%, attack speed by 200% and movement speed by 100%.
  • On heroic mode, Frenzied Devotion is replace with Feeding Frenzy:
    • Ability ghoulfrenzy Feeding Frenzy Heroic Difficulty — Riplimb's successful melee attacks increase his physical damage dealt by 5% for 20 sec. This effect stacks.

Rageface

Rageface cannot be controlled, and darts about from enemy to enemy, changing targets periodically.

  • Ability creature poison 01 Face Rage — Rageface leaps at a random player, stunning and knocking them to the ground. Rageface begins to viciously maul the player, inflicting 8000 Physical damage every 0.5 sec. and the damage dealt increases over time. While Rageface mauls the player, he is 50% more susceptible to critical strikes. Rageface will continue the mauling until his target is dead, or he receives a single attack that deals at least 30000 damage.
  • Spell shadow unholyfrenzy Frenzied Devotion — Rageface enters an unstoppable rage if he witnesses Shannox's health reach 30%. This effect increases Riplimb's damage dealt by 400%, attack speed by 200% and movement speed by 100%.
  • On heroic mode, Frenzied Devotion is replace with Feeding Frenzy:
    • Ability ghoulfrenzy Feeding Frenzy Heroic Difficulty — Rageface's successful melee attacks increase his physical damage dealt by 5% for 20 sec. This effect stacks.

Strategy

Shannox

Stub There are three things to worry about during this fight. Traps, Tank debuff stacks, and raid damage. We will briefly go over each mechanic and how to mitigate it.


Traps

Shannox throws traps around. Don't walk over traps. If a doggie is chasing you, walk the dog over the trap. Crystalline traps have a dark red crystal in the center. Immolation traps have the familiar flame dancing in the center of the trap. The Riplimb tank must develop the ability to distinguish the two.

When a dog runs over any trap it gains a Wary buff which prevents it from being affected by other traps for a while. Riplimb often gains Wary once he completes a spear fetch (because there are tons of immolation traps lying around). Also, a few seconds after Shannox throws his spear, Riplimb will gain another buff that prevents him from being immobilized or slowed below 65% of his normal speed. This small window is when Riplimb can be kited (preferably into a Crystal Trap) to increase Shannox' spear downtime.

Tank Debuffs

Shannox and Riplimb can be tanked but not taunted. You'll want one tank on each of them and no tank on rageface. Both Shannox and Riplimb place a stacking debuff on the tanks that must time off to be cleared. Riplimb will place the debuff when he attacks, Shannox will only place his debuff while he holds his spear. Keep Shannox and Riplimb a good 20-30 yards apart, but not too far that Shannox gets separation anxiety.

Shannox will throw his spear to Riplimb. The spear will explode in fire. Riplimb will then pick up the spear and bring it back to Shannox. It is during this "fetch it boy" stage that both tanks can clear their debuffs. Riplimb can be slowed. Shannox can be kited for more time. Riplimb can be kited into a crystal trap but it must be done quickly. If the tank doesn't kite Riplimb into a trap before Riplimb begins his fetch cycle, he becomes immune to traps. It is not required to cleanse the buff every time he throws the spear, but it makes the fight much easier on the healers.

Getting the Jagged Tear debuff to fall off requires a combination of

  • luck regarding how much time is left on the debuff when Shannox hurls his spear
  • distance between Riplimb and Shannox
  • distance between Riplimb and the spear (which can be increased by kiting Riplimb after the spear lands)
  • and time Riplimb is stuck in a crystal trap.

If one of these time-eaters is missing or too small, the other factors must be increased (tank Riplimb farther away, kite him away from the spear impact zone).

Raid Damage

During this fight your raid will take damage from Rageface. Both placing immolation traps on him (thus allowing easier stopping of face rage) and placing him in crystalline traps will reduce the sporadic raid damage. Shannox cleaves and traps can wipe you if you get hit by them.

Kill Order

I have heard people have success with multiple kill orders. Rageface caused the most problems for us and so the kill order we took is as follows: Kill Rageface right off the bat. Kill Riplimb with Shannox down near 30% but kill Riplimb before he hits 30% Kill Shannox


Alternative Strategy There have been reports of tanks that can ride each others agro so well that they effectively tank swap both Shannox/Riplimb. While this strat has proven successfull for some, it greatly increases the amount of damage taken to the tanks (Dog doesn't have a long "fetch it boy" phase) and complicates an easy fight.

Alternate Kill Order

If your raid has issues with tank death once Rageface dies, often due to Immolation traps hitting the tank, it is possible to alter the order slightly. Burn Rageface to about 30%, then move your melee to Shannox and your ranged to Riplimb apart from a couple heavy-hitters, who stay on Rageface to break Face Rage. Arcane mages are a very good option here, with Marksman hunters being a decent backup. Once Riplimb and Rageface are both under 10% and Shannox is close to 30%, both dogs are killed off in quick succession and Shannox is then burned through the remainder of his health.

This allows all healers to move from other targets to the Shannox tank at the same time, simplifying the healing. However, this does increase the risk of deaths to Face Rage if the assigned dps are out of range or otherwise unable to act. Note that the exact percent health Rageface should be left at, as well as which dps go where, depends greatly on both your raid composition and the performance of all dps.

Loot

Normal Mode
Heroic Mode
  • Inv misc questionmark
    • Skullstealer Greataxe (heroic)
    • This item is not yet in Wowpedia.
    • Contribute it using the Item Boilerplate.
    • Look up in: ω þ
  • Inv misc questionmark
    • Coalwalker Sandals (heroic)
    • This item is not yet in Wowpedia.
    • Contribute it using the Item Boilerplate.
    • Look up in: ω þ
  • Inv misc questionmark
    • Feeding Frenzy (heroic)
    • This item is not yet in Wowpedia.
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    • Look up in: ω þ
  • Inv misc questionmark
    • Crystal Prison Band (heroic)
    • This item is not yet in Wowpedia.
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    • Look up in: ω þ
  • Inv misc questionmark
    • Gloves of Dissolving Smoke (heroic)
    • This item is not yet in Wowpedia.
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    • Look up in: ω þ
  • Inv misc questionmark
    • Flickering Shoulderpads (heroic)
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  • Inv misc questionmark
    • Treads of Implicit Obedience (heroic)
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  • 1px transparency

Quotes

Intro
  • Yes... I smell them too, Riplimb. Outsiders encroach on the Firelord's private grounds. Find their trail, find them for me, that I may dispense punishment!
Aggro
  • Aha! The interlopers... Kill them! EAT THEM!
Abilities
  • Now you BURN!!
  • Twist in flames, interlopers!
  • KILL!
  • You are marked for death! Go! FLEE, little one!
  • You're being hunted!
  • Go for the throat!
  • Time to run... Shannox comes!
  • The realm of fire will consume you!
  • Tear them down!
  • Sic 'em!
  • Fetch your supper!
Killing a player
  • Yes... oh yes!
  • The Firelord will be most pleased!
  • Now you stay dead!
  • Dog food!
Disengage
  • Step off!
  • Back! Stay back!
  • Get away from me, outsiders!
  • Back, filth!
Riplimb dies
  • Riplimb! No! NO! Oh, you terrible little beasts! HOW COULD YOU?!
Rageface dies
  • You murderers! Why... why would you kill such a noble animal?!
Death
  • The pain... Lord of fire, it hurts...

Videos

10-man Normal

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25-man Normal

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10-man Heroic

25-man Heroic

References

Patches and hotfixes

  • Cataclysm Hotfix (2011-06-29):
    • Rageface’s Face Rage is now slightly less rageful, as the increase of the rate of damage per tick has been reduced.
    • Creatures linked to Shannox will now respawn every 4 hours until he is killed, up from 2 hours.
  • Cataclysm Patch 4.2.0 (2011-06-28): Added.

External links