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| health = 33,033 (Normal) |
| health = 33,033 (Normal) |
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| creature = [[Humanoid]] |
| creature = [[Humanoid]] |
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− | | affiliation = [[Illidari]] |
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| occupation = [[Hellfire Citadel]] Rampart Watch Leader |
| occupation = [[Hellfire Citadel]] Rampart Watch Leader |
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| location = [[Hellfire Ramparts]] |
| location = [[Hellfire Ramparts]] |
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{{DEFAULTSORT:Gargolmar, Watchkeeper}} |
{{DEFAULTSORT:Gargolmar, Watchkeeper}} |
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[[Category:Fel orcs]] |
[[Category:Fel orcs]] |
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[[Category:Bosses]] |
[[Category:Bosses]] |
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[[Category:Hellfire Ramparts mobs]] |
[[Category:Hellfire Ramparts mobs]] |
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[[Category:Unique voices]] |
[[Category:Unique voices]] |
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⚫ |
Revision as of 05:35, 30 December 2009
Watchkeeper Gargolmar | ||||||||
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Gender | Male | |||||||
Race | Fel Orc (Humanoid) | |||||||
Level | 62 Elite (Normal), 72 Elite (Heroic) | |||||||
Occupation | Hellfire Citadel Rampart Watch Leader | |||||||
Location | Hellfire Ramparts | |||||||
Status | Killable | |||||||
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The first boss of Hellfire Ramparts wing of the Hellfire Citadel instance in Hellfire Peninsula, a fel orc that wanders the second corridor with two healing adds that cast [Shadow Word: Pain] on the party.
Abilities
Charge- Knocksback furthest opponent.
Mortal Wound- Undispellable debuff that reduces healing on a target by 5%. Stacks up to ten times.
- Heroic mode: Reduces healing taken by 10% per stack instead of 5%.
Retaliation: At ~20% he gains retaliation, watch this especially in heroic mode, as dual wielding characters can easily two-shot themselves.
Strategy
This is not a difficult fight. Gargolmar patrols back and forth with two guards, Watchers, so clear the groups near the end of his patrol path closest to you; if you can handle them, you shouldn't have any problems beating him.
Any combination of CCing the adds and kill order will work, only things to consider are the heals from the Watchers, managing his charge(and not falling off), and the debuff that occurs in Heroic mode. It should be noted that priests can MC the Watchers ( [Heal], [Renew] and [Shadow Word: Pain]), perhaps using them to absorb Gargolmar's charges. Unfortunately, the healing spells have a cooldown of about 20 secs, so it won't be of much help healing the tank.
Heroic
Increased damage from charge, still not very high however. Addition of Healing Wounds.
Paladin's Divine shield will not clear the mortal strike debuff.
Quests
Quotes
Intro:
- Do you smell that? Fresh meat has somehow breached our citadel. Be wary of any intruders.
Aggro:
- This may hurt a little...
- What have we here?
- I'm going to enjoy this...
Knock down:
- Back off, pup!
At 40%:
- Heal me, quickly!
Killing a player:
- Say farewell!
- Much too easy...
Loot
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