Wikia

WoWWiki

Changes: Water Walking

Edit

Back to page

m
(External links)
 
(One intermediate revision by one user not shown)
Line 16: Line 16:
 
|tcg=WaterWalkingTCG.jpg
 
|tcg=WaterWalkingTCG.jpg
 
}}</onlyinclude>
 
}}</onlyinclude>
{{AbilityFlavor|"Neat trick." — Bulkas Wildhorn|TCG Scourgewar|93}}
+
{{Quotation|Bulkas Wildhorn [[TCG Scourgewar]]|Neat trick.}}
   
 
'''Water Walking''' is a core [[shaman]] ability learned at level 24. It gives a [[buff]] to friendly targets that allows them to walk on water. A player under the effects of Water Walking can still dive under water if they choose, and doing so will not cancel the buff.
 
'''Water Walking''' is a core [[shaman]] ability learned at level 24. It gives a [[buff]] to friendly targets that allows them to walk on water. A player under the effects of Water Walking can still dive under water if they choose, and doing so will not cancel the buff.
Line 37: Line 37:
 
* {{Patch 3.0.2|note=Water Walking no longer breaks when the target [[shapeshifting|shapeshifts]]. In addition, Water Walking is no longer considered a [[Magic (Dispel type)|Magic]] buff, and thus can no longer be dispelled.}}
 
* {{Patch 3.0.2|note=Water Walking no longer breaks when the target [[shapeshifting|shapeshifts]]. In addition, Water Walking is no longer considered a [[Magic (Dispel type)|Magic]] buff, and thus can no longer be dispelled.}}
   
== References ==
+
== See also ==
{{reflist}}
+
* {{loot|common|Elixir of Water Walking}}
   
 
== External links ==
 
== External links ==
Line 49: Line 49:
   
 
{{classfooter|Shaman}}
 
{{classfooter|Shaman}}
[[Category:Shaman abilities]]
 
[[Category:Nature spells]]
 
 
[[Category:Magic buffs]]
 
[[Category:Magic buffs]]
  +
[[Category:Nature spells]]
  +
[[Category:Shaman abilities]]

Latest revision as of 15:33, February 13, 2014

Water Walking
Spell frost windwalkon
  • Water Walking
  • 30 yd  range
  • 3.5% of base mana
  • Instant cast
  • Allows the friendly target to walk across water for 10 min. Any damage will cancel the effect.
Usable by
ClassShaman
Properties
TypeUtility
SchoolNature
Cooldown (GCD 1.5 sec)
Level required24
Related buff
Spell frost windwalkon
  • Water Walking
  • Allows walking over water.
  • Duration: 10 minutes
TCG image
WaterWalkingTCG
Neat trick.
- Bulkas Wildhorn TCG Scourgewar

Water Walking is a core shaman ability learned at level 24. It gives a buff to friendly targets that allows them to walk on water. A player under the effects of Water Walking can still dive under water if they choose, and doing so will not cancel the buff.

Modified by Edit

Notes Edit

Any damage taken will cancel the effect. Jumping into water from high enough that you would take fall damage if you were on land while Water Walking is activated causes you to take damage. This damage can kill you, as the water surface is considered to be ground while Water Walking is active. In order to avoid the damage you can aim your mouse down towards the water and hold down the right mouse button, and you will fall into the water.

Tips and tactics Edit

  • Useful for escape. Where others must swim slowly, a shaman can run.
  • Malicious players can also use this ability to injure or kill players of their own faction by casting it on them as they leap off of a cliff into the water below.
  • You can use it to fish on water, allowing a safer place to stand.
  • You can use your flying mount while standing on water, saving you a trip to the shore, assuming you're in an area where your flying mount is usable.
  • You may also eat and drink without having to swim ashore.

Patch changes Edit

  • Wrath-Logo-Small Patch 3.0.3 (04-Nov-2008): Water Walking no longer breaks when the target mounts. It is now possible to ride on water
  • Bc icon/Wrath-Logo-Small Patch 3.0.2 (14-Oct-2008): Water Walking no longer breaks when the target shapeshifts. In addition, Water Walking is no longer considered a Magic buff, and thus can no longer be dispelled.

See also Edit

External links Edit


Around Wikia's network

Random Wiki