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{{Removedfromgame|patch=1.11.0}}
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A '''weapon''' is an [[item]] that can be ''[[equip]]ped'' and used to cause ''[[damage]]''. It must be [[equip]]ped in the [[main hand]], [[off hand]], both hands ([[Two-Handed]] and [[dual wield]]ing), or [[ranged]] weapon [[equipment slot]]. Each [[class]] has certain [[Class proficiencies|weapons it is allowed to use]]. Most of these must be trained; each class of each [[race]] starts with only a few weapon proficiencies.
 
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<onlyinclude>{{#data:settip
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|mode={{{mode|}}}
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|arg={{{arg|}}}
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|name=Lieutenant Commander's Battlegear
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|piececount=6
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|pieces={{loot|Rare|Knight-Lieutenant's Plate Boots}}<br />{{loot|Rare|Knight-Lieutenant's Plate Gauntlets (original)|Knight-Lieutenant's Plate Gauntlets}}<br />{{loot|Rare|Knight-Captain's Plate Chestguard}}<br />{{loot|Rare|Knight-Captain's Plate Leggings (original)|Knight-Captain's Plate Leggings}}<br />{{loot|Rare|Lieutenant Commander's Plate Helm}}<br />{{loot|Rare|Lieutenant Commander's Plate Pauldrons}}
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|stats=3121 Armor<br/>+56 Strength<br/>+25 Agility<br/>+130 Stamina
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|effects=Equip: Increases your critical strike rating by 42.<br/>Equip: Reduces the rage cost of your Hamstring ability by 3.
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|bonus=(2) Set: Increases your parry rating by 20.<br />(4) Set: Reduces the cooldown of your Intercept ability by 5 sec.<br />(6) Set: +15 Stamina.
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}}</onlyinclude>
   
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'''Lieutenant Commander's Battlegear''' was an [[Alliance]] six piece [[PvP-Rare]] [[Warrior set]]. Various pieces were available for purchase at [[Ranking|Ranks]] 7, 8 and 10 from [[Captain Dirgehammer]], located in the [[Champions' Hall]] of [[Stormwind]]. This set is no longer available and was replaced by [[Lieutenant Commander's Battlearmor]], however items from either set contribute toward the bonuses of both sets.
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Each particular weapon proficiency has a [[weapon skill]] associated with it. You only gain skill with a type of weapon by wielding and using it. You can check your weapon skills by pressing 'k' to pop open the skills window.
 
   
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==Images==
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Devices which cause damage when used but are not equipped are not weapons in a game mechanic sense, being more akin to stored spells. So [[dynamite]], [[bomb]]s, [[grenade]]s, and [[mortar]]s are not weapon items, but are [[consumable]] [[explosive]] items.
 
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{{gallery
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|Lieutenant Commander's Battlearmor dwarf female.jpg|caption=Dwarf female wearing Lieutenant Commander's Battleagear
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}}
   
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== Melee weapons ==
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==Items==
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{{lootbox|Lieutenant Commander's Battlegear
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* A weapon classified as "[[Main Hand]]" can only be used in the ''main hand'' slot.
 
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|Knight-Lieutenant's Plate Gauntlets (original)
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** Every character can train to equip some main hand weapons.
 
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|Lieutenant Commander's Plate Pauldrons
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** Weapons designated 'main hand' tend to be slow.
 
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|Knight-Lieutenant's Plate Boots|
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*** This works to the character's advantage - slow means higher base damage, and main hand base damage is the value used to calculate damage for special melee abilities.
 
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|Knight-Captain's Plate Chestguard
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* A weapon classified as "[[Two-Handed]]" will appear in the ''main hand'' slot and prevent the ''off hand'' slot from being used.
 
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|Knight-Captain's Plate Leggings (original)
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** Most characters can train to equip some two-hand weapons.
 
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|Lieutenant Commander's Plate Helm|}}
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*** Rogues cannot.
 
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** Weapons designated 'two-handed' tend to be slow.
 
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* A weapon classified as "[[off hand]]" can only be used in the ''off hand'' slot.
 
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** Only characters that can dual wield (only certain classes, some require a [[talent]]) can use the off hand slot.
 
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** Weapons designated 'off hand' tend to be fast.
 
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* A weapon classified as "[[one hand]]" can be used in either the ''main hand'' slot or the ''off hand'' slot (with ''dual wield'' ability).
 
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** Weapons designated 'one hand' tend to be fast.
 
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* A character that cannot wield an off hand weapon may carry an off hand object.
 
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** These are considered to be an armor item (does no direct damage).
 
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** Any character can carry one, but most have caster buffs.
 
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*** Stamina buffs, applicable to any class, can be found.
 
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** The ''off-hand'' slot is also the [[shield]] slot, and characters that can use a shield will often be better off using a shield.
 
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* All classes may elect to fight [[unarmed]]; a melee weapon is not required, but without a melee weapon, the damage is greatly reduced.
 
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** There is a type of weapon, [[Fist weapon]], that uses the unarmed weapon skill, but provides weapon damage.
 
   
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==Patch changes==
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=== Professional tools ===
 
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*{{Patch 1.11.0|note=Removed.}}
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* A few [[Profession]]al tools can also serve as melee weapons.
 
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*{{Patch 1.4.0|note=Added.}}
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** {{loot|common|Mining Pick}}
 
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** {{loot|common|Skinning Knife}}
 
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** {{loot|common|Blacksmith Hammer}}
 
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** {{loot|common|Arclight Spanner}}
 
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* These can be equipped by anybody with the proper profession(s), for use as a weapon.
 
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** They do not need to be equipped for use within the profession, merely need to be in your inventory.
 
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* The damage and other weapon characteristics are generally inadequate, so these are not generally used as weapons.
 
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* These professional tools do not use the normal weapon skills, nor do they work with many class abilities.
 
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* Unlike normal weapons, these tools have no durability and take no damage.
 
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* There are normal weapons in WoW that function as these tools and can replace them.
 
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* Other tools, such as the [[Category:Enchanting rods|enchanter's rods]], the {{loot|common|Jeweler's Kit}}, and the {{loot|common|Simple Grinder}} are not weapons.
 
   
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==External links==
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=== Fishing poles ===
 
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<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
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* [[Fishing pole]]s are the tool used for fishing.
 
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Links that do not conform to the rules will be DELETED.
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* Fishing poles are two-handed weapons.
 
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Repeat violations may result in a BAN.
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** Unlike the other tools, fishing poles need to be equipped to be used for fishing.
 
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Have a nice day. :) -->
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* Fishing poles use the fishing skill as the weapon skill, and some do significant damage.
 
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{{Elinks-set|282}}
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* Using a fishing pole in combat will not grant you fishing skill, unlike other weapons that do give skill increases to their governing skills.
 
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* Fishing poles have durability and take damage.
 
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* Fishing poles do not count to having a melee weapon equipped for skills that require it.
 
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== Ranged weapons ==
 
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* Most ranged weapons cannot be used in melee (but see 'Wands').
 
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* [[Hunter]]s, [[rogue]]s, and [[warrior]]s can use or train to use bows, crossbows, guns, and thrown weapons.
 
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** For these classes, the distinction between thrown vs shot is important because an ability that works with one will generally not work with the other.
 
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* [[Mage]]s, [[priest]]s, and [[warlock]]s can use wands.
 
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* [[Death Knight]]s, [[druid]]s, [[paladin]]s, and [[shaman]]s cannot use ranged weapons.
 
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** Each of these four classes have a class of [[Relic]] item they can carry that uses the ranged weapon slot, but is considered to be an armor item (does no direct damage).
 
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=== Bows, crossbows, and guns ===
 
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These ranged weapons require [[ammo]] to fire: [[bow]]s and [[crossbow]]s use [[arrow]]s, which can be stored in a [[quiver]], while [[gun]]s use [[bullet]]s or [[shot]], which can be stored in a [[ammo pouch]]. The ammo provides a damage bonus.
 
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These ranged weapons are ''shot'', using the [[Shoot]] ability. Hunters can [[Auto Shot|auto-shoot]] with a bow, crossbow, or a gun.
 
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Bows, crossbows, and guns tend to be slower than thrown weapons and do more damage per shot.
 
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For rogues and warriors, who may use ranged weapons to [[pull]] [[mob]]s, a single shot will generally do more damage than a single throw.
 
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=== Thrown weapons ===
 
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* These are obviously ''thrown'', not ''shot''.
 
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* [[Thrown]] weapons, knives and axes, are themselves treated like ammo.
 
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** They sustain [[durability]] damage every time they are used, and must be [[repair]]ed or replaced periodically.
 
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** A single equipped thrown weapon takes no additional storage.
 
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* Thrown weapons tend to be fast, but always manually thrown, and do lighter damage per throw.
 
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** Rogues and warriors can generally throw faster than they can shoot.
 
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=== Wands ===
 
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* A [[wand]] is a special type of ranged weapon by [[mage]], [[priest]], and [[warlock]] classes.
 
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* A wand does not require ammo nor mana, and is not used up.
 
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* A wand has a small [[cooldown]], but is generally fast.
 
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* Unlike other ranged weapons, a wand can be used in melee.
 
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* Unlike any other weapon item, a wand does not do weapon damage, but only ''magical'' damage.
 
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** Resistances to types of magic become significant, and these caster classes may choose to carry multiple wands with different damage types.
 
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** Though magic, this is not casting a spell; the caster's spell casting buffs do not affect the wand's damage.
 
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* Wands use the "[[shoot]]" action and the [[wand]] skill. While shooting it will keep using the wand every time it becomes available.
 
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* Using [[shoot]] with a wand will trigger a global cooldown each time the wand is activated.
 
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* Cancelling the shoot sequence can be accomplished by moving, jumping, or pressing the shoot button again between cooldowns, which requires quick timing and is generally unpreferred if needing to stop quickly.
 
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== Weapon buffs ==
 
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* Weapons are generally selected for their buffs, rather than their damage per se.
 
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* Melee weapons of {{quality|uncommon}} [[quality]] or greater will have [[buff]]s.
 
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** These buffs will tend to be for the classes that can use that type of weapon.
 
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** Two-handed weapons tend to have buffs that are twice what a single hand weapon of comparable quality and level would have.
 
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* Ranged weapons have buffs as well, but often do not at early levels, even among {{quality|uncommon}} or {{quality|rare}} items.
 
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** Melee classes will generally pick ranged weapons soley for this reason as they are not expecting to use them their dps is of little signifigance.
 
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** Many classes do not have a ranged weapon slot; in that space is a [[relic]] slot which allows that class to, at higher level equip class specific items.
 
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== Additional Info ==
 
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* Warriors can train to use any weapon type in the game, except wands.
 
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* Almost any class, except [[paladin]]s and [[death knight]]s, can train to use [[dagger]]s.
 
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* Almost any class, except rogues, death knights, and paladins, can train to use [[staff|staves]].
 
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* Rogues are the only class in the game that cannot use any two-handed weapon (except fishing poles).
 
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** They can dual wield earlier than any other class, which mitigates the disadvantage.
 
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:
 
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* It is generally advantageous to train in every weapon proficiency that is available to you, when you can afford to. Then, you will have more options when weapons become available.
 
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== See also ==
 
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[[Class proficiencies]]
 
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* [[Category:World of Warcraft weapon items|World of Warcraft weapon items category]]
 
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{{equipment}}
 
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[[Category:Game terms]]
 
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[[Category:World of Warcraft equipable items]]
 
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[[Category:World of Warcraft weapon items| ]]
 

Revision as of 14:49, 14 March 2011

Lieutenant Commander's Battlegear was an Alliance six piece PvP-Rare Warrior set. Various pieces were available for purchase at Ranks 7, 8 and 10 from Captain Dirgehammer, located in the Champions' Hall of Stormwind. This set is no longer available and was replaced by Lieutenant Commander's Battlearmor, however items from either set contribute toward the bonuses of both sets.

Images

Template:Gallery

Items

Lieutenant Commander's Battlegear

Patch changes

External links