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Whirlwind

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For other uses, see Whirlwind (disambiguation).

Remember, there is always a small chance that you might rotate

Overview

The successfully executed Whirlwind is a breathtaking sight; Warrior and weapon in perfect harmony, revolving at fantastic speeds dispensing grevious harm impartially in all directions. Of course what you don't see, is the hours and hours of solitary practice, in out-of-the way fields and forests; swords whirling off into hedgerows and lakes, axes stuck in tree trunks, accidentally massacred wildlife, bitter swearing, strong drink and many, many bandages...


Functionality

Whirlwind is a melee range multi-target damage Instant attack, that costs 25 Rage. It does Weapon Damage to 4 adjacent enemies, in any direction and has a 10 second cooldown.

Use

  • Cast Cost: 25 Rage
  • Cast Time: Instant
  • Duration: Instant
  • School and Damage Type: Physical
  • Targets/Positioning: Four Targets - Any Direction
  • Range: 8 yards
  • Cooldown 10 Seconds(reduced to 8 via talents)
  • Stances: Berserker Stance

Talents

Other Improvements


Notes

  • Requires Melee Weapon Equipped.
  • Damage is normalized.


Rank Rage Cost Targets Level Cost
Rank 1 25 4 36 2g 27s 50c 

Tips and Tactics

  • Although this causes no extra threat specifically, doing normal weapon damage to four enemies at once can go a long way to keeping aggro in a cluster of mobs. Also, each individual hit has the normal chance of going critical. 2 or more criticals from a large two-hander can make a decisive difference to the average cluster mob furball. Also, it looks damn cool.
  • The rage cost is a little on the steep side, so this is best used in conjunction with Berserker Rage to compensate. Note that unlike most Warrior abilities, this one is truly AoE, and will effectively hit targets directly behind the Warrior.
  • This ability is extremely effective against both single enemies, and multiple enemies while your 31 point talent is on cooldown (Bloodthirst, or Mortal Strike). It's better than heroic strike against single enemies, because it's an instant ability, and doesn't eat up the rage you'll generate for your next hit. And it's better than cleave against multiple enemies, for the same reason. It does have a cooldown however, and if you find that you have excess rage to spend, heroic strike, or cleave can still be used in conjunction with this.
  • Also of note, is that this ability gets even more efficient the slower and harder hitting your weapon is. While it's better for 2 handed weapon users, it's still useful for 1 handed weapon users, due to the fact that it's the only instant damage attack we've got besides our 31 point talent abilities (which have a cool down as well).
  • Be careful of crowd control with whirlwind however. You shouldn't be breaking your teammates sheep/shackle/seduce.
  • This attack also has an additional use in PvP- due to the fact it can hit anyone in melee range regardless of where they are attacking you from, it can be used to teach a lesson to that irritating Rogue who is constantly backstabbing you.

Patch changes

Patch 2.3.0 (11/13/07): This ability now strikes with both weapons when a Warrior is dual-wielding.

The damage from both attacks is normalized. This also means that a dagger in your off-hand will usually be doing less damage than a sword, mace, axe or fist weapon.

Patch 2.4.2 (5/13/08): Now has the correct sound associated with it.

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