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Whirlwind

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For other uses, see Whirlwind (disambiguation).
Whirlwind
Ability whirlwind
  • Whirlwind
  • 8 PBAoE yd  range
  • 30 Rage Fury Spec RoundIcon (Fury)
    20 Rage Arms Spec RoundIcon (Arms)
  • Instant
  • Requires Melee Weapon
  • In a whirlwind of steel you attack all enemies within 8 yards, causing 85% weapon damage to each enemy.
Usable by
ClassWarrior
Properties
TypeOffensive
SchoolPhysical
Cooldown (GCD 1.5 sec)
Talents
SpecializationArms, Fury
Level required26
Other information
RequirementsRequires Melee Weapon
TCG image
WhirlwindTCG
All men enter, no men leave.
- (TCG)

Whirlwind is a warrior ability learned at level 26 for those with the Arms or Fury specialization. It is a melee range multi-target damage instant attack.

Modified by Edit

Inv glyph majorwarrior2020
  • Glyph of Raging Wind
  • Item Level 25Disenchants into:
    Not disenchantable
  • Major Glyph
  • Classes: Warrior (Fury)
  • Requires Level 25
  • Use: Permanently teaches you this glyph.
    Your Raging Blow hits increase the damage of your next Whirlwind by 10%.
  • Sell Price: 1Silver
Inv glyph majorwarrior2020
  • Glyph of Whirlwind
  • Item Level 25Disenchants into:
    Not disenchantable
  • Major Glyph
  • Classes: Warrior (Arms) (Fury)
  • Requires Level 25
  • Use: Permanently teaches you this glyph.
    Increases the radius of Whirlwind by 4 yards.
  • Sell Price: 1Silver

Notes Edit

  • Although this causes no extra threat specifically, doing normal weapon damage to four enemies at once can go a long way to keeping aggro in a cluster of mobs. Also, each individual hit has the normal chance of going critical. Two or more criticals from a large two-hander can make a decisive difference to the average cluster of mobs.
  • The rage cost is a little on the steep side, so this is best used in conjunction with [Berserker Rage] to compensate. Note that unlike most warrior abilities, this one is truly AoE and will hit targets directly behind the warrior.
  • When using two one-handed weapons, it hits with both weapons.
  • Be careful of crowd control with whirlwind however. You shouldn't be breaking your teammates sheep/shackle/seduce.
  • This attack also has an additional use in PvP - due to the fact it can hit anyone in melee range regardless of where they are attacking you from, it can be used to teach a lesson to that irritating Rogue who is constantly backstabbing you.
  • With its 8 yard range, it can hit enemies in your dead zone (Allows you to hit enemies too close for you to intercept / charge, yet still far enough that if they're out of your melee range, you can hit them).
  • Once you get [Titan's Grip] (Fury spec), Whirlwind causes very high damage, making it worth fitting in all your rotations, even single target. After all, causing instant damage with double two-handers is always good.

Patch changes Edit

  • Mists-Logo-Small Patch 5.2.0 (5-Mar-2013): Whirlwind now costs 20 rage (was 30) for Arms Warriors. The cost is unchanged for Fury Warriors.
  • Cataclysm-Logo-Small Patch 4.1.0 (26-Apr-2011): Whirlwind now has its cooldown reduced by 6 seconds when it deals damage to 4 or more targets. The Whirlwind effect caused by Bladestorm remains unchanged.
  • Bc icon Patch 2.4.2 (2008-05-13): Whirlwind now has the correct sound associated with it.
  • Bc icon Patch 2.4.0 (25-Mar-2008): Critical strikes with the off-hand weapon from this ability can now trigger Flurry and Rampage.
  • Bc icon Patch 2.3.0 (13-Nov-2007): This ability now strikes with both weapons when a Warrior is dual-wielding.
  • WoW Icon 16x16 Patch 1.8.0 (10-Oct-2005): Now uses normalized attack power.

External links Edit


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