Heals up to 5 friendly party or raid members within 30 yards of the target for X over 7 sec. Prioritizes healing most injured party members. The amount healed is applied quickly at first, and slows down as the Wild Growth reaches its full duration.
Heals up to 5 friendly party or raid members within 30 yards of the target for X over 7 sec. Prioritizes healing most injured party members. The amount healed is applied quickly at first, and slows down as the Wild Growth reaches its full duration.
The druid's first targeted AOE heal spell, and the latest "smart" heal implemented by Blizzard, this spell heals up to 5 targets within 15 yards of the druid's current target who have the lowest health percentages. In the beta version of the game this spell was called Flourish.
If there are not 5 targets in range below 100% health, the HoT will land randomly on players will full health.
Each tick gets the same bonus of 11.51% of spellpower (13.81% with Empowered Rejuvenation).
The base healing is split among the ticks with the first tick getting (6%+1/7) of the tooltip heal (before talents), and each successive tick losing 2% of the tooltip heal. [1]
This heal will hit allies within a short range of your target. In 5 man instances where ranged dps is standing apart from the melee the spell may only hit melee classes if cast on the tank. A good way to ensure wild growth hits the entire party is to position yourself mid-way between melee and ranged classes and cast the spell on yourself.