Wild Growth
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| Wild Growth | |
|---|---|
| |
| Usable by | |
| Class | Druid |
| Properties | |
| Type | Defensive |
| School | Nature |
| Cooldown | (GCD 1.5 sec) |
| Talents | |
| Specialization | Restoration |
| Level required | 76 |
| Related buff | |
| |
| TCG image | |
Wild Growth is a druid healing ability learned at level 76 for druids who have chosen the Restoration specialization. It is a targeted AOE heal spell, the latest "smart" heal implemented by Blizzard, healing up to 5 targets within 15 yards of the druid's current target who have the lowest health percentages. In the beta version of the game this spell was called Flourish.
Contents |
Modified by
- [Incarnation] (talent)
- Glyph of Wild Growth
- Item Level 25
- Major Glyph
- Classes: Druid (Restoration)
- Requires Level 25
- Use: Permanently teaches you this glyph.
Wild Growth can affect 1 additional target, but its cooldown is increased by 2 sec. - Sell Price: 1

Notes
- Heals 5 targets total, the target counts as one.
- If there are not 5 targets in range below 100% health, the HoT will land randomly on players with full health.
- The base healing is split among the ticks with the first tick getting (6%+1/7) of the tooltip heal, and each successive tick losing 2% of the tooltip heal. [1]
- This heal will hit allies within a short range of your target. In 5 man instances where ranged dps is standing apart from the melee the spell may only hit melee classes if cast on the tank. A good way to ensure Wild Growth hits the entire party is to position yourself midway between melee and ranged classes and cast the spell on yourself.
Patch changes
-
Patch 5.0.4 (28 August 2012): Updated.
-
Patch 4.3.0 (29-Nov-2011): Wild Growth healing has been reduced by 20%.
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Patch 4.0.6 (8-Feb-2011): Wild Growth healing has been increased by 30%, and the cooldown has been reduced to 8 seconds, down from 10.
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Patch 3.1.0 (14-Apr-2009): Fixed a bug that sometimes prevented Wild Growth ranks from overwriting each other.
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Patch 3.0.8 (2009-01-20): Wild Growth now has a 6 second cooldown.
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/Patch 3.0.2 (14-Oct-2008): The coefficient and healing amount has been increased and the mana cost decreased.
References
- ^ Erdluf 2009-06-09. Re: Resto (PvE) Healing Discussion. ElitistJerks. Retrieved on 2009-06-20.
External links
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