Heals up to 5 friendly party or raid members within 30 yards of the target for X over 7 sec. Prioritizes healing most injured party members.
The amount healed is applied quickly at first, and slows down as the Wild Growth reaches its full duration.
Wild Growth is a druid healing ability learned at level 76 for druids who have chosen the Restoration specialization. It is a targeted AOE heal spell, the latest "smart" heal implemented by Blizzard, healing up to 5 targets within 15 yards of the druid's current target who have the lowest health percentages. In the beta version of the game this spell was called Flourish.
Use: Permanently teaches you this glyph. Wild Growth can affect 1 additional target, but its cooldown is increased by 2 sec.
Sell Price: 1
Heals 5 targets total, the target counts as one.
If there are not 5 targets in range below 100% health, the HoT will land randomly on players with full health.
The base healing is split among the ticks with the first tick getting (6%+1/7) of the tooltip heal, and each successive tick losing 2% of the tooltip heal. 
This heal will hit allies within a short range of your target. In 5 man instances where ranged dps is standing apart from the melee the spell may only hit melee classes if cast on the tank. A good way to ensure Wild Growth hits the entire party is to position yourself midway between melee and ranged classes and cast the spell on yourself.