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(Created page with "<onlyinclude>{{Infobox ability | name = Wild Mushroom | image = druid_ability_wildmushroom_a.png | description = Grow magical mushrooms with 5 health at the target location.<b...")
 
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== Patch changes ==
 
== Patch changes ==
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* {{Patch 4.0.6|note=Wild Mushroom is now instant cast, down from 0.5 seconds. In addition, the radius of detonation has been increased to 6 yards, up from 3, and damage done increased by 30%.; Wild Mushroom’s tooltip now shows the magic school.}}
 
* {{Patch 4.0.1|note=Added}}
 
* {{Patch 4.0.1|note=Added}}
   

Revision as of 00:41, December 29, 2012

Wild Mushroom
Druid ability wildmushroom a
  • Wild Mushroom
  • 40 yd  range
  • Instant cast
  • Grow magical mushrooms with 5 health at the target location.

    After 6 sec, the mushrooms will become invisible.

    Other Wild Mushroom abilities can target these mushrooms for additional effects.

    Only 3 mushrooms can be placed at one time.
Usable by
ClassDruid
Properties
SchoolNature
Cooldown (GCD 1 sec)
Talents
SpecializationBalance, Restoration
Level required84
TCG image
WildMushroomTCG

Wild Mushroom is a druid ability learned at level 84 for druids who have chosen the Balance or Restoration specialization. It allows the placement of special mushrooms that are detonated using [Detonate] (Balance) or [Bloom] (Restoration).

Patch changes

  • Cataclysm-Logo-Small Patch 4.0.6 (8-Feb-2011): Wild Mushroom is now instant cast, down from 0.5 seconds. In addition, the radius of detonation has been increased to 6 yards, up from 3, and damage done increased by 30%.; Wild Mushroom’s tooltip now shows the magic school.
  • Wrath-Logo-Small/Cataclysm-Logo-Small Patch 4.0.1 (12-Oct-2010): Added

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