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Wild Mushroom (restoration)

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Were you looking for the Balance specialization version called [Wild Mushroom]?
Wild Mushroom
  • Wild Mushroom
  • 40 yd  range
  • Instant cast
  • Grow magical mushrooms with 5 health at the target location.

    After 6 sec, the mushrooms will become invisible.

    Other Wild Mushroom abilities can target these mushrooms for additional effects.

    Only 3 mushrooms can be placed at one time.
Usable by
ClassDruid
Properties
SchoolNature
Cooldown (GCD 1 sec)
Talents
SpecializationRestoration
Level required84
TCG image
WildMushroomTCG

Wild Mushroom is a druid ability learned at level 84 for druids who have chosen the Restoration (or Balance) specialization. It allows the placement of special mushrooms that are bloomed using [Bloom].

Patch changes

  • Mists-Logo-Small Patch 5.2.0 (5-Mar-2013): Wild Mushrooms will now each gain 25% of the overhealing performed by the Druid’s Rejuvenation effects, up to a maximum of 33% of the Druid’s health in bonus healing, and growing larger as they do so. When Wild Mushroom: Bloom is cast, this bonus healing will be divided evenly amongst targets in the area-of-effect.
  • Cataclysm-Logo-Small Patch 4.0.6 (8-Feb-2011): Wild Mushroom is now instant cast, down from 0.5 seconds. In addition, the radius of detonation has been increased to 6 yards, up from 3, and damage done increased by 30%.; Wild Mushroom’s tooltip now shows the magic school.
  • Wrath-Logo-Small / Cataclysm-Logo-Small Patch 4.0.1 (12-Oct-2010): Added

External links

Balance


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