Wowpedia

We have moved to Warcraft Wiki. Click here for information and the new URL.

READ MORE

Wowpedia
m (Line break fix)
 
 
Line 1: Line 1:
−
{{Herbs-sidebar}}
+
{{Macronav}}
  +
{{Construction}}
−
<onlyinclude>{{tooltip
 
−
|mode={{{mode|}}}
 
−
|arg={{{arg|}}}
 
−
|icon=INV_Misc_Herb_03
 
−
|name=Wildvine
 
−
|quality=common
 
−
|sell={{cost|||5}}
 
−
|ilvl=40
 
−
}}</onlyinclude>
 
   
  +
== What is this about? ==
−
'''Wildvine''' is a [[Herb]] that can be gathered by [[Herbalist]]s.
 
−
== Source ==
 
−
Wildvine is not gathered independently, but piggybacks on [[Purple Lotus]]. It can also be found dropping from the [[Skullsplitter]] trolls in [[Stranglethorn Vale]] or the [[Witherbark]] and [[Vilebranch]] trolls in [[The Hinterlands]].
 
   
  +
I (Enalung) will be using this page as a place to take notes while I built my own UI. This will include macros I'm working on, keybinds, things that I have found work and don't work. This will include macros which I have not yet posted on [[Useful_macros_for_druids]] as well as custumised versions of theses macros.
−
== Wildvine as an Ingredient ==
 
−
'''Wildvine''' is used in the following recipes:
 
   
  +
This will serve as a draft for a page detailing the basics of a good druid UI. I have 2 druids and cover all 3 specs. The final goal is to find a highly responsive setup which works for both pve and pvp. Part of my goal is also to avoid confusion between my own keybind by finding a design which is intuitive no matter the form / spec I'm in.
−
=== [[Alchemy]] ===
 
−
* [[Wildvine Potion]]
 
   
−
=== [[Blacksmithing]] ===
+
== Addons ==
  +
=== Bartender ===
−
* [[Wildthorn Mail]]
 
   
  +
I am using bartender for bars. Bartender is currently setup with 3 bars. In balance or resto, those bars do not page. On my dual feral druid, the bars only page for bear form. In cat form, or caster, they remain the same. I make use of several shapeshifting macros which first take me to cat form, stealth if not in combat and then use an ability.
−
=== [[Engineering]] ===
 
−
* [[Green Lens]]
 
   
−
=== [[Leatherworking]] ===
+
== Resto ==
−
* [[Wild Leather Vest]]
 
−
* [[Wild Leather Helmet]]
 
−
* [[Wild Leather Boots]]
 
−
* [[Wild Leather Cloak]]
 
−
* [[Wild Leather Leggings]]
 
−
* [[Wild Leather Shoulders]]
 
   
  +
Resto has very few actual keybinds. Most everything is done using a combinason of [[Grid]] and [[Clique]]. I make use of a few mouseover macros.
−
=== [[Tailoring]] ===
 
−
* [[Dreamweave Gloves]]
 
−
* [[Dreamweave Vest]]
 
−
* [[Dreamweave Circlet]]
 
   
−
=== [[Enchanting]] ===
+
== Feral ==
  +
=== Cat ===
−
* [[Enchant Gloves - Minor Haste]]
 
  +
Those are abilities which are macroed to shift to cat and then cast a spell in a quick 2 press sequence of the button.
   
  +
'''From Caster'''
−
== Wildvine as a Quest Objective ==
 
−
*{{questlong|Neutral||Wild Leather Shoulders}}
 
−
*{{questlong|Neutral||Wild Leather Leggings}}
 
−
*{{questlong|Neutral||Wild Leather Boots}}
 
−
*{{questlong|Neutral||Wild Leather Helmet}}
 
−
*{{questlong|Neutral||Wild Leather Vest}}
 
   
  +
* Mangle / Ravage
−
== External links ==
 
  +
* Pounce / Shred
−
{{elinks-item|8153}}
 
   
  +
'''From Caster or Bear'''
−
[[Category:Herbs]]
 
  +
−
[[Category:World of Warcraft alchemy ingredient items]]
 
  +
* Maim
−
[[Category:Blacksmithing Ingredients]]
 
  +
−
[[Category:Enchanting Ingredients]]
 
  +
'''Notes to self:'''
−
[[Category:Engineering Ingredients]]
 
  +
−
[[Category:Leatherworking Ingredients]]
 
  +
* Add Night Elf Pounce to interface
−
[[Category:Tailoring Ingredients]]
 
  +
* There are too few ways to move from bear to cat. It almost seems like I'm locked into cat. Perhaps better positioning maim would remedy this?
−
[[Category:Common Items]]
 
  +
  +
=== Bear ===
  +
Those are abilities which are macroed to shift to bear and then cast a spell in a quick 2 press sequence of the button.
  +
  +
* Bash
  +
* Growl
  +
* Chalenging Roar
  +
  +
Note to self:
  +
  +
* Add Bear charge. Currently, shifting to bear and then charging is not responsive enough.
  +
  +
== Keybinds ==
  +
=== Modifiers ===
  +
  +
This setup makes heavy use of modifiers in order to keep all abilities as close as can be to the movement keys. Some of the key combinasons proposed here will almost certainly seem awkward to reach. Both CTRL and ALT are rebound to the mouse in order to make those key combos easy to reach. For some users, this will not be possible. This setup is not meant to be an ultimate and final solution, it is meant to give ideas.
  +
  +
* Nomod: Used for primary *spam* type damage abilities.
  +
* Shift: Used to quickly setup a new focus.
  +
* CTRL: Used for secondary *on cooldown* or *every 5-20 seconds* type abilities.
  +
* Alt: Used for interupts
  +
  +
=== Movement Keys ===
  +
  +
There are 2 main setups for movement keys. WASD and ESDF. This setup makes use of ESDF for the 2 additional keyvinds on the left.
  +
  +
==== WASD ====
  +
  +
* Tab and Modifier keys (CTRL and Shift) are easily reached.
  +
  +
==== ESDF ====
  +
  +
* Provides 2 more keysbinds for spells on the left (W and A)
  +
* Tab and Modifier keys (CTRL and Shift) may feel a bit hard to reach depending on your keyboad.
  +
  +
  +
  +
== Balance ==
  +
  +
'''Notes to self'''
  +
* Add pvp and pve colums to the table
  +
* Create a table listing similar abilities
  +
* Find more info on keybinding setups.
  +
  +
{| class="wikitable"
  +
|-
  +
! Spell
  +
! Balance
  +
! Feral
  +
! Resto
  +
! Type
  +
! Notes
  +
|-
  +
! scope="row" | [[Barkskin]]
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| Defencive Cooldown
  +
| Protects from pushbacks while casting spells. Can be used while Crowd Controled to limit incomming damage.
  +
|-
  +
! scope="row" | [[Cyclone]]
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| Crowd Controll
  +
| The target is fully imune while in cyclone.
  +
|-
  +
! scope="row" | [[Entangling Roots]]
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| Crowd Controll, Root
  +
| Damage may make the root break early.
  +
|-
  +
! scope="row" | [[Faerie Fire]]
  +
| <span style="color:#FFCC33;">Limited</span>
  +
| <span style="color:#FFCC33;">Limited</span>
  +
| <span style="color:#FFCC33;">Limited</span>
  +
| Armor debuff
  +
| Mostly usefull to prevent stealth. Most Feral druids will use this spell in [[Cat Form]] or [[Bear Form]] for the armor debuff.
  +
|-
  +
! scope="row" | [[Force of Nature]]
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#336699;">N/A</span>
  +
| <span style="color:#336699;">N/A</span>
  +
| Damage Cooldown
  +
| Should be used on cooldown, or just before [[Heroism]]
  +
|-
  +
! scope="row" | [[Hibernate]]
  +
| <span style="color:#FFCC33;">Limited</span>
  +
| <span style="color:#FFCC33;">Limited</span>
  +
| <span style="color:#FFCC33;">Limited</span>
  +
| Crowd Controll
  +
| Used mostly in pvp against other druids, breaks on damage.
  +
|-
  +
! scope="row" | [[Hurricane]]
  +
| <span style="color:#FFCC33;">Limited</span>
  +
| <span style="color:#f55;">No</span>
  +
| <span style="color:#f55;">No</span>
  +
| Area of Effect
  +
| There are far more efficient way to do AE damage. [[Hurricane]] is very mana hungry and also limits your mobility while you are casting it.
  +
|-
  +
! scope="row" | [[Innervate]]
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#FFCC33;">Limited</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| Mana Cooldown
  +
| On long fights, it's better to use innervate early before you are low on mana. This will allow you to extend your mana far more as it is very likely to back up before the end of the fight.
  +
|-
  +
! scope="row" | [[Insect Swarm]]
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#f55;">No</span>
  +
| <span style="color:#FFCC33;">Limited</span>
  +
| Damage Over Time
  +
| Balance druids should always have this dot ticking on at least one target and should try to spread it to as many targets as they can.
  +
|-
  +
! scope="row" | [[Moonfire]]
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#f55;">No</span>
  +
| <span style="color:#FFCC33;">Limited</span>
  +
| Damage Over Time
  +
| Balance druids should always have this dot ticking on at least one target and should try to spread it to as many targets as they can.
  +
|-
  +
! scope="row" | [[Moonkin Form]]
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#336699;">N/A</span>
  +
| <span style="color:#336699;">N/A</span>
  +
| Shapeshift
  +
| Balance druids should always be in Moonkin Form while they are casting Balance Spells.
  +
|-
  +
! scope="row" | [[Nature's Grasp]]
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| Crowd Controll, Root
  +
| Instantly roots anyone who hits you.
  +
|-
  +
! scope="row" | [[Solar Beam]]
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#f55;">No</span>
  +
| <span style="color:#f55;">No</span>
  +
| Interupt & Silence
  +
| It's easy to walk out of the beam.
  +
|-
  +
! scope="row" | [[Soothe]]
  +
|
  +
|
  +
|
  +
|
  +
|
  +
|-
  +
! scope="row" | [[Starfall]]
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#336699;">N/A</span>
  +
| <span style="color:#336699;">N/A</span>
  +
| Area of Effect Damage Cooldown
  +
| Should be used on cooldown during a Lunar Eclipse if possible for maximum effect.
  +
|-
  +
! scope="row" | [[Starfire]]
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#f55;">No</span>
  +
| <span style="color:#FFCC33;">Limited</span>
  +
| Damage
  +
| Main damage spell for Balance Druids, along with [[Wrath]].
  +
|-
  +
! scope="row" | [[Starsurge]]
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#336699;">N/A</span>
  +
| <span style="color:#336699;">N/A</span>
  +
| Damage
  +
| Should be used on cooldown and every time it procs.
  +
|-
  +
! scope="row" | [[Thorns]]
  +
|
  +
|
  +
|
  +
|
  +
|
  +
|-
  +
! scope="row" | [[Typhoon]]
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#336699;">N/A</span>
  +
| <span style="color:#336699;">N/A</span>
  +
| Area of Effect Knownback
  +
| A good way to put a bit of distance between you and your oponents.
  +
|-
  +
! scope="row" | [[Wild Mushroom]]
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#f55;">No</span>
  +
| <span style="color:#FFCC33;">Limited</span>
  +
| Area of Effect
  +
| Only 3 mushrooms can be placed at once.
  +
|-
  +
! scope="row" | [[Wild Mushroom: Detonate]]
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#f55;">No</span>
  +
| <span style="color:#FFCC33;">Limited</span>
  +
| Area of Effect
  +
| Must be used to detonate the mushrooms after they have been placed.
  +
|-
  +
! scope="row" | [[Wrath]]
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#f55;">No</span>
  +
| <span style="color:#FFCC33;">Limited</span>
  +
| Damage
  +
| Main damage spell for Balance Druids along with [[Starfire]].
  +
|}
  +
  +
== Feral ==
  +
  +
{| class="wikitable"
  +
|-
  +
! Spell
  +
! Balance
  +
! Feral (Bear)
  +
! Feral (Cat)
  +
! Resto
  +
! Type
  +
! Notes
  +
|-
  +
! scope="row" | [[Aquatic Form]]
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| Shapeshift
  +
| Underwater Travel Form
  +
|-
  +
! scope="row" | [[Bear Form]]
  +
| <span style="color:#FFCC33;">Limited</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#FFCC33;">Limited</span>
  +
| <span style="color:#FFCC33;">Limited</span>
  +
| Shapeshift
  +
| Only tanks will remain in bear form for any lenght of time and use the full scope of this form's abilities. All other specs will only pass through Bear Form to survive or get a quick stun off.
  +
|-
  +
! scope="row" | [[Berserk]]
  +
| <span style="color:#336699;">N/A</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#336699;">N/A</span>
  +
| Damage Increase Cooldown
  +
| In Bear form, spamming mangle while berserk is up is a good way to get a huge amount of AoE agro. In Cat form, Berserk is a good way to throw a quick burst.
  +
|-
  +
! scope="row" | [[Cat Form]]
  +
| <span style="color:#FFCC33;">Limited</span>
  +
| <span style="color:#FFCC33;">Limited</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#FFCC33;">Limited</span>
  +
| Shapeshift
  +
| Only Feral DPS will remain in bear form for any lenght of time and use the full scope of this form's abilities. All other specs will only pass through Cat Form to hide or make a quick exit.
  +
|-
  +
! scope="row" | [[Challenging Roar]]
  +
| <span style="color:#f55;">No</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#f55;">No</span>
  +
| <span style="color:#f55;">No</span>
  +
| Area of Effect Taunt
  +
| This does not actualy taunt the mobs. Rather, it forces them to attack you for 6 seconds.
  +
|-
  +
! scope="row" | [[Claw]]
  +
| <span style="color:#f55;">No</span>
  +
| <span style="color:#f55;">No</span>
  +
| <span style="color:#f55;">No</span>
  +
| <span style="color:#f55;">No</span>
  +
| Damage
  +
| Feral druids should use mangle instead and both Resto and Balance should use Balance spells given their spellpower gear.
  +
|-
  +
! scope="row" | [[Cower]]
  +
| <span style="color:#f55;">No</span>
  +
| <span style="color:#f55;">No</span>
  +
| <span style="color:#f55;">Very Limited</span>
  +
| <span style="color:#f55;">No</span>
  +
| Threat Dump
  +
| If your Balance of Resto, you will really want to stay at range because your agro coheficient is greater at range then in melee. If your already above the melee threat threshold, going in melee range to cast this spell is asking for the mob to turn around and kill you. If your a feral druid and having threat issues your probably not the only one... This is a problem which should be fixed at the tank level and making a comment to your raid leader would be advisable. You should avoid using this spell­ as it's a lost of energy and global cooldown.
  +
|-
  +
! scope="row" | [[Dash]]
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| Movement Increase
  +
|
  +
|-
  +
! scope="row" | [[Demoralizing Roar]]
  +
| <span style="color:#f55;">No</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#f55;">No</span>
  +
| <span style="color:#f55;">No</span>
  +
| Attack Power Reduction, use whenever possible to decrease incomming damage.
  +
|
  +
|-
  +
! scope="row" | [[Enrage]]
  +
| <span style="color:#FFCC33;">Limited</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#FFCC33;">Limited</span>
  +
| <span style="color:#FFCC33;">Limited</span>
  +
| Rage Regeneration
  +
| If you are a Tank, you will be using Enrage before almost every pull. If you aren't a tank, you will still want to have it somewhere on your UI in order to be able to use abilities such as Bash. It is advisable to have a macro with a /cancelaura line to avoid taking extra damage when using Enrage in combat.
  +
|-
  +
! scope="row" | [[Faerie_Fire_(Feral)]]
  +
| <span style="color:#f55;">No</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#f55;">No</span>
  +
| Armor Reduction
  +
| Reducing the armor will increase your damage as Feral.
  +
|-
  +
! scope="row" | [[Feral_Charge_-_Bear|Feral Charge (Bear Form)]]
  +
| <span style="color:#336699;">N/A</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#f55;">No</span>
  +
| <span style="color:#336699;">N/A</span>
  +
| Gap Closer
  +
|
  +
|-
  +
! scope="row" | [[Feral_Charge_-_Cat|Feral Charge (Cat Form)]]
  +
| <span style="color:#336699;">N/A</span>
  +
| <span style="color:#f55;">No</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#336699;">N/A</span>
  +
| Gap Closer
  +
| Best used with Stampede for the free Ravage. As the cooldown of Feral Charge (Bear Form) is shorter, Feral Cat druids can alternate between the 2 to get close to their target.
  +
|-
  +
! scope="row" | [[Ferocious Bite]]
  +
| <span style="color:#f55;">No</span>
  +
| <span style="color:#f55;">No</span>
  +
| <span style="color:#FFCC33;">Limited</span>
  +
| <span style="color:#f55;">No</span>
  +
| Finishing Move
  +
| With shred doing a lot of damage, there is very little point in using Ferocious bite.
  +
|-
  +
! scope="row" | [[Frenzied Regeneration]]
  +
| <span style="color:#f55;">No</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#FFCC33;">Limited</span>
  +
| <span style="color:#f55;">No</span>
  +
| Health Regeneration
  +
|
  +
|-
  +
! scope="row" | [[Growl]]
  +
| <span style="color:#f55;">No</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#FFCC33;">Limited</span>
  +
| <span style="color:#f55;">No</span>
  +
| Taunt
  +
|
  +
|-
  +
! scope="row" | [[Lacerate]]
  +
| <span style="color:#f55;">No</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#FFCC33;">Limited</span>
  +
| <span style="color:#f55;">No</span>
  +
| Damage Over Time
  +
| Mangle should have priority over this ability as it does more damage and generates more snap threat. It's a good idea to lacerate multiple targets on AE pulls.
  +
|-
  +
! scope="row" | [[Maim]]
  +
| <span style="color:#FFCC33;">Limited</span>
  +
| <span style="color:#FFCC33;">Limited</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#FFCC33;">Limited</span>
  +
| Crowd Controll, Finishing Move
  +
| Short Duration Stun, requires combo points.
  +
|-
  +
! scope="row" | [[Maul]]
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| Crowd Controll
  +
| Short Duration Stun, with the furor talent, you will have enough rage from shapeshifting alone to get this stun off.
  +
|-
  +
! scope="row" | [[Pounce]]
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| Crowd Controll Operner
  +
| No matter the spec, stealthing before any encounter and trying to get a short duration stun at the start of the fight is a good idea.
  +
|-
  +
! scope="row" | [[Prowl]]
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| Stealth
  +
| Druids of all spec will use Prowl to make themselves inconspicuous and hide.
  +
|-
  +
! scope="row" | [[Pulverize]]
  +
| <span style="color:#336699;">N/A</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#FFCC33;">Limited</span>
  +
| <span style="color:#336699;">N/A</span>
  +
| Damage & Crit Increase
  +
| Feral Tanks should always attempt to keep the pulverise buff up with a full stack of lacerates.
  +
|-
  +
! scope="row" | [[Rake]]
  +
| <span style="color:#f55;">No</span>
  +
| <span style="color:#FFCC33;">Limited</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#f55;">No</span>
  +
| Damage Over Time
  +
| Feral druids should aim to always keep this dot on their target, and if possible, bleed a second target.
  +
|-
  +
! scope="row" | [[Ravage]]
  +
| <span style="color:#f55;">No</span>
  +
| <span style="color:#FFCC33;">Limited</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#f55;">No</span>
  +
| Opener
  +
| Requires stealth unless you are using it with stampede.
  +
|-
  +
! scope="row" | [[Rip]]
  +
| <span style="color:#f55;">No</span>
  +
| <span style="color:#FFCC33;">Limited</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#f55;">No</span>
  +
| Damage Over Time
  +
| Feral druids should aim to always keep this dot on their target, and if possible, bleed a second target.
  +
|-
  +
! scope="row" | [[Savage Roar]]
  +
| <span style="color:#f55;">No</span>
  +
| <span style="color:#FFCC33;">Limited</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#f55;">No</span>
  +
| White Damage Buff
  +
| Feral druids should attempt to keep this buff up if possible, but it is not a priority unlike bleeds. Bleeding a second target might be a better option when it can be done.
  +
|-
  +
! scope="row" | [[Shred]]
  +
| <span style="color:#f55;">No</span>
  +
| <span style="color:#FFCC33;">Limited</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#f55;">No</span>
  +
| Damage
  +
| Due to the positional requirement, you may find yourself tempted to use mangle instead. You should '''''always''''' attempt to get behind your target to shred and only resort to mangle when you would lose energy if you didn't use it.
  +
|-
  +
! scope="row" | [[Skull_Bash_(Bear)|Skull Bash (Bear Form)]]
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#f55;">No</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| Interupt & Silence
  +
| You should try to interupt Crowd Control and heals in priority.
  +
|-
  +
! scope="row" | [[Skull_Bash_(Cat)|Skull Bash (Cat Form)]]
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#f55;">No</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| Interupt & Silence
  +
| You should try to interupt Crowd Control and heals in priority.
  +
|-
  +
  +
! scope="row" | [[Stampeding Roar (Bear Form)]]
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#f55;">No</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| Movement Increase
  +
|
  +
|-
  +
! scope="row" | [[Stampeding Roar (Cat Form)]]
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#f55;">No</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| Movement Increase
  +
|
  +
|-
  +
! scope="row" | [[Swift Flight Form]]
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| Shapeshift
  +
| Flight Travel Form
  +
|-
  +
! scope="row" | [[Survival Instincts]]
  +
| <span style="color:#336699;">N/A</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#336699;">N/A</span>
  +
| Damage Reduction Cooldown
  +
|
  +
|-
  +
! scope="row" | [[Swipe (Bear Form)]]
  +
| <span style="color:#f55;">No</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#f55;">No</span>
  +
| <span style="color:#f55;">No</span>
  +
| Area of Effect
  +
|
  +
|-
  +
! scope="row" | [[Swipe (Cat Form)]]
  +
| <span style="color:#f55;">No</span>
  +
| <span style="color:#f55;">No</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#f55;">No</span>
  +
| Area of Effect
  +
| Due to it's high energy cost, it really should only be used when there are 5 or more targets present.
  +
|-
  +
! scope="row" | [[Thrash]]
  +
| <span style="color:#f55;">No</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#f55;">No</span>
  +
| <span style="color:#f55;">No</span>
  +
|
  +
|
  +
|-
  +
! scope="row" | [[Tiger's Fury]]
  +
| <span style="color:#f55;">No</span>
  +
| <span style="color:#FFCC33;">Limited</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#f55;">No</span>
  +
| Damage Increase
  +
| With the King of the Jungle talent, this spell is a great way to get energy back for a bit more burst.
  +
|-
  +
! scope="row" | [[Travel Form]]
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| Shapeshift
  +
| Ground Travel Form
  +
|}
  +
  +
== Resto ==
  +
  +
{| class="wikitable"
  +
|-
  +
! Spell
  +
! Balance
  +
! Feral
  +
! Resto
  +
! Type
  +
! Notes
  +
|-
  +
! scope="row" | [[Healing Touch]]
  +
| <span style="color:#FFCC33;">Limited</span>
  +
| <span style="color:#FFCC33;">Limited</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| Healing Spell
  +
| Has a high mana cost and long cast time.
  +
|-
  +
! scope="row" | [[Lifebloom]]
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| Healing Spell
  +
| Good value for the mana cost.
  +
|-
  +
! scope="row" | [[Mark of the Wild]]
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| Buff
  +
| Should always be on.
  +
|-
  +
! scope="row" | [[Nature's_Swiftness_(druid_ability)]]
  +
| <span style="color:#336699;">N/A</span>
  +
| <span style="color:#336699;">N/A</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| Cooldown
  +
| Can be used to cast just about any spell. Should be kept mostly for defencive CC in PvP.
  +
|-
  +
! scope="row" | [[Nourish]]
  +
| <span style="color:#f55;">No</span>
  +
| <span style="color:#f55;">No</span>
  +
| <span style="color:#FFCC33;">Limited</span>
  +
| Healing Spell
  +
| Has a long cast time, dosen't heal for near enough in most situations.
  +
|-
  +
! scope="row" | [[Rebirth]]
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| In combat Resurection
  +
| Make sure you have reagents or the glyph.
  +
|-
  +
! scope="row" | [[Regrowth]]
  +
| <span style="color:#f55;">No</span>
  +
| <span style="color:#f55;">No</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| Healing Spell
  +
| Has a high mana cost but low cast time. Should be reserved for emergencies.
  +
|-
  +
! scope="row" | [[Rejuvenation]]
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| Heal Over time
  +
| Instant cast, good way to get a bit of passive healing on someone.
  +
|-
  +
! scope="row" | [[Remove Corruption]]
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| Dispell
  +
| Removes Curses and Poisons. Resto druids will also remove magic debuffs.
  +
|-
  +
! scope="row" | [[Revive]]
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| Ressurection
  +
| Can only be used out of combat
  +
|-
  +
! scope="row" | [[Swiftmend]]
  +
| <span style="color:#336699;">N/A</span>
  +
| <span style="color:#336699;">N/A</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| Healing Cooldown
  +
| Should be used when you want to heal a large chunck of health instantly.
  +
|-
  +
! scope="row" | [[Tranquility]]
  +
| <span style="color:#f55;">No</span>
  +
| <span style="color:#f55;">No</span>
  +
| <span style="color:#FFCC33;">Limited</span>
  +
| Area of Effect Healing Cooldown
  +
| Limits your mobility while in use, should be kept for when several targets need large amounts of healing.
  +
|-
  +
! scope="row" | [[Tree of Life]]
  +
| <span style="color:#336699;">N/A</span>
  +
| <span style="color:#336699;">N/A</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| Cooldown
  +
| Should be kept to answer large amounts of burst damage.
  +
|-
  +
! scope="row" | [[Wild Growth]]
  +
| <span style="color:#336699;">N/A</span>
  +
| <span style="color:#336699;">N/A</span>
  +
| <span style="color:#ACFA58;">Yes</span>
  +
| Area of Effect Cooldown
  +
| Should be used only when you need to heal damage to 4 or more targets.
  +
|}

Revision as of 22:10, 5 April 2011

Macros
General guides

Macros Beginners Guide
Making a macro
Macro conditionals
Macro commands
Category:Macros

Useful macros by class

Useful macros for death knights Useful macros for demon hunters Useful macros for druids Useful macros for hunters Useful macros for mages Useful macros for monks
Useful macros for paladins Useful macros for priests Useful macros for rogues Useful macros for shamans Useful macros for warlocks Useful macros for warriors

Template:Construction

What is this about?

I (Enalung) will be using this page as a place to take notes while I built my own UI. This will include macros I'm working on, keybinds, things that I have found work and don't work. This will include macros which I have not yet posted on Useful_macros_for_druids as well as custumised versions of theses macros.

This will serve as a draft for a page detailing the basics of a good druid UI. I have 2 druids and cover all 3 specs. The final goal is to find a highly responsive setup which works for both pve and pvp. Part of my goal is also to avoid confusion between my own keybind by finding a design which is intuitive no matter the form / spec I'm in.

Addons

Bartender

I am using bartender for bars. Bartender is currently setup with 3 bars. In balance or resto, those bars do not page. On my dual feral druid, the bars only page for bear form. In cat form, or caster, they remain the same. I make use of several shapeshifting macros which first take me to cat form, stealth if not in combat and then use an ability.

Resto

Resto has very few actual keybinds. Most everything is done using a combinason of Grid and Clique. I make use of a few mouseover macros.

Feral

Cat

Those are abilities which are macroed to shift to cat and then cast a spell in a quick 2 press sequence of the button.

From Caster

  • Mangle / Ravage
  • Pounce / Shred

From Caster or Bear

  • Maim

Notes to self:

  • Add Night Elf Pounce to interface
  • There are too few ways to move from bear to cat. It almost seems like I'm locked into cat. Perhaps better positioning maim would remedy this?

Bear

Those are abilities which are macroed to shift to bear and then cast a spell in a quick 2 press sequence of the button.

  • Bash
  • Growl
  • Chalenging Roar

Note to self:

  • Add Bear charge. Currently, shifting to bear and then charging is not responsive enough.

Keybinds

Modifiers

This setup makes heavy use of modifiers in order to keep all abilities as close as can be to the movement keys. Some of the key combinasons proposed here will almost certainly seem awkward to reach. Both CTRL and ALT are rebound to the mouse in order to make those key combos easy to reach. For some users, this will not be possible. This setup is not meant to be an ultimate and final solution, it is meant to give ideas.

  • Nomod: Used for primary *spam* type damage abilities.
  • Shift: Used to quickly setup a new focus.
  • CTRL: Used for secondary *on cooldown* or *every 5-20 seconds* type abilities.
  • Alt: Used for interupts

Movement Keys

There are 2 main setups for movement keys. WASD and ESDF. This setup makes use of ESDF for the 2 additional keyvinds on the left.

WASD

  • Tab and Modifier keys (CTRL and Shift) are easily reached.

ESDF

  • Provides 2 more keysbinds for spells on the left (W and A)
  • Tab and Modifier keys (CTRL and Shift) may feel a bit hard to reach depending on your keyboad.


Balance

Notes to self

  • Add pvp and pve colums to the table
  • Create a table listing similar abilities
  • Find more info on keybinding setups.
Spell Balance Feral Resto Type Notes
Spell nature stoneclawtotem [Barkskin] Yes Yes Yes Defencive Cooldown Protects from pushbacks while casting spells. Can be used while Crowd Controled to limit incomming damage.
Spell nature earthbind [Cyclone] Yes Yes Yes Crowd Controll The target is fully imune while in cyclone.
Spell nature stranglevines [Entangling Roots] Yes Yes Yes Crowd Controll, Root Damage may make the root break early.
Spell nature faeriefire [Faerie Fire] Limited Limited Limited Armor debuff Mostly usefull to prevent stealth. Most Feral druids will use this spell in Ability druid catform [Cat Form] or Ability racial bearform [Bear Form] for the armor debuff.
Ability druid forceofnature [Force of Nature] Yes N/A N/A Damage Cooldown Should be used on cooldown, or just before Ability shaman heroism [Heroism]
Spell nature sleep [Hibernate] Limited Limited Limited Crowd Controll Used mostly in pvp against other druids, breaks on damage.
Spell nature cyclone [Hurricane] Limited No No Area of Effect There are far more efficient way to do AE damage. Spell nature cyclone [Hurricane] is very mana hungry and also limits your mobility while you are casting it.
Spell nature lightning [Innervate] Yes Limited Yes Mana Cooldown On long fights, it's better to use innervate early before you are low on mana. This will allow you to extend your mana far more as it is very likely to back up before the end of the fight.
Spell nature insectswarm [Insect Swarm] Yes No Limited Damage Over Time Balance druids should always have this dot ticking on at least one target and should try to spread it to as many targets as they can.
Spell nature starfall [Moonfire] Yes No Limited Damage Over Time Balance druids should always have this dot ticking on at least one target and should try to spread it to as many targets as they can.
Spell nature forceofnature [Moonkin Form] Yes N/A N/A Shapeshift Balance druids should always be in Moonkin Form while they are casting Balance Spells.
Spell nature natureswrath [Nature's Grasp] Yes Yes Yes Crowd Controll, Root Instantly roots anyone who hits you.
Ability vehicle sonicshockwave [Solar Beam] Yes No No Interupt & Silence It's easy to walk out of the beam.
Ability hunter beastsoothe [Soothe]
Ability druid starfall [Starfall] Yes N/A N/A Area of Effect Damage Cooldown Should be used on cooldown during a Lunar Eclipse if possible for maximum effect.
Spell arcane starfire [Starfire] Yes No Limited Damage Main damage spell for Balance Druids, along with Spell nature wrathv2 [Wrath].
Spell arcane arcane03 [Starsurge] Yes N/A N/A Damage Should be used on cooldown and every time it procs.
Spell nature thorns [Thorns]
Ability druid typhoon [Typhoon] Yes N/A N/A Area of Effect Knownback A good way to put a bit of distance between you and your oponents.
Druid ability wildmushroom a [Wild Mushroom] Yes No Limited Area of Effect Only 3 mushrooms can be placed at once.
Druid ability wildmushroom b [Wild Mushroom: Detonate] Yes No Limited Area of Effect Must be used to detonate the mushrooms after they have been placed.
Spell nature wrathv2 [Wrath] Yes No Limited Damage Main damage spell for Balance Druids along with Spell arcane starfire [Starfire].

Feral

Spell Balance Feral (Bear) Feral (Cat) Resto Type Notes
Ability druid aquaticform [Aquatic Form] Yes Yes Yes Yes Shapeshift Underwater Travel Form
Ability racial bearform [Bear Form] Limited Yes Limited Limited Shapeshift Only tanks will remain in bear form for any lenght of time and use the full scope of this form's abilities. All other specs will only pass through Bear Form to survive or get a quick stun off.
Ability druid berserk [Berserk] N/A Yes Yes N/A Damage Increase Cooldown In Bear form, spamming mangle while berserk is up is a good way to get a huge amount of AoE agro. In Cat form, Berserk is a good way to throw a quick burst.
Ability druid catform [Cat Form] Limited Limited Yes Limited Shapeshift Only Feral DPS will remain in bear form for any lenght of time and use the full scope of this form's abilities. All other specs will only pass through Cat Form to hide or make a quick exit.
Ability druid challangingroar [Challenging Roar] No Yes No No Area of Effect Taunt This does not actualy taunt the mobs. Rather, it forces them to attack you for 6 seconds.
Claw No No No No Damage Feral druids should use mangle instead and both Resto and Balance should use Balance spells given their spellpower gear.
Ability druid cower [Cower] No No Very Limited No Threat Dump If your Balance of Resto, you will really want to stay at range because your agro coheficient is greater at range then in melee. If your already above the melee threat threshold, going in melee range to cast this spell is asking for the mob to turn around and kill you. If your a feral druid and having threat issues your probably not the only one... This is a problem which should be fixed at the tank level and making a comment to your raid leader would be advisable. You should avoid using this spell­ as it's a lost of energy and global cooldown.
Dash Yes Yes Yes Yes Movement Increase
Ability druid challangingroar [Demoralizing Roar] No Yes No No Attack Power Reduction, use whenever possible to decrease incomming damage.
Enrage Limited Yes Limited Limited Rage Regeneration If you are a Tank, you will be using Enrage before almost every pull. If you aren't a tank, you will still want to have it somewhere on your UI in order to be able to use abilities such as Bash. It is advisable to have a macro with a /cancelaura line to avoid taking extra damage when using Enrage in combat.
Spell nature faeriefire [Faerie Fire (Feral)] No Yes Yes No Armor Reduction Reducing the armor will increase your damage as Feral.
Feral Charge (Bear Form) N/A Yes No N/A Gap Closer
Feral Charge (Cat Form) N/A No Yes N/A Gap Closer Best used with Stampede for the free Ravage. As the cooldown of Feral Charge (Bear Form) is shorter, Feral Cat druids can alternate between the 2 to get close to their target.
Ability druid ferociousbite [Ferocious Bite] No No Limited No Finishing Move With shred doing a lot of damage, there is very little point in using Ferocious bite.
Ability bullrush [Frenzied Regeneration] No Yes Limited No Health Regeneration
Ability physical taunt [Growl] No Yes Limited No Taunt
Ability druid lacerate [Lacerate] No Yes Limited No Damage Over Time Mangle should have priority over this ability as it does more damage and generates more snap threat. It's a good idea to lacerate multiple targets on AE pulls.
Ability druid mangle [Maim] Limited Limited Yes Limited Crowd Controll, Finishing Move Short Duration Stun, requires combo points.
Ability druid maul [Maul] Yes Yes Yes Yes Crowd Controll Short Duration Stun, with the furor talent, you will have enough rage from shapeshifting alone to get this stun off.
Ability druid supriseattack [Pounce] Yes Yes Yes Yes Crowd Controll Operner No matter the spec, stealthing before any encounter and trying to get a short duration stun at the start of the fight is a good idea.
Ability druid prowl [Prowl] Yes Yes Yes Yes Stealth Druids of all spec will use Prowl to make themselves inconspicuous and hide.
Spell druid malfurionstenacity [Pulverize] N/A Yes Limited N/A Damage & Crit Increase Feral Tanks should always attempt to keep the pulverise buff up with a full stack of lacerates.
Ability druid disembowel [Rake] No Limited Yes No Damage Over Time Feral druids should aim to always keep this dot on their target, and if possible, bleed a second target.
Ability druid ravage [Ravage] No Limited Yes No Opener Requires stealth unless you are using it with stampede.
Ability ghoulfrenzy [Rip] No Limited Yes No Damage Over Time Feral druids should aim to always keep this dot on their target, and if possible, bleed a second target.
Ability druid skinteeth [Savage Roar] No Limited Yes No White Damage Buff Feral druids should attempt to keep this buff up if possible, but it is not a priority unlike bleeds. Bleeding a second target might be a better option when it can be done.
Spell shadow vampiricaura [Shred] No Limited Yes No Damage Due to the positional requirement, you may find yourself tempted to use mangle instead. You should always attempt to get behind your target to shred and only resort to mangle when you would lose energy if you didn't use it.
Skull Bash (Bear Form) Yes Yes No Yes Interupt & Silence You should try to interupt Crowd Control and heals in priority.
Skull Bash (Cat Form) Yes No Yes Yes Interupt & Silence You should try to interupt Crowd Control and heals in priority.
Stampeding Roar (Bear Form) Yes Yes No Yes Movement Increase
Spell druid stampedingroar cat [Stampeding Roar] Yes No Yes Yes Movement Increase
Ability druid flightform [Swift Flight Form] Yes Yes Yes Yes Shapeshift Flight Travel Form
Ability druid tigersroar [Survival Instincts] N/A Yes Yes N/A Damage Reduction Cooldown
Inv misc monsterclaw 03 [Swipe] No Yes No No Area of Effect
Inv misc monsterclaw 03 [Swipe] No No Yes No Area of Effect Due to it's high energy cost, it really should only be used when there are 5 or more targets present.
Thrash No Yes No No
Ability mount jungletiger [Tiger's Fury] No Limited Yes No Damage Increase With the King of the Jungle talent, this spell is a great way to get energy back for a bit more burst.
Ability druid travelform [Travel Form] Yes Yes Yes Yes Shapeshift Ground Travel Form

Resto

Spell Balance Feral Resto Type Notes
Spell nature healingtouch [Healing Touch] Limited Limited Yes Healing Spell Has a high mana cost and long cast time.
Inv misc herb felblossom [Lifebloom] Yes Yes Yes Healing Spell Good value for the mana cost.
Spell nature regeneration [Mark of the Wild] Yes Yes Yes Buff Should always be on.
Nature's_Swiftness_(druid_ability) N/A N/A Yes Cooldown Can be used to cast just about any spell. Should be kept mostly for defencive CC in PvP.
Ability druid nourish [Nourish] No No Limited Healing Spell Has a long cast time, dosen't heal for near enough in most situations.
Spell nature reincarnation [Rebirth] Yes Yes Yes In combat Resurection Make sure you have reagents or the glyph.
Spell nature resistnature [Regrowth] No No Yes Healing Spell Has a high mana cost but low cast time. Should be reserved for emergencies.
Spell nature rejuvenation [Rejuvenation] Yes Yes Yes Heal Over time Instant cast, good way to get a bit of passive healing on someone.
Spell holy removecurse [Remove Corruption] Yes Yes Yes Dispell Removes Curses and Poisons. Resto druids will also remove magic debuffs.
Ability druid lunarguidance [Revive] Yes Yes Yes Ressurection Can only be used out of combat
Inv relics idolofrejuvenation [Swiftmend] N/A N/A Yes Healing Cooldown Should be used when you want to heal a large chunck of health instantly.
Spell nature tranquility [Tranquility] No No Limited Area of Effect Healing Cooldown Limits your mobility while in use, should be kept for when several targets need large amounts of healing.
Tree of Life N/A N/A Yes Cooldown Should be kept to answer large amounts of burst damage.
Ability druid flourish [Wild Growth] N/A N/A Yes Area of Effect Cooldown Should be used only when you need to heal damage to 4 or more targets.