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{{AbilityFlavor|"The unseen element can be either a soft breeze or a swift punch in the gut."—Zagrun Wolfeye|TCGSW|94}}
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{{Quotation|Zagrun Wolfeye [[TCG Scourgewar]]|The unseen element can be either a soft breeze or a swift punch in the gut.}}
   
 
'''Wind Shear''' is a core [[shaman]] ability learned at level 16. It is an [[instant]] cast spell that interrupting spellcasting from the target, and it also prevents the target from casting for three seconds any spell that uses the same [[Schools of Magic|School of magic]] as the interrupted spell.
 
'''Wind Shear''' is a core [[shaman]] ability learned at level 16. It is an [[instant]] cast spell that interrupting spellcasting from the target, and it also prevents the target from casting for three seconds any spell that uses the same [[Schools of Magic|School of magic]] as the interrupted spell.
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* {{Patch 4.1.0|note=All non-damaging interrupts off the global cooldown will now always hit the target.}}
 
* {{Patch 4.1.0|note=All non-damaging interrupts off the global cooldown will now always hit the target.}}
 
* {{Patch 3.2.0|note=Added.}}
 
* {{Patch 3.2.0|note=Added.}}
 
== References ==
 
{{reflist}}
 
   
 
== External links ==
 
== External links ==

Latest revision as of 18:48, April 29, 2013

Wind Shear
Spell nature cyclone
  • Wind Shear
  • 25 yd  range
  • 12 sec cooldown
  • 9.4% of base mana
  • Instant cast
  • Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for 3 sec. Also lowers your threat, making the enemy less likely to attack you.
Usable by
ClassShaman
Properties
TypeOffensive
SchoolNature
Cooldown12 sec
Level required16
TCG image
WindShearTCG
The unseen element can be either a soft breeze or a swift punch in the gut.
- Zagrun Wolfeye TCG Scourgewar

Wind Shear is a core shaman ability learned at level 16. It is an instant cast spell that interrupting spellcasting from the target, and it also prevents the target from casting for three seconds any spell that uses the same School of magic as the interrupted spell.

Modified by Edit

Inv glyph majorshaman2020
  • Glyph of Wind Shear
  • Item Level 25Disenchants into:
    Not disenchantable
  • Major Glyph
  • Classes: Shaman
  • Requires Level 25
  • Use: Permanently teaches you this glyph.
    Increases the school lockout duration of Wind Shear by 1 sec, but also increases the cooldown by 3 sec.
  • Sell Price: 1Silver

Notes Edit

  • Wind Shear was added to replace rank 1 Earth Shock as a cheap non-damaging interrupt.

Patch changes Edit

  • Cataclysm-Logo-Small Patch 4.3.0 (29-Nov-2011): Wind Shear's base cooldown has been adjusted to 15 seconds, up from 6 seconds.
  • Cataclysm-Logo-Small Patch 4.1.0 (26-Apr-2011): All non-damaging interrupts off the global cooldown will now always hit the target.
  • Wrath-Logo-Small Patch 3.2.0 (04-Aug-2009): Added.

External links Edit


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