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m (Robot automated text replacement: {{Infobox ability(.*?)}} -> <onlyinclude>{{Infobox ability\1}}</onlyinclude>)
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|name=Wind Shear
 
|name=Wind Shear
 
|image=Spell_Nature_Cyclone.png
 
|image=Spell_Nature_Cyclone.png
|description=Instantly blasts the target with a gust of wind, causing no damage but interrupting spellcasting and preventing any spell in that school from being cast for 2 sec. Also lowers your threat, making the enemy less likely to attack you.
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|description=Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for 3 sec. Also lowers your threat, making the enemy less likely to attack you.
 
|class=[[Shaman]]
 
|class=[[Shaman]]
 
|type=Offensive
 
|type=Offensive
 
|school=[[Nature]]
 
|school=[[Nature]]
|cost=8% of base mana
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|cost=9.4% of [[base mana]]
|range=20 yd
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|range=25 yd
 
|cast_time=Instant
 
|cast_time=Instant
|cooldown=6 seconds
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|cooldown=12 sec
|improvement=
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|level=16
|ranks=1
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|tcg=WindShearTCG.jpg
|requirements=
 
 
}}</onlyinclude>
 
}}</onlyinclude>
{{AbilityFlavor|"The unseen element can be either a soft breeze or a swift punch in the gut."<br>—Zagrun Wolfeye|TCGSW|94}}
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{{AbilityFlavor|"The unseen element can be either a soft breeze or a swift punch in the gut."—Zagrun Wolfeye|TCGSW|94}}
   
'''Wind Shear''' is an [[instant]] cast spell that interrupts any [[channeling]] spell from the target, and it also prevents the target from casting for 2 seconds any spell that uses the same [[Schools of Magic|School of magic]] as the interrupted spell. Unlike other shocks, it reduces your threat instead of causing damage. Though its cooldown is the same as the other shock spells, it is not shared with the other shocks. There is only one rank of the spell, trained at level 16. Like similar abilities, the amount of threat reduced by the spell will increase as you level up.
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'''Wind Shear''' is a core [[shaman]] ability learned at level 16. It is an [[instant]] cast spell that interrupting spellcasting from the target, and it also prevents the target from casting for three seconds any spell that uses the same [[Schools of Magic|School of magic]] as the interrupted spell.
 
== Rank table ==
 
{| class="darktable" style="text-align: center;"
 
|-
 
! Rank !! Level !! Cost
 
|-
 
| 1 || 16 || {{Cost|1|8}}
 
|}
 
   
 
== Notes ==
 
== Notes ==
Wind Shear was added in patch 3.0 to replace rank 1 Earth Shock as a cheap non-damaging interrupt.
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*Wind Shear was added to replace rank 1 Earth Shock as a cheap non-damaging interrupt.
   
 
== Patch changes ==
 
== Patch changes ==
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* {{Patch 3.0.2|note=Added.}}
 
* {{Patch 3.0.2|note=Added.}}
   
==External links==
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== References ==
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{{reflist}}
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== External links ==
 
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Revision as of 03:52, January 18, 2013

Wind Shear
Spell nature cyclone
  • Wind Shear
  • 25 yd  range
  • 12 sec cooldown
  • 9.4% of base mana
  • Instant cast
  • Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for 3 sec. Also lowers your threat, making the enemy less likely to attack you.
Usable by
ClassShaman
Properties
TypeOffensive
SchoolNature
Cooldown12 sec
Level required16
TCG image
WindShearTCG
"The unseen element can be either a soft breeze or a swift punch in the gut."—Zagrun Wolfeye[1]

Wind Shear is a core shaman ability learned at level 16. It is an instant cast spell that interrupting spellcasting from the target, and it also prevents the target from casting for three seconds any spell that uses the same School of magic as the interrupted spell.

Notes

  • Wind Shear was added to replace rank 1 Earth Shock as a cheap non-damaging interrupt.

Patch changes

References

  1. ^ TCGSW, 94

External links


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